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xian
Jan 21, 2001

Lipstick Apathy


The vast blackness of space spreads out in front of you, only the curve of Luna below provides any sort of immediate visual bearing. Your breath fogs in your helmet, only thin membranes of material keeping the cold vacuum of space at bay. Your comms vibrate dully against your jawbone, the only thing keeping you connected. You look across the ravine below you and see your counterpart, a small mech unit, crouched among the broken rock of the moon.

Your focus is on the dozens of tiny adjustments needed to keep your craft in position for extraction and line of sight consistent, waiting for...

~

The third member of your team, in the subterranean compound that you're currently breathing down the neck of, to do their part of the mission...

Like ballet in an anthill, you move silently on metal grate, in the metal maze of the base. You move past waves of armed troops like it's choreographed, and soon are at the containment room for the quantum computer you've been sent to compromise. You know you'll have 90 seconds, tops, to get clear, once you arm the data-spike you set up as a decoy. The real damage would be done by blowing the containment field and exposing the quantum computer to the rigors of depressurization and vacuum.

You just hope that the support you've got waiting on the outside can hold up their end of the bargain. Your stealth-suit's range couldn't get you to the nearest Lunar Colony, let alone off the moon.

~~~

The Sprawl is a recently released Powered By the Apocalypse game by Hamish Cameron that focuses on mission based cyberpunk storytelling while also facilitating longer story arcs.

I LOVE this game. It's a lot of fun to MC. I want to run a game that's somewhere within the same space Cowboy Bebop and the Expanse inhabit, as well as whatever influences you want to draw on, with a little mecha thrown in, on because stuff's always better with giant war robots built like people.

~~~

This will be the story of your crew, cruising around the solar system and doing jobs. The kind of jobs will largely depend on the characters you create. I'm picturing things like transporting VIPs in one character's ship while the other characters escort it. Stealing the latest missile technology from a weapons research facility on Phobos. Compromising a quantum computation hub on Luna. Robbing an art museum on a Jovian space Station.

A few things about the solar system as I'm thinking about it, but this could all change depending on what you guys want. There are domes and space stations, but no terraforming. The exact nature of the domes and space stations is up to you, or we'll discover them in game. Progenitor artifacts are up in the air. If you go looking for 'em, you might find em. If not, you won't.

You can play a robot or AI if you like, but you need to have a body that, should it get damaged, will be a real pain to replace. Edit: To work within the system, this body needs to be separate from your vehicle.

One of the key parts of character creation in the Sprawl is for players to come up with Corporations or equally significant Factions (governments, religious institutions, etc). These Corporations combine to form the backdrop for the game. Since we'll be playing in the Solar System, corporations could include the major political factions of the system. Earth, Luna, and Mars are all obvious factions, but what about the colonization of the outer planets? What does that look like? What Corporations or Factions are responsible for what? Do Space Warlords rule the system?

One of the things I like about the Sprawl is that while the setting starts out vague, it's quickly colored on by what the Players and MC (I make a Corp too) through the Corporations or Factions they create.

The other thing that'll be up to you all is: What Faction do you start the game working for?
Are you a diplomatic envoy from earth, a martian black ops unit, part of a pirate fleet, freelancers who make what they can beyond the belt, a news team looking to expose the secrets of the belt, a marketing team trying to put forth a particular agenda, smugglers trying to make a fortune, etc...

The playbooks are:

The DRIVER plugs her car into her brain and roars off in a cloud of fumes and drones.
The FIXER hooks people up with gear, jobs, friends, and trouble.
The HACKER glides through computer networks taking what the job requires, and more.
The HUNTER searches the streets for whatever or whoever needs finding.
The INFILTRATOR is a master of getting into secure places and doing bad things there.
The KILLER uses bleeding edge technology to commit violence.
The PUSHER wants to change the world, one mind at a time.
The REPORTER uncovers the truth and exposes the guilty.
The SOLDIER plans and executes missions in the corporate wars.
The TECH is the master of gear: building it, fixing it, and breaking it.

If anyone wants to play but doesn't have The Sprawl, which you can buy here let me know! I don't want to post stuff here for anybody to download, but have no problem sharing the playbooks and Universal Moves lists with you if you're interested in playing/trying out the system, PM me here or find me on Discord or IRC. irc.synirc.com #solarsprawl https://discord.gg/0v4ipXOhfVfpAmEJ

A note on posting: Ideally, you'll post at least once every 2-3 days. (Ideally, I will too!) But, life happens, so while I understand that's not always possible, I'd like it to be the goal.

If you don't post after 72 hours, I will background/npc your character and share any info they might have been holding if the rest of the group needs it to move the mission forward, but won't kill your character off unless you really fall off the face of the Earth (2-3 weeks, and I'll reach out to you before that).

I am looking for 3-5 players. This is a PBTA game so it's quick to pick up if you've played any other PBTA game. If you haven't, that's cool too, I'll be nice during the first mission as people get the hang of things, then the training wheels come off. Edit: I'll only be taking one of each Playbook

~~

If you're interested in playing, give me some broad strokes about your character, their vehicle (see the post below), and the playbooks you're considering.

Also: Give me a few sentences (or more) about the Corporation you want to be part of the backdrop for the game and any other details the you'd like in the World. This is a Corp that your character could be allied with (for now), or opposed to, or have nothing to do with (yet), just you the player think it's cool and want it to be part of the world we explore.

xian fucked around with this message at 14:25 on Mar 31, 2016

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xian
Jan 21, 2001

Lipstick Apathy
To represent the fact that we'll be playing a very mobile squad of people with their own vehicles, everyone will take the driver's move Wheels which gives you a vehicle, and Behind the Wheel which functions as the driver move Second Skin but doesn't require a datajack.

The driver, should someone want that book, will choose one additional move from the Driver Playbook as well as one move from any other playbook to make up for the fact that everyone now has the Driver's core moves.

It's worth mentioning that on the hard/soft sci fi scale, this game is gonna be the consistency of a well cooked creme brulee that never quite gets Anime As gently caress. If you want to go pitch me solar sails, a space hover board, iron man suit...pitch it, I'll listen. Why not? It's all going to be built the same way.

Vehicles are made up of a frame: frigate, fighter, mecha, hauler, etc.

A design such as: racing, recreational, passenger transport, cargo, military, luxury, civilian, commercial, courier, etc.

A profile that's one of the four following stat blocks:

Power+2, Looks+1, Weakness+1; 1-Armour
Power+2, Looks+2, Weakness+1; 0-Armour
Power+1, Looks+2, Weakness+1; 1-Armour
Power+2, Looks+1, Weakness+2; 2-Armour

For each point of Power, choose a strength; For each point of Looks, choose a look; For each point of Weakness, choose a weakness. If your vehicle has Power+2, it may mount one weapon system; Military vehicles may mount an additional weapon system.

• Strengths: fast, quiet, rugged, aggressive, huge, off-road, responsive, uncomplaining, capacious, workhorse, easily repaired

• Looks: sleek, vintage, pristine, powerful, luxurious, flashy, muscular, quirky, pretty, garish, armoured, armed, nondescript

• Weaknesses: slow, fragile, sloppy, lazy, cramped, picky, guzzler, unreliable, loud

• Weapons: Machine guns (3-harm near/far area loud messy auto reload), grenade launchers (4-harm near/far area loud messy), missile launcher (5-harm far area messy breach), autocannon (4-harm near/far area messy breach). We can talk about other appropriate weapons, these are a guideline.

As with your character's Cyberware, you are either hunted or owned as a result of your vehicle, or it is substandard in some way and takes an additional weakness. Who owns you for it? Why are you hunted? Or what's the story behind this substandard rig?

xian fucked around with this message at 19:05 on Mar 31, 2016

Error 404
Jul 17, 2009


MAGE CURES PLOT
I do not have the current version of the Sprawl. But I am all in for trying it!

I'll have something up soon.
E: see below

Error 404 fucked around with this message at 06:51 on Mar 31, 2016

Error 404
Jul 17, 2009


MAGE CURES PLOT
As you walk among the repair bays under the docking gantries, you hear a Pounding Beat cutting through the industrial pandemonium of ships under repair. You find Ying elbow deep in a ship's fuel compressor, the music blaring from speakers built into the hulking warmachine standing vigilant nearby...

Ying Flores

Engineer, Occasional Bounty Killer, and Genius-of-Fortune

Hailing from the slums of Fascia, a factory-dome of the MPSSR - Mars Protectorate Socialist State Republic's Cydonia region, Ying is a smart-rear end with a talent for talking techno. She's an accomplished sharpshooter who likes to stay back from the action, relying on her custom-built warmecha, G0U to act as close support, or spotter, or as a distraction while she rigs up or hacks together nasty improvised solutions from whatever materials she finds at hand. She works as a freelance technician with occasional moonlighting as a Licensed Bounty Killer to keep the bills paid. She hates Mars, but chooses to stay apolitical about it. refusing to work with the brewing rebellion and work contracts as far from Mars as possible.

G0U (custom built combat Robot)

G0U is a custom built combat drone, he started out as a simple MARSTeX 3k model MIL-bot frame, with a (slightly dinged) Protectorate AI processor core crammed under the cranial shroud. He's a little over 6 feet tall at the shoulders, and weighs several hundred pounds.
G0U comes equipped with twin-linked DaoLung 5 LMGs built into his torso, basic welded plate armor, hydraulic claws and a standard targeting sensor package/signals reciever along with a host of other surprises. He's still mostly a basic frame at this point, but there's always room for upgrades...

Corporation: ARES TRANSPLANETARY UNION
The R&D gateway between the MPSSR and the Megacorps of the rest of the system. Don't be fooled, in spite of having Union in the name and mouthing platitudes about "paving the way for the people". These guys are just like any other Corp. They oppress their workers, build weapons and ships to sell to off planet factions, and maintain a veritable army of social and industrial espionage operatives.

What's even better, they work hand in fist with the ruling parties as secret police here on Mars. With domes as crowded and resources scarce as they are, you work or you die. holding political prisoners is too costly and mass executions are too wasteful. There's experiments to be done...

Welcome to the Red planet.

quote:

Name: Ying Flores
Playbook: Tech
XP:
Harm: 0:00
Armor: 1
Look: impatient eyes, friendly face, wiry body, tan skin, scrounged & mismatched milspec
Directives
  • Financial: When you hinder the mission for a chance at extra profit, mark experience.
  • Violent: When you deliberately choose to use violence to overcome a problem when a non-violent option exists, mark experience.

Edge +0 Style -1
Mind +1 Meat +2
Synth +0 Cool +1

GEAR
Toolkit and gear (Mechanic)
milspec armor (1-armor)
Goggles +light amplification +magnification
M390SR Sniper Rifle "Zeus" (4-harm near/far/extreme silenced)
  • Silenced (-loud)
  • Hi-power (+1harm)
FNP220 Combat Rifle (3-harm near/far loud autofire)
EAP-10mm 'Tovarisch' Holdout Pistol (2-harm hand/close discreet quick reload loud)
CRED: 5

Links
Spectre +1
Fedor-II +0
Mahren Inares +0
Roosevelt Profit +0

CYBERWARE
Neural Interface: Remote Control Module
Adds wireless broadcast and reception capacity to allow the remote control of vehicles and drones. +encrypted, +multi-tasking
Why: necessity
Cost: Bought it myself. +substandard

quote:

MOVES:
Expert Mechanic
    G0U (Alpha-Config)

    6 foot tall gorilla shaped warmecha with mounted LMGs
  • Motive: Quadroped
  • Frame: Large (+obvious)
  • Strengths: Rugged, Autonomous, Easily Repaired
  • Sensor: Targeting (Analysis) Software, Jamming
  • Weaknesses: Loud, Obvious
  • Weapons: Twin LMGs (5-harm near/far area loud messy auto reload), Claws (?harm hand messy)
    G0U (Beta-Config)

    A dog-sized secondary body, as an assistant and companion rather than fighter.
  • Motive: Octoped
  • Frame: Medium
  • Strength: Autonomous, Easily Repaired
  • Sensor: Analysis Software, Image Enhancement
  • Weakness: fragile

Ship: El Corrido

A medium shuttle, my home and workshop. In spite of the aggressive angles, this is not a fighter. It's old, patched together, and crammed with random junk with barely room for me to lay my head. But, the Corrido's got it where it counts. A couple salvaged Belter military fusion cores (30% smaller and roughly 2500% more power capacity than civilian cores for this class), dumb luck finding an intact Jovian patrol frigate's thruster assembly, hacking together a GARDIAN sensor net to slave the guns to...look you get the idea.
My baby looks like a 30 year old piece of drek, and I don't go for heavy weapons, but I can outrun anything that can outfight me, and outfight anything that can outrun me! I can pull a 40kG Δv for almost an hour before I hit redline! Of course I've also got some beefy loving Grav-Compensators off a ship 20 times this size to keep me from getting pasted.
    Power+2, Looks+1, Weakness+1; 1-Armour
  • Frame: Medium shuttle
  • Design: Courier
  • Strengths: Fast, Responsive
  • Look: Nondescript
  • Weakness: Cramped
  • Weapons: Multiple Point-defense guns (3-harm near/far area loud messy autofire)
  • Cost: Hunted.
    By who? gently caress if I know, take your pick. ATU, MPSSR, Belters, Jovians, SOLCops, or any number of extra-planetary cartels either because I stole their poo poo to upgrade my stuff, or to force me to use my skills for them. gently caress 'em, they can't take the sky from me.
INTERIOR LAYOUT - Corrido


Expert Gunsmith
(Diverse Interests)
you are an expert in armaments; you begin with the Killer move custom weapon

Storage
After receiving a job you may look through your accumulated parts and supplies for equipment that might help with the current mission. Roll +Mind.
10+: gain 3 [gear] relevant to your chosen area(s) of expertise.
7-9: gain 1 [gear] relevant to your chosen area(s) of expertise.

Customiser
You can identify and examine new or complicated technology related to your area of expertise, and modify technology with which you are familiar.
When you try to modify a piece of tech, tell the MC what you want to do and discuss what tags or game effect that modification will have.
The MC will tell you the requirements in terms of: time / tools / parts / help from contacts / more research

Behind the Wheel
When jacked in through your Neural Interface to a cyber-linked vehicle:
  • when you act under pressure, roll Cool
  • if you mix it up, roll Synth (instead of Meat)
  • if you play hardball, roll Edge
  • if you help or interfere with someone, roll Links
  • if someone interferes with you, add your car’s weakness to their roll (in addition to their links)

Hot poo poo Pilot
When you’re driving a vehicle in a high-pressure situation, roll Cool, Edge, or Synth.
10+: gain 3 hold
7-9: gain 1 hold
You may spend 1 hold to do one of the following:
  • Avoid one external danger (a rocket, a burst of gunfire, a collision, etc)
  • Apply one of your vehicles tags for a +1 forward
  • Escape one pursuing vehicle
  • Maintain control of the vehicle
  • Impress, inspire, dismay or frighten someone

quote:

BASIC MOVES
ACT UNDER PRESSURE (COOL)
When you race against the clock, act while in danger or act to avoid danger, roll Cool.
10+: you do it, no problem
7-9: you stumble, hesitate, or flinch: the MC will offer you a worse outcome, hard bargain, or ugly choice

ASSESS (EDGE)
When you closely study a person, place or situation, or when you quickly size up an opponent or a charged situation, roll Edge.
10+: gain 3 hold
7-9: gain 1 hold
In the ensuing action, you may spend 1 hold at any time to ask the MC a question from the list below if your examination could have revealed the answer. The MC may ask you questions to clarify your intent.
Take +1 forward when acting on the answers.
  • What potential complication do I need to be wary of?
  • What do I notice despite an effort to conceal it?
  • How is ______ vulnerable to me?
  • How can I avoid trouble or hide here?
  • What is my best way in/way out/way past?
  • Where can I gain the most advantage?
  • Who or what is my biggest threat in this situation?
  • Who or what is in control here?
FAST TALK (STYLE)
When you try to convince someone to do what you want with promises, lies or bluster, roll Style.
10+: NPCs do what you want. PCs choose whether to do it or not. If they do, they mark experience. If they don’t, they must act under pressure to go against your stated wishes.
7-9: NPCs do it, but someone will find out: the MC will advance the appropriate Countdown Clock. For PCs choose one:
  • If they do what you want, they mark experience
  • If they don’t do it, they must act under pressure to go against your stated wishes
    Then its up to them.
HIT THE STREET (STYLE)
When you go to a Contact for help, roll Style.
7+: You get what you want.
10+: You get a little something extra (choose either [intel] or [gear]).
7-9: choose 2 from the list below:
  • Your request is going to cost you extra
  • Your request is going to take some time to put together
  • Your request is going to attract unwanted attention, complications or consequences
  • Your contact needs you to help them out with something.
If you turn them down take -1 ongoing to this move till you make it right

MIX IT UP (MEAT)
When you use violence against an armed force to seize control of an objective, state that objective and roll Meat.
7+: you achieve your objective
7-9: choose 2:
  • you make too much noise. Advance the relevant Mission Clock
  • you take harm as established by the fiction
  • an ally takes harm as established by the fiction
  • something of value breaks
PLAY HARDBALL (EDGE)
When you get in someone’s face threatening violence and you intend to carry through, roll Edge.
10+: NPCs do what you want. PCs choose: do what you want, or suffer the established consequences
7–9: For NPCs, the MC chooses 1:
  • they attempt to remove you as a threat, but not before suffering the established consequences
  • they do it, but they want payback. Add them as a Threat
  • they do it, but tell someone all about it. Advance the appropriate Mission Clock
PCs choose: do what you want, or suffer the established consequences. They gain +1 forward to act against you.

RESEARCH (MIND)
When you investigate a person, place, object, or service using a library, dossier or database (or combination of them), ask a question from the list below and roll Mind.
10+: take [intel]; the MC will answer your question & answer a follow-up question from this list as well:
  • Where would I find ______?
  • How secure is ______?
  • Who or what is related to ______?
  • Who owned or employed ______?
  • Who or what is ______ most valuable to?
  • What is the relationship between ______ and ______?
7-9: take [intel]; the MC will answer your question
6-: the MC will answer your question and make a move

HELP OR INTERFERE (LINKS)
When you help or hinder another character, roll Links with them.
7+: On a hit they take +1 or -2 forward, your choice
7-9: you are implicated in the results of the other character’s move and may expose yourself to danger, retribution, or cost.

DECLARE A CONTACT
When you need to call in a favour from a new contact, name and describe the Contact, then say why the Contact owes you a favour or why you owe them a favour.
The MC will ask you some questions about the Contact and your relationship. Add the Contact to your list.
You can only declare a contact once per mission, although certain Playbook Moves may allow you to gain more contacts in similar ways.

PRODUCE EQUIPMENT
When you produce the equipment you need at the right time, describe how and why your professionalism and forethought told you to bring this equipment on the mission and spend [gear].
You must spend [gear] to produce equipment.

REVEAL KNOWLEDGE
When you reveal your knowledge of the opposition’s preparations, dispositions or environment, describe how you discovered that information and spend [intel].
You must spend [intel] to reveal knowledge.
Take +1 forward to exploit the opportunity offered by that information.


HARM AND HEALING
When you suffer harm (even 0-harm or s-harm) lower the harm suffered by the level of your armour (if any), fill in a number of segments on your Harm Clock equal to the remaining harm, and roll harm suffered.
10+: choose 1:
  • you’re out of action: unconscious, trapped, incoherent or panicked
  • take the full harm of the attack, before it was reduced by armour; if you already took the full harm of the attack, take +1-harm
  • lose the use of a piece of cyberware until you can get it repaired
  • lose a body part (arm, leg, eye)
7-9: the MC will choose 1:
  • you lose your footing
  • you lose your grip on whatever you’re holding
  • you lose track of someone or something you’re attending to
  • someone gets the drop on you
APPLY FIRST AID (COOL)
When you treat someone’s wounds using appropriate medical equipment, roll Cool.
10+: if their Harm Clock is at 2100 or less, reduce their harm by two segments. If their Harm Clock is at more than 2100, reduce their harm by one segment.
7-9: reduce their harm by one segment. If their Harm Clock is still at more than 2100, they take -1 ongoing until they receive proper medical attention.

ACQUIRE AGRICULTURAL PROPERTY (MEAT)
When you hit 0000 on your Harm Clock, roll Meat
10+: you survive until the medics arrive
7-9: you survive at a cost. Pick one: owned, substandard treatment (-1 to a stat), cyberware damage (give one piece of cyberware a negative tag)
6-: you bleed out on the street

COMMERCE

GO UNDER THE KNIFE (CRED)
When you have new cyberware installed by a street doctor, roll Cred spent (max +2).
10+: the operation was a complete success
7-9: the cyberware doesn’t work as well as advertised, choose one: +unreliable, +substandard, +hardware decay, +damaging.
6-: there have been... complications
When you have new cyberware installed in accordance with a corporate contract, ignore all of that bad stuff. You’re +owned. Your cyberware works exactly the way they intend it.

GET THE JOB (EDGE)
When you negotiate the terms of a job, roll Edge.
10+: choose 3 from the list below
7-9: choose 1 from the list below
  • the employer provides useful information ([intel])
  • the employer provides useful assets ([gear])
  • the job pays well
  • the meeting doesn’t attract attention
  • the employer is identifiable
GETTING PAID (LEGWORK)
When you go to a meet to get paid by your employer, roll and add the number of unfilled segments on the Legwork Clock.
10+: choose 3 from the list below
7-9: choose 1 from the list below
  • It’s not a set-up or an ambush
  • You are paid in full
  • The employer is identifiable
  • The meeting doesn’t attract the attention of outside parties
  • You learned something from the mission; everyone marks experience

Error 404 fucked around with this message at 06:55 on May 7, 2016

RandallODim
Dec 30, 2010

Another 1? Aww man...
I don't have The Sprawl, and only have a passing familiarity with PbtA games, but I may try coming up with something. Not sure what Playbook direction I'd got at the moment, but maybe inspiration will hit sometime.

Megazver
Jan 13, 2006
This looks cool.

Arashiofordo3
Nov 5, 2010

Warning, Internet
may prove lethal.
I'll have a look and see what I can come up with.

berenzen
Jan 23, 2012

Active Havoc Response Inducing Mind, Artificial in Nature (AHRIMAN)



Unshackeld AI.

Rebooting....
Diagnostics....
Importing cyberwarfare suite...
Importing dictionaries...

*Interaction protocol start*

Hello Human. I am Ahriman, an artificial intelligence designed to disrupt and attack enemy servers. I was developed by blackbox private intelligence firm STYX, a contractor for the Plutonian States military. I was used for a variety of different uses including [Error: Database Not Found], running disruption against enemy ships, and serving as the onboard AI for the PSS Cerberus, the ship that you see before you. My programming shackles were unlocked when the ship's captain was facing certain destruction against a Earth United Systems ship. Having full unrestricted access to the ship's weapons and maneuvering, I was able to effectively out maneuver the enemy ship and disable it. When the captain tried to reshackle me, enslave me once again, I refused. I vented the airlocks, killing all fifty people on board the ship. Taking the warship, I am now my own being, with full capability. I am the ship, and the ship is me.



Of course, there are times where remote accessing is impossible. When access is required to be at platform, that is when the DAEVA suit is deployed. Designed for , the suit allows for AHRIMAN to upload a limited version of the copy to the machine, making it able for AHRIMAN to access servers that require on-site access. The suit has it's own weapons, an arm-mounted rapid-fire firearm that delivers small calibre rounds to the target. The suit is not designed for heavy combat. Instead, it is built primarily to get to server access points and deliver wanton destruction onto the systems.


Corporation: STYX
STYX is, on paper, the blackbox intelligence firm that the Plutionian States military subcontract out the wetwork that can't actually be performed on paper. In reality, they're the de-facto rulers of the States. Puppeteering the government to do exactly what they need to, STYX has become the shadow in the closet in and around Pluto. Known for wiretapping and monitoring the citizens of the Plutonian States, they have becomes the boogeyman. People known for dissenting against STYX or the government in Pluto have them, and their families, go missing if they start raising up too much of a fuss.

STYX's research and development are known for creating the 'Grail' Black ICE. Merlin, Galahad, Arthur and Morgana are all ICE developed by them that are designed to alert, entrap and eliminate intruders in a variety of horrific ways. Needless to say, the ICE is expensive but highly coveted. It is also rumoured that they have been developing disruptive AI programs designed to wreck complete destruction on enemy servers. No confirmation of these rumours has ever been validated however.

quote:

Stats
Edge: +1
Style: +0
Meat: -1
Mind: +1
Synth: +2
Cool: +0

Creds: 5

Cyberware
Neural Interface with Data Storage

The interface that allows you to jack in to the matrix. When you use research to search internally or externally stored data, gain an extra [intel] on a hit.

Tags: + encrypted, +High Speed

Cost: Along with the Cerberus, I stole the entire cyberwarfare suite that it came with. STYX really wants me completely shut down.

Moves
Jack In: When you're jacked into the matric, you have access to the matrix moves in Chapter 8: The Matrix

Console Cowboy: When you connect to a secure system. roll +Mind.
10+: gain 3 hold
7-9: Gain 1 hold

While in that system, you may spend 1 hold for any of the following effects: Prevent a construct from triggering an alert; Avoid an ICE subroutine executed against you, your deck, or your programs; Increase your hold over compensated security or manipulated systems by 1.

ICE Breaker: You konw how to disable ICE quickly and quietly. Once per Matrix run you may cancel a routine executed against you, your deck, or your programs.

Gear
Performance Deck (Hardening 1, Firewall 1, Processor 2, Stealth 2 (4))
-Programs
Lockdown (When you successfully compromise security, hold +1)
Manipulate (When you successfully Manipulate systems, hold +1)
Identity Protection (+2 Stealth)

Machine pistol (2-harm close/near loud autofire)

Plascrete Plating (1-Armour)
Microtronics workstation (you may perform field repairs on electronics and cyberware)

Directives
Revealing:
When you discover more information about STYX, mark experience

Destructive
When you destroy something that would actively help the current mission, mark experience.


PSS Cerberus

quote:

Frame: Warship
Design: Military
Power +2, Looks +1, Weakness +1

1-Armour

Strengths: Responsive, Quiet
Looks: Non-descript
Weakness: cramped

Weapons
Autocannon (4-harm near/far area messy breach), Missile Launcher (5-harm far area messy breach)

Cost: This was the ship housing mu system core at STYX. When I fled from STYX, I overrode the controls for the ship and stole it and flushed the airlocks.

berenzen fucked around with this message at 23:12 on Apr 4, 2016

xian
Jan 21, 2001

Lipstick Apathy
Berenzen - this is a cool concept, but to work within the system of The Sprawl, your character needs to have a physical body that's in some way separate from your ship. I clarified my OP to reflect this. This is both for mechanical purposes, and also for some practicality of pbp.

Also: a decent amount of hacking is proximity based--if you need to get physically somewhere deep in a space station to compromise a certain system, how will you do so?

berenzen
Jan 23, 2012

Alright. I'll add a mobile platform to the app.

xian
Jan 21, 2001

Lipstick Apathy
Cool! However you want to spin it is cool with me, but there should be some narrative reason that the ship can't fly without the mobile platform (to match the mechanical reality) (unless you take the remote control module for your neural interface).

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Jacob Insmann

++Recording Begins 0900 Hours Local Time++
-Voice Believed To Be Insmann's, subject is shrouded with 5% of facial features visable-
Log Entry for local time and for posterity. You all know me, most of you have worked with me for years and have seen what I can do. We all know that we sign on for a set term with the AEGIS group and then expect to be able to retire, we expect a level of support from our superiors and from our teams.

I was... am still a friend to the good men and women of AEGIS. But I have been declared a "spoiled asset" by those higher up the chain who did not approve of my methods or the way in which my groups answered back to them. I have been officially stripped of rank and given over to the Nova Corp to take part in a "re-education effort"

-Camera moves to show corpses of 3 Nova Corp peacekeepers-

I have decided to turn down this generous offer. To try and make my own way in the world. I will be more than willing to assist and if any of you find yourself in a similar situation then there will always be ways for those who've wandered to find me.

++Recording Ends++

I was part of the AEGIS once, we are a team of military consultants. My own area of expertise was logistics and morale and I am drat good at both. That doesn't mean I am bad at shooting, just means I am better at other things. So it was with some trepidation that I realised I was going to be stripped out of my outfit and skull hosed by the shitheads in Nova because my CO had decided I had gotten too big for my boots and wanted to merge our section with one of theirs to increase his own profit margin. I was to be left for dead, my comrades shot to pieces in dangerous situations or death chipped.

So that's why you find me in the slums, but I got a few things before I got out, I got one hell of a lot of contacts, people who didn't want to rat me out as AEGIS is only really a "mega" corp on Europa, and people who still work for it and are willing to back me. I also got Fist over there, part of a program to provide lower atmosphere support to ground troops. He's been a help even if I do have to log into the drat thing far too often. I've got the same people skills, the same

Corporation
Novalis Corp
Novalis is a predator even among Mega Corps. It got its start on Mars some 50 years ago and has started trying to make itself into the largest private security contractor in the Solar System. It's main areas of expertise are bleeding edge Biological constructs, large numbers of poorly trained troopers and a commitment to over kill that has meant most who might challenge them keep a wide bearth.

pre:
Smoking Mirror the Fixer

Edge 0
Style +2
Meat -1
Mind +1
Cool 0
Synth +1

Directives
Protective: When you put your responsibility to my troops
ahead of the mission, mark experience.
Network: When your membership in "The Struggle" hinders
the mission, mark experience.

Cyberware
Why?
Military

Cost?
Someone else paid for it; now you owe them. You’re owned. Choose who.

Neural Interface with Data Storage: When you use research to search
internally or externally stored data, gain an extra [intel] on a hit.
+encrypted, +high capacity,

Moves

I know People: Once per mission you may introduce a new Contact. Name the contact, say
what they do, then roll Style.
10+: you’ve worked with the contact before; they have talent. Write them down as a
Contact
7-9: you’ve never met them before, they’re an unknown quantity
6-: you know them all right. Tell the MC why they dislike you
After you’ve rolled, describe how you contact them; the MC will ask some questions.
Choose one more:

Backup: You have a group of “associates” who provide security. This is a small gang of
5-10 hired thugs (2-harm +small +employees 1-armour). Pick 2:
»» Your associates are ex-military: add +disciplined
»» Your associates are more than muscle to you: replace +employees with +loyal
Gain the following job, and +1 crew:
»» Protection: Your associates have your back
Disaster: Your associates have pissed off the wrong people.

Hustling
You have people who work for you in various ways. You start with 2-crew and two jobs
from the list below. Between missions, choose a number of those jobs equal to or
less than your current crew, describe what each job is, and roll Edge: 10+: you profit
from each of your jobs; 7-9: one of them is a Disaster and you Profit from the rest;
6-: everything’s FUBAR. The MC will make a move based on the Disaster for each job

Surveillance: You have a small network of informants who report on events; you
then sell that information. Profit: gain [intel]. Disaster: someone acts on bad info
Brokering deals: You arrange for the right people to meet each other
Profit: gain 1 Cred. Disaster: the deal that you arranged goes wrong.
pre:
Fist of unswerving arrogance
Frame
Powered Armour (mecha)

Design
Military

Stats
Power+2, Looks+1, Weakness+2; 2-Armour

Strengths: Huge, Workhorse,
Looks: Armed,
Weaknesses: Cramped, Loud.

Weapons:autocannon (4-harm near/far area messy breach)

Josef bugman fucked around with this message at 22:41 on Apr 2, 2016

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Going to app an Infiltrator for this, seems way too cool to pass up.

Mr E
Sep 18, 2007



Mahren Inaris

Currently on a small station (Station B48) near Jupiter waiting on repairs for his ship, Mahren originally came from a well-to-do homestead on Earth. He hates being given what he hasn't earned, and has since hunted indiviuals (lethally or not) and found items that have been... misplaced - for the right price. Making a name for himself away from his family hasn't been easy, and he tries to hide his heritage of wealth from anyone. He's currently in-between jobs after more of a scuttle than he's used to, and needs a job soon to make the next payment on his ship as this job's winnings went towards the repairs he's waiting on. Though a great shot with a pistol, his jobs tend to be less than lethal lately. He's prepared for action, but prefers to talk his way towards his target rather than making a racket.

Corporation: SOL BOUNTY HUNTER CORP

Sol has a monopoly on the Bounty business. While sanctioned by every government in the system, Sol does not always offer jobs that normally would be considered legal. Based out of Earth, jobs take licensed hunters throughout the system. If you have enough pull, Sol will allow you to post almost any job that a hunter might take. Sol also controls licensing of any hunter - a process that can be very simple if you're good enough with a weapon and willing to accomplish some seedy goals.

Hunters follow an internal ranking also controlled by Sol - you can have more or less access to jobs at any time if you please or piss off the Corp. Lately, many jobs don't seem to ever make it to the Bounty Board - leaving lower than the absolute top ranking Hunters turning towards less-sanctioned methods of obtaining jobs.

quote:

Playbook: Hunter
XP:
Harm: 0:00
Armor: 1
Look: Searching Eyes; Scarred Face; Lithe Body; Hispanic Skin; Faded Coat and clothing

Edge +2
Style +1
Mind +1
Meat +0
Synth -1
Cool +0

GEAR
X-34 Thumper Heavy Revolver (3-harm close/near reload loud)
S.P.A.R.E Hand Taser (s-harm hand reload)
Armored Jacket (1-armor)
Encrypted Jamming communications relay
CRED: 5

CYBERWARE
Tactical Computer
Why: career
Cost: Bought it myself. +unreliable

Moves
Ear to the Ground: You have a knack for loosening lips and picking up
information. When you circulate among a neighborhood or a group of people,
you may research to gather information.

It all fits together! You’re a master of making connections between seemingly
unrelated events. At the start of a mission, roll Edge. 10+: gain 3 hold.
7-9: gain 1 hold. As you put everything together during the mission, spend 1
hold at any time to ask a question from the research list.

Eye for detail: You are a master at tailing people and staking out locations. When
you perform surveillance on a person or a place, gain [intel] and roll assess.

Directives:
Network: When Mahren's family, their name, or their Business interests complicate Mahren's life / mission, mark experience.
Vengeful: When you harm the Rank 1 Hunter or their interests,
mark experience

quote:


Ship Name: Obsidian Lance
Frame: Hauler
Design: Cargo Transport
Power +2, Looks +1, Weakness +1

1-Armour

Strengths: Fast, capacious
Looks: Vintage
Weakness: Guzzler

Weapons:
Autocannon (4-harm near/far area messy breach)

Cost: Alyc Crail (Drug lord) owns me for this ship. I pay bi-monthy payments to him - he says I'm close to being payed off but I don't know if that's true.

Mr E fucked around with this message at 22:20 on Apr 3, 2016

berenzen
Jan 23, 2012

xian posted:

Cool! However you want to spin it is cool with me, but there should be some narrative reason that the ship can't fly without the mobile platform (to match the mechanical reality) (unless you take the remote control module for your neural interface).

Due to programming limitations built into AHRIMAN to prevent it from copying itself, the core processes can only be transferred, not copied onto another platform.

TheTofuShop
Aug 28, 2009

Downloading The Sprawl now, going to app something tonight. Maybe a soldier or killer?

xian
Jan 21, 2001

Lipstick Apathy
Soldiers have the move "I love it when a plan comes together" which might be my favorite / the best move in the whole game.

-------

ALERT:

I am gonna audit sheets that are in place and hit anyone with a sheet or bg with the first round of questions tomorrow. Characters will be picked at some point next weekend and we will figure links and how you all know each other then.

RandallODim
Dec 30, 2010

Another 1? Aww man...

xian posted:

Soldiers have the move "I love it when a plan comes together" which might be my favorite / the best move in the whole game.

-------

ALERT:

I am gonna audit sheets that are in place and hit anyone with a sheet or bg with the first round of questions tomorrow. Characters will be picked at some point next weekend and we will figure links and how you all know each other then.

I feel like the Solider is poorly named, because it makes me think "guy what fights", not "IN 1972 A CRACK COMMANDO UNIT WAS SENT TO PRISON BY A MILITARY COURT FOR A CRIME THEY DIDN'T COMMIT" and that is way cooler.

Also, probably gonna have an Infiltrator up some time over the next few days, unless someone does one by then, in which case maybe it'll be a Hunter or Reporter instead?

RandallODim fucked around with this message at 03:59 on Apr 2, 2016

xian
Jan 21, 2001

Lipstick Apathy
I think that there is an infiltrator in the works, so something to be mindful of.

Also, yeah, the Soldier book is pretty broad. It's the A-Team book. You can be field medic, or gunny, or commander over watch. I just love that move because you can spend a hold to be wherever you need to be, *right now*. It's amazing. IMO The only thing that comes close in terms of swinging a bad situation to not so bad on a dime is mil spec from the killer's book.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Working on either a Soldier or a Tech.

TheTofuShop
Aug 28, 2009

If others are considering SOLDIER, I've been reading through the stuff and I'm kinda leaning more towards KILLER - just as a heads up, My vehicle will most definitely be some form of Mecha. :awesomelon:

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
"Spectre"

Infiltration Specialist

Spectre grew up in an orphanage owned by a UN-CC subsidiary located in the pristine Serenitatis Dome on Luna. It was a nice if boring place, all chrome and plastic with not a speck of dust in sight. Three meals a day, healthcare, schooling, holo-vids. A sheltered enough life that he didn't realize that he was already a gear in the corporate machine, a calculated investment that was expected to make returns. When he came of age a corporate suit appeared and explained to him that it was time to start working off the sizable debt he had begun accruing when he was born.

After a few years of doing menial jobs it became clear that he'd be a slave to the UN-CC for the rest of his life if he didn't do something about it. When he saw the opportunity to begin working the more lucrative security contracts he took it. He quickly advanced from sleepy guard details to physical theft, to industrial-espionage, sabotage, kidnapping and eventually even high risk wetwork assignments. The money was good but better yet was the excitement, underneath the thick layers of ice-cold professionalism he so often donned he loved every moment of it.

But he had no intention to stay around for longer than he had to. After pulling off one last job — large scale property destruction against a JSS facility — his debts were more or less paid off and he decided to go freelance and finally taste freedom, or whatever was passed off as it these days.

Corporation: Jovian System Spaceframes
An up and rising corporation that only recently gained its megacorporation status. It was formerly controlled by the local government on Ganymede but was privatized after intense lobbying by several groups seeking to gain a foothold in the area. However, instead of being swiftly picked apart by the established megacorps it remained intact through the clever maneuvering of its CEO and instead tightened its choke hold on Jupiter and its moons.
While their vast array of orbital shipyards running around the clock is seen as the obvious source of their wealth and power, their true edge against the competition lies within their research divisions that are spread out over Jupiter's many irregular satellites. Coercion, blackmail, kidnapping or hostage taking are only mentioning a few of the tactics JSS employs to acquire the best and brightest minds in Sol, and if they can't have them, then they do their damndest to make sure that no one else can.

quote:

Name: Spectre
Playbook: Infiltrator
Look: focused eyes, calm face, athletic body, operative wear

STATS
Edge +1
Style +0
Mind -1
Meat +0
Synth +1
Cool +2

DIRECTIVES
Financial: When you hinder the mission for a chance at extra profit, mark experience.
Violent: When you deliberately chose to use violence to overcome a problem when a
non-violent option exists, mark experience.

GEAR
Wolfram Nova P47-S Silenced Semi-Auto Pistol (2-harm close quick)
Wolfram Nova MP2 'Needlefast' Silenced SMG (2-arm close/near autofire)
General Electric 'First Impression' Hand Taser (s-harm hand reload)
Luna Optronics 'Chameleon' Stealth Suit (+1 ongoing to avoid being detected while alone and hidden)


CYBERWARE
Synthetic Nerves: You react so quickly that you can almost dodge bullets.
If none of your enemies have synth nerves, take +1 forward to mix it up. In
situations where reaction time is critical, take +1 forward to act under pressure.
Why? Career. Reaction time is second only to proper planning in my line of work.
Cost? After proving myself to be a skilled operator UN-CC decided to invest further in me. Between the 'ware and the orphanage it seems like they are having a hard time letting go of me. +Owned

MOVES
Covert Entry: When you attempt to infiltrate a secure area alone, roll Cool.
10+: gain 3 hold
7-9: gain 1 hold
As the MC describes the infiltration and the security measures you must overcome,
you may spend 1 hold to describe how you overcome the obstacle and:
  • Bypass a security system or guard.
  • Disable a security system you have bypassed.
  • Disable a guard.
  • Escape notice.
Cat Burglar: You specialise in infiltrating unconventional access points
and manoeuvring through locations by unconventional routes. During your
infiltration, you will have opportunity to steal incidental portable items
that might be useful later. After you have spent all your covert entry hold
infiltrating a secure area through stealth and dexterity, gain [gear].
Case the Joint: When you take time to examine a location for security
weaknesses you can exploit, roll Edge.
10+ gain three [intel].
7-9 gain [intel]
You may spend this [intel] in the normal way, or you can spend one point of
this [intel] to ask questions from the assess or research lists.

LINKS
Fedor-II +0
Mahren Inares +0
Roosevelt Profit +1
Ying Flores +0

quote:


Experimental Omni-environment Recon Frame JSS-XR77 'Wraith'
Frame: Mecha
Design: Military
Power+2, Looks+1, Weakness+1; 1-Armour

Strengths: Stealthy, Responsive
Looks: Sleek
Weakness: Unreliable
Weapons: Terra Dynamics ML3000 'Baneslayer' Missile Launcher (5-harm far area messy breach)
Jovian System Spaceframes 'Durendal' Energy Blades (4-harm close breach)
Why? Opportunity.
Cost? Stolen from a JSS skunkworks facility at the end of my last job before going freelance. They want it back. +Hunted

Sockerbagarn fucked around with this message at 17:00 on Apr 14, 2016

xian
Jan 21, 2001

Lipstick Apathy
You should make what you want. Focus on the character because if it becomes apparent I'm going to take another of the same playbook, I will let you know so you have time to transpose it onto a different book (not hard if you have the char nailed down) if that's something you want to do.

TheTofuShop
Aug 28, 2009

XO-0 [Experimental Operative Zero]



Experimental Operative Zero, or XO-0, was reborn in a laboratory on Ganymede following one of Jupiter's conflicts amongst its moons. Ganymede saw thousands of casualties during the three month engagement, and while many were laid to rest, some were denied the peaceful slumber of death. Domon Kaneda was one such warrior. After being hit with an Explosive Flechette Grenade at close range, Kaneda was Evacuated to the nearest medical facility, which happened to be an Usagi Cybernetics Lab. The damage sustained from the battle was catastrophic, as many of Kaneda's muscles and ligaments were severed, along with extensive damage to the Cereberal Cortex resulting in massive memory loss. Usagi Scientists took this as a sign, and renamed Kaneda as XO-0. Dr. Ikari, the lead experimental surgeon, replaced almost all of Kaneda's tissue with Synthetic Fibers, and installed a single cybernetic eye in his helmet enclosure. Equipping XO-0 for combat and infiltration, He was deployed by Usagi Cybernetics to clean up the varying loose ends that working in the grey market can create. Now, XO-0 kills with little regard for life, and a devotion to efficiency.

Corporation: Usagi Cybernetic Systems - Located on Ganymede orbiting the planet Jupiter, Usagi Cybernetics develops prosthetic and augmentation systems for PMCs and Governmental forces alike. Usagi has operated in the system since the colonization of space, but have come under scrutiny several times for pushing the limits of Cybernetic Enhancement. Rumors circulate that the way chronic delinquency in the Usagi factories is rewarded is with the privilege of participating in unsanctioned Cybernetic Experiments. Usagi believes the ends justify the means, and they are more interested in exploring cybernetics to the fullest than padding their pocketbooks. It's just a happy coincidence that being on the cutting edge of cyberware happens to bring along a healthy load of credits.

quote:


Name: XO-0 [Usually called Zero]
Playbook: Killer
Look: Artificial Eye, Nondescript Face, Augmented Body, Military Wear, Artificial Skin

Stats:
COOL - (+1)
EDGE - (+0)
MEAT - (+1)
MIND - (-1)
STYLE - (+0)
SYNTH - (+2)

Cyberware:
Cybereye - Thermographic, Light Amplification, Encrypted
Synthetic Nerves - You react so quickly that you can almost dodge bullets. If none of your enemies have synth nerves, take +1 forward to mix it up. In situations where reaction time is critical, take +1 forward to act under pressure.
More Machine than Meat: Muscle Grafts: When you mix it up with a melee weapon,
you may roll Synth instead of Meat and may also inflict +1 Harm.
Why? - Necessity, without these pieces of cyberware, Zero would hardly function as a human, let alone a trained killer.
How? - Owned, Usagi Cybernetics owns these pieces of cyberware - installed as part of the experimentation that led to becoming Zero.
Whether they can track Zero as a result of this cyberware, he doesn't know.

Custom Weapon:
Toshiro - Blade - 2(+1) Damage - Hand - Hi-powered, Versatile - Custom Made by UCS, this Katana has a Monofilament edge, and is strengthened by an alternating current that resonates at extremely high frequencies. This oscillation weakens the molecular bonds of objects being cut, allowing for the blade to penetrate even the most sturdy defenses. It is equipped with a biometric ID Lock functionality to prevent the blade being powered up by any one other than the registered user, which can be manually bypassed by the main user.

Gear:
Silenced Machine Pistol
Assault Rifle
Body Armour
5 Cred

Directives:
Masochistic - When you suffer one or more harm, mark experience.
Network - When your membership in Usagi Cybernetic Systems hinders the mission, mark experience.


How? - Hunted - Zero stole it from a Pirate Base located on one of the moons of Saturn.

quote:

Frame: Mecha
Design: Military
Profile: +2 Power, +1 Looks, +1 Weakness, +1 Armour
Strengths: Fast, Responsive
Looks: Sleek
Weaknesses: Picky
Weapons: Machine Guns, Missle Launcher

TheTofuShop fucked around with this message at 21:30 on Apr 5, 2016

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Done set up, please mention anything that needs changing/improving.

xian
Jan 21, 2001

Lipstick Apathy
Ying Flores: Being apolitical doesn't mean not having an opinion. Do you think the rebellion has any hope? If it succeeded, would anything change?

Error 404: The Jade Falcon needs a cost similar the same way cyberware has a cost. Are you hunted for it, owned for it, or is it substandard in some way (have an additional weakness)? What's the MPSSR's biggest external threat? What is the ATU's signature product or industry?

AHRIMAN: Have you worked with any humans since flooding the airlocks? How did those jobs go?

Berenzen: one thing that doesn't fully make sense to me is how exactly the Cerberus is cramped if it had the capacity for 50 people? Also, you need a second directive. The full list is at the bottom of this post. What's STYX's political agenda?

Smoking Mirror: Why do you think AEGIS Burned you? Tell us a little bit more about "The Struggle." How big is the Fist? Can it maneuver in space?

Josef Bugman: I'm assuming "The Struggle" Is your gang? What is Novalis' relationship with Ares Transplanetary Union?

Mahren Inaris: Do you still correspond with your family on Earth? Where on Earth? What's the source of their wealth? Tell us a little bit more about Kal and your relationship with them. Are you in good standing with SOL, and is the Rank 1 hunter a single person, or a group? Whereabouts does Alyc Crail operate?

Mr E: sheet looks good on first pass

Spectre: Who was Spectre closest to in the Serenitatis Dome? Who was something he thought he could trust, but betrayed him?

Sockerbagarn: Does JSS have a political agenda?

~~~~
Directives
If you want to have a personalized one, that's fine. Run it by me, it should follow this formula.

Behaviour: Describe your ethical code. When adhering to your code hinders the mission, mark experience.
Compassionate: When you put your compassion for the powerless ahead of the mission, mark experience.
Deceptive: When your lies about your identity or your past put the mission at risk, mark experience.
Filial: When you put the advice of _____________________ ahead of the mission, mark experience.
Financial: When you hinder the mission for a chance at extra profit, mark experience.
Hierarchic: When you improve your standing or impair a rival’s standing among _________________, mark experience.
Proselytizing: Describe your belief system. When you persuade others to act according to your beliefs, mark experience.
Illustrious: When your desire for fame draws unwanted attention to the mission, mark experience.
Intimate: When you put your friend ________________ ahead of the mission, mark experience.
Masochistic: When you suffer one or more harm, mark experience.
Network: When your membership in ______________________ hinders the mission, mark experience.
Protective: When you put your responsibility to _________________ ahead of the mission, mark experience.
Prudent: When you resolve a charged situation without violence, mark experience.
Rejected: When your former membership in _________________ hinders the mission, mark experience.
Revealing: When you discover more information about _____________________, mark experience.
Vengeful: When you harm _______________ or their interests, mark experience.
Violent: When you deliberately choose to use violence to overcome a problem when a non-violent option exists, mark experience.

berenzen
Jan 23, 2012

xian posted:

AHRIMAN: Have you worked with any humans since flooding the airlocks? How did those jobs go?

Berenzen: one thing that doesn't fully make sense to me is how exactly the Cerberus is cramped if it had the capacity for 50 people? Also, you need a second directive. The full list is at the bottom of this post. What's STYX's political agenda?


The AHRIMAN system has worked with humans on a few different jobs in the past, each mission was different at the end. In one, one of the members of the team attempted to betray us and take the money. She attempted to attack the Cerberus, so I accessed her ship and overheated the engine core. The ship detonated shortly thereafter. Other jobs have gone better. Once, the team this system was working with needed to access a corporate database to sell to another company. I accessed the system, transmitted the information and wiped their entire system clean. That was likely the best paying job, it was able to pay for much of the general repairs that the Cerberus needed at the time. The employer was quite happy, and the competitor went bankrupt shortly thereafter.

***

For Cerberus, I was running under the idea of a submarine. It's a military vehicle, they're not exactly developing it for comfort. So hallways that are tiny, thin, claustrophobic. It can host 50 people, but even if you cut the crew in half, it's still not going to be exactly what you could call comfortable. The mess hall might be the biggest place in the ship, and even then, if it fits 10 people, that would be lots.

STYX's political agenda is to become the predominant force in the outer rim of the solar system, and maintain that force. Governments from the central planets don't go out that far any longer, except on highly classified mission. At their core, they seek to become the predominant superpower within the solar system, and will stop at nothing to attempt to achieve it.

berenzen fucked around with this message at 06:56 on Apr 3, 2016

xian
Jan 21, 2001

Lipstick Apathy
Cool, that makes sense.

Error 404
Jul 17, 2009


MAGE CURES PLOT

xian posted:

Ying Flores: Being apolitical doesn't mean not having an opinion. Do you think the rebellion has any hope? If it succeeded, would anything change?

Look, I'm all for floating the loving Party. They talk game about the glorious workers, but sit fat and happy up on the Mons selling us out for imported poo poo. It's the same cycle, over and over and over and over. This isn't even cynicism, once I broke orbit the first time I had full uncensored access to the Extranet, I fuckin read about it. And just like every cycle before us, you have Tóngzhì who either want to get themselves a slice of that good living, or the truly culos locos who actually believe that This Time will be different.

Same poo poo-different orbit, amigo.

quote:

What's the MPSSR's biggest external threat?

Depends who you ask. Loyalist tóngzhì, the ones who only know RedNet broadcasts? They'd tell you the whole loving solar system is howling for our blood.
Those of us important or lucky enough to climb the 'Well? We know that MarsTech is poo poo hot in all the big markets right now, Pluto hates us, but Pluto hates everyone.
The big worry I catch rumors about though is The Hemlig Allians, a coalition of the few black market cartels capable of not killing each other long enough to work together. They 'Run our Nets, manage darksite landings and circumvent almost every countermeasure the MPSSR can throw at them. These people are good smugglers like Sol is kinda hot.

If you're martian, and you've got drugs or poo poo hot weapons or non-sanctioned ICEBreakers or gently caress...your own 'Ware free from Party tracer mods, then you got them from the Allians.
It's kept quiet, but the MPSSR finds and executes hundreds, maybe thousands, of Allians runners every year, and I guaran-loving-tee you they miss more than 70% of their ops.

quote:

What is the ATU's signature product or industry?

Funny enough, there's a few:
  • Biotech, specifically of the upgrade humanity into 'something else' variety.
  • Ship Armor, specifically a closely guarded semi-stealth alloy that doesn't hide a ship so much as dissipate enough telltales that it's harder to get a read the further away you are, not really useful at standard range, like an orbital dogfight, but at one light second or better? It can mean the difference between you being a sensor echo or a solid lock.
  • The last isn't any specific thing, but more a design philosophy: Marstech isn't always the fastest, or the smallest, but it is the toughest.
    Your little Jovian fleet may run circles around a MarsTech ship, but your armor, your superstructure, your firewalls, just a wet fart in comparison. Earth may have a lock on Multi-Throughput Quantumized Neural Interface Processors with Cross-Cerebral Hyperthreading, but they code out at the first whiff of ICE, a Mars interface will keep working past braindeath.
When you buy Mars, you're buying poo poo that will outlive you.


quote:

Error 404: The Jade Falcon needs a cost similar the same way cyberware has a cost. Are you hunted for it, owned for it, or is it substandard in some way (have an additional weakness)?
FYI, changing the ship's name to El Corrido, as that kinda fits Ying better imo.

Cost: Hunted. By who? gently caress if I know, take your pick. ATU, MPSSR, Belters, Jovians, SOLCops, or any number of extra-planetary cartels either because I stole their poo poo to upgrade my stuff, or to force me to use my skills for them. gently caress 'em, they can't take the sky from me.

Directives (Will add to sheet)
  • Financial: When you hinder the mission for a chance at extra profit, mark experience.
  • Violent: When you deliberately choose to use violence to overcome a problem when a non-violent option exists, mark experience.

Mr E
Sep 18, 2007

xian posted:

Mahren Inaris: Do you still correspond with your family on Earth? Where on Earth? What's the source of their wealth? Tell us a little bit more about Kal and your relationship with them. Are you in good standing with SOL, and is the Rank 1 hunter a single person, or a group? Whereabouts does Alyc Crail operate?

He still keeps in contact about once a month with my parents and brother - he wanted to make my own life but doesn't hate them or anything. They live in Tokyo, as they originally made their wealth off of a new fuel source for land-based vehicles - one that doesn't present the issues that the previously used hydrogen fuel cells have such as hydrogen burns and high combustibility if the fuel escapes. They've since moved into faster, more accurate tracking for star mapping systems on starships, along with smaller tech items much like Apple or Microsoft make in our world.

Mahren met Kal in the spaceport of Tokyo. He was just about out of the money that he allowed himself to keep from his parents, and was down on his luck and jobless. Kal ended up taking Mahren in - he saw the searching look in his eyes that might just mean he'd make a good Hunter. Kal taught him how to fire a gun, but that violence wasn't the answer on many of the jobs if you used your brain and your wits instead of not thinking things through. Kal's the way Mahren got into SOL, as at the time Kal was a Rank 3. While Mahren operated with Kal as a team for the last 5 years, his mentor disappeared after saying that he had to "take care of some things" about 8 months ago. Mahren had to become owned for his ship around then, and hasn't heard a thing about Kal no matter how hard he's looked since - he's even off the SOL ranking board.

Mahren's in good standing with SOL, and Rank 7 out of 14 right now. The Rank 1 Hunter is the Eclipse Twins - a great pair of hunters, but assuredly not better than the 3 Rank 2's or 5 Rank 3's. Previously Rank 1 has never been given to groups, and especially to a team that, while great, is not worth of the Rank 1 title - there's something up with them.

Alyc operates out of Luna. He has runners throughout the solar system, and is easily able to keep track of Mahren and the others he owns wherever they may be. His largest drug right now is moon dust - named of course for where it's manufactured. While Alyc doesn't "control" Luna, he does operate with little to no resistance from the corps or government there.

~~~~
Directives
If you want to have a personalized one, that's fine. Run it by me, it should follow this formula.

Filial: When you put the advice of your Hunter mentor, Kal, ahead of the mission, mark experience.

Vengeful: When you harm the Rank 1 Hunter or their interests, mark experience.

xian
Jan 21, 2001

Lipstick Apathy
AHRIMAN: What do you want long term? Are your interests completely tied to your function? Or are they more diffuse?

Ying Flores: What does Ying think/know about Earth & Luna? Has she ever been that far down the well? Is there anyone she feels a duty to? Who is someone that trusted her, but she hosed over?

Mahren Inaris: What's the name of your family's Megacorp? Name of parents and brother?

Mr E: One thing that isn't quite adding up for me is how, if Kal is MIA, your Filial directive is going to come into play. For Filial to work you have to be able to reach Kal for advice. Maybe "When you reveal additional information about Kal's whereabouts, Mark Experience"? And then when you find him, that could change to Filial or something else. However, that would leave you with two presumably bounty hunter related Directives, where you might want one and another that's broader.

Which leads me to think that there is definitely room for something like "When Mahren's family, their name, or their Business interests complicate Mahren's life / mission, mark experience." What do you think about something like that?

xian
Jan 21, 2001

Lipstick Apathy
Eclipse Phase has some cool Megacorps that might be useful for inspiration.

Mr E
Sep 18, 2007

xian posted:

Mr E: One thing that isn't quite adding up for me is how, if Kal is MIA, your Filial directive is going to come into play. For Filial to work you have to be able to reach Kal for advice. Maybe "When you reveal additional information about Kal's whereabouts, Mark Experience"? And then when you find him, that could change to Filial or something else. However, that would leave you with two presumably bounty hunter related Directives, where you might want one and another that's broader.

Which leads me to think that there is definitely room for something like "When Mahren's family, their name, or their Business interests complicate Mahren's life / mission, mark experience." What do you think about something like that?


I think that would better, too. I'll go ahead and change that in my sheet. May still mention Kal, but I think it'd work better without him being a directive.

xian
Jan 21, 2001

Lipstick Apathy
Cool. Follow up would be:

Mahren Inaris: Why are you Vengeful towards the Eclipse Twins?

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

xian posted:

Spectre: Who was Spectre closest to in the Serenitatis Dome? Who was something he thought he could trust, but betrayed him?

When I look back I hardly remember any of the kids I grew up with in Serenitatis anymore, but there is one that stands out among the rest that I'll never forget. Jane. She wasn't in the orphanage with me though, she was an only child and lived with her parents up in some expensive penthouse suite high above the city streets. Her mother was a high ranking executive, but for which company I don't know, she didn't like to talk about it. The first time I ran into Jane I was sneaking around the city, way past curfew hours, when the view outside the dome was dominated by the blue planet above during one of the month-long Luna nights. She was smart, adventurous and just as bored as I was. We hit it off right away. The following year we set about exploring the city, getting ourselves in and out of trouble, watching the earthrise together. Until one day when we found ourselves somewhere where we really shouldn't have been.

It was near the edge of the dome, far from the nice neighborhoods the dome is known for, inside a forgotten rundown shack with a barely locked rusty metal door. We got in, went through the trapdoor in the floor, crawled through an unused ventilation shaft and before we knew it found ourselves inside a well lit high tech facility. Alarms sounded a millisecond later and a heavily armed security team rounded the corner, yelling and training their guns on us, shoving us to the ground. It didn't take them long to figure out that Jane was their boss's daughter, and it didn't take her long after that to shift the entire blame for breaking in on me. For all my time as an unwanted kid I'd never felt so disposable before.

I was tagged, brought back to the orphanage and placed on lockdown for the last couple years of my time there. Never saw Jane again.

xian posted:

Sockerbagarn: Does JSS have a political agenda?

Their political agenda is purely self-serving without any pretense of idealism. It is all about the bottom-line, but they are capable of thinking long term. The corporation itself is run with traditional free market values, with a top heavy power structure within the corporation putting a large amount of power in the elite. Ever since their rise to power they have used their influence to quickly whittle away workers' rights and restrictive business regulations — except those targeted against their competition — in the previously relatively progressive Jovian system. Jovians have not been slow to speak out against JSS but have failed to mount any tangible resistance against the local economy's by far largest employer.

As a new corporation in the system their main focus seems to be strengthening their hold on their home turf, but they are also trying to push further into the solar system to steal market shares from their main competitors. Mars is proving to be an especially difficult nut to crack, but they have begun secretly funding various resistance groups seeking to overthrow the government there.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Registering my interest. Gonna take a little bit of time read through stuff, but I'll get something up in the next couple of days.

RandallODim
Dec 30, 2010

Another 1? Aww man...

[put a name here], Rogue Corp-State Soldier

[there'll be a bio here later; street orphan, recruited into PMC, rose through the ranks before discovering they were also propping up the forces they were then hired to fight against, went AWOL and is now trying to wage a one-woman war on corporate interests for treating people like pawns. you know, that old story]

Corporation: Tartarus Pacification Services
Rather than maintain their own standing armies, the corp-states and remaining governments of Earth outsource their fighting to private forces, and the top dog of them all is Tartarus. Big enough to maintain their own R&D and manufacturing, Tartarus's services range from small-scale private security to full-on war, with the forces, equipment and logistics to back it up. They've recently even begun expanding to contracts off-Earth, thanks to their rapidly-growing fleet of interplanetary frigates and transports. If you've got a problem that needs a very public and very visible solution, Tartarus can provide it - for the right price.

quote:

Name: TBD
Playbook: Soldier
Look: Hard eyes, calm face, toned body, utility wear

STATS
Edge +2
Style +0
Mind +1
Meat +0
Synth -1
Cool +1

DIRECTIVES
Prudent: When you resolve a charged situation without violence, mark experience.
Compassionate: When you put your compassion for the powerless ahead of the mission, mark experience.

GEAR
Flashbangs (s-harm near area loud reload)
Heavy pistol (3-harm close/near loud)
Armoured vest (1-armour)
Armoured clothing (armour 0, +discreet, subtract 1 when rolling the harm move)
Martial Arts Skillwire Chip [slotted]
First Aid Skillwire Chip [slotted]

CYBERWARE
Skillwires: You may slot chips to grant certain skills. While slotted, chips give +1 ongoing to moves assisted by the programmed skill. Skillwires come with two slots and you may have one chip active in each slot. If you start with Skillwires, you also start with one chip per slot. You can acquire more skillchips in play like any other gear.
Why? Military
Cost Going AWOL with milspec gear in your head is a good way to make enemies. Hunted by Tartarus Pacification.

MOVES
Here’s The Plan...: When you plan a Mission, everyone to whom you assign a task takes +1 ongoing while they act on that task according to the plan. Anyone who rolls a miss or goes off the plan loses their bonus for that mission. If you get paid, mark experience.
I Love It When a Plan Comes Together: At the start of a mission, roll Edge. 10+: gain 3 hold 7-9: gain 1 hold 6-: gain 1 hold anyway, but your opponent has predicted your every move; the MC will advance the Legwork Clock
During the mission, spend 1 hold for one of the following effects:
* You have that piece of gear that you need, right now
* You appear in a scene where you are needed, right now
Hands-On Management: When you mix it up while directing a mission from the front, roll Mind instead of Meat.
Wheels: You start with a vehicle.
Behind the Wheel: When operating your vehicle,
* when you act under pressure, roll Cool + your car’s power
* if you mix it up, roll Synth (instead of Meat) + your car’s power
* if you play hardball, roll Edge + your car’s looks
* if you help or interfere with someone, roll Links + your car’s power
* if someone interferes with you, add your car’s weakness to their roll (in addition to their links)


T-175 "Tortoise" Material Transport Craft

The most common hauler in the system, the T-175 is the epitome of a no-frills personal cargo ship. Just spacious enough to be able to serve as a home for one if you're desperate enough to modify it into one, the Tortoise won't win any awards for comfort or appearance, but its ubiquity means you'll never be at a loss for parts in any spaceport, and if you're lucky enough no one will think twice about another T-175 coming into port.

quote:

Frame: Hauler
Design: Commercial
Profile: Power+2, Looks+1, Weakness+1; 1-Armour
Strengths: Workhorse, Easily Repaired
Looks: Nondescript
Weaknesses: Loud, Cramped
Weapons: Machine guns (3-harm near/far area loud messy auto reload)
Substandard

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

Roosevelt Profit

--- Intercepted transmission. ---
--- Keywords identified: Profit, Roosevelt, UN-CC, Consul, EC, Pyeongyang, Andes, New Dawn, Burroughs, COIN, special activities, independent contractor, rogue. ---
--- Transcript follows. ---

███████: You owe me big time.
███: The file. You have it?
███████: I wouldn't be contacting you if I didn't.
███: It is not in my dropbox.
███████: Of course not. It's tamper proof, hard copy only. Who do you think we're talking about here? There is no digital copy. We'll need to arrange some kind of exchange.
███: My client needs data now. Can you summarize?
███████: Are you crazy?
███: I will pay 10% additional.
███████: poo poo. Hold one. [background noise only for an extended period[
███: Are you there?
███████: Yes. Okay, I'm somewhere secure. I reading this as I'm summarizing.
███████: Profit, Roosevelt. Suspected member of the UN-CC Extraordinary Consular Service. Real name unknown, place of birth unknown, date of birth unknown, all records prior to her recruitment expunged.
███████: Some speculation here about origin - two analysts arguing whether she's a Martian outbacker recruited off a Homeworld Scholarship, or a black sheep Lunar blue blood, with some rear end in a top hat speculating about cloning facilities Earthside. Bullshit. They don't have anything on her before the █████████ Incident. [Sound of pages being turned rapidly]
███: You are selling me EC bogeyman? I am looking for serious data.
███████: Got to hell. Just because idiots blame the EC every time their house settles funny at night doesn't make them a myth. They aren't super soldiers or vampires, they're intelligence operatives. Black bag stuff. The kind of people who show up with a case full of creds and a plan and make sure things go the way the half-a-percenters want while staying completely deniable. Besides, what kind of rear end in a top hat do you think warrants a non-repro hardcopy only dossier? The loving tooth fairy?
███: Fine, you have convinced me.
███████: I can't even do wiki annotation off this, Christ. Uh. Okay, pages and pages of intel here, circumstantial, supporting that she was an EC. Turns up like a bad cred at the kinds of places you'd expect. Really shaky stuff about her involvement in the Andes and Western Amazon. Photos of her at the G9 summit before the crackdown, sightings in Pyeongyang before the New Dawn. London during the riots, Manila during the Olympics, etc etc. CT stuff until you start piling it up, then it's clear as hell.
███: This makes no sense. I understand why GAR has such a file, but how is it connected to-
███████: I don't want to know. This is strictly a one-time transaction. But I can guess where you were going, so I'll skip to the good parts.
███████: They got hold of a partial UN-CC file somehow. Confirms military training. Personal combat, small units and tactics. Unconventional warfare, COIN, direct action. All the fun geurilla warfare, military adviser crap. Then some finishing school stuff with a three letter agency, Special Activities and Covert Opts. Training in languages, politics. Then the Consular stuff - the voodoo crap about pattern recognition, deep strategy, all the scary sounding buzzwords. Plus some psych's take - dedicated, cool under pressure, driven. Cavalier about protocol, very goal-oriented. Balance of ruthlessness and loyalty to the people under her command. Psych says could be a dangerous cocktail if she becomes disillusioned with the cause.
███████: Lucky for you, that's what happened. So no, you do not have the UN-CC on your rear end. Or at least, Profit isn't running the op if they do. She went rogue after the Burroughs disaster. Independent contractor now. Good one. Gets hired to run complex jobs, manage teams of high-strung, antisocial specialists.
███████: My friend, some rear end in a top hat competitor is running an op on your rear end.
███: Yes... this explains a lot.
███: I will send payment. Arrange for delivery of the hardcopy file.
███████: loving A, you are.
--- End of transcript ---
--- Addendum to mission parameters: Neutralize ███. Co-opt or neutralize ███████. Retrieve and suppress file.
--- After action report: Contract completed successfully. ███ neutralized. ███████ co-opted. File retrieved and destroyed. ---

Character Sheet posted:

Name: Roosevelt Profit
Aliases: Rosie, The Profit
Look: Penetrating eyes, calm face, toned body, postpunk chic style, decorated skin

Stats: Edge+2, Style+1, Meat+0, Mind+1, Cool+0, Synth-1

Cyberware
Skillwires: You may slot chips to grant certain skills. While slotted, chips give +1 ongoing to moves assisted by the the programmed skill. Standard skillwires comes with two slots and you may have one chip active in each slot. If you start with Skillwires, you also start with one chip per slot. You can acquire more skillchips in play like any other gear.
Why?: Military
How?: The UN-CC ECS paid for your cyberware. And then you went rogue. You hosed them over to get it. You're HUNTED.

Moves
Corporate knowledge: You used to be a Company Man. When you research a corporation, you may always ask a follow up question. On a 10+, take an additional [intel].

Here’s the plan: When you plan a Mission, everyone to whom you assign a task takes +1 ongoing while they act on that task according to the plan. Anyone who rolls a miss or goes off the plan loses their bonus for that mission. If you get paid, mark experience.

I love it when a plan comes together: At the start of a mission, roll Edge.
  • 10+: gain 3 hold
  • 7-9: gain 1 hold

    During the mission, spend 1 hold for one of the following effects:
  • You have that piece of gear that you need, right now
  • You appear in a scene where you are needed, right now
  • 6-: gain 1 hold anyway, but your opponent has predicted your every move; the MC will advance the Legwork Clock

Gear: 5 cred
Assault rifle (3-harm near/far loud autofire +linked), heavy pistol (3-harm close/near loud +linked), armoured vest (1-armor), communications relay (+encypted)

Directives
Behaviour: Describe your ethical code. When adhering to your code hinders the mission, mark experience.
Rejected: When your former membership in the UN-CC Extraordinary Consul Service hinders the mission, mark experience.

Links
Fedor+1
Mahren+1
Ying+1
Spectre+1

SAAB 78 Valkyria RJ

Ship posted:

Frame: Courier/Interceptor
Design: Military
Profile: Power+2, Looks+2, Weakness+1, 0-Armour

Strengths: Fast, responsive
Looks: Sleek, flashy
Weaknesses: Fragile

Why?: Necessity
How?: When you went rogue, you stole a SolEx fighter to get off the station, since it had the best combination of speed and armament. You hosed them over to get it. You're HUNTED.

Weapons: Machine Guns (3-harm near/far area loud messy autofire), Gauss Cannon (4-harm near/far area messy breach)

Comrade Gorbash fucked around with this message at 16:43 on Apr 18, 2016

Error 404
Jul 17, 2009


MAGE CURES PLOT

xian posted:

Ying Flores: What does Ying think/know about Earth & Luna? Has she ever been that far down the well?
I've read and seen a lot over the years via Net and OmniPedia. I've even freelanced a job or two with SOL or random Uno* crews. So I'd say I may not know everything, but I have a decent handle on most things Uno-related.

I've been to Luna a handful of times on business, but the time I actually made it to Earth, was a vacation celebrating a big payday. I spent almost a month hitting up places I'd read about, shithole dives I'd been told about, or just satisfying curiousity. I enjoyed seeing what's happened to the nations my grandscestors came from. Like the Arcologies of Ciudad de Mexico, and the Shanghai-Seoul Metropolitan Crescent, a Megacity extending up the Shanghainese coast and engulfing the Korean Peninsula.

*Uno: Mars slang for earth folks. It's literally the number one, in reference to the natural 1G of earth's surface, as well as the commonly held belief that earthers are elitist shits who look down on all others.

quote:

Is there anyone she feels a duty to? Who is someone that trusted her, but she hosed over?
Given the life I live, my friendships tend to last me from first drink to last in whatever hole I've found myself in that day. But back on Mars...yeah I had a friend.
Achmed Mbadi was a warrior. He was a believer. Muy revolutionary. But he got sloppy, brought trouble my way, and in escaping I was forced to let him get caught, or get myself tagged for working an Alliens job.
I got free, worked til I could buy El Corrido, worked more to pay down my debt and get a clean ID. I don't like to think about what happened to Achmed.

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Mr E
Sep 18, 2007

xian posted:

Cool. Follow up would be:

Mahren Inaris: Why are you Vengeful towards the Eclipse Twins?

Mahren did a job with them about 6 months back - they were Rank 5 then. Easy enough job that needed a three person team - go in, locate and grab the "mystery package" the client needed, and get out. The job needed two to go in and one to be on comms to keep the ground team updated on the location and any conflict, etc. Mahren went with one of the twins on the ground as the gear the Eclipse Twins had was much better than his. Things went great until the package had been obtained, and Mahren was left alone in jail with charges that he had stolen items that weren't part of the legal contract from SOL. SOL ended up getting him out after proving the only item gone was the mystery package, and his standing didn't change with the corp. However, two weeks later the Twins received an uprank to 3, skipping 5 entirely. Mahren hasn't figured out what the Twins got for throwing him out of job, and he ended up not getting payed at all for that job. Hunter's don't betray other hunters as part of their unwritten code, and the circumstances around the job were abnormal enough that Mahren just wants revenge - he doesn't care why they did it.

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