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Man, that final boss fight was a slog. Gonna have to agree with you that MDK1 is overall smoother to play; there's just way too much filler and frustration in MDK2. Wow. Thanks for the LP!
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# ? Oct 22, 2016 16:54 |
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# ? Apr 26, 2024 04:44 |
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Only through Kurt's video so far, but doesn't the Super Chaingun activate lock balls? So, instead of all that close range sniping at very fast targets with a strict time limit and incredibly annoying enemies, couldn't you have used your 300-some super bullets to shoot at the 5-some targets while dancing around the enemies and been done in just a few moments? Or am I remembering the Super Chaingun's abilities wrong?
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# ? Oct 22, 2016 23:11 |
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Oblivion4568238 posted:Only through Kurt's video so far, but doesn't the Super Chaingun activate lock balls? So, instead of all that close range sniping at very fast targets with a strict time limit and incredibly annoying enemies, couldn't you have used your 300-some super bullets to shoot at the 5-some targets while dancing around the enemies and been done in just a few moments? Or am I remembering the Super Chaingun's abilities wrong? That's the laser chaingun that does that. However, using the special explosive sniper rounds can hit the sniper balls, multiple of them at the same time in fact.
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# ? Oct 23, 2016 03:13 |
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Never beat MDK, never played MDK2 so that was fun to see finally. Thanks for the LP.
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# ? Oct 29, 2016 05:02 |
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Zizzy's laugh sounds a lot like a character from one of the Zelda games.
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# ? Oct 29, 2016 16:00 |