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I've got a deck somewhat similar to Iucounu's I've been thinking about for fnm / game day that I could use some help with. The basic idea is to play some removal and cycle through the deck early game and around the 4th land start playing threats. If the threats die just bring them back. Jace lets me replay removal and reanimation. Running a lot of languish since it seems pretty vulnerable to stuff that goes wide and pretty much everything in this deck survives it, even dark dwellers if they've been reanimated. The sideboard is mostly garbage based off of fear of all the abbeys I faced during prerelease. It seems ok so far but I haven't tested it much other than against a few friends decks and theoretical draws on tappedout. Just looking for feedback from people that know better than me. I think the curve is kind of high but maybe that's ok since aggro is not quite as fast as it was? I'm not running 4 Jaces because I only have 2. Other than running 4 of them I'm open to suggestions on changing anything around. Seems pretty fun so far but is there something better I could do here or am I wasting my time? http://tappedout.net/mtg-decks/reanimaniacs-3/ Land (24) 4x Choked Estuary 2x Evolving Wilds 4x Foreboding Ruins 3x Island 3x Mountain 2x Smoldering Marsh 2x Sunken Hollow 4x Swamp Enchantment (4) 4x Oath of Jace Creature (14) 1x Dragonlord Kolaghan 2x Geralf's Masterpiece 3x Goblin Dark-Dwellers 3x Hangarback Walker 2x Jace, Vryn's Prodigy Flip 3x Mindwrack Demon Sorcery (11) 2x Duress 1x Ever After 3x Languish 3x Necromantic Summons 2x Ruinous Path Instant (5) 3x Fiery Temper 2x Kolaghan's Command Planeswalker (2) 2x Ob Nixilis Reignited Sideboard (15) 3x Act of Treason 2x Crumble to Dust 3x Dispel 1x Dragonlord Silumgar 3x Fleshbag Marauder 3x Just the Wind
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# ¿ Apr 10, 2016 07:26 |
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# ¿ Apr 29, 2024 09:39 |