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Isen
Jun 2, 2013
I've got a deck somewhat similar to Iucounu's I've been thinking about for fnm / game day that I could use some help with. The basic idea is to play some removal and cycle through the deck early game and around the 4th land start playing threats. If the threats die just bring them back. Jace lets me replay removal and reanimation. Running a lot of languish since it seems pretty vulnerable to stuff that goes wide and pretty much everything in this deck survives it, even dark dwellers if they've been reanimated. The sideboard is mostly garbage based off of fear of all the abbeys I faced during prerelease. It seems ok so far but I haven't tested it much other than against a few friends decks and theoretical draws on tappedout. Just looking for feedback from people that know better than me. I think the curve is kind of high but maybe that's ok since aggro is not quite as fast as it was?

I'm not running 4 Jaces because I only have 2. Other than running 4 of them I'm open to suggestions on changing anything around. Seems pretty fun so far but is there something better I could do here or am I wasting my time?

http://tappedout.net/mtg-decks/reanimaniacs-3/

Land (24)
4x Choked Estuary
2x Evolving Wilds
4x Foreboding Ruins
3x Island
3x Mountain
2x Smoldering Marsh
2x Sunken Hollow
4x Swamp


Enchantment (4)
4x Oath of Jace

Creature (14)
1x Dragonlord Kolaghan
2x Geralf's Masterpiece
3x Goblin Dark-Dwellers
3x Hangarback Walker
2x Jace, Vryn's Prodigy Flip
3x Mindwrack Demon

Sorcery (11)
2x Duress
1x Ever After
3x Languish
3x Necromantic Summons
2x Ruinous Path

Instant (5)
3x Fiery Temper
2x Kolaghan's Command

Planeswalker (2)
2x Ob Nixilis Reignited

Sideboard (15)
3x Act of Treason
2x Crumble to Dust
3x Dispel
1x Dragonlord Silumgar
3x Fleshbag Marauder
3x Just the Wind

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