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Bugblatter
Aug 4, 2003

WaltherFeng posted:

Important question: Can the knight fast roll with his starting equipment? I'm coming from Bloodborne so I need to be as agile as possible.

Real players just get named ASAP.

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Bugblatter
Aug 4, 2003

Nuebot posted:

So every time I die to katanaman there's a fog gate over the exit to firelink. What's up?

The shrine itself loads first so you don't have to wait forever every time you want to level up. Only place in the game that does this.

Bugblatter
Aug 4, 2003

Yeah it's only matchmaking/ghosts/messages that are on dedicated servers. Actual co-op/pvp is still p2p.

Bugblatter
Aug 4, 2003

Meiteron posted:

Here's another question about this - lets say I miss a ring in NG. Is the +0 version going to be in NG+ along with the +1 version? Or do I have to make doubly sure to have all rings before I move on?

All of the +0 ones will still be there in NG+, not so sure about +1 in NG++ though.

Bugblatter
Aug 4, 2003

People who use red summon signs to 1v1 tend to go without estus, but during invasions any etiquette goes out the window. gently caress invaders who expect honor duels.

Bugblatter
Aug 4, 2003

Stop locking on to giant enemies. That poo poo is only there for ranged attacks. They really aught to make lock auto break within a certain radius of those kind of bosses so people will stop trying to use it while fighting melee.

The first stage is easy if you're just controlling the camera yourself.

Bugblatter
Aug 4, 2003

For the guy having trouble with UK's first stage: Hang out on the right side (your left) of the wyvern's neck, just behind his head. Smack his head from behind and keep his neck in view, the way it curves will indicate all of the Unnamed King's attacks. The neck animations are really pronounced and distinctive. You'll just be dodging to the other side of the neck and back again, and that's it.

Dunno if the second form is parry-able or not, I didn't try in any of my playthroughs. If you want to trivialize it you can use Yhorm's greatshield, or any similar greatshield with over 70 stability and decent lightning defense.


snoremac posted:

I'm a bit bummed out that I had to look up how to reach Archdragon Peaks but I never would've thought to return to that area. It's a little inconspicuous. I think it's harder to find than The Great Hollow + Ash Lake. I guess finding such things through messages/Internet is intended though.

It's more like the Painted World equivalent than Great Hollow. Whereas Untended Graves is found quite a lot like Great Hollow is.

There are a few more clues for the Peak though. You can see it prominently from the view after Vordt so you know you can go there, and then the dragon dude is sitting staring right at it with an empty seat beside him. It that lodges in your memory then getting the same emote is enough to complete the logic... But that's a big if. Most people probably don't look super hard at the vista and then keep track of what parts they've been to before the end.

Bugblatter fucked around with this message at 06:14 on Apr 22, 2016

Bugblatter
Aug 4, 2003

I think it's just hard to repeat in an interesting way. The novelty made it cool in Demon's, but if you repeat the exact idea then it's just a mandatory pvp fight with a specific build. The squire idea for Mirror Knight was good on paper, but obvious difficult to technically implement and so it fell flat. How many other possibilities would work?

I guess AW could have been interesting if the adds had been player controlled, and when you spawn you are randomly assigned to assist or kill the host?

Bugblatter
Aug 4, 2003

Ra Ra Rasputin posted:

Some fashion souls here, I absolutely love the Black Hand chest and the Cathedral knight helm is my favorite plate helm.


Question, in the second picture, which area is that building on the edge of the cliff? I can't really tell if that was a area I've been before since I could never see the boreal valley from any location.

That's the building where you fight the Cursed Rotted Greatwood. You can see the Boreal Valley from the Undead Settlement, it's just semi-obscured by clouds.

Bugblatter
Aug 4, 2003

Carl Seitan posted:

Wolf Knight amor and gauntlets + Outrider Knight Legs + Abyss Watchers Helm is where it's at.

Fallen Knight has a cool black helm with a hood but the pants smell like piss and poo poo.

Yuria's helmet and gloves, Wolf Knight armor, Lorian's leggings.

Bugblatter
Aug 4, 2003

Loten posted:

On a new play through I was loving around with my old friend: the large club, when I met a certain demon on a wall: https://www.youtube.com/watch?v=M5LhenX0byw


I totally missed that on my first play through. Have any of you guys come across bosses you can dismember like that?

Whaaaaat? That's awesome.

I've killed him three times now and never seen that happen.

Bugblatter
Aug 4, 2003

Einwand posted:

I think it happens when you hit the legs a bunch, it also makes him much harder to hit in melee range because he starts freaking out instead of his big slow predictable swings.

Yeah definitely that's how. Crippling limbs was a major part of BB's bosses and one even lost its legs, just didn't know that was anywhere in DS3. Mostly cause I just stabbed that demon in the butt same as his ancestors.

Bugblatter
Aug 4, 2003

Internet Friend posted:

If you throw a kukri into them when they rear up to grab you they'll fall on their rear end and be open for a visceral attack.

I don't remember what's in that room though.

The one that isn't sleeping drops a weapon, just aggro it and then fight it outside. The two sleeping ones drop nothing and can be ignored.

Bugblatter
Aug 4, 2003

I did a mound makers invasion where the host was just two handing Havel's great shield and summoning an endless wave of phantoms to fight for him. Like just using them to escort him through the level while they did all the pve and pvp for him, and when one would die he'd run all the way back to the start to summon another. I normally like to take the host's side as a mad phantom cause it's way more interesting, but that guy needed to die. Unfortunately, after an eternity of fruitlessly trying to kill the guy with waves of fellow invaders, I accidentally fulfilled my duty while defending myself against phantoms.

Bugblatter
Aug 4, 2003

net cafe scandal posted:

Are there any patch notes. Thanks

-Addressed invasion complaints by disabling multiplayer
-Made the game more "cinematic" by removing frames

Bugblatter
Aug 4, 2003

DS3 is the best Souls but BB is still the best Miyazaki game.

(DS2 is still the worst Souls)

Bugblatter
Aug 4, 2003

Turtlicious posted:

DS1 was good, DS2 was better, and I think DS3 is best. I just hate not being able to talk about liking new things on SA.

DnD 5e will be the new favorite when DND 6e comes out.

You hate not being able to like new things on SA... But no one was calling this one the worst and you're the one who brought it up? Like you wholesale invented this.

Bugblatter
Aug 4, 2003

acksplode posted:

I'm just coming from Bloodborne and I think I read somewhere that you can sort of put together a Bloodborne-ish build with certain stats and items? Is that 1) true? 2) viable? 3) fun? Or should I stick to my traditional high-str heavy-armor guy

Eh, there's one ring that returns health on successive attacks and another that heals on kills... But the amount of healing is pretty small compared to BB's regain. Not nearly enough to instantly return health lost from a hit. So no, you can't quite play like BB.

Bugblatter
Aug 4, 2003

Jewel Repetition posted:

What does equip load do? It seems to make me fatroll at 75% but other than that not doesn't have as much of an effect as in DS1.

Fat roll over 70, fast roll under 30, normal roll in between. No difference in iframes between fast and normal, just a quicker animation. Not much different from how it was in DS1, except that the fast roll is less of an improvement.

DS2 was the only one where the roll was heavily affected by different levels of equip load.

Bugblatter
Aug 4, 2003

The camera didn't seem bad to me at all? I mean it probably is poo poo if you lock on, but there's an easy solution for that...

Bugblatter
Aug 4, 2003

Are the higher SL ranks more populated now because of the bigger audience, or do Japanese players just tend to play at higher SL? My experience with previous Souls games was that multiplayer dies off once your SL/SM goes too high, but in DS3 I'm still getting a lot of invasions in NG+++ at SL 230. Not sure if it's the playing habits of my current region or just lots of new people playing past the meta.

Unfortunately they all seem to be people who grinded levels to try and make up for a lack of skill, cause they sure do go down easy. Which makes me think it has to be the influx of new players, because veterans know that over-leveling has never been that helpful in these games.

Bugblatter
Aug 4, 2003

Yeah smothering the flame seems to be the best ending, as it finally lets the stretched-too-thin first flame die out so that someday a fresh flame can begin. The way its narrated also makes it the only ending in the series that has a hopeful tone. The other option is trying to stretch the final flame even further, prolonging the dying state of the world (it doesn't flourish or show any signs of growing stronger as it did in DS1), or consuming the flame with dark to become a Hollow Lord (Which in retrospect is probably what Nashandra wanted from you in DS2?)

The entire point of the series seems to be accepting the end so something new can begin, rather than clinging on to an increasingly thin existence that just produces increasingly more suffering. Gwyn was wrong to ever try and prolong the flame, etc.

Bugblatter fucked around with this message at 03:12 on May 2, 2016

Bugblatter
Aug 4, 2003

RatHat posted:

Smothering the flame is good in theory but it'll kinda kill out most life since most won't be able to survive in the dark(hollows being one of the few).

I'm not so sure even hollows are gonna last too long? I kinda figured it would lead to a lifeless/deathless state similar to the age of everlasting dragons until a new flame sprung up.

That's the whole point, preserving life is no longer worth while when it's become so thin and bleak. The old needs to die to make way for something new.

Basically Dark Souls was really about euthanasia all along. :v:

Bugblatter
Aug 4, 2003

hard counter posted:

There's definitely "good" fire and bad fire, good dark and bad dark in this series yeah.

Yeah, a few people have theorized that the abyss is dark out of control, while chaos is fire out of control. At least in the game's metaphor if not in the actual plot. The story seems concerned with the balance of dark and fire, which I figure also means allowing for alternating ages of fire and ages of dark.

Ravenfood posted:

How does this differ from (ds1) Kaathe's ending? He has you enter an age of dark and it doesn't seem to have changed much. Or do we just assume that the ds1 protagonist didn't do that?

Yeah, I took it that the world got to it's state because no one's ever let the fire finally die before, so the first flame has just been stretched thinner and thinner.

Bugblatter
Aug 4, 2003

Kild posted:

So is SF5.

Not the same, Demon's/BB were actually co-developed by Sony Computer Entertainment Japan.

Sony didn't just contract an exclusivity deal, they literally own the IP. Like hypothetically they could do a BB2 without From (however unlikely).

Bugblatter fucked around with this message at 04:37 on May 2, 2016

Bugblatter
Aug 4, 2003

NESguerilla posted:

Where do you get the tri cornered hat npcs armor? I have his hat from doing his quest line but not his armor and it looks badass.

Kill him, then buy his poo poo from the shrine maiden.

Bugblatter
Aug 4, 2003

Well, I maxed out all of my covenants by playing against Japanese players at level 200 in NG+++. They were all awful and appear to have tried to grind levels to make up for it. It's loving weird both how large and how bad the high level player pool is in Asia.

Bugblatter
Aug 4, 2003

So over on reddit someone pointed out that the dudes turning into spindly trees in Lothric gradually look more and more like the flying tree butterflies around Lothric Castle. They also have the moonlight butterfly move-set and spells during the dragon armor fight. So that got me thinking.

Something about Lothric is turning people into hosed up moonlight butterflies, and we know the king and his scholars were loving around with Seethe's magic. That might retroactively clarify a detail in DS1. Seethe was kidnapping maidens for experiments, and we see the failures of his experiments in his prison... But what were the successes? Well if Lothric's butterflies are made from people, and Seethe's cave is full of moonlight butterflies, then maybe...?

Bugblatter
Aug 4, 2003

Nathilus posted:

His story ends on an up note if you do his quest line. He surpasses all the wannabes who cast him out and fulfills his desire to be a true sorcerer, learning the deepest magics in the universe.

Uh, and then he dies in the Grand Archives.

Bugblatter
Aug 4, 2003

Xenolalia posted:

BTW that spell mentioned a few pages back that Karla sells. How does that make any sense, if you're an undead how is a magic blade going to help you kill yourself. Isn't it implied that even dissecting and burying undead doesn't work that well?

If theories about Karla being Zullie's daughter are correct, then her mother is not undead and Karla is... half undead? But she might also be Zullie renamed/reincarnated? At any rate Zullie seems to have been a fragment of Manus and Karla is at least partly that.

Who knows how death works anyway. Fellow undead NPCs (well, except the Shrine Maiden, DS3 Andre, the DS3 Firekeeper...) and undead bosses seem to stay dead, as did all the fragments of Manus in DS2.

So undead don't stay dead unless you kill them really hard, and whether you killed them hard enough is determined by whether they're still needed for gameplay or not.

Bugblatter fucked around with this message at 11:06 on May 5, 2016

Bugblatter
Aug 4, 2003

RatHat posted:

It's mostly due to the fork in the road that lets you choose between Cathedral of the Deep and Farron Keep. You have to do the areas in a specific order to not gently caress up the npc quests. And even then they're kinda obscure due to hidden triggers.

Onion bro being in that well that you never have a reason to return to, but doesn't spawn there until you open the last shortcut door, is also a big part of it.

Anri's dark ending outcome is pretty easy to get, and the various magic vendors are simple enough. Really it's just greirat and onion bro that are a pain.

Bugblatter
Aug 4, 2003

The tiny damage and the ascending pitch while holding l2 were enough for me to figure out the yhorm fight. I was familiar with the storm king though so that took some of the guesswork out. Once you know there's a superpower locked in that sword I think there's enough clues, but people who missed Demon's won't know that until they read the description, which does suck.

Bugblatter
Aug 4, 2003

Internet Kraken posted:

So about those black parasites you see coming out of various creatures; could they be larval primordial serpents? I've seen it speculated that they are some kind of dragon, but in Lothric Castle the two dragons you kill are being controlled by those black parasites. So it doesn't seem like they are dragons but rather a malformed offshot of them; which would be the serpents.

The statues in The Cathedral of the deep also depict various stages of a pilgrim first having the goo pop out of his back, and later it forming into a winged creature and enveloping him.

The official name of that poo poo is apparently "The Pus of Man," for what it's worth.

Bugblatter
Aug 4, 2003

Simply Simon posted:

Did you fight the dragon on the cliff? THAT is bad. For Storm King, you can (and definitely should) just hang out in front of him, not locked on, to see what he'll do. Lock on when he starts flying in a circle. For the dragon, you have to be in-between his legs and it's the worst loving thing.

It's a good thing the cliff dragon has a very low chance of hitting you, because you also have a very low chance of seeing poo poo. I killed him by just mashing R1 when I had stamina and chugging in the odd instance where I lost health, all while not seeing poo poo.

The King of the Storm is fine though. As you say, hang out around its neck unlocked and it's a piece of cake. Can normally get to the second phase without taking a hit.

Bugblatter
Aug 4, 2003

^^^ It was with Miyazaki right after DS3's release. PSVR wasn't mentioned, but FROM is on Sony's list of confirmed PSVR developers, so they're doing something with it.

Yolomon Wayne posted:

The answer to "Demon Souls remake?" was "we want to do new things"

Yeah returning to or remastering Demon's was shot down. Bloodborne wasn't specifically mentioned, but since they're focusing on a new IP it's also highly unlikely.

Which I'm fine with. It'd be cool to see regain and trick weapons again someday, but Bloodborne's world is pretty well fleshed out and self contained. A sequel will just water things down.

Bring on some Miyazaki scifi, plz.

Bugblatter fucked around with this message at 10:29 on May 10, 2016

Bugblatter
Aug 4, 2003

limited posted:

Wasn't there mutterings of a sci-fi souls game at some point ages ago? I could definitely go for Dead-Space-Souls. :unsmigghh:

The Lords of the Fallen guys are making a scifi Souls (which looks bland) and people keep talking about how cool a scifi Souls by From would be, but nothing of substance has been said.

Bugblatter
Aug 4, 2003

Exit: Ugh, awful ios app bugged out. Nevermind

Bugblatter
Aug 4, 2003

Dazzling Addar posted:

The wyvern spewing fire on the high wall will give you a large shard if you put enough arrows in it. It is a heinously monotonous task, but if you're in desperate need, that's a shard I imagine most players don't bother getting.

It's the same wyvrn that's on the bridge later so you could kill it more easily with firebombs there (at least I think you can get to that area with the dancer skip?)

Bugblatter
Aug 4, 2003

Kild posted:

thats irithyll

Specifically, it's the bridge between the distant manor and irithyl dungeon's entrance.

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Bugblatter
Aug 4, 2003

Mazed posted:

I never really bothered stacking poise in any of these games because tank builds are boring so I don't care about any of this.

Also Dark Souls III is a good game that is fun to play

Really anything that makes fast rolly guys the superior build is an improvement.

This is part of why Bloodborne is the best Souls.

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