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The SOTS 2 patch notes were High Art though.quote:Divide by zero counter: 7 The long archived games thread about it is here and contains many, many more gems.
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# ¿ Apr 16, 2016 16:13 |
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# ¿ Apr 25, 2024 14:15 |
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It's pretty funny how half the game appears to be AI wrangling. How fast is the fleet reserve teleport to position? Is it a turn to de-mothball things or does it take more time?
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# ¿ Apr 28, 2016 14:29 |
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That sounds like an excellent way to cut down on micromanaging ferrying troops and ships to the front. And also like something that is extremely easy to abuse.
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# ¿ Apr 28, 2016 14:53 |
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Actually it sounds like an excellent practical joke to play on your own troops.
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# ¿ Apr 28, 2016 15:05 |
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It was really good for its day. Its improved and updated successor is probably SotS 1, it does away wit the tedious planet and population micromanagement and gives you a pretty deep and broad combat system and a research tree that is perfectly capable of loving you over until you cry. It also gives you a trading system that is kinda painful and a few other decisions that could have been revised. Also Psychic and Perfect Space Dolphins.
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# ¿ May 6, 2016 22:03 |
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It actually had a very useful system to warn you when it needed looking at, and fixing it was as simple as ordering a bunch of new boats, you just had to learn to use the shortcuts on your own because the tutorials were literal youtube videos shoved into the last patch.
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# ¿ May 6, 2016 22:57 |
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Space dolphins get to have the entire setting revolve around them. (I'm pretty much a space crows and space humans fan. Space crows because they hands down completely own and have absolutely great design, space humans because I want to kill more dolphins with my space monkeys.)
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# ¿ May 6, 2016 23:50 |
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I wonder how those dinosaur spies like the clearly-lethal-to-organics standard atmosphere, honestly spying in space games never makes much sense because even if they corrupt locals they have no place to go to in case the heat starts to rise unless it's the same species on both ends. Let's take the rock idea but miss a crucial element and make them rocks generated by organics. Nacre, Pearl, Ammolite. Lignite?
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# ¿ May 26, 2016 20:56 |
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The devs discovered a miniaturized version of planned obsolescence allowing for twice the outdating in half the amount of time.
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# ¿ Jun 24, 2016 14:05 |
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I look forward to seeing non rock troops in action. You probably do as well.
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# ¿ Sep 11, 2016 17:30 |
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But that wouldn't make the previously used FTL systems stop working now would it?
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# ¿ Oct 1, 2016 12:31 |
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They could have made the game less punishingly slow in addition to changing the movement mechanics.
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# ¿ Oct 1, 2016 13:16 |
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I hope they appear as a lategame threat, a bit like a grand menace from SotS. So they can get their poo poo kicked in.
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# ¿ Oct 1, 2016 13:28 |
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sheep-dodger posted:Considering the experience of capturing them, please name either the Kaff or Deanton System Verdune. (It's actually a sand pun, but what is sand if not billions of tiny rocks?) That one is pretty good, I vote for it.
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# ¿ Oct 17, 2016 12:40 |
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Habitually Red has redundant components, a very different thing from superfluous components since we'll need anything we can keep here.
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# ¿ Nov 21, 2016 13:58 |
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Go for 1, our democracy is the only moral democracy.
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# ¿ Dec 17, 2016 14:03 |
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Might as well get it done now.
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# ¿ Feb 8, 2017 23:21 |
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This loving game. They love menus, they couldn't add a fleet selection menu?
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# ¿ Mar 13, 2017 01:10 |
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The Dila Empire has been dying for how many galactic cycles now? How long is a giant space lizard supposed to live, how many generation have lived completely committed to a fight that was already lost?
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# ¿ Jul 21, 2017 22:36 |
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I like the little stories as well, they add a pinch of salt in the bad design decisions the game has. It's really like it was Sword of the Stars II before its time. Maybe muffle the Raas genocide a little, I'm sure it won't really be discussed in history books after the war. The mechanics descriptions are always interesting though.
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# ¿ Jul 24, 2017 20:43 |
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Libluini posted:I know what I know, boy... but I'm not telling it! That's a piece of weird arcane knowledge I can tolerate in a 4X because once it happens you'll remember it next time and it is meant to surprise you. It's not like it's a surprise mechanic that shouldn't actually be a surprise to a ruler.
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# ¿ Aug 12, 2017 22:35 |
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That has been a very nice bunch of turns there, I hope the next few battles go as well as that. Also there's nothing preventing rocks and robots from having something analogous to genes and I guess the Antarans liked to store data on their dear pets.
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# ¿ Aug 27, 2017 20:42 |
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It is the ultimate game, the game to end all games.
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# ¿ Jan 14, 2018 13:22 |
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We'll have to give you something else to fiddle with. I'll vote Sword of the Stars ][ and then Aurora (which is a far superior game with a far better UI).
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# ¿ Jan 14, 2018 22:37 |
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Veloxyll posted:Please don't suggest people play Sword of the Stars 2. Its been LPed enough. Just twice. And perhaps MOO3 will be a primer on the SOTS2 UI and automation. I'm being unfair to MOO3. (My favorite is the goop modules, it's armour repair that can be automated, the only option being at 50% armor damage, a condition that generally happens about 20 minutes after the ship blows up.)
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# ¿ Jan 15, 2018 14:10 |
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Veloxyll posted:Like I said. Enough. I actually tried to see if they had improved it since then and during my first battle it spawned me inside the sun. So yeah, you were right. Combat still looks loving gorgeous though.
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# ¿ Jan 16, 2018 15:42 |
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I get the feeling you're going to turbo-hate the spying system even more very soon.
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# ¿ Feb 11, 2018 21:12 |
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Libluini posted:By the way, and I'm only posting this musing to get faster to the next page, I've started to collect some other odd old strategy games like Imperium. Together with some other odd space 4x I already own, and a couple surprises more, you don't have to fear me giving up LPing for good after we're done with Master of Orion III. I have such sights to show you Signature genre: horror 4X.
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# ¿ Mar 25, 2018 19:55 |
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I'd prefer if they weren't an independent species since I prefer my SF with relatively rare sapient life occurrences unless we go in straight up camp space opera.
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# ¿ May 6, 2019 11:45 |
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The best part of Aurora 4X is when you have to change some system wide decimal separator setting if you aren't a merkin.
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# ¿ Jun 3, 2019 22:35 |
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Thotimx posted:I am endlessly fascinated by your perspective on games. I would never have conceived of someone who likes MOO3 saying this. I like the fact that you have an eye for - whatever it is you have an eye for, and are staying focused on it. That is to be commended. I can imagine why one would think so. MOO3 has some level of automation that you can double check on every now and then, Aurora doesn't allow that, you will micromanage your empire of 100 systems. Also, resource exhaustion is a real thing in Aurora and, goodness, it's not joking around when it happens, I downright cheat and reset resources on my worlds when it happens because shipping away my population or shipping in new resources to maintain everything is just too loving annoying. I wish that mass drivers could use jump points and that there was an automated resource allocation system.
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# ¿ Jun 11, 2019 15:03 |
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Dunkle them, imo.Thotimx posted:Like I said, everyone has their own preferences - but as for me, this basically misses the point of Aurora. Dealing with these kinds of issues, and being forced to plan for them ahead of time, with the multiple types of supporting infrastructure such as fuel supply, shipyard development, etc. is a big part of the enjoyment. I like the fact that Aurora will do whatever you tell it to, no matter how stupid it is, and then you have to deal with the consequences. That's understandable, and I get the Dwarf Fortress attraction of it, it's just that, like resource exhaustion becomes a problem after a while in DF, it becomes a problem in Aurora. I had planned some really cool solutions to it, like abandoning blue sky living as a whole and putting all my population in worldships and just taking my time eating the entire galaxy, but the game makes things a little complex for that. at least when I tried, maybe it's better now. (It does have a number of really good functions, though, I particularly appreciate the fact that diplomacy is only worth a drat if both parties are willing to play by the rules, because you can break them, and the ability to set purely administrative colonies. Just deciding that this forlorn rock belongs to us now, and sending cargos away at it with minimal effort is a powerful time saver, and that it doesn't ask for some mana, like in a paradox game, feels drat good.)
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# ¿ Jun 16, 2019 21:43 |
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All this only serves to reinforce my perception that spies in 4X games are a painful and terrible design element that is best removed.
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# ¿ Nov 12, 2019 05:51 |
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Remind, does the game have an option to remove spies entirely out of the gameplay? I'm betting no, given the somewhat grog-lite nature of the game.
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# ¿ Jan 4, 2020 02:58 |
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What a turn-around! Of course the problem is that I have trouble seizing the time scale, so I don't know if those are genuinely serious setbacks or just a third of a turn of factory time lost on that front. Is travel duration still as ridiculous as in the early game?
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# ¿ Apr 9, 2020 00:44 |
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Include some Aurora 4X screenshots to check if we are paying attention. Also I guess it's time for you to start using those almost engineless designs to save on industrial output and taskforce hull space budget.
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# ¿ May 11, 2020 17:40 |
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Well, the C# version isn't out yet, so it still doesn't, but you can change the decimal separator in windows if your version uses something else and play it on your machine anyway. Yeah, it's sort of worrying when you do that to get space grog fix.
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# ¿ May 11, 2020 19:55 |
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Ah, the end draws near, the meteor is close, I can feel it.
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# ¿ May 11, 2020 20:14 |
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I'm sorry, It's hard to say goodbye to a beloved pet.
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# ¿ May 18, 2020 17:44 |
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# ¿ Apr 25, 2024 14:15 |
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Petting cats helps with spy rolls, it's a well known fact. Although the game is mostly reminding me that a 4X game needs to have an exceptional premise to make having a spy system in it a good decision instead of a defect.
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# ¿ Oct 19, 2020 16:59 |