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Remember that the Ikthul can't eat either of the races the OP picked sillycoids neighbouring Saurians
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# ¿ Apr 12, 2016 05:06 |
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# ¿ Apr 24, 2024 17:24 |
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For other similar trainwrecks during/in development, see: Sword of the Stars 2. Star Citizen. Oh, and the third X is eXploit (the resources you eXpanded into in step 2)
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# ¿ Apr 12, 2016 06:36 |
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I am still tempted to attempt a game with maybe only the official patch once the LP really gets rolling. Because I do love me some bad bad 4X games and hell, I finished SOTS2 - how much worse can this be. (These are what we refer to as famous last words). though, in my defense I don't think I actually own a copy, so there's that.
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# ¿ Apr 13, 2016 09:18 |
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oh man. I forgot about the race creation customisations. tempted to do the Libertarian Utopia project. but ugh, $14 for this game on GoG ugh. Should wait till the LP is a bit further along before showing the game off in its broken 'glory'
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# ¿ Apr 15, 2016 09:20 |
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10 turns in and you can finally start playing the game instead of covering for the AI's fuckups. As much.
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# ¿ Apr 16, 2016 10:13 |
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So uh. This happened:
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# ¿ Apr 17, 2016 04:08 |
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please don't buy SOTS2. Your money doesn't deserve that. Speaking of comedy drug cult trainwreck. I have a willpower of 3 so it is going to happen at some point (part of my delay is making sure that most major mechanics have at least come up.) So what, besides drug cult and anarchy, do people want to see in Libertarian drug cult? (I won't play Ikthul either as diplomacy needs to be part of a Libertarian paradise/hellscape) Veloxyll fucked around with this message at 07:56 on Apr 18, 2016 |
# ¿ Apr 18, 2016 07:44 |
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So, looking through. to make an Anarcho-drug cult the only option basically is humans. or maybe Evons, I haven't looked at them. All the other good capitalist options could not take anarchy or drug cult. Also pondering RP choices when you don't understand the words on the screen is hard work!
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# ¿ Apr 18, 2016 11:19 |
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quote:and if you stacked too many they would overflow and enemy ships would disappear when they got close. Masters of Orion -1: A treatise on Stack Overflows
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# ¿ Apr 20, 2016 09:22 |
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Trusting robot hitler or the AI seems like a trap by any measure.
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# ¿ Apr 28, 2016 13:36 |
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If only fighters weren't part of the carrier design. Then making a bunch of lovely carrier hulls you'll put real fighters on as they appear would be actually useful. Other things I have learnt trying to throw together a libertarian hoooo! playthrough Not being able to read diplomessages makes things very difficult! Are they saying "Hi, we like you" or "Your race is made from poop!" Will throw together a LIBERTARIAN PARADISE update later maybe. I feel the extra German-based opacity is authentic to the game experience somehow though. Veloxyll fucked around with this message at 03:58 on Apr 29, 2016 |
# ¿ Apr 29, 2016 02:31 |
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turns out a fresh colony is super vulnerable. Who knew! While I get the final stages of it organised (and maybe play some of MOO3 in english so I can remember how diplomacy works. And the Senate. And figure out why 2 of the 6 senate races vanished. on turn 4 in my test game. Also for our libertarian utopia: Humans or Blue Spacehumans(Evon) Since basically no-one else can go for Anarchy + The Cult of Weed Monotheism (Worshiping the great Ayn Rand) or Atheism (there is no god, only money) and Libluini once I figure out the basics are youi okay with me slightly hijacking your thread to do a mini-LP here?
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# ¿ May 2, 2016 11:41 |
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Zanzibar Ham posted:Evons because libertarians agree that modern medicine is a scam and so make sure to always keep a healthy supply of Colloidal Silver nearby. Reasonable answers! I was going to start in the senate for free starting contacts. but leaving it off DOES mean one less thing to translate
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# ¿ May 3, 2016 04:32 |
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Glazius posted:Were the Raas trying to stall us with spy manipulation rather than reinforcing their fleet? Or are we potentially getting spy-hammered by someone else entirely? Yes Also played vanilla far too long last night. I am so bad at this game (though after first reinstall it was still in german, so I may have had some elements making things harder/more balanced on myself) Also man, wait till I show you how garbage spying is! oh man. I have OPINIONS. Edit: Okay. took first pass. Starved. HILLARITY ENSUED. things were learnt. Veloxyll fucked around with this message at 11:07 on May 4, 2016 |
# ¿ May 4, 2016 09:04 |
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Degrogging is something most 4X games desperately need. At least the UI The Market will Fix It - Evon playthrough #1 If you are looking for competent playthroughs, stick with the OP's. I am not quite so good at this as he is. There will be mistakes. Big, hillarious mistakes. Laziness meaning I don't translate every notification or planetary anomaly. That said! Adventure awaits! Character creation highlights - The one screen not previously shown! obviously the market demands Konsumguter! Best guess, it's 10% efficiency to entertainment DEAs. Or something.Whatever that means. I also considered Chemical Industries to support the Drug Cult. And ended up trimming mining and agriculture back to normal with no bonuses. Also took Lazy, individualistic, pacifist and perverted. The market will take whatever people can afford! The start of every game! Turn 1 actoins include taking a troop transport off the build queue, and switching to Corporate government in the representative tree. At least I assume that's what it is. That's what is there in vanilla and I couldn't find a translate last time I looked. Thanks AI. My capital REALLY needs two sectors of government. I also went for turn 1 spies. But quickly revised my policy after violating the holy positive cash balance. WHOOPS. Planetary anomalies. Rare useful plants in region 1. So yay agriculture. On the flatlands. And Huge plants in region 2. But despite the plantlife, the world is dead. WELP. First system we hit, all red planets. I'll just throw an outpost down. This game and government. The capital is already in system drat it! hey look. a changling to make our spies better for only 4% of our takings. Data wants to be free! Then the scientist bug shows up 5 turns later. Such leadership.And he makes us better at diplomacy. (I am going to feel like such a goose when these get translated) Our capital suffers maybe a little mineral shortage. eh. These things happen. The market will provide 29 turns in and we meet our first aliens! This is our space. Mirror and Alsafi are the only servicable systems with green and yellow worlds. everywhere else is red. Our only jump lane leads straight to the human homeworld... Mirror 4 you have perfect climate! Why have you got no food. production! We've not opened channels with the humans. Further exploration locates the Psilons People get a little bit hungry. And still no minerals. Hey look! we get contact with the humans finally. Guess what I'm doing! We must free their data! It's super effective! Hydroponic farms! Maybe we'll survive our food problems. Yes. We missed out on Hydroponic farms because I turned down discovery The third message - that I didn't translate at the time, is that my colony died because it had no food. Aaaand we lose contact with humanity since my colony died of dysentry. Suddenly. Everywhere is dying and awful. Being cut off from teh galaxy and starving, I decide to end my first adventures into space. Note for future: Turn off skype notifications.
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# ¿ May 6, 2016 08:20 |
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Zanzibar Ham posted:Your market must not have been free enough. Maybe those government DEAs screwed things up. drat big government. if they'd stopped meddling, we could've made Liberty Great Again. Also never got diplocontact with the psilons to liberate their data. I think it's a mod thing making food so rare. I haven't starved by the stopping point of my other attempt. And it's a much more interesting galactic location. Many neighbours, rather than having my one lane of expansion cut off. (Interestingly I had the same in my vanilla test game. Except then it was the Ikthul who had me boxed in. And they had enough missiles and fighters to break my spaceboats.)
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# ¿ May 6, 2016 10:25 |
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please tell me they didn't include the economy from Viccy 2 as well!
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# ¿ May 6, 2016 10:48 |
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Libluini posted:Oh yes, I've already pre-ordered and now I'm in waiting hell for Stellaris, so I don't mind it! quote:Nileintr is a secret Darlok agent, part of a secret Darlok organization Somehow, I can see her fitting in with the rest of the perverts in the League. quote:Dxii' Achtadta -Science Wizard- combined the power of all the sciency thoughts in his swarm, got some kind of mental damage from that. His brain damage makes delays more likely, but less lengthy. I wasn't paying that much attention to the diplo events since I guess you need a colony within 2 or 3 jumps or an outpost chain between homeworlds or something to open diplomatic channels. When the channels closed and everyone started dying I decided to rethink things. There are some improvements (I found the points for higher science, minerals, and agri production, for one!) Still feels like usable land is harder to come by. but maybe I've just been rolling a lot of near barren worlds.
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# ¿ May 6, 2016 14:15 |
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SirPhoebos posted:I actually picked up the MoO reboot last night and was really getting into it, up until I got my first combat and discovered it was real time Spoilers- even my base game efforts I had absolutely no idea how to build MOO3 spaceships.I will be shamelessly copying designs for the second mini-lp.
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# ¿ May 6, 2016 17:52 |
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SugarAddict posted:That and the vertical dreads have a majority of their weapons forward and overlapping, meaning you can slice up cruisers and frigates very very quickly. Despite phasor beams being bugged they are probably the best weapon for space crows simply because of perfect accuracy and good range. Also, don't try putting missiles and other slow projectile weapons on drones, it turns out very terrible for the drones. Man, I should do another SOTS1 stream. Probably in the next day or two to beat the Stellaris rush!
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# ¿ May 7, 2016 06:05 |
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The Market will fix it - Evon mini-LP. Second Verse (same as the first) Starting things off, some idiot put a bunch of factories on prime agriland. It's gross, but we have to intervene after finding out what happens to space empires WITHOUT proper agricultural preparedness. This time we're set up a lot more centralised. I'm sure things will go well. Then the market attracts some leaders. 1/3 less pollution events, 15% production, and more positive events? 20% mining output for some tax cuts! See how things work when the market is allowed freedom from government intervention! I what. Get out hippie! no-one wants your terraforming 'discounts'. Will there ever be an end to them? Hydroponic farms allow everyone to grow their own plants. Truly a triumph of individualism. Another world that has living conditions as good as home, besides some excess gravity. This will make a great second industrial heart for the forces of Libertarianism! The market will cover its lands with dollars. 20 cycles after Liberatianism takes to the skies, we find someone new to free from the shackles of their They seem strangely familiar... -_- 30% more slaves! 10% more trade, 17% more industry. What's not to like? (waits for the inevitable revalation of what he REALLY does) To the north, we discover another species of alien. the Klackon. They are literally the worst, all following the word of their government without hesitation. So gross. An entire race of sheeple! Several cycles later... Flat research for tax. Nice. Guess he saw the Raas were a dead end. We have a colony here with another alien race, the Nommo. To ensure system control, we 'suggest' that people migrate here. Government should only advise, it is up to the individual to put in the ground work. Who needs fat and expensive colony ships! 39 cycles after we take to the stars, we open up our first official diplomatic channels to further the trading interests of our peoples. Buncha nerds instantly jump on Nommo facebook. Honestly, what else did you expect me to ask for? the government exists to promote the interests of the people and their corporations, and nothing more! They also agree that we should not fight. That makes things easier! We ask the Klackon if they'd like to trade too. I mean, just because they're alien is no reason not to take their money. Oh. and this is why I decided to outpost contest that system. it is the far base of a wormhole that leads to our core space. Without star lanes there, we risk being blocked from multiple potenital markets! Well gently caress.
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# ¿ May 7, 2016 11:29 |
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Libluini posted:Some annotations: quote:Rospasles Esjrali -One of the strongest Grendarl ever! He decided he wanted to fight the ground instead of soldiers. He is strong enough he can destroy raw iron ore with his bare hands. quote:Rishtaa Taaltol: +15% food production. He was some kind of freedom fighter against the Antarans, finding ways to make more food for the Sakkra than the Antarans could steal. quote:Uldtitr Gokoni: Likes to pretend to be a god. Was known for visiting many races. If you are religious, think about this guy showing up pretending to be Jesus. Are you feeling sick yet? Again, more food (+20%!), the happyness generated by entertainment DEAs gets a 10%-boost and pollution is reduced by 15%. This time only by a flat amount instead of being population-related. quote:Chondote II has neural parasites. Good luck with that whole "industrial heart"-thing. quote:Nisiu Ra actually gives +30% imperial taxes, not slaves. The rest is true. In an earlier age, Nisiu Ra was called Grogg. He was called "Gnolam-Capitalist" for his love of money. He is basically McDuck and even other Gnolams asked him to turn it down a notch. He stumbled upon a secret stasis project and so survived what happened between Master of Orion II and III. Now he is back and greedy as ever! well, if there wasn't a level of arcanistry out there in the finance systems quote:Athakoth Sago is another Sakkra. He saw the Sakkran fleets wiped out by the Antaran Great Black Fleet, even though they outnumbered them greatly. Following that disaster, the Sakkra vowed to steal more tech until they could fight back on even footing. Considering the description, I can only assume he gives you that research bonus by outfitting fleets to hunt down and interrogate alien scientists. I guess the tax losses are you paying for that. And it was the Klackon who declared on us. did I get the screenshots mixed up. Remembering what I need to capture at the time is hard work. I'd be properly ashamed if this was a proper effort LP rather than just a comedy mini-LP.
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# ¿ May 7, 2016 16:16 |
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Ahh. It did that in vanilla too. I may actually have the bugs boxed in. So it's possible. Or they just hate us for our fat stacks of cash we can't do anything with and lawless society.
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# ¿ May 7, 2016 16:50 |
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Apparently the Klackon just love being at war with people!
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# ¿ May 8, 2016 00:47 |
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BoredDG posted:Ah yes, that famous drug that can get space crystals high Crystal Meth.
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# ¿ May 8, 2016 04:38 |
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I went for a lot of population boosts, aquatic etc. Turns out that it doesn't matter if you can outproduce the enemy if you can't hurt the enemy. A single Psilon Battleship ruined me.
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# ¿ May 9, 2016 11:15 |
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Assuming you donj't fall into another Stellaris shaped hole. I know that threat well.
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# ¿ May 15, 2016 20:13 |
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do they still randomly die after 10-20 turns? Because that was always a 'fun' limitation on them.
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# ¿ May 18, 2016 04:58 |
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I feel it would be a missed opportunity if we didn't have a ship class named DeRockracy
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# ¿ May 27, 2016 02:28 |
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Grats on finally winning a battle. :p
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# ¿ Jun 1, 2016 23:43 |
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Libluini posted:When Master of Orion III bombed, it probably bombed hard enough to tank some neat concepts like this one. On the other hand, I haven't used strike craft in Stellaris yet, so maybe I'll get a nice surprise? Stellaris just implemented fighters leaving the protective arms of their command ships, so they might be slightly more effective nowadays!
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# ¿ Jun 4, 2016 01:26 |
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I am slowly working on another update. he is progressing faster than I am. Spoilers - it is turn 75 and I'm doing the shield and fighter fusion bomb refit of my fleet.
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# ¿ Jun 22, 2016 07:29 |
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wedgekree posted:Cool, don't remember enough about 3 to have ever gottena feel for how integration and assimilation of captured provinces worked within the mechanics. Thanks for the explanation! Poorly. If it's a question about MOO3 and how something works, poorly is always the answer.
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# ¿ Jul 6, 2016 21:01 |
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War. War never changes.
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# ¿ Aug 23, 2016 23:29 |
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my dad posted:We did read your update, don't worry. Just waiting for the inevitable bug war. Every turn of MOO3 is a bug war
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# ¿ Sep 20, 2016 21:58 |
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PurpleXVI posted:Was your mistake to leave anything to the AI at all? Doing everything yourself is the path to madness. The planetary budget automatically assigns some % of output to terraforming. Which pushes the planet towards the centre. No idea how it works for planets with multiple species though. Given this is MOO3 - POORLY is probably the answer.
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# ¿ Oct 16, 2016 22:54 |
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Yes amd Yes. We won't defeat the Klakons alone. And not without actually attacking at some point. Ditto the "New" Orions.
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# ¿ Nov 10, 2016 04:26 |
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Your outdated reserve fleets will be enough for the Raas now. Which means that you get to squish bugs with your new and high tech battefleets! What could go wrong?
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# ¿ Nov 11, 2016 04:59 |
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Friend Commuter for the tie breaker.
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# ¿ Dec 2, 2016 02:22 |
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# ¿ Apr 24, 2024 17:24 |
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it'll be fine until he meets the Ikthul.
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# ¿ Jan 6, 2017 03:19 |