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I for one look forward to you dominating the galaxy with a robotic fist! On a sidenote, I was always kinda sad to see the change from micro-management to macro-management go so horrendously. Despite having bought the game at launch and trying for months religiously to like it, it made it so goddarn hard.... And making the game as thrilling as an MS-Excel-sheet didn´t help.
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# ¿ Apr 12, 2016 21:24 |
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# ¿ Apr 26, 2024 03:30 |
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Are you sure though? I mean, we are basically playing sentient rocks. Who is to say, that the AK is just the expression of the fact that we are basically chucking other silicoids at the problem until it stops moving?
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# ¿ Apr 16, 2016 19:21 |
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Bah! What have the Psilons ever done for the galacy at large, and us in specific? I say, Leave them(The Psilons) to die, and send out Antaran Expeditions to get that sweet sweet X-Tech.
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# ¿ Nov 10, 2016 03:27 |
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Rappaport posted:Let's go with 1; ancient Silicoid proverb says, "finders keepers, losers vibrate and hum atonally in their sorrow"! Quoted for the truth of it.
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# ¿ Dec 17, 2016 17:49 |
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How many partial discoveries make for one complete discovery?
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# ¿ Jul 30, 2017 18:31 |
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Are there any in the same league as Imperium? Cause that was fascinating, if gruesome to watch
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# ¿ Aug 13, 2017 22:04 |
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Is there any way to get our hands on the source code? I´d love to poke into the innards of this game to see, just where the hell they failed so hard that the game itself is basically "lies, lies and even more lies"...
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# ¿ Aug 28, 2018 10:40 |
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Libluini posted:[...] You know what this reminds me of? https://www.youtube.com/watch?v=DeNBJ5o-b7s&t=77s Only here, the Lizards are humanity. Please tell me won´t suddenly surrender because of religious reasons?
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# ¿ Oct 10, 2018 20:30 |
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I´ll take 3) because they definitely thought this through
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# ¿ May 6, 2019 13:21 |
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@Libluini You know, I really have to give it to you. Congratulations. Seldomly I´ve read a LetsPlay that so accurately depicts the feeling of acute hopelessness in the face of an overwhelming universe and the despair from dealing with an ever-increasing bureaucracy while attemping to navigate the idiots staffing the whole thing. You remain, as always, stalwartly the final sane person among the madhouse of MoOOO...
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# ¿ Oct 12, 2019 23:33 |
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The curse of MOOO strikes again! All 3s! ALL 3S!
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# ¿ Nov 25, 2019 20:57 |
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Libluini posted:[...] I´ve been thinking about this for some time now, but is there any way to up the number of TFs allowed into one battle? So that you could resolve a humuongously big battle of 2000 vs 200 in one go instead? Would the game engine be able to handle that?
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# ¿ Feb 11, 2020 11:48 |
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Strategic Sage posted:There was a patch that did that back in the day, but patch isn't the right word. It was done by hacking the executable. Shows you how much time I spent playing this … this thing … that I still remember it was made by Bhruic. Well, it would have been my first thought as well. Check what value is used for TaskForces allowed into combat, which, considering how this game is made, is almost guaranteed to be a simple integer value, and just change it from ...whatever its original value to 100 or so.
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# ¿ Feb 12, 2020 11:28 |
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SIGSEGV posted:It has always amazed me how you can make a 4X far better by massively limiting what spies can do and yet I keep seeing spies in them. Simulating Espionage is really hard, usually underwhelming and nowhere even close to being as interesting as it looked like in real life and implementing it in strategy games usually sucks rear end because their effects need to be something the player can feel or else its ignored entirely... Unfortunately the MOOO-way is the worst of all worlds...
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# ¿ Mar 19, 2021 23:33 |
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Libluini posted:*After contemplating something seen in two screenshots of the last update* Share theeeee paaaaaiiiiinnnnn.....
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# ¿ Mar 20, 2021 16:31 |
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habituallyred posted:At least Stellar Monarch is upfront about the fact that any agreement is simply an era long cease fire. The difference there is in what they attempt to portray: Stellar Monarch wants to be the Roman Empire in Space and the romans never had full lasting peace, but every generation had its own great war at one of the imperial fronts. Stellaris wants to be an all-encompassing scifi strategy experience generator build on the EU4-engine and that already was about great empires getting into alliances and slowly eating up the small, so it takes those cues and runs with it. Civ 6, weirdly, has the same problem with Diplomacy, where the AI in the end game will constantly hound the player to defeat them, but is too dumb to do so. Its almost as if Devs hate players wanting people "to play with" and "people to beat up" Oo
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# ¿ Apr 10, 2021 08:55 |
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Libluini posted:That's kind of fascinating. I don't expect 4x games from that era to be that complex with diplomacy. Isn't the original Master of Orion a game where you invade planets by killing everyone on them, because the game can't model different populations inside the same empire? Was...was Imperium the original "early access" game? You know, seeing how it was "released" in what amounts to basically an unplayable state?
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# ¿ Apr 10, 2021 16:30 |
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I mean, after everything we've seen so far, it doesn't really surprise me O_o Just one more thing they effed up making this thing. I still rue the day I carelessly grabbed the box and paid full price for it in the store, thinking it would be at least as good as the predecessor -_-
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# ¿ May 31, 2021 10:40 |
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Libluini posted:[...] I really hope it concerns the political assassinations and lives of the Hallervorden-Clone-Dynasties!
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# ¿ Jun 24, 2021 10:55 |
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kw0134 posted:I wonder what it would take to make this a playable game, never mind a good one. Better AI so you don't have to micromanage a billion things? Less opaque mechanics? A combat model that was totally reconceptualized? Is it salvageable at all? I don't think this is actually salvageable, though a better game with automation might by Distant Worlds:Universe, if a terrible one UI-wise, since Matrix Games are bad at making games accessible despite "some depth". wedgekree posted:Also I really rarely say this in 4X games but do you -really- need to make your Empire 200+ planets? Does that help the game in any sort of way beyond the point where you're having to tweak the general build guides for what you prioritize on planets (which the AI ignores anyways). This might be an important part to note for future designers. Big numbers do not make for better games, if they're not abstracted well enough. Stellaris also runs into this problem where the player is much stronger if he micromanages every single system he has, which becomes a quick hassle soon enough, and it simply isn't fun. Why not make it an abstract system which you can colonize, that has tags for difference and special circumstances, instead of micromanagement hell? But then again, the game is based on the rather outdated design philosophy of "Numerous turns of pointless click next turn are a good thing!", similar to Civilization. It's just empty spaces where the designers show their blunders because it means that the game cannot actually fill the void this creates. There's simply no game between those interesting parts, and if those are what makes gaming fun, why not restrict the game to that? Mr.Misfit fucked around with this message at 21:00 on Jul 4, 2021 |
# ¿ Jul 4, 2021 20:56 |
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We're all rooting for your health to recover and please don't rush it. MOOO certainly doesn't, so neither should you
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# ¿ Oct 14, 2021 20:47 |
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Amazing how that happens. Also, I'd like to offer up that "once you win any kind of victory, even a science victory, even if not enabled, you win the game and can stop playing" At this point, similar to Imperium, this feels more like an exercise in frustration management, but I'm still impressed.
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# ¿ Feb 15, 2022 12:20 |
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At some point I have to wonder, is the Kingdom just producing these entertainer clones of Hallervorden én-masse? Is this an actual part of our spy defense, where we have fake tv shows in which these clones get to perform only to be blown up so the enemy believes their own sabotage successful?
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# ¿ Nov 6, 2022 23:05 |
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Libluini posted:I guess as the LP-Overlord of this thread, I have to be the one to disagree here. The 10 bucks I've spent on my original discs have paid themselves over and over again. So that's at minimum, what this game is worth to me. lol, have to admit, you got me with that one. But you know, Endless Legend 2 for example had a great UI and the differences in game mechanics actually makes the races feel a bit more nuanced to player in comparison, but looking a Distant Universe 2, yeah, okay. most 4X players are bad. I'm just dreading the day we'll get Space Empires 6 which will be just that. Bad UI, clunky engine, terribad AI and incredibly bloated maps. But onwards with MOOO, the only masterpiece in its class....if you count terrible turn-based 4x sequels as a class, that is.
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# ¿ Feb 19, 2023 21:09 |
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Congratulations, even if deactivated, it only took seven years to reach ONE victory condition. Amazing.
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# ¿ Mar 19, 2023 17:50 |
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Wowzers. Here's to the next seven for our conquest victory
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# ¿ May 27, 2023 20:54 |
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And Emperor of the Fading Suns can easily work in an emulator, and works without any hitches, not to mention there being some really good mods for it too.
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# ¿ Jun 9, 2023 07:14 |
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habituallyred posted:Yes, but if you try to research all the techs in that game inquisitors come to kill you. Part of the challenge, really
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# ¿ Jun 9, 2023 11:14 |
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Oh Boy, Ascendancy, I remember that one, interesting planet system, strange ship building, very unique races, good ambience soundtrack for the time. Horrendous from a modern perspective of course, but still, infinitely more playable than MOOO ever was!
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# ¿ Aug 13, 2023 20:21 |
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# ¿ Apr 26, 2024 03:30 |
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Can you imagine, a game of MOOO finished? And it might have taken....only about oh, 8 years? A-MAZING. I'm sure not even games like "Grigsbys War in the East" and similar Wargames can content with such beasts of gameplay....
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# ¿ Dec 29, 2023 22:52 |