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Viva Miriya
Jan 9, 2007

4 Better or 4 Worse
It took a long time for the shuttles to transfer the million newly formed guardsman of Eudaimonia onto the cruisers in orbit. The projected month quickly turned into 3 months as things starting going wrong. Anyway you guys are on the Dauntless Light Cruiser The Sword of Justice, your other 4 sister regiments each have a Dauntless to themselves. During the month in orbit your squad has been kept busy stocking the regiments supplies and other scutwork.

During the 6 months of warp travel, it was more scutwork and the occasional chance to train lasgun marksmanship on the shipboard ranges. Karl Haddon probably found this the most boring part of the journey, after all what's the point of being in a heavy weapons team if you don’t get to practice with your full kit. Occasionally you got brought into an empty compartment and your platoon leader briefed you on what to expect when you got to the destination. Most of it was vague simply because the information wouldn’t be available till you arrived in the Scarus Sector where your regiment would be deployed as needed. Greenskins were a likely enemy as would be heretical forces.


The Pharcyde Sub-Sector Present Day
You are woken from your slumber by the sounds of commotion, men yelling, and the klaxons of Battle Stations. The four hours of sleep your squad snagged before getting off watch are definitely insufficient. Last brief you remember, your regiment was going to drop on Domo Genesis to shore up the defenses of the world “for the duration”. Domo Genesis is classified as a Industrial World which refines the raw material provided by the Mining Worlds in the subsector using advanced and occasionally archeotech methods. Its output is tithed to the nearby Forge World of Gayar Prime. Maybe this is the way they felt like waking you up today! The rest of 3rd platoon is cursing about “frakking pissant voidsmen and their loving bullshit” but it gets brought to a halt quick by the Lieutenant as the cybernetic giant and the platoon sergeant roll into the berthing. ”Ok listen up. This is not part of your regularly scheduled joyride through the warp. We’re still figuring out what the situation is. Last I heard is the fleet has a fight above the world they need to win before making planetfall. By squads, get to the armory, get your special weapons out of the armory then haul rear end to the Starboard Macrobattery. You guys figured out what starboard means by now right? Ok let’s move!”



Six Months on ship, you are bound to have had some made some friends and gone through some poo poo. I need each PC to describe the following things.
A crewmember on the ship you’ve befriended and how.
A crewmember on the ship you’ve pissed off and how.
A brawl that pitted your squad vs a navy gang. What kinda disagreement sparked it. This means I want 7 friends of the squad, 7 enemies of the squad, and 7 separate fistfights you've been through as a squad: Guard vs Navy.

You are currently at the armory grabbing extra kit you weren’t allowed to keep in your lockers like meltaguns and lascannons. You have the chance to make acquisitions at this time. Here’s how this poo poo pans out.

Squad Logistic Rating: 10
Front Condition Modifiers as follows
Number of Troops: Single Regiment
Time Spent on Front Ship: 6-12 Month (+10 to test)
Time Front Ship has been Active: 5+ Years (+30 to test)
War Conditions Situation in Orbit: Violent Impasse (-10 to test)
TOTAL MODIFIER TO LOGISTIC RATING: +30

20:19:18 <Dachshundofdoom> so how many acquisitions do we get
2

Mission Assignment Gear=N/A as you don't have a clear mission besides GO TO THIS POINT AFTER YOU CHECK OUT YOUR GUNS AND HELP THEM OUT AS NEEDED.

Viva Miriya fucked around with this message at 04:22 on Jul 9, 2016

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Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung
Pedro Zamorra

Once given the orders "Alright, you heard the man and you know the drill! Get to the lockers asap!" Zamorra grabbed Jorge who was with him since before they were signed up for the Guard. Waiting on the ship was a bitch. Months of Navy and Guardsman stuck together isn't good for morale at all. Those drat flyboys had to lord their superiority and having their drat fancy amasec while Pedro and his men were stuck with trash. He tried to keep it to himself. He did make a friend in the Navy named Invictus Labo. Trade some lho-sticks from his kit for some of that Navy amasec made things go a lot smoother. He tended to drink a lot afterwards. It made the journey more bearable.

Too bad Invictus was a rare person. Pedro's comrade Jorge pissed off the navy equivalent of a sergeant right quick. The reason didn't matter anymore, but Lothar went up to Pedro to accuse him of being a gently caress up. Insulted his squad, which prompted Pedro to just headbutt him. The guy went down cold to the ground. Lothar's squad didn't like it at all and began to charge them. This tense situation wouldn't have escalated if Pedro wasn't drinking amasec beforehand and felt more cocky. The Navy knew how to fight. He would give them that credit. Everything went to a still when a Commissar was spotted walking down the hallway. The only thing that both the Navy and Guard shared in common, to Pedro, was their fear of the Commissariat. Pedro quickly sobered up and he and his squad parted ways with Lothar. Despite protests from his comrade Jorge, who claimed they would've won if it wasn't for that drat Commissar. He wasn't going to push his drat luck.

He went to the armory to attempt to requisition something heavier than a lasgun, but his two requests were denied by the quartermaster. "The lasgun is a holy symbol of the Emperor's Might and should be sufficient for you." The clerk told Pedro. Hopefully, his squadmates would have better luck. He would wait for all the men in his squad to get done before they hauled rear end to the Macrobatteries to assist the Navy in their effort. Hopefully, the rear end in a top hat Lothar and his squad wouldn't be there.


quote:

Player: Ramba Ral
Name: Pedro Zamorra
Age: 28
Homeworld: Eudamonia (Post-Cataclysmic World)
Career: Sergeant
Demeanour: Jaded


STATS:

WS: 20+0 (20)
BS: 20+12+3 (40)
S: 20+7+3 (30)
T: 20+20 (40)
Ag: 20+20 (45)
Per: 20+3+3 (26)
Int: 208-3 (25)
WP: 20+10 (30)
Fel: 20+20+5(50)

Fate Points: 3/3
Fatigue: 0/4
Wounds: 15/15
Insanity: 4
Corruption: 0
Experience: 050 XP
Experience Spent: 1550 XP


SKILLS:

Athletics
Awareness
Commerce
Linguistics (Low Gothic)
Survival
Command++10
Navigate (Surface)
Common Lore (Tech, War, Imperial Guard)
Forbidden Lore (The Horus Heresy and The Long War)
Dodge


TALENTS:
Resistance (Fear): +10 to resist fear causing things
Iron Discipline: Comrades can only get scared if it is a double failure in fear checks
Rapid Reload: Reload rapidly
Hatred (Chaos): +10 to hit also forces a WP test at -10 to disengage.
Tank Hunter:
Special: Due to their special training and their encyclopaedic knowledge of enemy armoured vehicles and their strengths and weaknesses, Anti-Armour regiments are unparalleled tank killers. Members of Anti-Armour regiments add an additional amount to the Penetration of their weapons equal to their Degrees of Success on the attack roll when attacking vehicles.
Weapon Training (Chain, Las, Low-tech): Allows the use of the weapon without BS or WS penalty.

TRAITS:
Resourceful: Characters gain a +10 bonus to Survival Tests to
obtain potable food and water, and to Tech-Use Tests to jury-rig or repair
equipment that is not overly advanced, as determined by the GM.


Possessions & Trophies:

2 Frag Grenades
2 Krak Grenades
Uniform
Standard Regimental Kit

Weapons:
Common Laspistol

1d10+2 E, Pen 0, 30m, S/2/-, 30m
Reliable
Common Chainsword
1d10+5 R, Pen 2
Tearing
Balanced

M36 Lasgun
1d10+3 E, Pen 0, 100m, S/3/-, 100m
Reliable

Movement:

Half: 4m
Full: 8m
Charge: 12m
Run: 24m

Guardsman Armor:

Head (4): 1-10
Body (4): 31-70
Right Arm (4): 11-20
Left Arm (4): 21-30
Right Leg (4): 71-85
Left Leg (4): 86-100

Implants:


Comrade:
Name: Jorge Cardoza
Demeanor: Loyal

Comrade Advances:
Covering Fire: All Comrades in communications range fire wildly at the enemy, keeping them pinned down and protecting their fellows
from retaliation. For the next Round, all Player Characters with their Comrade in Cohesion gain a +10 to all Dodge Tests.
Get Them!: Make a +0 command test, if successful, all comrades are inspired and all ranged volley and close quarter orders, grant the main players a +4 damage.


Awards:
Winged Skull: +10 to command tests.

Ramba Ral fucked around with this message at 11:23 on Oct 30, 2016

Dachshundofdoom
Feb 14, 2013

Pillbug

Sheila Rhapsode

So far this Enginseer job wasn't so bad. She got to work on the regiment's weapons and armor, which was wonderful; nothing like spending a few hours musing aloud on the wonders of technology while oiling hundreds of lasguns. They'd given her a servitor, too; S1891 was really quite handy for holding parts and passing tools, and there was something unmistakably charming in his dead-eyed stare. She'd even befriended an armoury quartermaster; Matthias was tolerant of her eccentricities and even let her take a few weapons apart and put them back together in return for her servitor helping him speed up the unloading of weapons crates. Apparently getting the work done faster made him look good to his bosses, so he was willing to let her tinker with stuff like an older model of laspistol or a shotgun intended for the ratings so long as she had it back to him in one piece before anyone would notice it was gone.

On the other hand, she'd also made some enemies. Chief among them was one of the ship's chief Tech-Priests, Magos Rho, who had taken an immediate dislike to her after he caught her disassembling and reassembling her lasgun in an order different than the official ritual demanded. She had insisted that it was important for her to fully understand the internal workings of a weapon she was going to be depending on, which only seemed to anger the man further. That 27.52-minute reprimand was only the beginning, as the Magos seemed to have made her an official stop on his daily rounds, and if he found even the slightest error in the state of her equipment or her demeanor towards him, he would spend the next half-hour or so tearing into her about the dangers of tech-heresy. He was very good at finding these errors, and between the daily visits and the servo-skulls that seemed to stalk her every step, she was starting to think he was trying to gather evidence against her. Magos Zecheriah had warned her about using his "accelerated" methods around the official Mechanicus if the Imperium ever came back to their world, but at the time she hadn't really believed anyone could be so dogmatic and blind. Clearly she was going to have to reconsider that.

The fistfight hadn't made her any friends either. She wasn't sure exactly what she'd done to provoke it. Using her optical mechadendrite to examine people's faces in greater detail had never bothered anyone in the Mechanicus, but apparently the ship's ratings objected to the half-mechanical woman roaming the corridors, randomly jamming a camera tendril in their faces as she walked past while talking to herself. Once she'd unwittingly angered enough of them, a few had jumped her in a secluded corridor; she'd come away with a few nasty bruises and cuts, while one of them broke a few toes trying to kick her in the leg and another one had his wrist shattered when her pet servitor stepped in to defend her. She'd been trying to ignore the glares from passing crewmen ever since, but she'd also started keeping her laspistol on her at all times.

Matthias wasn't manning the armoury today, sadly, and the quartermaster who was there refused to let her take a hot-shot lasgun no matter how much she insisted that she needed it. He did hand over the auspex she asked for, probably just to get her to go away. "Small victories," she muttered to herself as she stalked out of the armoury, S1891 clomping along dutifully behind her. She was excited to finally be seeing combat, but she'd really had her heart set on seeing what a hot-shot lasgun looked like on the inside. It would've been nice to have it for the fight, too, but that would really have been a secondary benefit so far as she was concerned.

Hot-Shot Lasgun vs 30: 40

Auspex vs 40: 20, haha, I should've tried to get them in reverse order.

pre:
Name: Sheila Rhapsode
Specialization: Enginseer
Aptitudes: Toughness, Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Agility*, Weapon Skill, Willpower
Demeanor: Oblivious

WS:  25 (+5)
BS:  43 (+20 +3 Homeworld)
S:   28 (+5 +3 Regiment)
T:   40 (+20)
Agi: 40 (+20)
Int: 47 (+20 +5 Specialization -3 Regiment +5 Advance)
Per: 33 (+10 +3 Homeworld)
WP:  20
Fel: 20

Wounds: 4/13, Crit 2
Fate: 0/3

Insanity: 11
Corruption: 0

Skills:

Athletics
Awareness
Commerce
Common Lore (Adeptus Mechanicus, Imperial Guard, Tech +10, War)
Dodge
Forbidden Lore (Archaeotech, Adeptus Mechanicus, The Horus Heresy, The Long War)
Linguistics (Low Gothic)
Survival
Tech-Use +10
Trade (Armourer)

Talents:

Hatred (Chaos Space Marines)
Mechadendrite Use (Weapon, Utility)
Rapid Reload
Resistance (Fear)
Servo-Arm (Comrade)
Sprint
Tank Hunter
Technical Knock
Weapon Training (Las, Power)

Traits:

Resourceful
Horrors of the Past
Officially Nonexistent
Lost Time
Mechanicus Implants
Unnatural Intelligence (2)
Honorifica Imperialis (+10 to Fear tests)
Armsman's Honor (+10 Logistics w/ Imp. Navy)

Gear:

M36 Lasgun (7 Clips)
Laspistol (5 Clips)
PC Hot-Shot Lasgun (2 Clips)
Imperial Guard Flak Armour
Frag Grenades (x2)
Krak Grenades (x6)
Recoil Gloves
Chrono
Micro-Bead
Grapnel
Clip/Drop Harness
Knife
Lho-Sticks
Standard Regimental Kit
Sacred Unguents
Dataslate
Optical Mechadendrite
Combi-tool
GC MIU
GC Cerebral Implants
GC Bionic Legs
Auspex


XP		950/1300

Dodge-200
Int +5-100
Trade (Armorer)-100
Commerce-100
Servo-Arm (Comrade Advance)-250
Tech-Use +10-200

Dachshundofdoom fucked around with this message at 09:39 on Nov 1, 2016

Skellybones
May 31, 2011




Fun Shoe

The Medic Midge Kraken
and her comrade
Lazar Gaster

pre:
Name: Midge Kraken
Homeworld: Eudamonia (Post-Cataclysmic World)
Specialization: Medic
Aptitudes: Ballistic Skill, Fieldcraft, Intelligence, Knowledge, Toughness, Perception, Willpower
Demeanor: Bilious

WS:  20 
BS:  23 +3 (Homeworld)
S:   23 +3 (Regiment)
T:   40 +20
Agi: 40 +20
Int: 47 +20 +5 (Medic) -3 (Regiment) +5 (Advance)
Per: 43 +20 +3 (Homeworld)
WP:  40 +20
Fel: 20

Armour: 4 all
Wounds: 13
Fate: 3
Insanity: 9
Corruption: 0

Skills: 
Athletics
Awareness
Common Lore (Imperial Guard) (Tech) (War)
Dodge
Forbidden Lore (The Horus Heresy and The Long War)
Linguistics (Low Gothic)
Logic +0
Medicae +10
Scholastic Lore (Chymistry)
Survival
Tech-Use +0
Trade (Chymist)

Talents: 
Cold Hearted
Hatred (Chaos Space Marines)
Master Chirurgeon	< +10 to Medicae, reduce failed Extended Care damage by IntB, +20 patient Toughness to save limb
Rapid Reload
Resistance (Fear) 
Tank Hunter
Weapon Training (Las)(Low-Tech)(Flame)

Traits:
Armsman's Honour	+10 Navy Logistics
Honorifica Imperialis	+10 Fear Tests
Resourceful (+10 Survival for scavenging food, +10 tech use tests to jury-rig simple stuff)
Horrors Of The Past (1d5 Insanity, Resistance Fear)
Anti-Armour (Doctrine) - +DoS to Pen on weapons when shooting vehicles
Officially Nonexistent (Doubles on logistics test = autofail)
Lost Time - bonus insanity

Equipment: 
Diagnostor > +20 to Medicae to identify illness or injury
Injector > 1 dose of any drug, usable as a half-action
Medikit > +20 to Medicae to treat illness or injury
Field Suture > +30 to Medicae to treat Blood Loss
Lascutter > Cuts through anything
M36 lasgun and 6 charge packs
Flamer and 3 canisters
Laspistol and 5 charge packs
Flak armour
Frag Grenades x2
Recoil Gloves > Can fire weapons one-handed without penalty
Chrono
Micro-Bead > 1km range
Grapnel > Launcher with 100m of line
Clip/Drop Harness > +30 to Climb tests and cannot fall if failed
Knife
Standard Regimental Kit
Uniform
Poor weather gear
Combat Sustenance Rations x14
Pack Lho Sticks x18  > +2 an Acquisition
Bottle of Amasec x1 > +10 an Acquisition

Insanity/Corruption:
8 / 0	Start
9 / 0	Grisly generator room horror

Exp: 1600/1600
300	Dodge
100	Intelligence +5
200	Medicae +10
300	Weapon Training (Flame)
400	Master Chirurgeon
200	Tech-Use +0
100	Logic +0
Midge didn't normally make friends, which made the departure from Eudaimonia entirely bereft of tearful goodbyes. Her family just nodded stoically, a sign of approval rarely granted. But aboard the troop transport she met something of a kindred spirit in one of the ratings, Gabby Tesume, who shared much of her nature. They spent many an off-duty hour discussing the sorrowful state of the modern Imperium, who was most likely to be executed next, and constructing elaborate fantasies on how to punish the myriad people they hated. Life was good.

Normally Kraken stays out of trouble, priding herself as the only sensible, responsible one, but this one time she got into a fight with a shipboard chaplain, Kozo Amblacus over who the sector's greatest saint of the last half-millenium was.

"Pemmarch the Righteous!"
"Isodorus the Just!"
"Pemmarch! The! Righteous!"
"Isodorus! The! Just!"

And eventually they fell to blows, driven to mutual rage by the other's stubbornness, and somehow dragging in the rest of the squad and a decent part of the rest of the congregation. That it had been during a service was mostly irrelevant except for all the witnesses. Though the physical wounds healed quickly enough, the pride remained sore, making her less agreeable than ever as Guardsmen coming to her for treatment soon found out.


The quartermaster was unusually agreeable this cycle, and Midge managed to walk away with a shiny new Field Suture kit, essentially a a large stapler crossed with a hot glue gun. With this in her hands, no Guardsman would die of exsanguination, so long as she could jab it into their wounds.

Jokingly, she also asked for a Lascutter. Though for her a 'jokingly' involved staring intently at the target and using a deadpan voice, so it was always taken seriously. The QM just shrugged and handed over a brand-new Mars--pattern Lascutter still in its original packaging. Now she just had to figure out what to cut with it. A tank, maybe? A bunker door or ship bulkhead? She walked away from the stores looking very smug.


Acquisition - Field Suture: 1d100 42 vs 50 (10 +40 Front Conditions +0 Availability)
Acquisition - Lascutter: 1d100 1 vs 50 (10 +40 Front Conditions +0 Availability)


Skellybones fucked around with this message at 13:13 on Oct 30, 2016

Inexplicable Humblebrag
Sep 20, 2003

Karl Haddon
Armoury
Sword of Justice


The queue lengthens behind Karl as he laboriously chisels his way through signing and initialing the sheaf of forms in front of him. The quartermaster drums his fingers impatiently from behind the steel shutters, and curses as another pencil shatters in Karl's thick grasp, joining the small pile stacked neatly to one side. Acacia stands, arms folded, glowering at the restive line of latecoming troopers awaiting their turn, before turning her relatively universal ire on the impatient clerk.

"Quit yer bitching. he's doin' you a favour. You break a pencil, you get more pencils. S'like mirrors."

Karl, unconcerned, mutters under his breath as he turns through pages nineteen and twenty. It's been a relatively calm six months, all things considered. The gunner had bumbled through the usual guard regimen of training, briefings, training briefings, and brief training mostly on autopilot, plodding glumly along during the ship-length callisthenic marathons, acing the marksmanship refresher courses once he'd gotten used to not adjusting upwards, or cramming into wildly uncomfortable chair-desk complexes in cramped cabins, doodling spiky drawings thankfully indistinguishable from his crabbed handwriting. Acacia, a stocky, dreadlocked girl half Karl's age, had been shuffled into the squad after Karl's original designated ammo lugger was reassigned. It's uncertain as to whether he's really taken that fact on board.

Brief respite from the routine of training came in the form of Gillespie, a particularly large and daring shipboard rat. It seemingly exulted in its new name, shared by an old friend that Karl couldn't quite place anymore. It had presumably identified the gunner as an easy mark and source of food - in return for its apparent calming influence over the hulking gunner, the rat waxed fat on crumbs of corpse starch ration whenever it chose to appear in the squad barracks. Its eventual ritualised execution - a truly bizarre shipboard tradition - by a group of gunnery ratings prompted a shockingly bloody beatdown by an enraged Karl, escalating into a full-on brawl between ratings and squad only broken up by the intercession of shipboard MPs. A week in the brig and some splints for the broken fingers restored his composure, but the tension between Guard and Navy continued to grow. Marlow, a veteran constable in the MP corps, still bears a grudge against Karl, seeking to return the favour of a dislocated elbow and pierced eardrum.

The gunner has, however, managed to make a few friends - by virtue of his size, perceived persecution by the forces of shipboard law, and the fact that he is quite easy to run conversational rings around, the cadre of ratling cooks servicing the guardsmen quarters have adopted him as unofficial mascot. Kennoch, a particularly gnarled, one-armed ratling, often shares a pipeful of lho with Karl - the gunner often forgets to inhale, so it's quite an economical friendship.

With a grunt, Karl puts the finishing touches to the necessary paperwork and shyly passes it back to the clerk. Greeting the resultant lascannon with a grave and rumbling "Hello", he considers what other equipment may be necessary once deployed.

"Goggles, please. The light-enhancing ones. For, ah. For seeing in the dark. So that I can see."

The clerk is unimpressed. Frowning, Karl considers his other options.

"Cloaks, then. One of those. Cloaking cloaks."

The clerk remains unimpressed.

Sighing, the gunner hefts his lascannon over one shoulder - causing troopers to dive out of the way of its massive swinging metal arc - and plods off to the rendezvous point, Acacia stamping along behind him.

-------

buddy is Kennoch, a cook; enemy is Marlow, a cop; fight was with gunnery ratings over a dead pet rat

photovisors- 84 vs target of 50, failure
camoleoine cloak - 99 vs target of 30, failure

gently caress you dice, way to pick on the slow guy

(karl isn't retarded or an ogryn, just slow, nerve-damaged and poorly socialised)








pre:
 Name: Karl Haddon
 Career: Heavy
 Demeanour: Oblivious
 
 Wounds: 15 [10 (Heavy) + 5 (max)]
 Fate: 3/3 (max)
 Insanity: 8
 Corruption: 0

 Armor:
 Head: [4] Body: [4] Arms: [4] Legs: [4]

 Weapon Skill: 	        20 | [20+00] 
 Ballistic Skill: 	43 | [20+ 3 (Regiment) + 20]
 Strength:		48 | [20+ 3 (regiment) + 20 + 5 (Simple)]
 Toughness: 		40 | [20+ 5 (Heavy) + 15] 
 Agility:		30 | [20 + 10] 
 Intelligence: 		32 | [20+ -3 (Regiment) + 15] 
 Perception: 		25 | [20+ 05] 
 Willpower: 		20 | [20+00]
 Fellowship: 		35 | [20+15] 

(20 + 20 + 15 + 15 + 5 + 10 + 15 = 100)
 
 ==Skills==
 Awareness (Per) (Regiment)
 Survival (Per) (Regiment)
 Linguistics (Low Gothic) (Int) (Regiment)
 Common Lore (Imperial Guard) (Int) (Commanding Officer) +10 (Double-up from Heavy Gunner)
 Common Lore (War) (Int) (Commanding Officer) +10 (Double-up from Heavy Gunner)
 Athletics (S) (Line Infantry) +10 (Double-up from Heavy Gunner)
 Intimidate (S)
 Dodge (Ag)
 
 ==Talents==
 Resistance (Fear) (Regiment)
 Rapid Reload (Regiment)
 Iron Jaw (Heavy Gunner)
 Weapon Training (Las, Bolt, Low-Tech, Heavy) (Heavy Gunner)
 Hatred (Chaos Space Marines) (Favoured Foe)
 Bulging Biceps (300xp)
 

 ==Traits==
 Resourceful (+10 Survival for scavenging food, +10 tech use tests to jury-rig simple stuff)
 Horrors Of The Past (1d5 Insanity, Resistance Fear)
 Anti-Armour (Doctrine) - +DoS to Pen on weapons when shooting vehicles
 Officially Nonexistent (Doubles on logistics test = autofail)
 Lost Time - bonus insanity

 
 ==Comrade Advances==


 ***Gear***
 M36 Lasgun (Basic / 100m / S/3/-/ 1d10+3 E / pen 0 / clip 60 / Full reload / Variable Setting, Reliable) + 4 packs
 Taranis Pattern Mark IV Man Portable Lascannon (Heavy 300m S/-/- 5d10+10 E Pen: 10 Clip: 5 Rld: Full Wt: 55kg Special: Proven (4), Unreliable) + 7 packs
 -> WITH! Custom Grip! Modified Stock!
 Imperial Guard Flak Armour (4ap, 5ap vs indirect blast) 
 One Uniform
 One set of poor weather gear 
 One laspistol and 2 charge packs
 Two Frag Grenades
 Six Krak Grenades
 One set of Recoil Gloves
 One chrono
 One micro-bead
 One grapnel
 One clip/drop harness
 One knife
 One rucksack
 One set of basic tools
 One mess kit and one water canteen
 One blanket and one sleeping bag
 One rechargeable lamp pack
 One grooming kit
 One set of cognomen tags
 One Imperial Infantryman’s Uplifting Primer
 Combat Sustenance Rations, two weeks’ supply 
 
 
 ==Aptitudes==
 Ballistic Skill
 Offence
 Defence
 Fellowship
 Perception
 Toughness
 Toughness Strength
 
 ==XP==
1100/1100 spent 

Bulging Biceps (300)
Simple S advance (100)
Dodge (200)
Lasgun Volley (200)
Las Weapon Expertise (300)

Inexplicable Humblebrag fucked around with this message at 23:26 on Aug 18, 2016

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Amando Ampelio


Quiet Time
Every regiment has their traditions. Every soldier does, too. Like a lot of the men, Amando liked to take some time to remember the day before the monsters came to paradise. It was quiet. Respectful. Prayerful, even. The naval ratings were none of that. They got one warning, but they were too drunk to care; or maybe, it was their ringleader. Resker, quite possibly the biggest sack of poo poo on this miserable tub, had the balls (or the liver) to pour what was left of his drink on a Eudaimonian scalp, and that was that. Amando was first up to swing, but he wasn't the last. Only the regiment walked away from that one, but every one of them will be watching his back until they're off this flying coffin.

Duty Demands Sacrifice
When you've seen what he's seen, you'll understand why Amando spends so much time in the chapel. He was lucky enough to spend some time in the icebox, so he's been scarred a lot less than some of the others, but he also has to remember home the way it used to be. Father Murtagh has helped him come to grips with the past. "Duty demands Sacrifice", says the holy word, and pain can turn to righteous anger through the contemplation of faith. They've all got plenty of both to go around.

The Art of Acidity
There's a difference between a farmer and a gardener. If only the Navy knew. They can draft a trillion farmers, but none of them will walk into a hydroponics bay a know their way around like Amando did.

It was the first time he'd grown anything but subsistence food, for as long as he could remember. It took weeks, but he finally managed to pound some real technique into the heads and hands there. Not that anyone will notice the tomatoes are fresh now, but some things are worth the time. Good old Zak was there the whole way, the most dependable assistant he'd ever had. The two of them had held that rusting settlement against more raiders than you could count. Of course, then the muster call came.

Tools of the Trade
The drone was looking at him like he was crazy. All he asked for was something with a little more kick than his standard issue flashlight. "Not a chance in the warp. You're a dog trooper, you think you rate that kind of firepower? You can barely be trusted not to blow yourself up with those grenades you drag around. Although... you're a specialist. I think I have something that can help with that, 'pendin if you can give me line on some of those tomatoes."



Amando and friends threw the first few dozen punches when Resker and his cronies crashed memorial day. He's been spending time in the chapel, which Father Murtagh appreciates. Also, meet his comrade Zak.

requisitions:
requisition hot shot lasgun vs 30: 1d100 92
requisition voss automatic GL vs 40: 1d100 38 woop.


pre:
Aptitudes: General, Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill, Toughness

Characteristics:

WS:    20 = 20 + 0  +   +   
BS:    53 = 20 + 20 + 8 + 5  
S:     30 = 20 + 7  + 3 +   
T:     30 = 20 + 10 +   +   
Agi:   45 = 20 + 20 +   + 5  
Int:   37 = 20 + 20 - 3 +   
Per:   26 = 20 + 3 + 3 +   
WP:    30 = 20 + 10 +   +   
Fel:   30 = 20 + 10 +   +   

Initiative: 10+1d4
Wounds: 13
Fate: 3
Armor: 4, 5 vs blasts
Dodge: 40
Parry: I'm hosed

Insanity: 0
Corruption: 0

Skills:
Awareness
Linguistics (Low Gothic)
Survival
Common Lore (Imperial Guard, War, Tech)
Forbidden Lore (The Horus Heresy and the Long War)
Athletics
Navigate (Surface)
Dodge

Talents:
Resistance (fear)
Rapid Reload
Hatred (Chaos Space Marines)
Resourceful: +10 to find food&water, +10 tech-use for low-tech repairs
Tank Hunter: Add DoS to pen when shooting vehicles
Lasgun Barrage
Weapon Training (Las, Melta, Launcher)
Mighty Shot

Gear:
Standard Regimental Kit, of note:
	M36 Lasgun, 4 rlds
	Laspistol, 2 rlds
	Knife (will never be used)
	Guard Flak Armor
	2 Frag Grenades
	2 Krak Grenades
	Recoil Gloves
	Chrono, Microbead
	Grapnel, Clip/Drop Harness
GC Grenade Launcher (2 Frag rlds, 2 Krak rlds)
4 Krak Grenades


XP Spent:   1500/1600
Dodge +0	200
Quick Draw	200
Simple BS	100
Simple AG	100
Lasgun Volley   200
Las Expertise   300
Las Mastery     400

pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	53	30	30	45	37	26	30	39	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

CC Grenade Launcher - loaded with krak
	Frag 		 60m S/–/– 2d10   X Pen0 6 Blast(3) 
	Krak 		 60m S/–/– 2d10+4 X Pen6 6 Concussive(0) 
	
CC Voss Automatic GL - loaded with frag
        Frag 		 40m S/3/– 2d10   X Pen0 6 Blast(3), Inaccurate 
	Krak 		 40m S/3/– 2d10+4 X Pen6 6 Concussive(0), Inaccurate 

Initiative: 10+1d4
Wounds: X/14
Fate: X/3
Armor: 4 all, 5 vs blast
Dodge: 40

wiegieman fucked around with this message at 21:51 on Oct 29, 2016

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Josiah

For the better part of a standard year, Josiah had been waiting. That was something he was accustomed to. Back home, what little there was of it now, waiting had been a large part of everyone's daily routine. Had to wait out the dust storms, wait for twilight to harvest the water from the condensers, hide and wait for one of the hedonist clans to lose interest when they find nobody for sport. Yes, the people of Eudaimonia were good at waiting.

Others aboard the ship were not as good. Idleness turned to boredom and boredom beggared relief. Some of the navy ratings, young men of about 20, decided that an old man was someone who could entertain them. Josiah had merely been attending to the basic drudgery of cleaning duty and was pushed until he had taught them a hard lesson. A mop is not the best weapon, but it works well enough when you're motivated. Three of them were sent to the medical bay and Josiah got an official reprimand and a quiet word to be more discreet next time. Many of the Navy men glare a little more sharply at the Eudaimonians because of the incident.

They're not all bad, though. One of the older men, sergeant or whatever it is the fleet calls them, was far more level headed about the incident. Halsey Nimitz is a decent man, someone Josiah can relate to well enough. He'd seen his own world destroyed just like Crane had, and they'd both toasted to each other's memories of a planet lost. Nimitz's sister did not care much for that. Leahy was fiercely protective of her brother. For whatever reasons, Josiah's camaraderie with him earned her displeasure. Perhaps it was the Guard/Navy feud or some need to protect the only person she had left, but she all but screamed at Josiah to cease contact with Halsey. The foolish woman even tried to go through proper channels to file a grievance, but thankfully cooler heads prevailed.

But now the waiting is over. Josiah gears up for the upcoming drop. Things to gather and load, especially the heater. The vicious melta weapons used by the survivors of Eudaimonia are ready to be put to the test.

Camo cloak vs 40: 1d100 100
Wow, I must have literally just missed out on the last one :v:
Aux grenade launcher vs 30: 1d100 42


pre:
Name: Josiah Crane
Archetype: Weapon Specialist
Aptitudes: Agility, BS, Fellowship, Fieldcraft, Finesse, Toughness, WS

Kill markers:
 - 2 Chaos Space Marines

Honors:
 - Honorifica Imperialis (+10 to Fear tests)
 - Armsman's Honor (+10 requisition with Imperial Navy)
 - Clandestine Order of St. Meleum (spend FP to pass a Fear test with d5 DoS)

Characteristics: 
WS:  30 (20+10)
BS:  48 (20+15) [+3 Regiment] [+5 Career] [+5 Advance]
S:   30 (20+ 7) [+3 Regiment]
T:   30 (20+10)
Ag:  50 (20+20) [+10 Advance]
Int: 25 (20+ 8) [-3 Regiment]
Per: 38 (20+15) [+3 Regiment]
WP:  30 (20+10)
Fel: 25 (20+ 5)

Wounds: 13/13
Fate:    3/3
IP: 3
CP: 0

Skills:
Athletics
Awareness
Common Lore (Imperial Guard) +10
Common Lore (Tech)
Common Lore (War) +10
Dodge
Forbidden Lore (Horus Heresy)
Linguistics (Low Gothic)
Navigate (Surface)
Stealth
Survival +10


Talents:
Hatred (Chaos Space Marines)
Lasgun Barrage
Quick Draw
Rapid Reload
Resistance (Fear)
Tank Hunter
Weapon Training (Las, Melta, Plasma)

Traits:
Hail of Fire
Horrors of the Past
Lost Time
Officially Nonexistent

Gear:
Common Meltagun w/ 3 clips
Uniform
set of poor weather gear
Lasgun w/ 4 clips
Laspistol w/ 2 clips
Imperial Guard flak armour
2 Frag Grenades
6 Krak Grenades
Chrono
Micro-bead
Advanced medkit (squad)
Knife
Rucksack
Set of basic tools
Mess kit and canteen
Blanket and sleeping bag
Rechargeable lamp pack
Grooming kit
Set of cognomen tags
Imperial Infantryman’s Uplifting Primer
2 weeks rations

Advances:            1250/1600

Stealth                    100
Dodge                      200
Quick Draw                 200
Agility +5                 100
Agility +5                 250
BS +5                      100
Hail of Fire               300
pre:
Osiris Meltagun         30m   S/-/-   2d10+10 E   Pen 12   5/5    Half   Accurate, Delicate, Lightweight, Melta, Overheat

Vicissitude fucked around with this message at 22:58 on Nov 5, 2016

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Aslaug

The Brewmaster
Theres at least one on board every ship in the Imperium. Usually a few. Someone who knows how to take the lovely rations, and ferment them into something that can make the boredom and misery go away. Unfortunately the stuff that usually comes out of the vats is foul smelling, fouler tasting swill that would better be used to clean the pipes. But Aslaug had run a brewery herself. There was nothing inherently lovely about the materials they were using, only in the fact that they didn't discriminate what went in as they had no proper understanding of the process. Rations go in, booze comes out. Eggs? In. Half rotten grox-steak? Throw that in too. Bacon-grease? You better believe that poo poo is going in. There was a reason they called the stuff rotgut. So, tired of puking up her booze only half-drunk Aslaug goes to make herself one of the most popular people on the ship. She explained to the Brewmaster, a mechanic by the name of Alain that if you filtered out stuff like meat and eggs, and random poo poo you found on the ground that looks vaguely organic, you'd have something worth drinking. Bread, deserts, frozen fruit and vegetables that have color to them. And it still tasted like garbage, but better garbage.

The Fleet Commissariat
This bitch. Swaggered around thinking she owned the whole ship, and being a commissar she basically did. As far as commissars went she was reluctant to use the pistol she was always swinging around like an idiot (she had in fact never used it according to crew), but Fleet Commisar Maureen hated abhumans. And she hated crew who knew how to have a good time. But she drank like a fish herself. Drank most of what she confiscated. So Aslaug decided one day to knock her down a peg. So she has Alain brew up a special batch of rotgut, and added a bit of Ipecac. She made a show of drinking( a different batch entirely) near ol Maureen, and sure enough she confiscated the bottle. "Oh no don't, Alain worked so hard on that batch! Its special! Can't you make an exception just this once?" Getting sick drinking contraband you weren't supposed to be might not have been a shooting offence, but Maureen sure as hell wanted it to be.

The Ratling Wars
The other ratlings in the Guard were...nice enough she supposed. She stood taller than any of them by half a foot(and more than that for most), and they were bizarrely hairy. But they knew how to cook, and they knew how to make life a bit less terrible by "acquiring" various luxuries like food that didn't taste like unwashed arse, razor blades, and even the occasional bottle of amasec. But that was the guard ratlings. The navy ratlings? Jesus christ, the thieving bastards would steal anything you didn't nail down. And if they could pry something off, it didn't count as nailed down to them. So one day, the ratling crew she'd fallen in with had a bit of an issue. Their entire amasec stash went missing. Ten handles of the stuff. You can imagine their response. Try to steal it back from those shiprat bastards. Which was dumb. They'd just come back and try to steal again! So, Aslaug being the strongest and most socially capable ratling on the ship, takes charge. gently caress theiving. This was gonna be a robbery. She gathered every ratling in the guard she could, and even bribed an Ogryn with a bottle of rotgut, and stormed the ratling quarters in the lower decks. It was like fighting children. Sneaky shiv-wielding children, to be sure, but children none-the-less. A boy, had those shiprats acquired quite the stash of....everything, really, over the years. Why they bothered stealing from her crew she didn't know, but they carried back as much quality food, smokes, and booze as they could carry back to the Eudaimonian quarters and doled it out to the whole regiment.


Chainaxe: 1d100 58Awwww.
Chainaxe mk2: 1d100 23 WOOO!

Schizotek fucked around with this message at 21:33 on Apr 23, 2016

Viva Miriya
Jan 9, 2007

Update will happen during the week. Re: Schizotek, about time dumbass.

Inexplicable Humblebrag
Sep 20, 2003

Karl
Barrack Kitchens
Sword of Justice


Karl, getting his bearings as he tromps his way to the Macrobattery, realises something. Rather than heading to the squad's designated armoury at the other end of the ship, it looks like he managed to report to another regiment's arms depot, much closer to his destination. It saves him a fairly hefty walk, but it definitely explains why they were so unwilling to turn over any specialist kit to him. Hopefully this won't come back to bite him, but in the meantime, he has a bunch of time on his hands.

He decides to stop by the barracks kitchen complex to see if he can scrounge a mug of recaf. Slipping awkwardly through corridors lined with catering supplies and other sundries - corridors that usually only have Ratlings passing through - he has to drag his lascannon one-handed.

Clambering through a nest of pipeworks to the sound of murmuring voices, he emerges in Kennoch's pantry at last. The one-armed ratling raises both eyebrows in exaggerated greeting, and, shoving over a cracked mug of charred steaming liquid, continues his monologue to a pair of sympathetic kitchen porters.

"So basically, fellas, I've had me suspicions for a while now that me girl Elsie's been cheatin' on me. Yeah, it's the usual signs… our intercom rings but if I answer, caller hangs up. She's bin hanging out with the girls a lot recently although when I ask their names she always says, “Just some friends from medical, you don’t know them.”

I always stay awake to listen out for her comin' back, 'cause, y'know, we got a pretty rough bit of the deck we live on, but she always comes back alone. Although I always seem ta' hear boots clomping off, as if she had company that she don't want me ta' see. Whyd'ja reckon that is?"


The one-armed cook takes a hefty swig of scalding coffee-analogue as the other two ratlings commiserate and Karl gazes into his own cup. He continues.

"I picked up her dataslate once just to see what time it was, and she went nuts and screamed that I should never touch it again, and why was I checking up on her. Anyway, ain't really mentioned this to Elsie yet... I guess deep down I just dinnae wanna know the truth. But, well, last night she went out again, and I figured it's now or never, I gotta really check on her.

So. I followed her off down the corridor. Followed her back into the kitchen. Then I kicked some fuckin' pot that some idiot left lying around, and had to dive behind the fryer bank. So I was flattened out, crammed behind this ol' machinery while she's searchin' high and low to see who's in the kitchen with her, and I noticed that the valve covers on the main fuel feed were leaking a bit o' oil.

Now, do you fellas reckon this is something we can fix, or do we need to get one of the cogboys down here?"


----

fluff

Viva Miriya
Jan 9, 2007

EMPEROR’S VENGEANCE STARBOARD MACROCANNON BROADSIDE
1000 Local Standard Time

The size of the gun batteries was the first thing that caught your eye. The second thing was the size of the shells being pulled into position by gangs of gunners before being rammed into the breech by the autoloaders hungry machine spirit. As your platoon starts to fan out the Lieutenant shouts out orders. “1st and 2nd Squads, get your asses up there and secure the magazines, get a perimeter setup. 3rd Squad cover the approach from the bow and port side! 4th Squad!” thats you guys!, “4th Squad secure the stern approach and the approach from the port side!” As you guys start to set up barricades, move heavy weapons into position you are met by a squad of armsman. Tension is in the air as you recognize the insignia on their black carapace as they approach your barricade. The “88s”, Master at Arms Lothar’s personal squad, are apparently tasked to shore up your squad’s section of the defense. As Petty Officer Lothar walks up to the barricade he looks at all of you with disdain. ”If we’re gonna hold this you Guardsmen are gonna have to unfuck this poo poo asap! This ain’t one of your drills! Get your lascannon out of here before you blast through some vital systems. Go get a Heavy Stubber or something, we need the suppression!”

RAMBA RAL, YOUR ENEMY IS TRYING TO TAKE COMMAND OF YOUR SQUAD AND TELL THEM TO DO THINGS. WHAT DO YOU DO?!?!?!


EMPEROR’S VENGEANCE STARBOARD MACROCANNON BROADSIDE

1100 Local Standard Time

Over the course of the 1st hour since being at battle stations, you feel the entire ship shaking. At first its just the reverb everytime the ship fires a macrocannon broadside. Things start taking a turn for the worse as the shockwaves from what you assume are enemy macrocannon shells hitting the shield voidshield transfer their energy to the inner hull. A loading gang loses control of one of the massive macrocannon shells and it falls to the gundeck, killing dozens of men below. By the grace of the god emperor, the shell does not detonate and instead merely represents a lethal hazard to the entire gundeck. A runner is sent for Sheila Rhapsode, calling for all techpriest enginseer’s to be diverted to the ship’s Generator and tend to the ancient machine spirits. But there’s a big rear end macrocannon shell that if shot at could vaporize this entire section of the ship.

Dachshundofdoom you can either accept the summons or figure out a way to render this giant loving artillery shell “safe”. There will not be time to move it out of the way before battle starts.

EMPEROR’S VENGEANCE STARBOARD MACROCANNON BROADSIDE
1400 Local Standard Time

Warning Klaxons blare around the ship bathing you in flashing orange lights as the ships machine spirit speaks. “Void Shields have failed. All hands prepare to repel boarders.” On cue you hear the ship being rocked by objects crashing into them, boarding pods you’d guess. Sounds of battle carry throughout the ship, the ratatatat of autoguns vs the crack of lasguns and the boom boom of shotcannons. Screams are heard and the unmistakable sound you’ve all been trained to dread is heard as bolter fire, louder than even those imperial bolt weapons you came across in training, is heard accompanied by the screams of the dying.


The ship has been boarded….boarded by Astartes. God Emperor save your souls.


Combat has not broken out yet! But in the next update you will be under attack. I’m gonna MS Paint your battleground in a separate update. Please handle these social situations first then tell me how your PCs react to..well the anticipation of imminent combat.

Viva Miriya fucked around with this message at 23:04 on May 6, 2016

Viva Miriya
Jan 9, 2007

Pictured below, the location you are on the gunline.

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung
Pedro Zamorra


"Belay that order, Haddon." Pedro begins to assert his command of his men. "A simple lascannon is not going to even phase a vital system here let alone vent this whole drat compartment into the void. It is going to be a force multiplier that'll aid us in being able to repel whatever is not going to be phased by our lasguns." He moves to speak closely with Lothar, "Listen, I am not in the mood to contest you each step of the way about this. We are going to coordinate on this drat defense and we are going to do it smoothly. Last thing I want is for you and I to second guess each of our orders on every step of the way." Afterwards, he turned his attention to his men and began to coordinate with them on getting the defense set up as soon as possible. Amidst the noise and yelling, he tried to give a speech to his men as he was moving things left and right to aid in the construction of the barrier, but it was unable to go through at all he feared. The men were going by rote memorization of the countless drills instead. "Alright men, you had your drills and you know the procedure, this'll be our official trial by fire and I know you aren't going to disappoint the Emperor at all. Just remember your training, and you will make it back alive! The Emperor Protects!"

Spending a fate point to get a +10 on this roll! Command Test: 1d100 49 and good that I spent that fate point.

Going to give an inspiring speech command test to give them a +10 on their next rolls. Inspiring Speech Command Test: 1d100 89

Youch. Guess they are too busy to even listen to me, lol.

Viva Miriya
Jan 9, 2007

Schizotek posted:


Aslaug

The Brewmaster
Theres at least one on board every ship in the Imperium. Usually a few. Someone who knows how to take the lovely rations, and ferment them into something that can make the boredom and misery go away. Unfortunately the stuff that usually comes out of the vats is foul smelling, fouler tasting swill that would better be used to clean the pipes. But Aslaug had run a brewery herself. There was nothing inherently lovely about the materials they were using, only in the fact that they didn't discriminate what went in as they had no proper understanding of the process. Rations go in, booze comes out. Eggs? In. Half rotten grox-steak? Throw that in too. Bacon-grease? You better believe that poo poo is going in. There was a reason they called the stuff rotgut. So, tired of puking up her booze only half-drunk Aslaug goes to make herself one of the most popular people on the ship. She explained to the Brewmaster, a mechanic by the name of Alain that if you filtered out stuff like meat and eggs, and random poo poo you found on the ground that looks vaguely organic, you'd have something worth drinking. Bread, deserts, frozen fruit and vegetables that have color to them. And it still tasted like garbage, but better garbage.

The Fleet Commissariat
This bitch. Swaggered around thinking she owned the whole ship, and being a commissar she basically did. As far as commissars went she was reluctant to use the pistol she was always swinging around like an idiot (she had in fact never used it according to crew), but Fleet Commisar Maureen hated abhumans. And she hated crew who knew how to have a good time. But she drank like a fish herself. Drank most of what she confiscated. So Aslaug decided one day to knock her down a peg. So she has Alain brew up a special batch of rotgut, and added a bit of Ipecac. She made a show of drinking( a different batch entirely) near ol Maureen, and sure enough she confiscated the bottle. "Oh no don't, Alain worked so hard on that batch! Its special! Can't you make an exception just this once?" Getting sick drinking contraband you weren't supposed to be might not have been a shooting offence, but Maureen sure as hell wanted it to be.

The Ratling Wars
The other ratlings in the Guard were...nice enough she supposed. She stood taller than any of them by half a foot(and more than that for most), and they were bizarrely hairy. But they knew how to cook, and they knew how to make life a bit less terrible by "acquiring" various luxuries like food that didn't taste like unwashed arse, razor blades, and even the occasional bottle of amasec. But that was the guard ratlings. The navy ratlings? Jesus christ, the thieving bastards would steal anything you didn't nail down. And if they could pry something off, it didn't count as nailed down to them. So one day, the ratling crew she'd fallen in with had a bit of an issue. Their entire amasec stash went missing. Ten handles of the stuff. You can imagine their response. Try to steal it back from those shiprat bastards. Which was dumb. They'd just come back and try to steal again! So, Aslaug being the strongest and most socially capable ratling on the ship, takes charge. gently caress theiving. This was gonna be a robbery. She gathered every ratling in the guard she could, and even bribed an Ogryn with a bottle of rotgut, and stormed the ratling quarters in the lower decks. It was like fighting children. Sneaky shiv-wielding children, to be sure, but children none-the-less. A boy, had those shiprats acquired quite the stash of....everything, really, over the years. Why they bothered stealing from her crew she didn't know, but they carried back as much quality food, smokes, and booze as they could carry back to the Eudaimonian quarters and doled it out to the whole regiment.


Chainaxe: 1d100 58Awwww.
Chainaxe mk2: 1d100 23 WOOO!


Schizotek your PC is disappeared until you return to the IRC and confirm you are still playing.

Dachshundofdoom
Feb 14, 2013

Pillbug

Sheila Rhapsode

Sheila takes a deep breath as the shell falls, then exhales shakily a few seconds later. Getting blown up by a fallen macrocannon shell would've been... unfortunate. It was still a major threat to the vessel, though; she couldn't leave it sitting there active in good conscience. She glances over the runner and shakes her head.

"Tell them that a live macro-cannon shell has fallen loose in the battery. I need to calm its machine spirit before a lucky hit sets it off and tears the ship in half. I'm the closest Enginseer, so I'll handle it. I'll come to the engine as soon as I'm confident that the shell isn't going to explode."

Of course, she wasn't exactly trained to defuse naval ordnance, but it couldn't be too different from other explosive devices, surely? She knew technology inside and out. It might give Magos Rho more fuel against her if he found out she was tinkering with it, but she could deal with that when it came up. Better in trouble than dead. Sheila starts running for the lower levels, S1891 in tow.

CL (Tech) vs 77: 97

FL Archaeotech vs 67: 65

Tech-Use vs 67: 86

Tech-Use Reroll vs 67: 46

Dachshundofdoom fucked around with this message at 03:39 on May 8, 2016

Skellybones
May 31, 2011




Fun Shoe

The Medic Midge Kraken

Midge catches Shiela before she does anything stupid.

"Hold up, tech-teaser. You won't get far just talking to the spirit. The delicates are bound to be deep inside where nobody can get at them. You need some real weight behind your words. Or a bright light."

Midge hefts her lascutter with a dangerous glint in her eyes.

Skellybones fucked around with this message at 04:06 on May 7, 2016

Dachshundofdoom
Feb 14, 2013

Pillbug

Sheila Rhapsode

"Aren't you a medic? What are doing with a... whatever, just cut where I point. And don't go spreading this around, they're probably going to be mad at me for touching this drat thing to begin with. Their systems will hardlock if they find out I let a Guardsman point a lascutter at it."

If there's time after defusing the shell, I'll go to the engine like they asked me to.

------

Just before combat

Traitor Space Marines? Hell. Everybody knew what those bastards had done to Eudaimonia, and everybody talked about wanting to kill one, but she hadn't expected to meet them this fast. She glances down at her lasgun and frowns. Suddenly the humble M36 seemed so inadequate; she'd never seen power armor but she knew the stories about how tough it was. She reaches up to her neck and pulls her primary MIU connector out of its housing with a slight wince; she'd had this thing for a while and while it was wonderful to interface with machine spirits, the skin around the implants was still a little raw. This was going to be... well, frightening. A cold, raw fear had settled into her guts, and she couldn't ignore it.

She plugs into the weapon's stock, attaches the secondary connector mechadendrites to the sights, and smiles as a stream of diagnostic data scrolls across her vision. The machine spirit of a lasgun wasn't too clever, but it could still project an aim bracket over the input from her optic nerves. Had to feel bad for all the foot-sloggers who didn't get implants. Almost banished that bad feeling that everybody was about to get killed. Almost. Trying to project calmness she doesn't feel, she speaks up to the nearest soldiers; if they took it the advice, great. If nothing else, she could try to encourage herself by pretending she knew what she was doing.

"Anyone with a lasgun, try to shoot Astartes near the joints. The armor's weakest wherever it has to flex."

Drawing the Lasgun and set it to Overload for +2 Damage, +2 Pen, Unreliable.

pre:
Wounds: 13/13      AP: 4 All (5 vs Blast)
Fate: 2/3          TB: 4 (6 Legs)
Movement: 4/8/12/24

WS   BS    S   T    Ag   Int    Per  WP   Fel  
25   43   28   40   40  [6]47   33   20   20

Skills: Athletics, Awareness, Dodge

Talents: Hatred (CSM), Rapid Reload, Resistance (Fear), Sprint, Tank Hunter, Technical Knock

Traits: Mechanicus Implants (+20 vs airborne toxins/gas weapons), Unnatural Intelligence (2)

Wargear:

Recoil Gloves
Micro-Bead
Optical Mechadendrite (+10 to all Perception tests, +20 at night, no vision penalties at night)
GC MIU (+10 Tech-Use, Operate, Logic, Inquiry, Ballistic Skill when linked in)

Weapons          Rng   RoF       Dam       Pen       Clip       Rld        Qualities

M36 Lasgun       100m  S/3/-     1d10+3E    0       60/60       Half       Reliable
Laspistol         30m  S/2/-     1d10+2E    0       30/30       Half       Reliable
Frag Grenades     06m  S/-/-     2d10X      0       02/02        -         Blast (3)
Krak Grenades     06m  S/-/-     2d10+4X    0       02/02        -         Concussive (0), Special*
Knife             05m  S/-/-     1d5R       0       01/01        -

*Krak Grenades inflict RF against vehicles on a 9 or 10.

Dachshundofdoom fucked around with this message at 05:48 on May 7, 2016

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Amando Ampelio


At last. The hated Enemy. "Let there be nothing but righteous anger when faced with the Unclean", says the Creed, but around him his fellows give into panic. Amando takes the requisite Deep Breath.

"My brothers of Eudaimonia! I know you are frightened, as I was once frightened! The enemy we will face is a terrible one. It is a corruption of all that is sacred, a beast encased in a mockery of holy works."

He is marching back and forth now, everywhere the defenders tremble.

"But like all beasts, it can be killed! The time has come to pay back the horrors of our home a hundredfold! With fire and steel, let us earn this small slice of our salvation!"

The grizzled gardener sets his launcher in place.

"Death to the enemies of mankind! Death to the heretic! Let the servants of the Golden Throne feel no fear!"

Full aim with Krak launcher, I guess? Amando gets to kill heretics, he's super pumped right now.
pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	53	30	30	45	37	26	30	39	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

CC Grenade Launcher - loaded with krak
	Frag 		 60m S/–/– 2d10   X Pen0 6 Blast(3) 
	Krak 		 60m S/–/– 2d10+4 X Pen6 6 Concussive(0) 
	
CC Voss Automatic GL - loaded with frag
        Frag 		 40m S/3/– 2d10   X Pen0 6 Blast(3), Inaccurate 
	Krak 		 40m S/3/– 2d10+4 X Pen6 6 Concussive(0), Inaccurate 

Initiative: 10+1d4
Wounds: 14/14
Fate: 3/3
Armor: 4 all, 5 vs blast
Dodge: 40

Inexplicable Humblebrag
Sep 20, 2003

Karl
Macrobattery Barricades
Sword of Justice


1000hrs


With a shrug of a shoulder, the lascannon is halfway to the floor before Karl's brain catches up with his orders. He fumblingly catches the device with one hand and straightens up as Pedro begins speaking. By the incredulous expression on his face, his slow, exaggerated glances to the metres-thick armoured bulkheads in this part of the ship, and his immediate, obedient move to back his squad sergeant up, it's fairly obvious to even the most gormless observer what the gunner thinks about being told by non-Eudaimonian morons to switch out his weapon. Especially for something better suited to putting down hive riots than taking down ten-foot tall juggernauts of ceramite and bad attitude that the squad have been led to believe lurk outside, in the void.

Acacia chimes in - "Hey, I'll take a stubber if one's going" - but it's fairly apparent that the lascannon will remain in play unless forcibly removed from Karl's grip or unless a direct order comes down through proper chain of command. Assuming a boarding action takes place, Karl's going to be firing towards the breach. A few more holes won't make much of a difference at that point.

----

1000 - 1400hrs

"Hrgh."

Clang.

The guardsmen seem uncoordinated and generally reluctant to really commit to creating the necessary barricades, presumably being a little uncomfortable about setting up camp around colossal, building-sized explosive shells. Karl has no such qualms - only the slow, gnawing unease at the prospect of imminent combat that he always gets. In an attempt to quell this, he keeps busy - dragging barrels, benches, tables, and whatever's big, metal and non-explosive that he can track down, he leads the construction effort. The squad have no idea what they'll be facing in the event of a boarding action, but more cover is generally better, and Karl can haul as much as two other men. Acacia, of course, supervises.

In addition to handing off his two krak grenades to any squad member who thinks they'll make better use of them, the gunner looks to create suitable firing stations for those lucky enough to not just be carrying the standard-issue lasgun, with a commanding view of key chokepoints and intersections.

pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	43	48	40	30	32	25	20	35	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

Taranis Pattern Mark IV Man Portable Lascannon 
	Basic		300m S/-/– 5d10+10 E Pen10 5 Full Unreliable, Proven (4)

Initiative: 1d10+3
Wounds: 15/15
Fate: 3/3
Armor: 4 all, 5 vs blast
Dodge: 30
----

assisting Pedro's initial command roll over the squad for an extra DoS re: using lascannons - command's not a specialist skill so i'm assuming i can do this. if not, welp. i mean, sure, the navy guys may have greater experience of shipboard combat and all, but i don't plan to miss with this thing so gently caress 'em.

also, using Heft to see how much i can carry to build massive sturdy barricades. athletics test at S +10 + 20 for Bulging Biceps = target number 78, i have rolled 55 for a total 3DoS, giving me an effective strength of 78 for carrying poo poo. coupling this up with my Toughness bonus means i'm looking at a combined bonus of 11, so that's lifting max 180kg or pushing max 360kg.

the goal is to use this to make sturdy barricades quickly. if anyone of similar ranking (i.e. not commissioned officers, commisars) gets in my face i will politely lift them, one-handed (assuming 90kg for this), and set them aside.

i have absolutely no idea whether we're defending a big room, a long corridor, or what, as we currently await the map. if it's a big room i am aiming for barricade cover enough for everyone, and smaller firing stations behind and preferably above. if it's corridors, let's block those fuckers off and just leave firing ports.

Inexplicable Humblebrag fucked around with this message at 15:43 on May 7, 2016

Viva Miriya
Jan 9, 2007


This is what happens. FIRST roll your CL Tech: Success gives you a +10 on your tech use +5 for every additional 2 DoS. Then Roll your FL: Archeotech which will give you a +10 on your tech use + 5 for every 1 DoS. Apply FP as needed THEN ROLL YOUR TECH USE at +0 to render the macrocannon shell safe.

Skellybones
May 31, 2011




Fun Shoe

The Medic Midge Kraken

Midge joins the rest of the squad in burrowing deep into their fortifications. When Traitor Legionnaires are whispered of, she excitedly turns her Lasgun to Overload setting, hoping to nail one herself and bring a tiny amount of vengeance down upon the heretics and traitors that had despoiled her homeworld.

pre:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	23	23	40	40	47	43	40	20	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

Initiative: 
Wounds: 13/13
Fate: 3/3
Armor: 4 all, 5 vs blast
Dodge: 40

Skellybones fucked around with this message at 07:49 on May 13, 2016

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Josiah

The time for waiting is done and the Old Man is ready. The great warriors of the enemy had come to die. There was always a much better chance that they would kill instead, but all knew the risk was present. Josiah intended to ensure that at least some of them did. He huddles into the dark and sets himself up against the firing position just like they'd trained him. Not that they had to. Over a life lived on a hellworld it became second nature to everyone willing to fight.

Hiding and doing a full aim with the melta
Stealth vs 45: 1d100 14


pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel
30	43	30	30	45	25	38	30	25

Wounds: 13/13
Fate 3/3

Armour: 4 All

Osiris Meltagun    30m   S/-/-   2d10+10 E   Pen 12   5/5    Half   Accurate, Delicate, Lightweight, Melta, Overheat
Lasgun              100m    S/3/– 1d10+3 E     Pen   0 60/60  Half   Reliable 

Viva Miriya
Jan 9, 2007

MACROCANNON SURGERY

With practiced ease despite the unfamiliar munition, Sheila Rhapsode modifies a sacred ritual for calming the machine spirits of leman russ battle cannon shells to satiate the machine spirt. With the help of Midge and her lascutter, Sheila is able to remove the Bellicose part of the machine spirit...called “the fuze” and safely remove it. While simple it is time consuming and there is no time to make it to the Generator room before action breaks out.

I considered putting you and 2 or so NPC squads vs a pure Chaos Space Marine boarding party but I wasn’t confident that would be fair and I don’t wanna split the squad this early, especially after this much delay in updating. If you want to do this let me know and I’ll oblige.

THE BATTLE AT HAND
Chaos erupts all around you. A boarding pod slams home just infront of your position, unloading 20 bloodcrazed marauders in blood red flak armour, led by a giant in steel armor, with hazard stripes much like you would see on some of the heavy loaders in the macrobattery bay painted on his legs and Bolter. Though the enemy is at range, about 100m its still plenty close to make out the twisted sigils on their armor, heads on spikes or skulls hanging on chains. Its pretty loving terrifying and the most you can do is fire wildly! Thank god Karl, Pedro, and the Navy Armsmen worked hard to set up some strong as gently caress barricades using prefab barricades from Aegis Defense Line kits, loading vehicles, and flakboard. (Everyone benefits from 12 AP from cover)

quote:

Sanity is for the Weak
Passive
Effect: For the faithful, there is little more terrifying than
witnessing the depravity of those who have given themselves
over completely to the Ruinous Powers.
The first time a loyal member of the Imperium (or sane
individual) perceives a Chaos Formation during a Combat
Encounter, he must make an Easy (+30) Willpower Test
with a penalty equal to 5 times the Unit Strength of the
Formation. If he fails, he suffers a –10 on Tests until the
end of his next Turn. If he fails by 3 or more Degrees of
Failure, he suffers 1 Willpower Damage and suffers a –20
on Tests until the end of his next Turn instead. Talents that
provide a bonus to resisting the effects of Fear also apply to
this Test. A character only makes this Test once per Combat
Encounter, even if he fights multiple Chaos Formations.

You and friendly forces all automatically take a -20 on tests during this first round and take 1 point of temporary willpower damage. The Negative modifier to your guys willpower would max out at -60 no matter what which is an autofail for all of you.

Pedro Zamorra
You attempt to rally the troops but the fear you are feeling catches the words in your throat and you don’t manage to get out more than “ssssshooot SHOOT SHOOT EM!”, a simple enough command that you follow, firing your lasgun at the enemy formation as they advance. Your shots are wide but they make you feel better as you duck back down into cover.

Sheila Rhapsode
Whilst shaken, the amount of time you had to take aim and being jacked into your lasgun via MIU makes up the difference as you open fire on the enemy squad. Your first shot strikes true, burning a hole straight through the arm and causing the heretical soldier the drop while the rest drop the enemy.

Enemy Formation is down to 19 Unit Strength + a Chaos Space Marine Overseer

Armando Ampelio
Though you had your krak launcher at the ready, seeing a bunch of infantry pile out of a boarding pod made you quickly reconsider that decision. Gotta soften them up while they are at range! You get the Voss GL. The distance is far for the cumbersome weapon but you let fly and see where the grenades land. You fire a spread to the left, just behind, and to the right of the biggest clump of soldiers you could figure. All of them are spaced equally off target...3 meters you reckon each time. You missed but you missed consistently! And thankfully were close enough. All grenades except for the first one blows heretics apart in 3s.

With the picture I have in my mind (Really big loving corridors that spill into a massive room) and the way things are spread out, you can hit a max of 3 guys with one grenade with the density of this formation. I’m giving you 6 kills so enemy formation is down to 13 Unit Strength + a Chaos Space Marine Overseer

Karl
Karl holds his fire at first as he looks for a clean shot on the Chaos Space Marine. His hands are shaking, his aim is off but by the grace of the god emperor, the hated enemy ahead of him exposes himself and steps infront as he hits the firing stud. The Chaos Space Marine sees him and tries to dodge out the way. The Marine almost gets out of the way but still eats a powerful shot to the right leg which slags the armor, blows off the marines foot, and causes him to unceremoniously fall hard on his face as he tries to step off with a foot thats...well not there anymore.

Chaos Marine, due to a 5 on righteous fury and going into criticals after the fact is now at Crit 6. Movement permanently halved, -20 to all movement actions as well as skill and characteristic tests that rely on mobility. Also 2 levels of fatigue


Midge Kraken
With the enemy being too far out and being scared to death, Midge does the only thing she can...SUPPRESSING FIRE. While it gives some of the heretics pause, when they look back at their CHAOS SPACE MARINE OVERLORD, they quickly steel themselves and continue the advance.

Josiah Crane
Josiah hides and stays in cover, waiting for his opportunity and for the fear to leave him.

Delaying your action because the enemy formation is 100 meters out and the negatives are pretty poo poo. You are pretty much keeping a low profile on the barricade and being ready to pop up when its your time to gently caress poo poo up.

Navy Armsmen
They are mostly equipped with Combat Shotguns though they have a Heavy Stubber team which opens up on advancing formation trying to pin them down. Again the heretics, whilst IN FEAR FOR THEIR LIVES AND WANTING VERY MUCH TO LIVE, FEAR THE BIG rear end MOTHERFUCKER WITH THE GUN THE SIZE OF A HUMAN BABY MORE AND HE’S APPARENTLY FEARLESS SORRY GUYS!!!!! Their fire is ineffectual but undoubtedly reassuring to the rest of you.

CHAOS FORMATION
Angered by suffering near mortal wounds, the Chaos Marine takes his fury out on a nearby underling, calling on the dark gods to shield him as he gives them a sacrifice by boltgun. A reddish/purplish aura surrounds the chaos marine as the headless heretic falls to the deckplate and he turns his bolter onto the rest of you. His fire, though terrifying, strikes cover ineffectively. Rallying to their fallen leader, the heretics take cover nearby (3m half move to find some light cover, AP 4ish and open fire with lasguns, targeting Karl. The fire is ineffectual because traitor lasguns will not penetrate that thick rear end cover, let alone Karl. Nevertheless 2 lasgun shots on overload do scorch the reinforced flakboard barricade

Chaos Space Marine kills an underling dropping formation strength to Strength 12. Gains a forcefield rating 36 (3 DoS* Current Unit Strength). This shield will not overload, it lasts for 3 rounds, and whenever this Field prevents an attack against the Overseer, the attacker must make a Challenging (+0) Willpower Test or suffer 1d5 Willpower Damage. Chaos formation moves to AP 4 cover, “hits” with 2 shots that I don’t even need to roll to know won’t do poo poo.


CURRENT SITUATION
Your squad and friendlies are no longer affected by Sanity is for the Weak. You have drawn first blood even scared shitless and your Heavy Gunner nearly oneshotted a Chaos Space Marine, infact would have if not for True Grit being default on their statblocks in OW. The entire squad receives a +10 situational bonus for felling a traitor marine in the opening volley and Karl has 1 RESPEK POINT, value TBD but it seems nifty at the moment. Please roll initiatives and declare actions. Account for the enemy formation being 100m away at the moment, 150m away from Karl’s firing position


The gundeck you are fighting to prevent them from getting to. No map yet unfortunately, just doing theatre of the mind. Imagine two levels, one from the gundeck where Karl is shooting poo poo from, by the big rear end bullets, with the rest of you up ahead on the ground floor behind big rear end barricades.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Amando Ampelio


Shouting a benediction from the Creed, Amando blindly pumps off his last three frag grenades, cursing the Voss's lack of proper sight, and pulls his lasgun.

Semi Auto Frag at the heretics, BS 63?
semi auto frags @ 63: 1d100 98
Amando, come on, you're killing me here. Fate:
fate bs reroll @ 63: 1d100 76
gently caress it, I'll take it, blast might kill something.
Quick draw the lasgun for my other half action.


pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	53	30	30	45	37	26	30	39	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

CC Grenade Launcher - loaded with krak
	Frag 		 60m S/–/– 2d10   X Pen0 6 Blast(3) 
	Krak 		 60m S/–/– 2d10+4 X Pen6 6 Concussive(0) 
	
CC Voss Automatic GL - loaded with frag
        Frag 		 40m S/3/– 2d10   X Pen0 6 Blast(3), Inaccurate 
	Krak 		 40m S/3/– 2d10+4 X Pen6 6 Concussive(0), Inaccurate 

Initiative: 10+1d4
Wounds: 14/14
Fate: 2/3
Armor: 4 all, 5 vs blast
Dodge: 40

Dachshundofdoom
Feb 14, 2013

Pillbug

Sheila Rhapsode

Heart pounding, Sheila mutters a blurt of binary at S1891, ordering him to stay in standby behind cover. The implants were helping to compensate for the natural effects of emotions and adrenaline overload, but a definite tremor had crept into her hands at the sight of the Chaos maniacs. Crouched completely behind the barricades, watching them through an extended optical mechadendrite and her MIU uplink, she sends another volley of las-rounds downrange at them.

I'm fine with staying with the others, splitting the party for one person would be dumb. Besides, it gives you even more of an excuse to make that Magos I chose as my enemy give me problems down the line.

Initiative: 5

Ordering my Servitor to Take Cover, then Half-Action Aim and Semi-Auto Fire on the heretic formation:

Semi-Auto Fire vs 63 (43 +10 MIU +10 Aim +0 Semi-Auto): 52, 1 hit.

Damage, Pen 2: 6, almost certainly not a kill. At least I seem to be getting all the 1s out early?


pre:
Wounds: 13/13      AP: 4 All (5 vs Blast)
Fate: 2/3          TB: 4 (6 Legs)
Movement: 4/8/12/24

WS   BS    S   T    Ag   Int    Per  WP   Fel  
25   43   28   40   40  [6]47   33   19   20

Skills: Athletics, Awareness, Dodge

Talents: Hatred (CSM), Rapid Reload, Resistance (Fear), Sprint, Tank Hunter, Technical Knock

Traits: Mechanicus Implants (+20 vs airborne toxins/gas weapons), Unnatural Intelligence (2)

Wargear:

Recoil Gloves
Micro-Bead
Optical Mechadendrite (+10 to all Perception tests, +20 at night, no vision penalties at night)
GC MIU (+10 Tech-Use, Operate, Logic, Inquiry, Ballistic Skill when linked in)

Weapons          Rng   RoF       Dam       Pen       Clip       Rld        Qualities

M36 Lasgun       100m  S/3/-     1d10+3E    0      44/60       Half       Reliable
Laspistol         30m  S/2/-     1d10+2E    0       30/30       Half       Reliable
Frag Grenades     06m  S/-/-     2d10X      0       02/02        -         Blast (3)
Krak Grenades     06m  S/-/-     2d10+4X    0       02/02        -         Concussive (0), Special*
Knife             05m  S/-/-     1d5R       0       01/01        -

*Krak Grenades inflict RF against vehicles on a 9 or 10.

Viva Miriya
Jan 9, 2007

wiegieman posted:

Amando Ampelio


Shouting a benediction from the Creed, Amando blindly pumps off his last three frag grenades, cursing the Voss's lack of proper sight, and pulls his lasgun.

Semi Auto Frag at the heretics, BS 63?
semi auto frags @ 63: 1d100 98
Amando, come on, you're killing me here. Fate:
fate bs reroll @ 63: 1d100 76
gently caress it, I'll take it, blast might kill something.
Quick draw the lasgun for my other half action.


pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	53	30	30	45	37	26	30	39	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

CC Grenade Launcher - loaded with krak
	Frag 		 60m S/–/– 2d10   X Pen0 6 Blast(3) 
	Krak 		 60m S/–/– 2d10+4 X Pen6 6 Concussive(0) 
	
CC Voss Automatic GL - loaded with frag
        Frag 		 40m S/3/– 2d10   X Pen0 6 Blast(3), Inaccurate 
	Krak 		 40m S/3/– 2d10+4 X Pen6 6 Concussive(0), Inaccurate 

Initiative: 10+1d4
Wounds: 14/14
Fate: 2/3
Armor: 4 all, 5 vs blast
Dodge: 40

hey I'm not gonna count your fatepoint roll because it doesn't loving matter if miss, its scatter that matters.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Viva Miriya posted:

hey I'm not gonna count your fatepoint roll because it doesn't loving matter if miss, its scatter that matters.

Cool, I think this is the first time any of my characters has ever used a grenade.

Viva Miriya
Jan 9, 2007

wiegieman posted:

Cool, I think this is the first time any of my characters has ever used a grenade.

Yeah you didn't HIT poo poo the first time but scattered close enough to still do damage. Also coincidentally I did damage as formation rules dictate. tl;dr for every one formation member you kill with a blast weapon you kill an additional 2. If you righteous fury you kill an additional amount equal to the blast quality.

Inexplicable Humblebrag
Sep 20, 2003

Karl
Macrobattery Barricades
Sword of Justice


Karl comes to, suddenly. Momentarily disorientated by the oncoming swarm of spike-clad deviants, he has operated on pure reflex so far. It helps that he's led the kind of life where his reflexes appear to enable blowing the limbs off renegade Astartes with the thundering fweem of a lascannon.

To one side, Acacia pours measured bursts of lasgun fire and wild torrents of furious abuse into the mob. From their vantage point, the gunner watches the minions of chaos scurry beneath him. Hefting his lascannon again, he fires off a quick blast from the hip towards the largest concentration of blasphemy that he can see, praying that it won't puncture the deck below, before gritting his teeth and bringing the device up to eye level to zero in on their corrupted leader. He's not dealing with the shock of the onrushing horde particularly well, but the very pressing need to vaporise that metal giant is doing a great job of keeping him focused.

initiative roll - 8 + 3 = 11

pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	43	48	40	30	32	25	20	35	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

Taranis Pattern Mark IV Man Portable Lascannon 
	Basic		300m S/-/– 5d10+10 E Pen10 5 Full Unreliable, Proven (4)

Initiative: 1d10+3
Wounds: 15/15
Fate: 3/3
Armor: 4 all, 5 vs blast
Dodge: 30
----

ok so it's half-action fire on the off-chance i roll doubles to hit, followed by a half-action aim for a called shot next round. acacia is using Ranged Volley for an extra +5

TN is 43 + 10 (range) + 5 (volley) + ??? (mob size) for at least 58; diceroll is 36

damage is 1, 10, 2, 1, 2, which Proven (4) brings up to 26 Pen 10, plus a righteous fury for fun.

if anyone has forbidden lore: chaos marines, you could identify those hazard stripes, and then mention that you recognise them in front of a commissar

Skellybones
May 31, 2011




Fun Shoe

The Medic Midge Kraken

Midge and Lazer scream incoherently as they pour suppressing fire on the remaining heretics. So fierce is the litany of hate that accompanies the unaimed barrage that Midge doesn't even notice that her lasgun is dangerously hot and only just manages to drop it before it burns her hand.

"Damnable spirit! Why do you betray me now!?" she raves at the slightly glowing weapon. Lazer looks on in concern and confusion.

___________

Suppressing Fire with Lasgun on the foe while on Overcharge mode, lol
Suppressing Fire!: 1d100 100

Initiative: 1d10 4 +4


pre:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	23	23	40	40	47	43	40	20	

M36 Lasgun 	0/60 	4 charge packs
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen0 60 Full Reliable	(uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 60 Full Unreliable	(uses 4 shots)

Laspistol
	Basic		30m S/2/– 1d10+2 E Pen0 30 Full Reliable 
	Overcharge	30m S/2/– 1d10+3 E Pen0 30 Full Reliable	(uses 2 shots)
	Overload	30m S/2/– 1d10+4 E Pen2 30 Full Unreliable	(uses 4 shots)

Initiative: 8
Wounds: 13/13
Fate: 3/3
Armor: 4 all, 5 vs blast
Dodge: 40

Skellybones fucked around with this message at 00:15 on Jun 3, 2016

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung
Pedro Zamorra

"Good shot, Karl!" Pedro congratulates Karl on the excellent shot. Proving that the lascannon is indeed a force multiplier.

"Everyone! Get ready! As you can see, the enemies champion falls before us because our cause and zeal is true! Eudamonia demands vengeance and we shall answer the call!" He orders the men to ready up and assault with a renewed fervor that seemed to work. He then worked toward suppressing the enemies advance to their position along with Midge. The lasgun did not jam, thankfully, but hopefully it would force the mob to not charge down the hallway with abandon.

Initiative: 1d10+4 10

Command Test for Get Them! Comrade Advance with +10 situational bonus for 55: 1d100 30


Suppressing Fire at the Mob 35: 1d100 91

Everyone gets +4 damage thanks to the successful Sweeping Orders check. I force the enemy to do a pinning test and all that.

Viva Miriya
Jan 9, 2007

Viva Miriya posted:

hey I'm not gonna count your fatepoint roll because it doesn't loving matter if miss, its scatter that matters.

Sorry I need to take this back because when I skimmed it I forgot you rolled a 98 so its either you jam and shoot nothing or you miss and maybe hit some poo poo.

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Josiah

More waiting. That's what it all ever came down to. Everyone else is leaping into action, firing at the enemy. But the old man stays calm and collected. While they're all for setting the enemy alight, Josiah lets it stoke. One stray shot could kill them all and then some, possibly gutting this deck and opening the ship to the void. Foolish. Better to wait until you can be sure, so you know the enemy can't get away. And so he waits, weapon leveled and ready to take out the first heretic the gets into range. Soon enough. Soon someone will step into the firing line and some poor Imperial citizen will be avenged. Patience.

Maintaining aim and waiting for range.

pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel
30	43	30	30	45	25	38	30	25

Wounds: 13/13
Fate 3/3

Armour: 4 All

Osiris Meltagun    30m   S/-/-   2d10+10 E   Pen 12   5/5    Half   Accurate, Delicate, Lightweight, Melta, Overheat
Lasgun              100m    S/3/– 1d10+3 E     Pen   0 60/60  Half   Reliable 

Inexplicable Humblebrag
Sep 20, 2003

pull the trigger you loving pussy it's only -10 for long range and that's counteracted by the aim bonus

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
One shot, one smoldering corpse reduced to slag >(

Viva Miriya
Jan 9, 2007

INCOMING!
The ship is rocked by the sounds of multiple boarding pods crashing into its sides, even as Armando fires off another salvo of grenades. You see more giants in iron come spilling out of the pods. Karl’s aim is true again as he fires upon the first one to exit, putting the giant on his rear end and setting him ablaze. Miraculously, the monster is still alive though stunned. Lasfire from Midge and Pedro manage to pin them down in their pods, all but one who sprints out of the pod and runs towards you all, taking cover behind a pillar a mere 10 metres away from your barricades! Josiah takes this opportunity to put the Chaos marine out his misery, turning him into a funeral pyre in the middle of the deck with his Osiris melta! Chief Lothar shouts out the command to provide suppressing fire and the Navy obliges. Autoshotguns ring out as the heavy stubber draws aim on a chaos space marine. A clang and a wet CLUNK are heard as one of the chaos space marines is hit. The clang musta been that buckshot damage to the ceramite to the front, ineffectual. But there’s a little hole just above the vox grille of the marine and he seems dazed….standing around as hell breaks all around him.

CONGRATS TEAM you have killed a chaos space marine outright in one turn of fire. Everyone including allied forces gain a +10 to their next action this turn!


Initiative List

Armando 12
Karl 11
Pedro 10
CSM #1 9 (Bolter)
Chaos Formation (Strength 12) 8
Midge 8
CSM #4 7
Josiah 7
Navy Formation
CSM #2 6(Bolter)
CSM #3 6 (Bolter)
Sheila 5


Combat Log

Armando opens fire on the Chaos Formation. Grenades land in front of cover and are nullifed by total soak.
INCOMING ENEMY REINFORCEMENTS
BOARDING PODS CONNECTS WITH HULL, DEPOSITS 4 Squads of 5 Chaos Space Marines each. Closest squad is within 30m of your frontline! The others impacted 100m, 200m, and 400m away.
Karl opens fire on a Chaos Space Marine #5 and hits! 11/29 wounds left, knocked prone, on fire, and stunned for the current round in the open.
Pedro and Midge Suppress the Chaos Space Marines exiting their boarding pods. They ARE NOT Fearless. CSM #2-5 are PINNED by LASGUN FIRE lmao. CSM #1 RUNS 30m to take cover out of LoS! All other CSM’s have retreated into their boarding pod as they take a moment to regroup minus CSM #5 who is exposed in the open.
Chaos Formation rallies around their fallen Overseer, dragging him out of the line of fire whilst remaining in AP 4 cover. Due to using the tactical advance action they do not attack this turn.
Josiah opens fire from ambush on CSM #5 and puts the Chaos Space Marine into Crit 9.
CHAOS SPACE MARINE KILLED!
Navy Formation lays down SUPPRESSING FIRE as a full action. Their fire attempts to pin down CSM #2 before he is able to get to cover. They land one hit doing fuckall.
Navy Formation’s Heavy Stubber opens fire on CSM #2 before he is able to get to cover. Hits with 1 round because I feel like giving the rest of the imperials a +10 to hit poo poo because you just killed a chaos space marine and that's motivating…..and it does a righteous fury. CSM #2 takes 1 damage to the head, is blinded for one round, and stunned for one round...standing in the open. Wounds 28/29
Sheila kills no one.

END OF TURN: CSM #3 is able to act normally. CSM #2 and 4 are still pinned.

Dachshundofdoom
Feb 14, 2013

Pillbug
Sheila Rhapsode

Sheila pauses and readjusts her aim on the enemy formation. Her last shots had either gone wide or plinked uselessly off their cover. But now that she saw these power armored monsters were killable, the shakes had gone out of her hands. This time she might actually hit somebody.

She pauses for a second as she realizes something: why was she defending the drat servitor? Nobody was going to care if it got shot, and this wasn't the time to hold back. <S1891, initiate defensive protocols. Concentrate fire on my targets.>

Comrade Ranged Volley, Aim and Semi-Auto on that Chaos Formation.

Semi-Auto vs 88 (53 +10 MIU +10 Aim +10 Bonus +5 Ranged Volley +0 Semi-Auto): 66, 3 DoS for 2 hits. That's also doubles, which means that I can choose who gets hit by this, but I'm pretty sure I physically cannot harm a CSM with a lasgun unless I get RF or a headshot. I'll just hit 2 guys in the formation.

Damage, Pen 2: 2#1d10+5+4 17 15

Edit: forgot to add the damage from the previous successful Get Them order, fixed it.

pre:
Wounds: 13/13      AP: 4 All (5 vs Blast)
Fate: 2/3          TB: 4 (6 Legs)
Movement: 4/8/12/24

WS   BS    S   T    Ag   Int    Per  WP   Fel  
25   43   28   40   40  [6]47   33   19   20

Skills: Athletics, Awareness, Dodge

Talents: Hatred (CSM), Rapid Reload, Resistance (Fear), Sprint, Tank Hunter, Technical Knock

Traits: Mechanicus Implants (+20 vs airborne toxins/gas weapons), Unnatural Intelligence (2)

Wargear:

Recoil Gloves
Micro-Bead
Optical Mechadendrite (+10 to all Perception tests, +20 at night, no vision penalties at night)
GC MIU (+10 Tech-Use, Operate, Logic, Inquiry, Ballistic Skill when linked in)

Weapons          Rng   RoF       Dam       Pen       Clip       Rld        Qualities

M36 Lasgun       100m  S/3/-     1d10+3E    0       32/60       Half       Reliable
Laspistol         30m  S/2/-     1d10+2E    0       30/30       Half       Reliable
Frag Grenades     06m  S/-/-     2d10X      0       02/02        -         Blast (3)
Krak Grenades     06m  S/-/-     2d10+4X    0       02/02        -         Concussive (0), Special*
Knife             05m  S/-/-     1d5R       0       01/01        -

*Krak Grenades inflict RF against vehicles on a 9 or 10.

Dachshundofdoom fucked around with this message at 10:30 on Jun 14, 2016

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Amando Ampelio


"Zak, get up here and focus fire!" The gardener switches his weapon to its highest setting, riding the brief wave of victory and clamping down hard on his iron sights, hoping to punch through the heretics' armor.

Half aim, OVERWATCH semi, ranged volley, and the +10 from last round:
overcharge bs vs 88: 1d100 68
with lasgun barrage and mighty shot, that's 2 3 hits at 1d10+8 pen2 against whatever rear end in a top hat is closest, #2 I guess? CSM #1, who's actually a threat, and will get shot when he comes out of cover

gently caress I need a triplex or a long las or something, also I dunno what range mod so whatevs short range, so +10 gives 4 total dos and 3 hits

I'm fine with using that fate point, it was the first call anyway.

EDIT: This is an overwatch, so no half-aim, but lasgun volley means I still get two hits


pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
20	53	30	30	45	37	26	30	39	

M36 Lasgun
	Basic		100m S/3/– 1d10+3 E Pen0 60 Full Reliable 
	Overcharge	100m S/3/– 1d10+4 E Pen1 30 Full Reliable (uses 2 shots)
	Overload	100m S/3/– 1d10+5 E Pen2 15 Full Unreliable (uses 4 shots)

CC Grenade Launcher - loaded with krak
	Frag 		 60m S/–/– 2d10   X Pen0 6 Blast(3) 
	Krak 		 60m S/–/– 2d10+4 X Pen6 6 Concussive(0) 
	
CC Voss Automatic GL - loaded with frag
        Frag 		 40m S/3/– 2d10   X Pen0 6 Blast(3), Inaccurate 
	Krak 		 40m S/3/– 2d10+4 X Pen6 6 Concussive(0), Inaccurate 

Initiative: 10+1d4
Wounds: 14/14
Fate: 2/3
Armor: 4 all, 5 vs blast
Dodge: 40

wiegieman fucked around with this message at 04:57 on Jun 22, 2016

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung
Pedro Zamorra

"Good! We knocked one down! Keep at it. Let them know they face the Emperor's might!"
Pedro shouted words of encouragement to both his men and to Lothar's men. He turned to Jorge, "Get ready! Next chance we get, we're going to join in this volley as well and take down some traitorous marines." For the moment, the killing shot done by Josiah was enough to raise the morale of the men. He hoped to continue on this good fortune and keep at it. One mess up and everyone will be dead, though.

He turned to Lothar and his men who were shooting at the enemy crowd. "Get your men together in a volley and suppress those Chaos Space Marines! We can't afford to let one of those bastards get close!" Jorge tapped his shoulder to let him know that he is ready to volley with him at the next opportunity. Pedro nodded and they began to ready themselves. "Men, their armor is strong, but it cannot sustain focused fire from our lasguns! Shoot together and we will get through this!"


Command Test for Get Them! Comrade Advance with +10 situational bonus for 55: 1d100 25

Once again succeeded so next turn, everyone who does a ranged volley action gets +4 to their damage rolls and I am going to set up for that comrade action too next turn so I can shoot.

Let Lothar know to have his men get into the ranged volley too and also suppress those CSM.

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Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Josiah

"That's how we do it, lads! Burn them out like the cancer they are!"

And now there's another one just sitting there looking like a fool while all hell rains down around him. The perfect opportunity to slag one of those bastards. Josiah takes aim and sends another blast of hellfire at him.

Half aim and single shot at CSM2.
Attack vs 93: 1d100 56 = 4 DoS for +2d10 damage
Damage roll 1: 2d10+2d10+10 33
Damage roll 2: 2d10+2d10+10 30
- 33 damage at Pen 12 to the body
Righteous Fury: 1d5 1 - Target can only take a half action next turn.


pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel
30	43	30	30	45	25	38	30	25

Wounds: 13/13
Fate 3/3

Armour: 4 All

Osiris Meltagun    30m   S/-/-   2d10+10 E   Pen 12   3/5    Half   Accurate, Delicate, Lightweight, Melta, Overheat
Lasgun            100m   S/3/–   1d10+3  E   Pen 0   60/60   Half   Reliable 

Vicissitude fucked around with this message at 06:33 on Jul 8, 2016

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