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Dias posted:https://twitter.com/Skullgirls/status/1364386393313714177 https://www.youtube.com/watch?v=2_pharWDqjE
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# ? Feb 24, 2021 04:21 |
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# ? Apr 23, 2024 13:11 |
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Dias posted:https://twitter.com/Skullgirls/status/1364386393313714177 quote:Although Character 2, 3 and 4 have already been chosen (!!!), we are exploring ways in which players who have purchased the Season Pass can contribute to the DLC character release order (e.g. via some form of voting system). 5 NEW CHARACTERS! a ~34% increase in roster size. Holy loving poo poo. You cannot stop a Showstopper. https://twitter.com/UltimaShadowX/status/1246523947820220418
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# ? Feb 24, 2021 04:48 |
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im v. excited for annie (of the stars)
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# ? Feb 24, 2021 04:54 |
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That clip won me a lot of channel points in Sajam's will it kill stream. An amazing number of people hadn't seen this classic. He's doing this bit again this Friday and its a lot of fun, worth a watch.
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# ? Feb 24, 2021 04:59 |
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its seriously top 3 clips of all time
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# ? Feb 24, 2021 05:11 |
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The Satchmo Music Taunt is the best thing and I still can't pull it off. I need to practice more. https://twitter.com/RootofWoot/status/1246601352895217668?s=19
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# ? Feb 24, 2021 05:19 |
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Nostalgia4Butts posted:i learned something today I have MK2 for SMS. It's..interesting.
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# ? Feb 24, 2021 05:21 |
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diaz i need some background on this as the resident brazillian
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# ? Feb 24, 2021 05:27 |
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I wanna shake someone's hand for how much Big Band rules.
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# ? Feb 24, 2021 06:07 |
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MK3 in particular is really rough because a) it came out in the later years of Game Gear, when devs had completely stopped trying, and B) Tectoy modded the GG version to run on SMS after the fact so it has all the jank of a hack, the color conversion is obviously terrible, etc. They self-produced a version of SF2 for Master System that's relatively okay - the story goes that when they showed it to Sega or Capcom or whatever, they had them play the port with a Mega Drive controller and hid the console itself from view, so once the dude played it and started tearing into it for being "8-bit", they showed him it was running on a SMS and he was all "well drat, put it out I guess": https://www.youtube.com/watch?v=5H7bR7wzBo4
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# ? Feb 24, 2021 06:10 |
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thats rad as hell and i love it
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# ? Feb 24, 2021 06:25 |
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WrightOfWay posted:Do they still have the rights to Indivisible? Not sure how all that worked out. Pretty sure Lab Zero owns full IP on Indivisible, I remember it being a bullet point on the IGG
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# ? Feb 24, 2021 06:39 |
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ZenMasterBullshit posted:5 NEW CHARACTERS! a ~34% increase in roster size. Holy loving poo poo. You cannot stop a Showstopper. Rad! Looking forward to seeing what else comes along as Skullgirls crawls back from the grave Also, someone in this thread put it perfectly when that clip first surfaced: that the Big Band player took the time to learn that exact song for that exact situation meant that fight was over before it ever began
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# ? Feb 24, 2021 06:39 |
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Nostalgia4Butts posted:i learned something today Still better than the Game Gear version of 3. https://www.youtube.com/watch?v=8D-D-jTU09A
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# ? Feb 24, 2021 08:32 |
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Yardbomb posted:I wanna shake someone's hand for how much Big Band rules. It's the dumbest concept turned into one of the coolest characters in any fighting game. It's a shame I suck with him, though. PaletteSwappedNinja posted:They self-produced a version of SF2 for Master System that's relatively okay - the story goes that when they showed it to Sega or Capcom or whatever, they had them play the port with a Mega Drive controller and hid the console itself from view, so once the dude played it and started tearing into it for being "8-bit", they showed him it was running on a SMS and he was all "well drat, put it out I guess": I'm amazed at how good this looks
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# ? Feb 24, 2021 08:56 |
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big band is overflowing with personality, his character design is fantastic from a visual and conceptual standpoint, but he has two of the most obnoxious assists in the game. plus his fat rear end basically requires you to learn an entire new set of combos just for him, blocks advancement across the screen, and causes other characters to fall out of double snaps my main theoretically has one of the strongest, most lop-sided matchups in the game against him and i still hate playing bands
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# ? Feb 24, 2021 08:59 |
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I miss strive already
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# ? Feb 24, 2021 09:04 |
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Nostalgia4Butts posted:diaz i need some background on this as the resident brazillian
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# ? Feb 24, 2021 09:20 |
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The Master System still sees active development in Brazil, which makes it the console with the longest lifespan and counting.
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# ? Feb 24, 2021 09:43 |
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Big Band is so loving cool, I just wish he was in any game other than Skullgirls.
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# ? Feb 24, 2021 09:46 |
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Jack Trades posted:Big Band is so loving cool, I just wish he was in any game other than Skullgirls. i'll trade you! happily!
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# ? Feb 24, 2021 09:57 |
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Jack Trades posted:Big Band is so loving cool, I just wish he was in any game other than Skullgirls. He gets to be in the next Arcana Heart for some reason and he takes up the whole screen there as well.
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# ? Feb 24, 2021 10:11 |
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Victory Position posted:He gets to be in the next Arcana Heart for some reason and he takes up the whole screen there as well. Blitztank too
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# ? Feb 24, 2021 10:17 |
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The Kins posted:I'm not Diaz, but some of the history's out there. The long and short of it is, videogame imports were heavily taxed in Brazil. To work around this, Sega teamed up with a local toy company called Tec Toy to manufacture and support consoles locally. Tec Toy supported the Master System (and to a lesser extent the Genesis) way, way past their natural lifespan, creating original games (like a Woody Woodpecker platformer and an adaption of Who Wants To Be A Millionaire), porting/demaking others (like the Master System Street Fighter 2 port and a Genesis demake of Duke Nukem 3D) and adapting others to the local market (like ROM-hacking all the Wonder Boy titles to have a local comic strip character as the protagonist). They're a fascinating piece of history! ive come across a lot of south american hacks/roms for snes stuff but i never knew about stuff for the SMS also it all reminds me of this https://www.youtube.com/watch?v=wwkQu_qSjg4 i had this.
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# ? Feb 24, 2021 12:07 |
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Victory Position posted:He gets to be in the next Arcana Heart for some reason and he takes up the whole screen there as well. Remember the original development Big Band, in the early developer streams? He was even bigger, like 20% bigger. They had to scale him down because he caused performance problems on Vita. Chev fucked around with this message at 12:45 on Feb 24, 2021 |
# ? Feb 24, 2021 12:30 |
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Bigger... Band?
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# ? Feb 24, 2021 12:34 |
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A veritable orchestra of a man.
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# ? Feb 24, 2021 12:39 |
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Yeah, basically Tectoy was the only company making stuff in Brazil so it was affordable and still to this day they manufacture Master System products and games. It's actually stuff that I don't have first-hand experience with, unfortunately, but their most recent products are sorta SNES Classic-style versions of SEGA consoles. It led to a lot of weird stories of kids playing games that weren't supposed to exist for their consoles but turns out they actually do! Drew Scanlon did a cool video series on gaming in Brazil for his Cloth Map project, if you wanna hear more about it: https://www.youtube.com/watch?v=MU29Wqg_BVo&hd=1
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# ? Feb 24, 2021 13:36 |
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Nostalgia4Butts posted:ive come across a lot of south american hacks/roms for snes stuff but i never knew about stuff for the SMS I want this for my weird fighting game port collection, right next to my MK GB games. https://www.youtube.com/watch?v=y0DE14j2o-Y You can tell they prioritized the sprite quality over everything else when making the game.
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# ? Feb 24, 2021 13:44 |
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I remember seeing a magazine in the 90's absolutely appalled by the MK3 port on the GameGear. It supposedly played at near slideshow speed with inputs barely registering. And then that mess was ported to even inferior hardware in Brazil? I'm not super familiar with TecToy's output, but from what I know is that they were the master of putting out any shoddy romhack/port they could if it was a marketable brand. Their "Duke Nukem 3D" on the Mega Drive was apparently just a reskinned Zero Tolerance, for instance.
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# ? Feb 24, 2021 13:56 |
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The Master System and Game Gear are identical hardware.
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# ? Feb 24, 2021 14:00 |
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inthesto posted:The Master System and Game Gear are identical hardware. Up to a point. The GameGear could do more colors and different video resolutions. Anything that actually pushed this AAA sucking monster hardware couldn't be ported straight into the SMS without some major changes. GG MK3 was so shoddy, though, that I imagine it would be hard to tell if there were any concessions done on a SMS port job or not. I probably should just go find a ROM file and see for myself how that turned out.
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# ? Feb 24, 2021 14:05 |
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Saoshyant posted:
I literally posted a longplay video of the game gear MK3 on this very page if you wanna see how it turned out lol
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# ? Feb 24, 2021 15:06 |
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Nostalgia4Butts posted:also it all reminds me of this This terrible port was just bizarre, since they actually put in effort for the Super Game Boy. https://www.youtube.com/watch?v=UAaDv8-Jujs Changes borders for every stage. I think it even supports 2 controllers for versus matches so you don't need another game boy + cart + the Japan-only SGB2.
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# ? Feb 24, 2021 15:21 |
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I had that Street Fighter II gb port! Game Boy only has two buttons, so the strength of your kick or punch was determined by how long you held the button down. All I can say is that it was a lot better than the DOS port: https://www.youtube.com/watch?v=QgR9e9-1Ktc Until we got the Genesis version matches with my friends were determined by who could mash "fierce kick" with Dhalsim the fastest.
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# ? Feb 24, 2021 15:34 |
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Shameful (?) admission: The first and only version of SF2 I played until several years ago was the Amiga version. Which had 1 button and you had to press direction + button to make different normal moves come out. Also it had like 5 songs, so I had no idea I was missing out on a lot of good music https://www.youtube.com/watch?v=Wb6VvtAcmb8
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# ? Feb 24, 2021 15:40 |
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Archer666 posted:I literally posted a longplay video of the game gear MK3 on this very page if you wanna see how it turned out lol I meant the Master System version of that thing you posted, which I imagine will be even worse. But I took this reminder to actually look at the video and dang, that magazine was totally correct: it plays like a slideshow at times. The hitboxes also work only occasionally which is even more hilarious. All in all, it looks like one of those really awful fighting games made on a string budget even though they were for more powerful systems of the time like the Jaguar/3DO/32X. Archer666 posted:The first and only version of SF2 I played until several years ago was the Amiga version. Which had 1 button and you had to press direction + button to make different normal moves come out. Oh man, I remember this one. Played at a friend's house (he owned an Amiga with all the doodads) and I was very confused why there was only one button when the arcade at the local coffee shop had six buttons.
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# ? Feb 24, 2021 15:49 |
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I've never bothered to try it, but I love the idea of the Commodore 64 SF2 port. Looks like poo poo, comically tiny sprites compared to the original, one button controls, it truly has it all. I love the C64 but it was really, really showing its age by then And then there's the ZX Spectrum port, which is really something else (it has two colors but which two are used depends on the stage)
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# ? Feb 24, 2021 15:50 |
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Extra Large Marge posted:All I can say is that it was a lot better than the DOS port: There were other DOS versions too. There was a wild Korean bootleg. Not good, but had a weird charm about it. https://www.youtube.com/watch?v=GOsv_QA1jrI Gametek also ported Super Street Fighter II Turbo which was really good except it had pretty high system requirements (you needed a then-unprecedented 16 megs of RAM for load times to not take literal minutes between matches). https://www.youtube.com/watch?v=rjCYPvu-VDM
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# ? Feb 24, 2021 16:46 |
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# ? Apr 23, 2024 13:11 |
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univbee posted:Gametek also ported Super Street Fighter II Turbo which was really good except it had pretty high system requirements (you needed a then-unprecedented 16 megs of RAM for load times to not take literal minutes between matches). Good to hear that these guys got jobs working on T7 at least
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# ? Feb 24, 2021 16:57 |