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Fighting Game Thread VI: Punching was a bad thing
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# ? Dec 21, 2017 22:08 |
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# ? Apr 29, 2024 16:35 |
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umineko came out and its on sale http://store.steampowered.com/app/550340/Umineko_Golden_Fantasia/
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# ? Dec 22, 2017 09:53 |
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Zand posted:umineko came out and its on sale they just took it off sale during the steam sale
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# ? Dec 23, 2017 04:10 |
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Ha thats what you guys get for not buying it asap! Played a little bit, seems fun
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# ? Dec 23, 2017 06:00 |
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Got gundam versus on sale just to check it out. Watch the cool attract mode, get to the main menu and a eula pops up over the cool robot and it takes 45 seconds to scroll it and agree, then a 30 second privacy pollicy, then a set of 20 dlc notifications that all need to be cleared one at a time. Finally get to tutorial and its like use left stick to move level depth. Hype opening you got here, bandai
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# ? Dec 24, 2017 06:08 |
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# ? Dec 24, 2017 10:55 |
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Wow Eric Garland really is melting down.
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# ? Dec 24, 2017 10:58 |
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Man I can't imagine why he was banned.
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# ? Dec 24, 2017 11:43 |
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Don't make fun of him. As a veteran Smash player he's entitled to a certain amount of respect.
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# ? Dec 24, 2017 11:48 |
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Jack Trades posted:Don't make fun of him. i dont know about that youre kind of a veteran poster and no one respects you at all
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# ? Dec 24, 2017 13:38 |
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dangerdoom volvo posted:i dont know about that youre kind of a veteran poster and no one respects you at all I'm way ahead of my time and I'm not going to be understood until way after my death. You really need to have IQ of a real Rick & Morty fan to appreciate the genius of my posting.
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# ? Dec 24, 2017 14:03 |
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Real hurthling! posted:Got gundam versus on sale just to check it out. Watch the cool attract mode, get to the main menu and a eula pops up over the cool robot and it takes 45 seconds to scroll it and agree, then a 30 second privacy pollicy, then a set of 20 dlc notifications that all need to be cleared one at a time.
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# ? Dec 24, 2017 15:58 |
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What's the best fighting game? Is it Ragnagard?
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# ? Dec 24, 2017 16:00 |
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PaletteSwappedNinja posted:What's the best fighting game? Is it Ragnagard? Endorph posted:gundam versus is badass
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# ? Dec 24, 2017 16:01 |
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It doesn't have local same-system multiplayer so it can't be the best. I think it's Ragnagard.
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# ? Dec 24, 2017 16:07 |
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Endorph posted:gundam versus is badass Now that im playing as my boy rick dias i gotta agree real hard.
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# ? Dec 24, 2017 18:13 |
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PaletteSwappedNinja posted:What's the best fighting game? Is it Ragnagard? According to science at the moment its asuka 120% special burning fest
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# ? Dec 24, 2017 18:15 |
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Real hurthling! posted:According to science at the moment its asuka 120% special burning fest we need more science imo
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# ? Dec 24, 2017 19:10 |
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https://twitter.com/jamtsukaware/status/944794606327046144
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# ? Dec 24, 2017 19:14 |
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PaletteSwappedNinja posted:What's the best fighting game? Is it Ragnagard? That one boxing game from French Bread
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# ? Dec 24, 2017 19:20 |
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Countblanc posted:That one boxing game from French Bread https://www.youtube.com/watch?v=ojgMwL_dkIQ https://www.youtube.com/watch?v=vQvFBwFAlrQ bring dejiko back to fighting games
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# ? Dec 24, 2017 19:24 |
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KungFu Grip posted:we need more science imo Sounds like science is being applied again soon.
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# ? Dec 24, 2017 20:44 |
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i wnat 2 play more gundam versus but i had to sell my ps4 to pay bills
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# ? Dec 24, 2017 22:15 |
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Pomp posted:i wnat 2 play more gundam versus but i had to sell my ps4 to pay bills It's okay it isn't really playable by a person with a three second mental delay.
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# ? Dec 24, 2017 23:54 |
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most unrighteous
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# ? Dec 25, 2017 00:07 |
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Merry Christmas everyone. As a special treat today I'd like to explain the way moves interact with each other in Smash 4, so let's get to it. There are three kinds of hitbox- grounded, aerial and projectile. When two grounded hitboxes connect with each other, they clank, which is similar to move clashes seen in games like Guilty Gear, where neither attack will deal damage and both players recoil from the clash. Grounded hitboxes clank when each move's damage property is within 9% of the other- if one does 10% damage or more it will win the exchange cleanly. The recoil after the clash is referred to as "rebound", and when two players rebound the situation is reset to a neutral state, as both players can act again on the same frame regardless of whose clanking attack was stronger. Most grounded moves will rebound after clanking but some specifically will not, like the first arc of Pikachu's famous Quick Attack, which means you can zip through attacks that do up to 9% more damage than it and end up behind them without being stopped and put in the rebound state, which is very useful. Aerial attacks are different in that they will not clank or rebound with grounded attacks, which adds an element of risk to approaching a grounded opponent. Projectile attacks don't clank with anything, which means you can carve through them with an aerial hitbox, assuming it's within the mentioned 9% damage range. Some grounded attacks, like Bayonetta's Madama Butterfly smash attacks, are assigned the projectile priority, meaning if she uses them on an opponent who is putting an active aerial hitbox in front of them, often in slow motion, the smash attack's damage will be negated and the opponent will be suspended in space humorously unharmed. This is the fundamental nature of Smash Brothers hitbox interaction. Hurtboxes in Smash are in general fairly honest, they're hitspheres attached to a character's model and wherever that part of the character's body is, that's where their hurtbox is, consistent with the way they stretch in attack animation smears. Smash characters don't project phantom hurtboxes before or during moves, and those hurtboxes aren't disabled at any point; however, to simulate the latter effect something called Intangibility is applied. Intangibility is in essence a protective hurtbox that occurs during a move and covers hurtboxes on specific parts of a character's body so they can't be hit or grabbed, providing an effect similar to Guilty Gear's famous 6P attacks. Some examples include Palutena's dash attack and bair, which utilize her shield and grant her intangibility from the waist up, and all of Bowser's tilt attacks, where his arm hurtboxes are intangible. Swordsmen and other weapon users don't have hurtboxes in their weapons, they're fully disjointed, and if you can reach through an intangibile attack to hit a tangible hurtbox you can still interrupt it, like Ky hitting your shins with his accursed 5H attack. In addition to the above rules, some attacks in Smash have what is called Transcendent Priority, which means they don't clank, rebound or get neutralized by any other hitbox, they just happen no matter what as long as they come out. Transcendent moves will trade with anything, and moves with this property are typically but not limited to attacks that have a magic, energy or electrical aesthetic. Similarly, but differently, a number of attacks in Smash have super armor, which means if you hit someone during these frames they won't flinch and will keep attacking you. Not all moves with armor are attacks, though- Yoshi's airjump has armor frames and will jump through a lot of attempts to stop him, and Bowser has a global armor mechanic called Tough Guy which means he outright will not flinch to any attack that does less than 20 units of knockback at any time, no matter the circumstances. Understanding move property interaction plays a large role in knowing what options to choose in a Smash Brothers encounter, and I hope this information can help allow you to enjoy watching a match, in stream or in person, with better clarity of insight into the workings on display. Have a lovely holiday everyone.
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# ? Dec 25, 2017 21:11 |
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I think u have the wrong thread. This one is for fighting games.
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# ? Dec 25, 2017 21:13 |
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woah thanks happy holidays to you too
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# ? Dec 25, 2017 21:13 |
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Reiley posted:Merry Christmas everyone. As a special treat today I'd like to explain the way moves interact with each other in Smash 4, so let's get to it. There are three kinds of hitbox- grounded, aerial and projectile. When two grounded hitboxes connect with each other, they clank, which is similar to move clashes seen in games like Guilty Gear, where neither attack will deal damage and both players recoil from the clash. Grounded hitboxes clank when each move's damage property is within 9% of the other- if one does 10% damage or more it will win the exchange cleanly. The recoil after the clash is referred to as "rebound", and when two players rebound the situation is reset to a neutral state, as both players can act again on the same frame regardless of whose clanking attack was stronger. Most grounded moves will rebound after clanking but some specifically will not, like the first arc of Pikachu's famous Quick Attack, which means you can zip through attacks that do up to 9% more damage than it and end up behind them without being stopped and put in the rebound state, which is very useful. Lol the bowser specific hyper armor mechanic is cool
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# ? Dec 25, 2017 21:21 |
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Reiley posted:Bowser has a global armor mechanic called Tough Guy which means he outright will not flinch to any attack that does less than 20 units of knockback at any time, no matter the circumstances. Why is Bowser said to be so bad then?
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# ? Dec 25, 2017 21:26 |
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punk rebel ecks posted:Why is Bowser said to be so bad then? Bowser is considered to be a pretty reasonable character in Smash 4. He did not rank well in the previous games though.
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# ? Dec 25, 2017 21:31 |
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Reiley posted:Merry Christmas everyone. As a special treat today I'd like to explain the way moves interact with each other in Smash 4, so let's get to it. There are three kinds of hitbox- grounded, aerial and projectile. When two grounded hitboxes connect with each other, they clank, which is similar to move clashes seen in games like Guilty Gear, where neither attack will deal damage and both players recoil from the clash. Grounded hitboxes clank when each move's damage property is within 9% of the other- if one does 10% damage or more it will win the exchange cleanly. The recoil after the clash is referred to as "rebound", and when two players rebound the situation is reset to a neutral state, as both players can act again on the same frame regardless of whose clanking attack was stronger. Most grounded moves will rebound after clanking but some specifically will not, like the first arc of Pikachu's famous Quick Attack, which means you can zip through attacks that do up to 9% more damage than it and end up behind them without being stopped and put in the rebound state, which is very useful.
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# ? Dec 25, 2017 21:49 |
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Good post Reiley, but Bayonetta's Smash attacks are called Wicked Weaves Happy Holidays goons
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# ? Dec 25, 2017 22:35 |
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hey, longtime forums user broken loose here. i did not read ANY of that. merry christmas
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# ? Dec 25, 2017 23:02 |
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deck the halls with poop
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# ? Dec 25, 2017 23:04 |
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Choice dating advice in this thread
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# ? Dec 25, 2017 23:07 |
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Reiley is good. Merry Christmas.
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# ? Dec 25, 2017 23:12 |
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I would gladly play more smash if it was on a console I had plugged in still. The inevitable switch version will be cool.
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# ? Dec 25, 2017 23:14 |
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In Training posted:I would gladly play more smash if it was on a console I had plugged in still. The inevitable switch version will be cool. I hope the netcode is good
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# ? Dec 26, 2017 00:29 |
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# ? Apr 29, 2024 16:35 |
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In Training posted:I would gladly play more smash if it was on a console I had plugged in still. The inevitable switch version will be cool. why would you unplug your w101 machine
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# ? Dec 26, 2017 00:42 |