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Lemon-Lime posted:http://gematsu.com/2016/04/koihime-enbu-coming-west-pc-via-steam-may Oh man, Guilty Gear comes out on PC and the anime poverty floodgates just open up. I feel like at this point, the only anime fighting game not slated for Steam is the Chaos Code followup.
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# ¿ Apr 22, 2016 22:06 |
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# ¿ Apr 24, 2024 06:26 |
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Gwyrgyn Blood posted:Yeah, it's not bad. Fun to play on occasion but not a ton of depth or anything, fairly samsho like. That's what Daiandoh was saying at the last Team Stickbug event at Next Level. I have no idea who he was playing or what kind of internet connection he's on though.
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# ¿ Apr 22, 2016 22:16 |
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Simulacra posted:Feel free to add me as well if you're up for some ST or 3s. I just added both you guys. I might not be able to play until next weekend as I don't even have Fightcade downloaded at all and don't have much time this week. But I'll definitely be around in the future. I'm down to play whatever, but am specifically interested in SamSho, is there a group for people playing 5 on fightcade?
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# ¿ Apr 25, 2016 16:59 |
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Zand posted:Japanese game devs taking advice from a westerner and likely being in charge of implementation sounds shaky to me It doesn't have a great track record, but I feel like Arcsys' willingness to listen to the community and respond is better than it's ever been, and I don't see any reason why it would change. If you had told me in the early 2000s that a vast majority of fighting game franchises would be available through Steam with online play I would've laughed and called it a pipedream. We live in a golden age of PC gaming, so many games past and present available at your fingertips.
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# ¿ Apr 25, 2016 21:35 |
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NecroMonster posted:there are metal slug people too Really? Which games, Leona doesn't count!
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# ¿ Apr 25, 2016 23:22 |
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inthesto posted:I think Fiona was only in Maximum Impact 2, and then Marco was in Neo Geo Battle Colliseum? Aww bummer, I thought there was some obscure release like Neowave that had them in it.
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# ¿ Apr 25, 2016 23:25 |
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Saoshyant posted:And there were Metal Slug characters as strikers in KOF2000, but that's about it. Those games really don't need to cross. Naw, we need more characters from King of Monsters and the Sengoku series. Edit: Actually, what we really need is Big Mama from Shock Troopers: FanaticalMilk fucked around with this message at 23:43 on Apr 25, 2016 |
# ¿ Apr 25, 2016 23:40 |
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Garnavis posted:Has anyone here done Battle Circuit at Next Level in Brooklyn? Thinking of getting into a weekly thing but I don't know much about this. It's apparently affiliated with Team Spooky, if that matters. Depending on the night it may be the best competition you'll find anywhere in America.
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# ¿ Apr 26, 2016 22:16 |
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Garnavis posted:Thanks for the responses, I'll try to make it out sometime. I can't find much information about what goes on there, is it just the tournament or are there free matches going on? As much fun as it sounds, getting knocked out in round one doesn't seem like very good practice. There are casual setups you can play at, and more free up as the tournament progresses and the amount of participants dwindle down.
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# ¿ Apr 26, 2016 22:35 |
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In Training posted:Yeah, it's a shame they'll probably never do sprites again because HD sprites are a nightmare to make or whatever, but I'm glad the game exists at all and looks like fast fun. And shockingly it's going to come out feature complete, imagine tht They're not a nightmare to make, the problem with KOFXIII is that the way SNK went about making HD sprites was the most time-consuming, labor intensive, and finicky method for creating HD sprites that's known to exist. I forgot who explained it, but it basically boiled down to 2-3 Blazblue characters could be created in the time it would take 1 KOFXIII character to be made. SNK's just really good at shooting themselves in the foot.
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# ¿ May 12, 2016 23:42 |
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Nostalgia4Butts posted:any place do reproduction posters from fighting games? As far as I can tell, there is no good source. The best thing to do is find super high-quality versions of the images you want and take them to a screen printer to print on canvas.
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# ¿ May 15, 2016 14:06 |
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Real hurthling! posted:they had nothing to lose other than a bad quarterly report from just doing 4 more months of beta. real unforced error. They should've made this the last year of Ultra Street Fighter IV for the CPT. This game needed more than 4 extra months worth of work.
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# ¿ May 18, 2016 02:58 |
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In Training posted:It's so weird to see this from the company that also makes Monster Hunter, one of the most insanely dense series of releases in gaming and they churn out one every year Are Japanese game companies the same way they used to be where even within companies different teams shy away from sharing talent, knowledge, and advice?
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# ¿ May 18, 2016 03:00 |
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In Training posted:I wanna try 7 whenever it winds up on consoles They'll release a demo so it can be played on consoles at EVO 2018.
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# ¿ May 19, 2016 19:38 |
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inthesto posted:As for the artbook, well the game does have a lot of characters The problem is we already know what all the early models look like.
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# ¿ May 26, 2016 19:52 |
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Lemon-Lime posted:Did anyone get Koihime Enbu on PC? How is it as a port? I've never played any of the other versions so I have nothing to compare it too, but it runs very well on my comp. Also, it's made by M2, probably the most technically competent porting company in all of Asia.
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# ¿ Jun 4, 2016 16:45 |
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Real hurthling! posted:fgc competitors should have to bring their moms to tournaments. increase attendance by women and curtail bad behavior at the same time. Well I guess that rules out Noel Brown, obviously a framed picture hasn't been cutting it.
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# ¿ Jun 9, 2016 21:19 |
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Saoshyant posted:2017? 2017!? What is this disgrace!? Haraaada Do you really want Street Fighter V all over again, because that's what you would've gotten if the game released this year. Ono could a learn a lot from Harada about measuring expectations and creating a realistic time table. FanaticalMilk fucked around with this message at 23:06 on Jun 13, 2016 |
# ¿ Jun 13, 2016 21:01 |
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Real hurthling! posted:rewatched the trailer the perspective of the video makes me think that the VR implimentation that harada has talked about is for the story mode and not actually as insane as it sounded last year I can't imagine they're doing anything more than using the tech they've made with Summer Lesson and throwing some Tekken assets in it.
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# ¿ Jun 14, 2016 18:39 |
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AnonSpore posted:Finally I will be able to date both Lili and Asuka as god intended And you can teach them to throw tech!!
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# ¿ Jun 14, 2016 23:55 |
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This got posted in the SFV thread but I don't think anyone posted it here, anyways, SFV producer said the 8 frames of lag were an intentional choice, and then Spooky speculated this was to create greater parity between the online and offline experiences. gently caress Capcom, they don't deserve to have the privilege to create another Darkstalkers game, outsource it to ArcSys. http://www.eventhubs.com/news/2016/...oichi-sugiyama/
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# ¿ Jun 15, 2016 20:45 |
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Sarchasm posted:Tell that to the people who play Dark Souls. Intentional animation priority is a far cry from intentional input lag.
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# ¿ Jun 15, 2016 23:09 |
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mycot posted:IMO it's unfair that goons are singling out one innocuous poster rather than the goon who beats his son or whatever. Zand beats his kid. What the hell Zand?
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# ¿ Jun 16, 2016 22:36 |
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attackmole posted:Just ordered a bunch of seimitsu parts for my fightstick. the key to winning tournaments is having the most expensive peripheral right??????? I know in general Siemitsu sticks are preferable for shmups as they have a much shorter throw than the Sanwas. I imagine this would also be helpful for fighting games that place emphasis on the stick being in neutral position, like Tekken. As far as the buttons go, I don't know much about the difference other than the Seimitsu buttons feeling less responsive (not in a bad way, more that they don't activate with a feather touch like Sanwa buttons do).
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# ¿ Jun 17, 2016 22:39 |
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Guillermus posted:Shadows of Mordor and Mad Max have both been fine. I know the Batman thing and is a shame since I own Arkham Asylum and City and they're both cool too. Seems that they just went crazy with Arkham Knight The PC versions of both Mad Max and Mordor were created by the main developers of the game from the get go (in teh case of Mordor teh PC version was the main one, and the console versions were ported from that), whereas all of the other recent WB PC releases were outsourced and underfunded. Iron Galaxy had Arkham Knight given to them 2 months prior to release, and High Voltage handled the PC version of MKX and I think also MKIX and the Arcade Kollection (maybe?!). Either way, the reason those PC ports were good was cause the developers handled them rather than having WB take charge.
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# ¿ Jun 22, 2016 19:22 |
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Madmarker posted:I guess I am just weird. I love melee and fighting games just about equally. I'm with you bro, I love fighting games, but I've played way more Melee and am way better at it than fighting games, but that doesn't stop me from owning every fighting game I can get my hands on. Also, as much as I love playing melee, it and all Smash games can be a real bore to watch. At least in regular fighting games, when someone's playing a lame style it only lasts 99 seconds at most. In Smash, it feels like playing lame is incentivized more than other games and the individual matches themselves can potentially take multiple minutes.
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# ¿ Jul 1, 2016 18:01 |
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Golden Battler posted:I'd be a bit concerned about the size myself, it looks a bit too big for my baby hands It's the same size as a Saturn controller, it's not big at all.
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# ¿ Jul 27, 2016 22:10 |
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Rent-a-Bot posted:Also booyah I added on steam I'm casual wizard. Add me here for anyone that wants to play me in random fightcade games. In michigan so I'm running on east coast time. http://steamcommunity.com/profiles/76561198033586684 I added you, and I've added Booyah and one other guy who's name escapes me at the moment. If any of you guys wanna play with an absolute bottom-tier scrub, hit me up. I have pretty much every fighting game available on Steam outside of some recent releases and Arcana Heart 3. At some point I'll spend sometime getting Fightcade up and running, but for now, here's my steam account: http://steamcommunity.com/id/fanaticalmilk/
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# ¿ Jul 28, 2016 20:03 |
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punk rebel ecks posted:I always wonder which game people on here hate more. Street Fighter III: Third Strike or Street Fighter V? Thanks dude, I added you. I know absolutely nothing about Skullgirls other than it's Mike Z's Marvel lovechild. I'll be on Steam later tonight, so just message me if you see me online later, or any time for that matter. Edit: With regards to your first question, SFV by far. There isn't an entire thread dedicated to making GBS threads on Third Strike.
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# ¿ Jul 28, 2016 20:24 |
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DoubleDonut posted:I'm debating getting my first stick and I have a few questions: One thing to keep in mind is that Seimitsu buttons are by no means hard to press, they just aren't as sensitive as the Sanwas are. Sanwas are ungodly sensitive and take no effort to activate, which can sometimes be more of a hindrance, if you end up accidentally hitting buttons you're hand is hovering over.
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# ¿ Jul 28, 2016 23:02 |
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Double Bill posted:Anime fighters on PC, Not A Good Idea: http://steamspy.com/app/452510 Better than Battle Fantasia, where my only two opponents have been the lag and a Coyori player that would probably decimate me even without the lag.
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# ¿ Jul 28, 2016 23:05 |
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Shiki Dan posted:I've been an Arcana Heart fan since the first game but I still haven't played Love Max (!!!!!!!) since I'm still mad they nerfed Fiona for no reason. Has there been any talk of the final revision coming out over here. It's a little annoying that it seems like we'll never get the final revisions of AH3 and P4U2, especially since the further along we go the less incentive either of those companies have to put out updates.
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# ¿ Aug 4, 2016 18:17 |
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Broken Loose posted:Virtual On is very much a fighting game. It's a shame the series peaked with Oratorio Tangram and never came back. EX Vs. doesn't quite scratch the same itch. If Virtual On and Gundam Extreme Vs. are considered fighting games, then smash sure as hell is.
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# ¿ Sep 1, 2016 23:29 |
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Broken Loose posted:Smash: pick a character from a half-varied and half-cloned cast, attempt to shove your opponent offscreen multiple times over 8 minutes of ill-defined round, timer only leads to sudden death mechanic that plays completely different from a normal round and then has random bombs rain to the field, features heavy rng elements that must be disabled to play competitively, isn't even intended to be played 1v1 I don't disagree that the differences you bring up don't exist (TBF the clone thing has been a problem with other traditional fighting games), I just don't think the differences are great enough to warrant calling it it's own thing, rather than just a subgenre of fighting games.
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# ¿ Sep 2, 2016 22:36 |
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I don't really know if this is the right place to post this, but on UltraChen's show last night, they spoke about how Ed Ma is working on the new Ubisoft game, For Honor. Figured someone in this thread would appreciate this factoid.
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# ¿ Sep 14, 2016 16:01 |
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anime was right posted:ed ma has been a combat designer on a ton of 3rd person melee action games so yea thats not surprising at all. Really, what else has he worked on. In fact, is there any good list of FGC folk who have worked on games, that'd be cool.
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# ¿ Sep 14, 2016 16:40 |
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Oh man, how could I forget David "Playing to Win" Sirlin.
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# ¿ Sep 14, 2016 17:46 |
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dragon enthusiast posted:IIRC Justin Wong 's training regimen for execution is to perform the motion 100 times and start over if he messes up I remember some story James Chen (I think??) told about Tokido, where he woke up and just practiced and E. Honda combo in CVS2 for about 5 hours straight. It's no wonder a player's execution is good when they've been doing stuff like that since 2001 or earlier.
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# ¿ Sep 23, 2016 21:02 |
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Also, I remember when Melty Blood on Steam first came out the CCCaster guy tweeted about implementing his netcode into the Steam version. Has any more news or even a potential timeframe come out about the update?
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# ¿ Sep 26, 2016 20:34 |
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# ¿ Apr 24, 2024 06:26 |
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Nitroplus Blasterz is coming to Steam: http://www.siliconera.com/2016/09/30/nitroplus-blasterz-heroines-infinite-duel-take-battle-pcs-2016/
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# ¿ Sep 30, 2016 21:34 |