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I mean he's not Axl Mid
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# ¿ Jul 27, 2016 05:56 |
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# ¿ Apr 24, 2024 14:22 |
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punk rebel ecks posted:Would you or anybody else be against a "Mystery Tournament"? In which we randomly pick a fightcade game "out of a hat"? Stuff like Marvel 1, Cyberbots, Vampire Savior, Jojo, Third Strike, Waku Waku 7, Breakers Revenge, Windjammers, XMen: COTA, Puzzle Fighter, Marvel Super Heroes, Last Blade, Marvel vs Street Fighter, Garou, King of Fighters 95, etc. sounds pretty tight imo
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# ¿ Jul 28, 2016 05:12 |
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Jmcrofts posted:I kinda wish I had watched that match live instead of having to watch the archive later, but IIRC i was blackout drunk on Malort at the time. The VOD was entertaining regardless. 8 pgs behind but why would you drink that
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# ¿ Aug 8, 2016 14:59 |
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Jmcrofts posted:Punishment for losing FT3s. I lost a lot of sets that night. the bitter taste of defeat dhamster fucked around with this message at 09:05 on Oct 12, 2016 |
# ¿ Aug 8, 2016 22:30 |
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lol that is a dumb system
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# ¿ Sep 2, 2016 23:25 |
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I mean why would a fighting game penalize a player for doing something over and over again? Shouldn't there be some kind of counterplay if the other guy is doing something predictable?
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# ¿ Sep 2, 2016 23:35 |
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SectumSempra posted:how about in 2017 capcom just releases sf6 and everytime someone asks about sf5 they just say "what?" They should just keep releasing new entries in the series faster and faster with fewer resources put into development each time, until a singularity is reached and street fighter infinity is just a still image of Ryu thinking really hard about punching someone
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# ¿ Sep 9, 2016 14:40 |
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Medullah posted:Follow the Microsoft Model, release Street Fighter 10. Rename Street Fighter V to Street Fighter Vista. https://www.youtube.com/watch?v=RcLxnXsd18A dhamster fucked around with this message at 19:02 on Sep 9, 2016 |
# ¿ Sep 9, 2016 16:21 |
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ZenMasterBullshit posted:Having the best sprite for a Darkstalkers characters is like having the best quality version of a Chumbawamba song. There is some super old internet meme cover of tubthumping about bombing Saddam Hussein
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# ¿ Sep 12, 2016 14:12 |
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# ¿ Sep 14, 2016 17:19 |
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Super dumb, general question coming up, just to see if I have this straight: if someone does a jump-in in a 2D fighter, is the tradeoff usually that the move is [more plus on block/a better combo starter/hits high] in exchange for vulnerability to anti-airs? As a follow up, do divekicks tend to be useful because they change the [angle/timing] of approach to make anti-airs miss, or do they often have some other benefit as well?
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# ¿ Sep 14, 2016 19:54 |
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Jmcrofts posted:You've pretty much got it. Dive kicks have a few other advantages as well, like how they can be used to punish throw techs and that they can let you punish fireballs in some situations where normal jumps would get AA'ed. Thanks crofts. Another follow up: what is the typical way to stuff a divekick? Meeting it in the air?
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# ¿ Sep 14, 2016 21:13 |
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Lol that guy's smugness is incredible
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# ¿ Sep 15, 2016 05:12 |
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That rock ballad at the end of =sign= arcade mode is a guilty pleasure of mine
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# ¿ Sep 24, 2016 01:55 |
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Reiley posted:My favorite trait in a fighting game is movement. I love Jon Talbain because he moves really good, I love boosting around in Blodia and I haven't entirely figured it out yet but I really like Rera's wolf-riding movement in SamSho. The first game I put serious competitive effort into was TF2 and I was a Soldier, and Smash Pikachu is probably one of the most highly-mobile fighting characters I've ever played. I don't think going back and trying ST again would scratch the mobility itch, unless I pick up Vega I suppose. ST Claw is god tier iirc
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# ¿ Sep 28, 2016 15:03 |
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divekick more like divedick.. gottem e: divekick would have been a bit better if I could do a YOLO gem arcade play through without sitting through Fraud Detection every time I start a round. dhamster fucked around with this message at 22:46 on Sep 29, 2016 |
# ¿ Sep 29, 2016 22:43 |
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http://www.siliconera.com/2016/09/28/little-guilty-gear-lie-got-big-japanese-government-worker-dust-off/
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# ¿ Sep 30, 2016 18:12 |
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They should call it "animal cruelty" because you can punch a dog
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# ¿ Oct 6, 2016 23:23 |
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This may be a really loving obvious thing to point out, but I got a great pointer today re: sloppy dp inputs I know that the DP input is literally 623 and not 6236 or whatever, but with an input buffer it's easy to get away with something the former if there's not an overlapping special... or if you're playing sf4 or sf5 and you can hit any forward direction, any down direction and any forward direction and a DP will come out. dhamster fucked around with this message at 05:56 on Oct 10, 2016 |
# ¿ Oct 10, 2016 05:50 |
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"If you don't know what plinking, kara cancels, option selects, charge partitioning, FADCs, or crouch techs are, you don't have to. Instead you can focus on the fundamentals of fighting games: distancing, timing, zoning, setups, reads, and strategy." dhamster fucked around with this message at 17:45 on Oct 12, 2016 |
# ¿ Oct 12, 2016 09:35 |
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Yomi is ok. I tried playing it recently and there were some weird new characters though. I remember there was some dominatrix character who can take control of your next move if they knock you down, or something. e: I remembered it wrong. The mind control thing was an ace and doing a knockdown would let her recycle cards. Maybe not OP but was pretty annoying. dhamster fucked around with this message at 17:44 on Oct 12, 2016 |
# ¿ Oct 12, 2016 17:38 |
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There's a FG in the works but you have to give Sirloin something like $25 every month to play the alpha test
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# ¿ Oct 12, 2016 17:47 |
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Dj Meow Mix posted:Every time I played Yomi I manhandled with the fire archer that had some really really good recursion on her damage cards. And got mangled by the rock grappler guy because huge damage single hits are pretty good in a game where spacing doesn't happen go figure. Actually been working on a mock-up of a fighting board game with spacing. No guarantees if it'll be any good but I probably share some printable PDFs here when I'm done
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# ¿ Oct 12, 2016 18:43 |
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You see, the difference is that Yomi is a mystical word from the Orient, home of the best fighting game players (it's in their DNA). Now if you'll excuse me it's time for me to eat a "taco," the Mexican word for a corn or wheat tortilla folded or rolled around a filling such as beef, cheese and/or vegetables.
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# ¿ Oct 12, 2016 20:41 |
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Countblanc posted:I do wish Yomi had a better model for "person who wants to spam the same thing and force you to deal with it" that fighting games can have. Battlecon has the same issue, but sorta different with how the recycling system works. You can play as Vendetta and spam the same normal since he recycles his on use, Grave can recycle blocked hadous, and Jaina can just sorta do whatever I don't play that character, but otherwise it doesn't come up. I think if someone wanted to more closely emulate fighting games in board game form they'd want some sort of way to play moves indefinitely (and then make it so that isn't really optimal if your opponent knows how to respond to it). That's actually kind of a design goal for a thing I'm working on now that I alluded to a page or two back... basically a board game where players pick a "movement" card and a "button" card at the same time, and aren't artificially limited in what attacks they can throw out on a given turn. Attacks and throws need to be in range to connect, and the idea is to incorporate stuff like oki and frame advantage in a simple way. On the surface it looks a bit like BattleCON (picking two simultaneous cards, linear board) but I think it'll probably play a bit differently. If anyone's interested in trying it on tabletop sim or something sometime, feel free to shoot me a PM. Can't guarantee that it won't be terrible.
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# ¿ Oct 13, 2016 07:28 |
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Blind guy plays MKX: https://www.youtube.com/watch?v=ZzRO4YoRjqM
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# ¿ Oct 17, 2016 17:33 |
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Smoking Crow posted:Why aren't arcades dead in Japan people walk around more, carry around more pocket change, etc
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# ¿ Oct 17, 2016 23:29 |
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I watched some footage of KI and it looks pretty fun. The guy was good enough that he was hitting breakers and counter breakers consistently, so the in-game announcer was screaming his head off. Also the game has battletoads in it apparently: https://www.youtube.com/watch?v=3xzwafCJ28I
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# ¿ Oct 19, 2016 08:10 |
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Hey earlier in this thread (or another FG thread) I remember people were talking about an older FG where staredowns were especially scary--someone could basically just stand there and scare the hell out of the opponent. Was that samsho?
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# ¿ Oct 21, 2016 09:00 |
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I like holding a backward direction to defend
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# ¿ Oct 24, 2016 21:49 |
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I like Xrd because it's one of the only FGs I've played where I have fun if I'm winning or not (usually the latter). I like the combination of chain combos, bursts, good throws and neat movement options. When I was in middle-high schol I played stuff like SoulCalibur on Dreamcast and Melee for GameCube; SC because the graphics were incredible at the time and it was fun to press buttons, Melee because I had a friend who would come over and play it with me on a regular basis. He stopped wanting to play when I started learning to use Dr. Mario's cape to ruin Ganondorf's recovery.
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# ¿ Oct 24, 2016 23:35 |
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ZWZ posted:Has anyone played Sirlin's fantasy strike and want to give their thoughts on it? (not a joke) I've played a build from a few months ago and it's alright. Matches are played first to four rounds. Characters have something like 2 normals on the ground and 1 in the air, 2 ground specials, 2 air specials and a super. There is no dashing or high/low blocking, and characters have something like 5-8 discrete hit points (I guess like pocket rumble?). Most attacks and some supers seem to do one point of damage, but I think you can combo stuff to do more damage. Blocking something causes one of your hit points to flash for awhile, and if you get hit during that time you lose the flashing health. Some stuff seems to chip out flashing health on block. Grave has a fireball, an air tatsu and a shoryuken (his ground super). Jaina also has a fireball and a shoryuken special, but she damages herself when she uses the latter. I think Rook had Potemkin's Hammerfall and a more damaging throw. Geiger has a sonic boom on a cooldown (a wobbly gear throw) and a flash kick. Super meter charges over time, and I think also when you do stuff. The graphics were bad, but they seemed to be placeholders. If the game is going to look like their new promotional screenshots, that would be a big improvement over what it used to look like. Personally I'm not a big fan of the limited selection of normals and the discrete damage system, but there are some good things about it. Overall it reminds me a bit of Rising Thunder, from what I've played of that. Previously you could only play FS by backing his patreon at the $25 tier, which seemed a stupid amount of money to pay, monthly, to playtest an unfinished game. Now it's playable at the $5 level, which seems less dumb. dhamster fucked around with this message at 18:16 on Oct 28, 2016 |
# ¿ Oct 28, 2016 18:12 |
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http://store.steampowered.com/search/?term=%22arc%20system%20works%22&category1=998 I posted this in the airdashers thread, but the Arcsys catalog is on sale on Steam right now. Xrd -SIGN- is $15, +R is $5.
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# ¿ Oct 28, 2016 19:10 |
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http://steamcommunity.com/id/breadblade/ This is my steam profile, in case anyone wants to kick the poo poo out of me in Xrd sometime
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# ¿ Oct 28, 2016 20:58 |
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It exists but you'll take something like 30% extra damage when you're using it
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# ¿ Oct 29, 2016 00:07 |
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Jmcrofts posted:Pretty good deal for 50 cents dunno what happened to youtube revenue these days. I got a recent 110,000 view spike to one of my videos recently and they estimated my earnings at $65. I think it used to be something like a buck or two per thousand views. Maybe it's just all the people using adblock
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# ¿ Nov 2, 2016 23:31 |
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Saoshyant posted:There was a blind guy who played/plays MK 9/10, no idea if he also plays KI. Maybe there's even more than one blind guy in the FGC, that would be amazing. https://www.youtube.com/watch?v=ZzRO4YoRjqM This blind guy plays MKX using projectiles and interactables as a sort of sonar
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# ¿ Nov 4, 2016 01:45 |
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PaletteSwappedNinja posted:yeah, you mirror match him and then laugh in his face like a jackass, as seen at EVO that one time https://www.youtube.com/watch?v=FDhIKxfgJPM That was actually a different blind MK player!
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# ¿ Nov 4, 2016 02:16 |
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gonna need a CD for that burn
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# ¿ Nov 6, 2016 05:24 |
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# ¿ Apr 24, 2024 14:22 |
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Dumb and really general question coming up about 2D fighting games: do crouching attacks tend to have any general properties compared to standing attacks besides sometimes hitting low? Such as better recovery, etc.
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# ¿ Nov 6, 2016 15:52 |