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Reiley posted:Did they reveal Jam for Guilty Gear Strive?
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# ¿ Jan 14, 2020 21:07 |
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# ¿ Apr 25, 2024 06:32 |
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It would be a shame if Leo didnt make it. I see Leo and Elphelt as the most likely Xrders to get in. Imo Venom, Jam, Ram, Answer (lol), Jack-O (mega lol), Raven, Bedman, and Kum are the chars in Rev2 who are least likely.
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# ¿ Jan 14, 2020 23:34 |
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HerniaFlange posted:Just. Why do they have 2 separate keypads, 1 hitbox button set AND a joystick? And what's the extra button by the hitbox up button? The only way I can wrap my mind around this is that it's meant either for playing retro games on DOSBox as well as fighters or for a couple different people who like different setups to be able to use.
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# ¿ Jan 22, 2020 22:42 |
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BBTAG has some success tbf. They actually redesigned their game appropriately to be casually fun (it's way too anime to get any bigger in the west tho) It's a totally different animal though.
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# ¿ Jan 24, 2020 19:40 |
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What I've seen recently is one of the players looks a little faded, like brighter and more washed out.
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# ¿ Feb 3, 2020 19:10 |
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FrostyPox posted:My very good and 100% correct objective opinions
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# ¿ Apr 17, 2020 23:22 |
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But Ivy is Soul Calibur's mascot...
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# ¿ Apr 17, 2020 23:33 |
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It depends on the controller and personal preference and the specific game. I think d-pad is generally preferred but I can't stand the XBox 360's d-pad, if it works for you no problem.
No Wave fucked around with this message at 17:06 on May 22, 2020 |
# ¿ May 22, 2020 17:04 |
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The visual style for blitzkampf is too incoherent to the rest of the game with their heavy gradients. https://www.youtube.com/watch?v=RMUQ5hLif7U clip with blitztank: https://www.youtube.com/watch?v=CvTW_a8TKtQ
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# ¿ Jun 11, 2020 19:41 |
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I had no idea ram was that popular. Whenever I'd watch joniosan I would never see Ram.
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# ¿ Jun 13, 2020 00:28 |
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I really didn't like her Xrd outfit so I at least prefer it to that one. Idk why they keep widening her hips tho.
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# ¿ Jun 23, 2020 22:29 |
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It reads like a parody written in 2005. How does someone as always online as Mike Z allow himself to write those words????
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# ¿ Jun 29, 2020 20:41 |
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I do think Mortal Kombat is like... the opposite of anime. Like anti-anime in some kind of distilled form.
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# ¿ Jul 7, 2020 02:33 |
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If you watch Mortal Kombat and think "this is anime" I can't convince you otherwise. It's too many things, it's like it comes from a different world. MK features adults in a totally non-anime way, the narratives aren't entirely about hidden powers manifesting themselves, there's so much about it that makes it not anime but none of it is conclusive so I don't think I can convince anyone who believes the opposite. I'd have to start smaller and look at why something smaller and individual isn't anime and contrast it with a GGX cutscene but maybe another time.
No Wave fucked around with this message at 03:05 on Jul 7, 2020 |
# ¿ Jul 7, 2020 02:59 |
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Nobody ships or cosplays as MK characters. It's in a different ideological universe and I wish I liked MK enough to actually dedicate the brain cells towards figuring it out.
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# ¿ Jul 7, 2020 03:04 |
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There's lots of stuff in the world that isn't anime and there are a lot of advantages to not being anime. For example, not being social suicide.
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# ¿ Jul 7, 2020 04:45 |
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Star wars is reasonably anime and is certainly more anime than mortal kombat.
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# ¿ Jul 7, 2020 05:06 |
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Jeffrey actually participated in a high stakes 1 on 1 street fighter challenge six years back on these forums. Sadly the video is lost forever.
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# ¿ Jul 28, 2020 20:37 |
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Is this video a reasonable depiction of Shenmue? https://www.youtube.com/watch?v=f7SVY9CyBBc
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# ¿ Jul 28, 2020 21:22 |
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But what about the joy of losing eight times in a row, getting a win and then leaving the lobby?
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# ¿ Jul 30, 2020 15:11 |
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Unlucky7 posted:Of all the gaming genres, MOBAs are the one I just do not get. They seem to demand perfect understanding of the mechanics, not to mention optimal strategies, right out of the gate. At least with fighting games you can still gently caress around to some degree and have a good time. It's a massive time sink but you can spend such a long time feeling like you're getting dramatically better at the game, because you are, and there's enough variation that you generally don't find yourself losing to the same thing over and over. MOBA games are also long and you don't have to be super focused for most of it which is a huge part of the appeal. Whereas FGs every split second matters the entire time which is just an exhausting proposition for a lot of people. The really popular genres these days (BRs and MOBAs) tend to have downtime/low-focus activities baked in. No Wave fucked around with this message at 02:10 on Jul 31, 2020 |
# ¿ Jul 31, 2020 02:05 |
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Leo is a good add. His reverse stance looks way less oppressive/intimidating than the Xrd version (his swords look tiny) which is a bit of a loss, but still a good choice overall. new dude, impossible to tell how he will play. No Wave fucked around with this message at 03:14 on Aug 1, 2020 |
# ¿ Aug 1, 2020 03:10 |
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I imagine the 3 character system is Fantasy Strike trying to flex the fact that there aren't as many mechanical demands to get up and running with multiple characters (idk how true this actually is). In anything even slightly more sophisticated it's pretty hopeless.
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# ¿ Sep 16, 2020 20:47 |
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Isnt ken historically the shotakan that specced the heaviest into dragon punch?
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# ¿ Apr 29, 2022 17:46 |
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Elvis_Maximus posted:Sure.. but like... Blanka?
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# ¿ Jun 3, 2022 18:38 |
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fadam posted:I have no idea how either of those two mechanics work, and I normally hate armchair game design talk, but I think if you have a mechanic that lets you get value off of safely negating an opponent's fireball, REGARDLESS of how much you juice the zoner, you're going to have a game where zoners aren't good. I feel like Remy's moveset in a game with no parry would result in a very good character, whereas in 3s he's kind of bad.
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# ¿ Jun 3, 2022 21:59 |
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fadam posted:I barely know anything about UNI, but I thought parrying in that game was tied to the momentum meter thing. Or can you parry on demand whenever you want?
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# ¿ Jun 3, 2022 22:04 |
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Is there a switch sides button or do I have to reboot the training? Also is there a way to make the classic control scheme stick on a character or will I have to select it every time?
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# ¿ Jun 20, 2023 17:37 |
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Ty all - I thought I did set the character specific but I'll double check it.
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# ¿ Jun 20, 2023 17:43 |
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Weird Pumpkin posted:One thing that bugged me was doing it in the battle settings didn't change it for training mode. To get it to default to classic there the only thing I could figure out what actually swapping it in the options menu and not just the battle settings
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# ¿ Jun 20, 2023 17:46 |
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Switch pro's D Pad is ABOMINABLE. avoid.
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# ¿ Jun 21, 2023 22:13 |
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Jinh posted:Reminder that if modern continues not seeing any top level play, Capcom is 100% going to buff it. They have never indicated that modern is a stepping stone to classic or that they intend it to be truly worse than classic.
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# ¿ Jun 26, 2023 19:02 |
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They're essentially Hydra from the marvel universe, and the main character is a frozen in time captain america-ish figure who stops them.
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# ¿ Jun 29, 2023 15:42 |
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I mean sure it could. 3D was revolutionary in cutting down how long it takes to animate every frame. AI could do a lot of work animating those stupid 4 hour movies they ship with every GG game.
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# ¿ Jun 29, 2023 16:31 |
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Can the fighting game market really bear an actually good street fighter?
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# ¿ Jul 7, 2023 02:57 |
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Melee... not accessible?
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# ¿ Jul 12, 2023 21:17 |
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Canine Blues Arooo posted:Melee is the hardest fighting to compete in by a country mile.
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# ¿ Jul 12, 2023 21:22 |
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Starcraft is completely inaccessible. A tiny fraction of players actually played the game, and there's an enormous mechanical hurdle to even achieving 50% of the economy of a good player (and you arent actually playing the game if your opponent has 2x your economy, there is absolutely nothing to learn). It's a textbook definition of inaccessible where there's an incredibly steep mechanical subgame before any of your other decisions even matter, and remember SC1 was ten years before youtube. Instead everyone played UMS which were extremely accessible and hilarious. No Wave fucked around with this message at 21:49 on Jul 12, 2023 |
# ¿ Jul 12, 2023 21:44 |
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It's really hard to generalize and there's so much design-wise going on under the hood. Like difficult links/combos in SF are a great place to put mechanical difficulty because it's not really basic functionality it's a subgame that's played after you've earned a hit, and it turns into a risk/reward thing that also gives players steady mechanical progress day after day. In MOBAs last hits are a skill check but their difficulty is what keeps laning feeling dynamic and splits your focus in a way that keeps the game exciting. On the opposite generous reversal buffers are a good place to ease up on mechanical difficulty because it's kind of basic functionality, it's more binary tban something like damage scaling.
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# ¿ Jul 13, 2023 18:50 |
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# ¿ Apr 25, 2024 06:32 |
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mycot posted:Wasn't the undoing of Heroes of the Storm that it came out during the time period when Blizzard was fixated on eSports and nobody was interested in HOTS eSports?
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# ¿ Jul 13, 2023 21:37 |