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FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?

Madmarker posted:

Thanks for the spoiler warning....but I doubt its actually necessary. Thanks to ff7 remake and taro being taro, the "nier remake" is probably a 3rd possible timeline compared to the original gestalt and replicant and is also a direct sequel to the ending where 2B swallows the fish and dies in automata.

Haha, very true: I'm still debating on whether I should get the remake as I'm unsure if they'll go down this route, because if they don't, then one, I've already played the game many times very recently, and two, it's not dad nier (though playing as bro nier could be a new perspective, I guess, but I can't imagine it changing that much, just like how switching to 9S didn't change that much).

Hikaki posted:

Thanks, I enjoyed watching this.

Your section on Ending E touched upon something I found interesting with both Nier games, which is that they use a strategy of subversion to strengthen the impact of the finale. I had never played Nier 1 so in the early hours, there was a lot in Automata that indicated it was going to be another cliche JRPG with pandering sexy characters until I realized later in the game that it was much more than that. Playing Nier 1 afterwards, I noticed it had a similar approach of presenting a pretty bland hero's quest in the early game and then turning it on its head later. That made me think about the "bad" parts of both games; things like the repetition, obtuse mechanics, and off-putting early presentation are weak points when taken at face value, but I think they might be a necessary setup for the emotional climax that the games are shooting for. I think of "art" games as games that sacrifice what you would traditionally call "good" gameplay in favor of desired aesthetics, story, or emotional impact, so in this sense I view both Niers as more in that category than any other.

Yeah, definitely, I think it's pretty valid that Automata, and Nier games in general, have a bit of a slow start. I guess it just comes down to the ol' argument that Nier Automata is one of those games where "it gets good X hours in" and for some people that's totally fine and worth it, but others would prefer a game get good immediately and stay good. I'm totally in the camp of wanting games to just start good and not require an inordinate investment to figure out if it's going to work for you, but for me, even though I did have a lot of complaints in my playthrough, I had to admit that there was something to the game that made it a bit more memorable instead of annoying in my mind, so it worked in the end.

BiggestOrangeTree posted:

It's essentially like a walking simulator except with fights, in this essay I will

Haha, pretty much the opening statement from my repetition section, thanks for watching my TED talk

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AlternateNu
May 5, 2005

ドーナツダメ!

Hikaki posted:

Your section on Ending E touched upon something I found interesting with both Nier games, which is that they use a strategy of subversion to strengthen the impact of the finale. I had never played Nier 1 so in the early hours, there was a lot in Automata that indicated it was going to be another cliche JRPG with pandering sexy characters until I realized later in the game that it was much more than that. Playing Nier 1 afterwards, I noticed it had a similar approach of presenting a pretty bland hero's quest in the early game and then turning it on its head later. That made me think about the "bad" parts of both games; things like the repetition, obtuse mechanics, and off-putting early presentation are weak points when taken at face value, but I think they might be a necessary setup for the emotional climax that the games are shooting for. I think of "art" games as games that sacrifice what you would traditionally call "good" gameplay in favor of desired aesthetics, story, or emotional impact, so in this sense I view both Niers as more in that category than any other.

This is the same type of set up Spec Ops: The Line used which grabbed everyone's attention. The beginning sets it up as another Oorah! jingoistic run & gun, and even uses the same kind of generic Gears of War-esk 3rd person wall cover combat. Then it hits you with a psychological bomb taken straight out of Apocalypse Now.

Cephas
May 11, 2009

Humanity's real enemy is me!
Hya hya foowah!
I don't really get the idea that Nier:A takes a while to get good. It definitely takes a while to reach its climax (Route C insanity), but the game was pretty much good the whole way through to me. The intro mission is cool and has a great first boss. The desert has This Cannot Continue which immediately ramps up the mystery and unnerving quality to the machines. The amusement park is really, really cool and Simone is one of the most iconic bosses of the past decade, and her fight introduces the hacking minigame which is just really neat aesthetically.

Like maybe I'm in the minority, but a mysterious sci-fi fantasy RPG where you know the protagonists are engaging in some form of doublethink, all the NPCs are named after philosophers, and the combat is done by Platinum Studios is basically a dream game to me. Also Keiichi Okabe's music.

Arist
Feb 13, 2012

who, me?


It's less that it takes a while to get good and more that it takes a while to show its hand. Route A felt like a lot of disconnected nonsense at first. Intriguing nonsense, stuff that made me want to keep going, but I was still a bit lost on what the game was going to be during it.

UP AND ADAM
Jan 24, 2007

Cephas posted:

I don't really get the idea that Nier:A takes a while to get good. It definitely takes a while to reach its climax (Route C insanity), but the game was pretty much good the whole way through to me. The intro mission is cool and has a great first boss. The desert has This Cannot Continue which immediately ramps up the mystery and unnerving quality to the machines. The amusement park is really, really cool and Simone is one of the most iconic bosses of the past decade, and her fight introduces the hacking minigame which is just really neat aesthetically.

Like maybe I'm in the minority, but a mysterious sci-fi fantasy RPG where you know the protagonists are engaging in some form of doublethink, all the NPCs are named after philosophers, and the combat is done by Platinum Studios is basically a dream game to me. Also Keiichi Okabe's music.

I love anime and weird ethereal atmospheres in games so the city ruins and its theme was all it took for me.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Arist posted:

It's less that it takes a while to get good and more that it takes a while to show its hand. Route A felt like a lot of disconnected nonsense at first. Intriguing nonsense, stuff that made me want to keep going, but I was still a bit lost on what the game was going to be during it.

This sums it up well, yeah. It's a grower not a shower. I remember first playing it thinking "this doesn't seem all It's cracked up to be" and deciding that people liked it in retrospect and I didn't think whatever was waiting at the end of the road would justify that level of love people had for it. Then I got there and it it did!

Boogalo
Jul 8, 2012

Meep Meep




It doesn't help that the worst part of Automata is the prologue where you're just learning the game and everything is confusing and you can't save yet.

my bony fealty
Oct 1, 2008

I finished this through ending E recently, went in knowing nothing about the game beyond "anime chick with big sword" and not having played any of the previous Nier games

it took a while for it to click but by when it did by god it did, absolutely one of the best games of its generation and beyond. should I wait for the Nier remake to play that or can/should I play the original, if that's possible on PS4?

Augus
Mar 9, 2015


I don't get when the consensus suddenly became that Nier Automata's gameplay is bad. Like, it's certainly no Bayonetta or DMCV, the boss fights later on in the game are definitely lacking, and the difficulty options suck, it but it's still a pretty fun action RPG

Smirking_Serpent
Aug 27, 2009

my bony fealty posted:

I finished this through ending E recently, went in knowing nothing about the game beyond "anime chick with big sword" and not having played any of the previous Nier games

it took a while for it to click but by when it did by god it did, absolutely one of the best games of its generation and beyond. should I wait for the Nier remake to play that or can/should I play the original, if that's possible on PS4?

you can't play the original on PS4, unless it's on PSNow or something. I think you're safe to wait for the remake.

Original is cool but has some big issues, especially compared to Automata. Story was still great though.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Augus posted:

I don't get when the consensus suddenly became that Nier Automata's gameplay is bad. Like, it's certainly no Bayonetta or DMCV, the boss fights later on in the game are definitely lacking, and the difficulty options suck, it but it's still a pretty fun action RPG

There is an internet thing where it’s the best around or poo poo.

Games like Nier which are fine have no place

Coxswain Balls
Jun 4, 2001

The unfortunate thing about the remake is that people don't get to experience the joy and despair of playing as Dad Nier.

I can see how it's not for everyone but that's fine. It ticked all my boxes for me and that's all I care about. It would probably have been the best game I played last year if I didn't also plow through BotW during the summer.

Boogalo
Jul 8, 2012

Meep Meep




Automata's gameplay is just fine. Its the folks who go on about how deep it is and its god's gift to action games who are super annoying. Sure you can get really into combos and stuff or you can just gain a couple levels and spam attack and dodge. It's no Bayonetta or DMC where the gameplay is the centerpoint.

The level of gameplay I want in a Nier game at this point is "good enough that it doesn't feel awful to try to get to the next cool story point or setpiece". Automata is there, OG Nier was definitely not (though I did complete it), so I look forward to the remake too.

The chunkiness of Nier combat fit pretty well with reluctant idiot Dad stumbling across the world fighting shadows even though it felt not great to play. It being all smooth with a young protag will be weird.

goblin week
Jan 26, 2019

Absolute clown.

Nina posted:

New Ending E where nothing else changes but the city teleports into Drakengard to finally close that loop

That happened in the timespan between the opening and Nier proper though

Coxswain Balls
Jun 4, 2001

Huh, I never heard about people talking about how deep the combat is since it's really, really simplistic compared to other Platinum games. From what I understand Yoko Taro wanted everyone to be able to get through the game which is why it's like that, and if anything I remember people complaining about it.

I thought the combat served its purpose, especially since the setting and atmosphere was a much bigger draw for me.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


So, I'm thinking about restarting this since last playing it a couple years ago.

I recall getting to the desert area and after a while was completely lost. Like, the map was no help and couldn't figure it out and quit.
Is this common or am I stupid?

Veotax
May 16, 2006


Your first time through the desert all you need to do is follow the pipes in the sand. Or your objective marker IIRC.

But yeah, the map sucks.

Paracelsus
Apr 6, 2009

bless this post ~kya
For me the combat system was more about doing cool flashy things than mastering intricate combos and tight timings, but then again I played on Normal like a sane person.

Soysaucebeast
Mar 4, 2008




my bony fealty posted:

I finished this through ending E recently, went in knowing nothing about the game beyond "anime chick with big sword" and not having played any of the previous Nier games

it took a while for it to click but by when it did by god it did, absolutely one of the best games of its generation and beyond. should I wait for the Nier remake to play that or can/should I play the original, if that's possible on PS4?

OG Nier is only on the PS3/XBOX 360 unfortunately. If you have one of those consoles then I highly recommend playing it since the remake is Brother Nier only and Papa Nier is a treasure. I'm not sure what else the remake is changing, but knowing Yoko there's bound to be something. If you don't have one of those consoles, then The Dark Id did an amazing LP of it over on the LP Archive.

Edit: If you're into :filez: then I know the PS3 roms floating around work pretty well.

Midjack
Dec 24, 2007



If I remember right you can’t get Nier on the PS3 store so you have to track down a disc too.

Soysaucebeast
Mar 4, 2008




Yea, same thing for the Xbox. I tried to see if it was available on the digitial store, and it's not. It's disc only no matter what.

Hikaki
Oct 11, 2005
Motherfucking Fujitsu Heavy Industries

Cephas posted:

I don't really get the idea that Nier:A takes a while to get good. It definitely takes a while to reach its climax (Route C insanity), but the game was pretty much good the whole way through to me.

Yeah, I say there are "bad" parts but I also enjoyed pretty much the entire thing. I think part of the problem is people like me who will proclaim that Nier:A is an 11/10 game, leading others to try it and be left confused when the first few hours are a 7/10 game in both gameplay and story (which is not bad at all). The more hype there is, the more the flaws stand out, especially when you haven't experienced the real meat of the game yet. And even if you have, the meat is so good that in comparison the potatoes seem worse than they are in reality. Then you have DMC and Bayonetta that actually have 10/10 gameplay and they're so similar that it becomes easy to criticize Nier for not reaching the same levels, even though Nier's focus is on something entirely different.

chiasaur11
Oct 22, 2012



Coxswain Balls posted:

Huh, I never heard about people talking about how deep the combat is since it's really, really simplistic compared to other Platinum games. From what I understand Yoko Taro wanted everyone to be able to get through the game which is why it's like that, and if anything I remember people complaining about it.

I thought the combat served its purpose, especially since the setting and atmosphere was a much bigger draw for me.

The thing about Automata's combat is that it does have depth. If you look up combo videos, you can see how the on-the-fly weapon switching, various pod programs, hidden inputs, and chip abilities all come together to allow you to do some really cool stuff.

The catch is that the game gives you no incentive to do that (outside of maybe some DLC arena fights) beyond "it looks cool", because the level system takes away the necessity in tough fights and the lack of a score system means the game doesn't encourage you to learn the more complicated mechanics.

UP AND ADAM
Jan 24, 2007
I only noticed this in retrospect, but the boss fights in this game are severely lacking. I feel like Simone was the pinnacle and every other boss was way too repetitive and staged to feel like a "real" boss fight. This is especially true for the shmup sequence bosses, but even the really dope cinematic ones like the tower twin orbs are mostly just grooving to the music and camera work while you do entirely obligatory amounts of damage to the boss, triggering the next camera change. They could have been a little more interesting.

my bony fealty
Oct 1, 2008

I really liked Hegel because youre just getting into A2 and take down a few of the big arm swingy guys and you are her both are like "lol that's it? nbd" and then the big rolly ball guy pops up and then it prompts you to go berserk and then youre constantly mashing health restore buttons while going ohfuckohfuckohfuck because you don't know what happens when berserk ends

thats more about the situation than the boss monster itself I guess which was relatively meh but as an encounter its ace

A Cup of Ramen
Oct 16, 2012

chiasaur11 posted:

The thing about Automata's combat is that it does have depth. If you look up combo videos, you can see how the on-the-fly weapon switching, various pod programs, hidden inputs, and chip abilities all come together to allow you to do some really cool stuff.

The catch is that the game gives you no incentive to do that (outside of maybe some DLC arena fights) beyond "it looks cool", because the level system takes away the necessity in tough fights and the lack of a score system means the game doesn't encourage you to learn the more complicated mechanics.

It's this, the actual combat system itself has plenty of depth to play around with and be a ton of fun if you're the type to enjoy styling just for the sake of it but the leveling systems and enemies themselves being incredibly simplistic in attack patterns just isn't conducive to cueing you into the knowledge that it's there and just doesn't push you one bit to engage with the systems unless you dig deep on your own.

UP AND ADAM
Jan 24, 2007

my bony fealty posted:

I really liked Hegel because youre just getting into A2 and take down a few of the big arm swingy guys and you are her both are like "lol that's it? nbd" and then the big rolly ball guy pops up and then it prompts you to go berserk and then youre constantly mashing health restore buttons while going ohfuckohfuckohfuck because you don't know what happens when berserk ends

thats more about the situation than the boss monster itself I guess which was relatively meh but as an encounter its ace

Yeah that was my least favorite because it was too hard. Lol. But I agree that it was an actual boss fight, with the potential for screwing up or not reading the pattern and losing etc.

Coxswain Balls
Jun 4, 2001

Boogalo posted:

Automata's gameplay is just fine. Its the folks who go on about how deep it is and its god's gift to action games who are super annoying.

Yeah ok I kinda get what you're saying now.

el oso
Feb 18, 2005

phew, for a minute there i lost myself
You CAN do all sorts of crazy things with the combat, it's just that you don't need to get creative at all so 99% of people who played it would never do stuff like this:

https://www.youtube.com/watch?v=d3Eh0jbddmk&t=121s

COMBO MAD

Organza Quiz
Nov 7, 2009


my bony fealty posted:

I really liked Hegel because youre just getting into A2 and take down a few of the big arm swingy guys and you are her both are like "lol that's it? nbd" and then the big rolly ball guy pops up and then it prompts you to go berserk and then youre constantly mashing health restore buttons while going ohfuckohfuckohfuck because you don't know what happens when berserk ends

thats more about the situation than the boss monster itself I guess which was relatively meh but as an encounter its ace

The game introducing the berserk mechanic at the WORST POSSIBLE MOMENT is funny in retrospect but gently caress was it frustrating actually playing it

el oso
Feb 18, 2005

phew, for a minute there i lost myself
I used berserker that one time, died right away, and then never again. What a game

Noper Q
Nov 7, 2012
I know "They did it wrong on purpose" isn't a satisfying answer, but given the game's themes, it may not be an accident that the character with anger issues (and a mechanic that uses that anger) is punished for giving in to her worst impulses.

chiasaur11
Oct 22, 2012



Noper Q posted:

I know "They did it wrong on purpose" isn't a satisfying answer, but given the game's themes, it may not be an accident that the character with anger issues (and a mechanic that uses that anger) is punished for giving in to her worst impulses.

I can believe it's intentional, but I think it's a case where the narrative payout isn't quite enough to make up for the mechanical frustration. (And I say that as someone willing to go to bat for the opening sequence.)

Beefstew
Oct 30, 2010

I told you that story so I could tell you this one...

chiasaur11 posted:

I can believe it's intentional, but I think it's a case where the narrative payout isn't quite enough to make up for the mechanical frustration. (And I say that as someone willing to go to bat for the opening sequence.)

I can see that, but yeah, it's not as strong as the way they accomplish the same point using the Red Girls fight (which is great).

Hikaki
Oct 11, 2005
Motherfucking Fujitsu Heavy Industries
If you have the DLC, berserk's one and only use case is in the final level of the arena where you can stack berserk, offensive/deadly heal, and taunt up to become a whirlwind of death. It's the only part of the game where enough beefy enemies are constantly coming at you to maintain your HP through vampire chips, and where the extra damage is actually necessary to complete the level before time runs out.

I believe Taro did this on purpose to show that anger and senseless violence should be punished, except when used to win trivial games.

Mymla
Aug 12, 2010
Berserk is really useful and honestly makes the combat too easy in a lot of places, though.

It's just a poorly balanced game with at best OK gameplay, there's no deeper meaning behind it.

Axel Serenity
Sep 27, 2002
So, uhhhh

https://twitter.com/manfightdragon/status/1345615588106780672

chiasaur11
Oct 22, 2012




I wonder if that's actually that last secret that the team talked about a while back.

If it is, I can see why they were hoping it wouldn't be found. Being able to loop a save that fast kinda takes some of the impact out of the ending.

Solovey
Mar 24, 2009

motive: secret baby


chiasaur11 posted:

I wonder if that's actually that last secret that the team talked about a while back.

seems so

https://twitter.com/yokotaro/status/1345714490067746816?s=19

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Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
https://twitter.com/NieRGame/status/1345725199900155909

It's cool when a developer actually gives props like this for someone finding stuff like this.

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