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I can't wait for Taro Yoko to save video games again.
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# ¿ Sep 17, 2016 05:43 |
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# ¿ Apr 25, 2024 01:07 |
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Finally got around to playing the demo and it owns. Can't wait to find out all these robots I'm smashing are secretly powered by the souls of children or whatever.
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# ¿ Dec 23, 2016 03:40 |
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ThisIsACoolGuy posted:I feel like all the lines in this demo were carefully picked to gently caress with people who played NieR and it's wonderful. I will say though, knowing glances aside, I wasn't feeling too much of the mission banter, which I typically consider one of Taro Yoko's stronger suits. Hopefully the actual release brings it proper.
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# ¿ Dec 23, 2016 07:21 |
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Source
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# ¿ Dec 24, 2016 22:31 |
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Wanna clarify I think 2B's outfit and boots are fine, i just thought that comic was funny and wanted to share. I also think Kaine's outfit is fine, if difficult to explain on the spot when people walk in on you playing Nier. After you learn what her deal is, it makes sense she dresses the way she does.
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# ¿ Dec 25, 2016 10:13 |
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IIRC, the "Canon" ending of Nier (unpublished in the West) has the gestalts and replicants joining forces to fight off some aliens (who may or may not have been drawn to the Earth by intercepting the Mother's song, it just took them this long to get here). Emil somehow fashions himself a robot fightin' body and holds off the space invaders, though we don't know how that story ends. Assuming all that hasn't been written out, I'm assuming Nier: Automata takes place sometime later.
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# ¿ Dec 25, 2016 21:27 |
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Had a friend over and introduced her to the demo and she found a secret area on her playthrough! This game is the gift that keeps on giving. She's never played a Taro Yoko game before (and is unlikely to go back and check out any of his older work), so we had a fun conversation afterward where I shared with her some of what transpired pre-Automata.
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# ¿ Dec 27, 2016 08:49 |
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We already knew the Watchers were gonna be involved somehow. Eve's got that tattoo in the teasers.
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# ¿ Dec 27, 2016 11:04 |
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Wouldn't be surprised to learn all the humans and aliens died out long ago, but their "Living" weapons are carrying on without them. That'd fit in neatly with Taro Yoko's philosophy of violence as well: violence permeating more violence long after the original aggressors and victims are dead.
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# ¿ Jan 1, 2017 21:28 |
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Hence, "Wouldn't be surprised." I'd be a first act twist for sure. Maybe even a zero act twist, considering everything the original game establishes.
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# ¿ Jan 1, 2017 21:58 |
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As a huge fan of the Raidou Kuzunoha spinoff series I literally could not be MORE for the idea of Taro Yoko directing an entry in it.
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# ¿ Jan 13, 2017 05:34 |
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March 7th, which of course had to be in the middle of the week. Gonna have to be patient and wait for the weekend until I can get to it.
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# ¿ Feb 5, 2017 04:26 |
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IIRC, Taro Yoko's on record saying Ending C is canon for Father Nier, whereas Ending D is canon for Brother Nier.
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# ¿ Feb 6, 2017 07:49 |
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DatonKallandor posted:And neither of them are canon for Automata I think. Because Yoko Taro.
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# ¿ Feb 7, 2017 06:31 |
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I've already preorderd the Day One edition off Amazon, and a quick search didn't reveal any alternatives. If it comes with the shirt, cool; if it doesn't, no biggie.
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# ¿ Feb 17, 2017 20:32 |
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NieR: Automata - Baby Got Backup Drive
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# ¿ Feb 20, 2017 21:00 |
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I've only ever bought five video game soundtracks in my life. Two of them were Nier's.
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# ¿ Feb 20, 2017 21:59 |
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Playing casually, 10-15 hours to get the first ending, with another 3-5 to get the second. The third and fourth endings require you to collect every weapon in the game, so how long they take depends on how many weapons you forgot to pick up earlier. Most of them are easy, but a couple are tucked away. If you're going for the platinum though, double the length of time for everything.
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# ¿ Feb 21, 2017 02:25 |
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March is gonna be mostly crunchtime for me. I was actually relieved when Persona 5 got pushed back since I wouldn't have the time to play it anyway. When the game hits I'll probably just disappear from this thread for two months.
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# ¿ Feb 21, 2017 05:24 |
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Never thought I'd be this grateful to be so busy in the spring but here we are. That said I'll probably check out of this thread for a bit. I don't typically care about spoilers, but I'd like to experience at least one Taro Yoko game as blind as possible, barring the few promos I've seen (and the demo).
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# ¿ Feb 23, 2017 08:39 |
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Haven't been reading the thread, but my copy arrived and I've been playing a little every day. Just cleared Ending A (and K and T) and took a peak at Route B and here are my thoughts so far. Despite finding the three leads (2B, 9S, and Pod) a little frosty in the demo, they've really grown on me, and while Route A "Suffers" from the usual disjointedness that's typically part and parcel of being Route A in a Taro Yoko game, I felt like 2b and 9S's relationship gave the first playthrough a strong arc, even suspecting how much information is still being withheld from me. In particular, the scene following the final boss where 2B expresses distress over losing the 9S she knows really brought a lot of things full circle for me. While the game does seem to stand alone for the most part, I've appreciated the callbacks: the masks in the desert, Emil, Devola and Popola (though they didn't do much), and the music during the fight with that giant robot taking cues from the Jack fight in the original Nier. I especially enjoy Emil's little scooter shop thingy. I also like how certain design choices seem geared around acknowledging things people complained about with Nier (while simultaneously taking the piss out of them), like the game explicitly telling you "If you're lost, just follow the minimap marker," and fishing being back but now it's bog simple. Tangentially, of my 8 or so deaths thus far, about a third of them have been inflicted by boars. I expected Adam, Eve, Devola and Popola, and A2 to play a more prominent role in things, though I suppose that's what the other routes are for. And to head off any "But Adam and Eve were the main bad guys, what more do you want," yeah, but I still figured we'd get more scenes with them, which I'm sure is coming. I totally called the aliens being long dead, and I'm still pretty sure the humans are gonna end up dead as well, but I still would've liked to have seen the aliens. Anyway, thus far the game is good at being funny and creepy and sweet and sad and basically everything Yoko Taro is good at, and everything he's not that good at either like the combat, though I confess with some of those bullet hell patterns I have no idea how anyone clears this game on Very Hard mode. It also feels like this is the earliest Taro Yoko's ever tipped his hand, being a known entity outside of Japan now. He's famous for being subversive and his fans have come to expect the unexpected, so it's interesting to me how little time he wastes before dropping various plot bombs on the player. Let me see, other stuff: I haven't come across that many weapons, though the few I have found just make me think I haven't been looking hard enough; Father Servo was here, Speed Star sucks; the amusement park and the basement cult were both incredible sections; Jackass is great and makes me wish this game had a few more voiced NPCs; something's up with 9S I feel, which I'll probably get out of Route B; a few quests seem to involve spending a lot of money, which I'm not hugely fond of since grinding for cash takes time; speaking of which, knowing there's a trophy shop, I hope the trophy for having 100,000 gold costs 100,000 gold because that would be perfect. It's late so I can't think of much else to comment on. I probably won't post in here again until I've finished Route B.
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# ¿ Mar 13, 2017 08:40 |
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Please tell me there is a way to make hacking easier, barring lowering the difficulty - or at least tell me there's some way to bolster the amount of hits I can take.
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# ¿ Mar 15, 2017 03:36 |
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No Mods No Masters posted:There isn't, good luck to you The little guys are fine but any time I try to jump into anyone else it's a nightmare. Bugblatter posted:Nope. Always three hits, as indicated by the tail geometry falling off of your cursor. It's the most basic shmup patterns around though, so some practice will get you there. I dunno if lowering difficulty does anything at all? Unless it makes it so only the easier games occur. STANKBALLS TASTYLEGS posted:just remember that you're faster than the enemies while hacking, so most you can circle strafe and shoot at. I know this probably reads as me being whiny but I had to vent somewhere so sorry for the fuss.
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# ¿ Mar 15, 2017 03:58 |
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Just cleared the Amusement Park on Route B. Never change Taro Yoko.
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# ¿ Mar 15, 2017 08:07 |
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Finally got around to beating this yesterday after having to put it on hold for work for a week. Video games are art. Found out Ending E erases your save so I'm putting that off until I can finish up all the other stuff I want to do, but yeah, good game. Couple rough spots though, and the story and cast of the original Nier are still closer to my heart. I'll have a few more things to say once I'm 100% done but thanks for the ride Taro Yoko.
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# ¿ Apr 2, 2017 01:45 |
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My favorite scene in this game was probably when 9S reaches out to one of the 2B copies after their fight in the tower, caresses her face, then rips off her arm to fuse with his stump. There's a lot going on under the hood of that one. The scene that made me saddest was running into Pascal in the village after wiping his memory.
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# ¿ Apr 3, 2017 02:02 |
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Are there any sites tracking what materials you need to upgrade specific weapons, and where they might be bought or who drops them?
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# ¿ Apr 3, 2017 02:09 |
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Ah, alright. I know about the resistance shopkeeper, the desert and forest shopkeepers, the village shopkeeper, the clown, the robot in the canyon, and the traveling salesman. Any others?
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# ¿ Apr 3, 2017 02:12 |
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Regy Rusty posted:The inventor in Pascal's village quote:Emil's 2 material shops
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# ¿ Apr 3, 2017 02:15 |
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How on earth do you reach that one chest in the Flooded City.
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# ¿ Apr 3, 2017 05:03 |
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Oxxidation posted:Either fill up on speed and evade distance chips and execute a really good triple longjump, or remote-control one of the flying bots and self-destruct on the rooftop. There's Youtube clips of the former, if you want to know the exact button combination. Papercut posted:From the building in the middle sort of where the worm thing is, you can use all of the air moves to jump across. So jump, jump+pod to get tossed forward, dash, hold X to float, while floating do that helicopter kick thing, then spam light attack if you need to close the last bit of distance. Maxwell Adams posted:You can easily get over there with a triple kick. Jump, and hold jump so you grab the pod. Press light attack to do a spinny kick. Then double jump, grab the pod again, and do your second kick. Dash, grab it a third time, and do your third kick if you need to but you're probably there already. Opposing Farce posted:I feel like if you were expecting the machine cores Pascal sells to, like, do something you kind of missed the point of that beat. Maxwell Adams posted:I thought they would be a necessary upgrade material to get the machine heads up to level 3. That's how it should have been. Also, they should have started talking when fully upgraded. Taro Yoko!
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# ¿ Apr 3, 2017 06:25 |
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I can't help but feel the entire fishing minigame is a joke at the expense of that one guy who complained about the fishing in the first game and ragequit because of it. The little reminders to check your map for directions were probably also included with him in mind.
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# ¿ Apr 4, 2017 00:41 |
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How do you get Emil to change his inventory again? I've stopped him along all three of his usual routes but he never carries anything other than plug-in chips. EDIT: Nevermind, Finally got him to carry something else. Bad Seafood fucked around with this message at 02:15 on Apr 7, 2017 |
# ¿ Apr 7, 2017 02:03 |
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Josuke Higashikata posted:
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# ¿ Apr 7, 2017 08:35 |
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2B is "To Be," 9S is "Nein Ist." To be or not (to be). A2 is "Et Tu?"
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# ¿ Apr 8, 2017 18:25 |
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Pascal's rock 'em sock 'em robots sequence made me laugh and feel bad at the same time.
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# ¿ Apr 8, 2017 18:38 |
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I found the second race harder than the third. Having to navigate around something while dealing with frequent momentum-killing elevation changes makes it the most frustrating of the three challenges.
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# ¿ Apr 8, 2017 20:12 |
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That's some FFIX-looking 2B right there.
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# ¿ Apr 8, 2017 20:34 |
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You're never permanently locked out of anything, just temporarily obstructed. Except Ending Y, but that'll likely be the literal last thing you do, or second-to-last.
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# ¿ Apr 8, 2017 22:13 |
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# ¿ Apr 25, 2024 01:07 |
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I must've spent a good hour trying to get that one chest in the Forest Kingdom and don't even act like you don't know exactly which one I'm talking about.
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# ¿ Apr 9, 2017 19:48 |