Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Baku
Aug 20, 2005

by Fluffdaddy
I'm extremely outraged at the anti-horde sentiment expressed in the war3 episode of woff

Adbot
ADBOT LOVES YOU

Baku
Aug 20, 2005

by Fluffdaddy
I'm half-kidding and it's also a product of both enjoying their mechanics in multiplayer and wow stuff, so things that the episode wasn't rly about

Their heroes are fun

Baku
Aug 20, 2005

by Fluffdaddy
Oh and for a grim portent: when it comes to Blizzard games, Warcraft 3 is about as compelling as storytelling gets. Broad and dumb but with some neat edges and CG cutscenes that are compelling and fun.

I'd love for you guys to cover Diablo 3 or Starcraft 2 just to hear you talk about the writing because woof

Baku
Aug 20, 2005

by Fluffdaddy

fatherboxx posted:

i am an options menu gamer

same. my fetish is difficulty sliders and arguing about frame rates.

Baku
Aug 20, 2005

by Fluffdaddy

Tracula posted:

Gary and Cole are decent people but they just kinda seem... off about things sometimes. It's hard to explain. Sometimes they just miss the point by a country mile., like they're trying to be so super smart about From Software games and just miss the little things when they want to understand the big picture better than anyone else.

if only there was some way for you to tell them they missed the point or correct their mistakes, some sort of podcast thread they read and post in regularly on this forum, or a feedback form on their website, or some system of electronic mail that would let you write them a letter about it

Baku
Aug 20, 2005

by Fluffdaddy

Woffle posted:

But if you think that's bad, just wait until you hear me mispronounce Irithyll like a dozen times!

I'm going to grind your bones to dust the third time you say "fan service"

Probably keep a notepad nearby when you record or something

Baku
Aug 20, 2005

by Fluffdaddy

Woffle posted:

I'm not going to mention it as a generality again but it would be silly not to mention it when it comes up.

lock your doors and keep an eye on your bones

Baku
Aug 20, 2005

by Fluffdaddy

Woffle posted:

If me, or the DLC, or other people who are smarter than I am about interpreting this stuff, doesn't come up with something more compelling than, "Yup, it's literally the same ending as DS1," then what the gently caress.

There's something very weird going on thematically with the second ending, at least the version in which you don't bushwhack the Firekeeper, and given the pattern established by Dark Souls 1, Dark Souls 2, and Bloodborne I think it's safe to assume that the DLC will be integral to the game's lore and to making the story feel complete.

Woffle posted:

oh, look, it's every single ring from Dark Souls 1.

This is one of the craziest things I've ever seen you complain about. Most of the rings from Dark Souls 1 were also in Dark Souls 2, or replaced by identical rings which have the same function but their text is replaced by DkS2's madlib lore. This is like complaining that every Final Fantasy has a Cure spell in it or something.

Actually almost every new ring from Dark Souls 2 (like the clutches and fake white/human rings) are also in Dark Souls 3, and there's gotta be at least like 10 new ones on top of that still.

Baku fucked around with this message at 19:33 on Apr 26, 2016

Baku
Aug 20, 2005

by Fluffdaddy

Murderist posted:

It's a running joke on BSC but they could've easily made Solaire the end boss

This is a good example of a callback that actually would've made perfect sense and been the good kind of sequel twist, because we have every reason to assume he should have become a Lord of Cinder; it's canonical that he links the fire in his own world if he lives

There's nothing wrong with a sequel being an actual sequel, and while there's definitely a few bits of dumb "fanservice" (that I'm not sure anybody wanted, hence the air quotes) in Dark Souls 3, I also remember people on this forum bitching that Dark Souls 2 had Warriors of Sunlight and the "Praise the Sun" gesture in it because of how much they hated memes, and I get exhausted with the tendency to hate on or dismiss something solely because it makes other people happy (especially when those people nominally belong to an "enemy tribe" like Reddit or NeoGAF in which case they're automatically idiots/autists/creeps/dorks/etc)

I don't actually lump Gary and Kole in that category - there's a big digression in the Portal episode of WOFF about how the reason the cake stuff, companion cube, etc caught on like wildfire is because they were and are genuinely funny - but I find that tendency more annoying than popping into the hub in DkS3 and seeing Andre banging away with his hammer, which imo is the most egregious example of shoehorning something that doesn't belong into the game and not explaining it

Baku
Aug 20, 2005

by Fluffdaddy

chaos rhames posted:

The parts of ds2's story that aren't obvious references or wierd issues with women are a lot more interesting to me than other games in the series. It's got a kinda buddhist view on things, and I think the nihilism, enlightenment via crowns as an escape from death and fire/dark yin-yang stuff appeal to me more than the darker quest narratives and the straightforward focus on corruption.

The dragon stuff/covenant has always been about that sort of Buddhist transcendence of the cycle via self-perfection; there's additional stuff in Dark Souls 3 that hammers this idea home (including a related gesture). The theme you're talking about is a part of the whole series.

I just don't get why people think Dark Souls 2's approach to time and history and space is better. It felt like they wrote an original story, set it in a different setting, and then went "oh gently caress, this is supposed to have been a sequel" and sloppily threw in Ornstein, "Praise the Sun", and the Lord Souls without explaining anything to make people go "hey, Dark Souls". Dark Souls 3 is doing a little of that, a little of being an actual sequel (i.e. the same kind of callbacks except to an end), and a little of cribbing designs from previous enemies and areas which is something they've been doing since DkS1 and which at this point is probably also a product of asset reuse because they've turned these dense, awesome games into a yearly franchise.

Agree to disagree, w/e.

Baku
Aug 20, 2005

by Fluffdaddy

Woffle posted:

EDIT: I'm not trying to bait you into continuing to debate. God knows I've had enough dark souls 3 debate today. I'm just clarifying out of my crippling fear of being misunderstood.

u are a dear friend and I look forward to hearing more bfsc

Baku
Aug 20, 2005

by Fluffdaddy
The neat thing about the Revised 2E Monster Manual is that it has a bunch of loaner monsters from the goofball 2E settings already, so if you're in the market for things that are psychic for no explicable reason you're covered.

Baku
Aug 20, 2005

by Fluffdaddy
Turns out the entire Duckfeed.tv network has been a sophisticated phishing scam to steal goons bank accounts

I feel like the RoI there's not great

Baku
Aug 20, 2005

by Fluffdaddy

Song For The Deaf posted:

This is only tangentially related to games, unless you just pretend we're talking about Baldur's Gate...

Monster in My Podcast just launched today. Every Monday, Wednesday, and Friday you get ~5 minutes of a new monster. I like the show a lot, and I hope you do too.

UhhhhHHH D&D is a game and this forum has a tabletop game subforum!

In fact if anybody posts in the TGD chat threads or w/e they should crosspost it there

Baku
Aug 20, 2005

by Fluffdaddy

Woffle posted:

if we get our druthers, we'll do a whole Final Fantasy show

Baku
Aug 20, 2005

by Fluffdaddy
Was just catching up on Abject Suffering. There's a guy that does Lagoon during the awful games block at AGDQ and is an entertaining runner who really shows off the full measure of the game's lunacy.

https://www.youtube.com/watch?v=Lh48L0YBsbI

Baku
Aug 20, 2005

by Fluffdaddy

TetsuoTW posted:

Dyack isn't crazy, he's just an rear end in a top hat.

Kotaku, the people who set him on his nard-raging crusade against hack journalism, was founded two years after he last made a decent game

I wonder why a guy like that would be hopping onto a current events bandwagon and desperately hunting attention hrrMMMM

Baku
Aug 20, 2005

by Fluffdaddy
SA basically takes it from two separate sides.

On one hand you've got all the people who've had their MMO or Kickstarter project or whatever trolled mercilessly by goon guilds and goofballs from here posting on their forums. The Goonswarm paranoia people. Some of whom are just like 40 year old roleplayers or well-intentioned weirdos or whatever who are terrified of goons throwing floppy dongs at their videogame social event.

On the other hand you've got this substantial chunk of the Internet culture war who views SA as a hive of social justice scum and villainy because the forums have a history of aggressively moderating idiotic assholes, a category that happens to include a substantial majority of racists, misogynists, and homophobes - as well as people who aren't bigots but exist on forums mainly to shitpost unfunny one-liners. Some of them are actual bigots, and others just think SA's being curated at all is an assault upon the principle of free speech.

What they fail to realize is that as relatively dead as SA is from its height of popularity, it's still a big forum, and has a bunch of cliques with disparate values and interests who are mostly able to coexist without burning the place down. Basically the only thing "goons" have in common is that they paid 10 bux to post on a forum, and those of us who have 5+ year old accounts without being permabanned have managed to at least not attract massive attention to how stupid and unfunny we are for a long time.

Baku
Aug 20, 2005

by Fluffdaddy
They produce a lot of good content. It's a shame Gary has the mysterious curse that makes him always wrong; I assume he ran afoul of the same witch as Brad Shoemaker.

Baku
Aug 20, 2005

by Fluffdaddy

bobservo posted:

Looks like Dyack is after me again. I'm tempted to have him Skype into the show just so I can play fart noises every time he tries to talk.

https://vine.co/v/h5aDaFthX6O

Baku
Aug 20, 2005

by Fluffdaddy
Probably everybody who cares already knows, but we're in the middle of Summer Games Done Quick. Which means The Yetee has event tees for games like Castlevania, FF6, and SMRPG.

Figured it might be germane to some WOFF and Retronauts fans who only follow this thread.

Baku
Aug 20, 2005

by Fluffdaddy

Aardark posted:

Also, I want a Retronauts or WOFF episode on Mother 3, please.

I at least want Gary and Kole to play it, if this doesn't happen

Are they ever putting it in the goddamn US e-shop

Baku
Aug 20, 2005

by Fluffdaddy

Woffle posted:

At *LEAST*

it's a good videogame and you fellwas would like it if you haven't played it.

APOLOGIES if you obviously have, I'll update my spreadsheet

Baku
Aug 20, 2005

by Fluffdaddy

Song For The Deaf posted:

Please add that to your spreadsheet, along with an updated total of how many jokes I've tried to make thx

*nods solemnly*

Baku
Aug 20, 2005

by Fluffdaddy
did somebody say undertale

Baku
Aug 20, 2005

by Fluffdaddy
I've never really understood why people like the rolling health bar. In the early game it's basically meaningless because your HP are so low/drop so fast that it just rolls and stops before you get through the menu most of the time and by the time you really interact with it all it does is force you to button mash through menus faster in the hope of saving Paula from being oneshot yet again.

There's a few enemy mechanics that interact with it in weird/dumb ways, too. Like the trees that burst into flames in Peaceful Rest Valley, who only do so when they die, and then the battle ends, so the rolling counter stops in a basically fixed amount of time. In other words, the explosion just does a fixed amount of damage less than its actual list damage and the effect is cosmetic.

Baku
Aug 20, 2005

by Fluffdaddy

The Vosgian Beast posted:

The tough smough coughs as he ploughs the rough dough

Also the Megaten thing is kooky. The idea reminds me of somebody doing a similar LP on SA with the Final Fantasy games; you essentially start something on its worst foot and then the games gradually get better and become more playable.

Even stuff like Persona 1 is loving rough.

Baku
Aug 20, 2005

by Fluffdaddy

ONE YEAR LATER posted:

I suggest setting up a duckfeed WoW shard and leave it up for a month and see what choas oçcurs.

This would probably be a disproportionate amount of work for something that would fall apart but starting a guild and having anyone who wants to be involved make new level 1 guys on some weird server to chronicle its storied two week or whatever history for the sake of a WoW episode would be kind of a funny thing about the actual interesting part of MMOs

I will heal my friends

Woffle posted:

It's alright. Just getting the poison out.

You have to put your lips on the wound and blow

Baku
Aug 20, 2005

by Fluffdaddy

misadventurous posted:

Nah, it works great as a standalone. Only two of the main characters of the comic appear for most of it, and they're pretty easy to grok. The rest are one-offs.

On the other hand, IIRC, it is also not particularly far into the comic and Achewood is extremely funny and good.

Baku
Aug 20, 2005

by Fluffdaddy
It wasn't just the pacing that killed the original for me, as I managed to get somewhere between 25-50% of the way through the (extremely long) game; I got fed up having to backtrack and comb areas to find pieces of land maps so I could progress with the game. There were endgame hints, but either a few of them were pretty obscure or I'm a moron. So you're sitting there with a guide and just...

My biggest problem, though, is that it's sandwiched on both sides by perfectly good Dragon Quest games. DQ6 has similar gameplay and is a lot easier to pick up and play, while DQ8 is just an incredibly charming experience with a bang-up localization.

Baku
Aug 20, 2005

by Fluffdaddy
Code Veronica would be cool to hear one day because it's easily the RE title (outside of stuff that's like obvious shovelware or too shallow for WOFF) that I could see being the most divisive and your least favorite of the ones you've covered for the show.

Baku
Aug 20, 2005

by Fluffdaddy

FractalSandwich posted:

I would also have more sympathy for that angle if it wasn't mostly coming from Americans who have no perspective and don't understand what freedom of expression actually means.

look man you have the right to edit your own work and intellectual property up to the point where you're making womens' skirts longer; at that point, it becomes a matter of civic interest

Woffle posted:

it's cheap and gratuitous

videogames

Baku
Aug 20, 2005

by Fluffdaddy

al-azad posted:

It's not even on the physical box, it's deep in the game itself. I don't know whom these decisions were made for??

I think this part matters, bc Gary is talking about marketing and I don't know what the gently caress he's even talking about other than Catherine, which is obviously a game *about* sex and relationships written for and aimed at an adult - and not 18 year old college freshman adult, either - audience.

Either way, I think there's a middle-ground here. I'm not sure what non-porno games have a problem with anime panties on the cover, but I guess it happens. Publishers and developers are also totally within their rights to censor stupid cheesecake stuff if they think it would hurt the game's image or if cutting it actually makes the game better. OTOH part of being an adult is liking the things you like and not living in a state of perpetual nailbiting shame about the possibility that a Wal-Mart store clerk will know you play Pokemon or that your neighbor will see you kissing a dude or whatever. The game industry could be a little less tacky and cheap in general (a problem that extends far beyond anything to do with the presentation of sex), but it's also okay to admit to yourself and others that you like trash sometimes, partly bc it's good for people to be honest and partly bc however weird or alienating you think you are to store clerks you aren't even the weirdest person they've seen that afternoon.

Baku
Aug 20, 2005

by Fluffdaddy
Hey Idle Thumbs guys: if you ever want to do a contemporary TV cast, pick Westworld. As somebody whose design experience is limited to about 15 years of running tabletop RPGs for my friends, I can't help but look at and think about some of the characters and situations it presents through that lens, and I'm sure you'd have a lot more to say on that score than I do.

Also, it's just a drat good show, and I want people I like to do a roundtable about it.

Baku
Aug 20, 2005

by Fluffdaddy

The Vosgian Beast posted:

The Gender Bender DNA Twister Extreme episode

I just need you to know that it's pretty hard to find a really quick, to the point clip of Scott Bakula saying "oh boy" on Quantum Leap on Youtube, because it was my immediate response to this. I tried.

Baku
Aug 20, 2005

by Fluffdaddy

The Vosgian Beast posted:

I can't listen to Bonfireside Chats anymore. Waaaaayy too much talking in circles.

I admire the dedication to the thing and I'm glad they'll exist in the future, but I haven't listened with any regularity since the Dark Souls 2 DLC.

Honestly half the reason is just having Souls fatigue like, it seems, nearly everybody else. Dark Souls 2 pre-DLC/Scholar, Bloodborne, and Dark Souls 3 all felt strangely incomplete to me in a way that Demon's and Dark 1 didn't, despite those games having less content in pure numerical terms. Bloodborne was a really interesting, creative game and there's a part of me that wishes more time and money and manpower had gone into it instead of Dark Souls 2 or 3 existing at all, even if I think they're all pretty good games.

The wringing blood from a stone is part of that fatigue and sequelitis. Eventually you either run out of things to say about the design theory of the franchise as a whole or start repeating yourself, and I still think Dark Souls 1 is more thematically coherent and less wasteful than any other game in the series besides maybe Bloodborne. I legitimately don't know if DkS2 and DkS3 actually do anything well enough to earn the degree of narrative discussion, thematic debate, and plot puzzling "lore guys" and BFSC give them. DkS2 is frustrating and unsatisfying to grapple with on any non-mechanical level and DkS3 is the first game in the series that feels like a formulaic, "hitting the right buttons in the right order on paper" kind of sequel.

Baku fucked around with this message at 13:42 on Oct 27, 2016

Baku
Aug 20, 2005

by Fluffdaddy
Thinking about it again, a great example of how Dark Souls 3 feels too much like a paint-by-numbers sequel is its need to up the ante. Sequels frequently do this. But you can't really do that with Dark Souls because in the first game you were already basically playing for all the marbles.

Which is why Dark Souls 2 had to lean heavily into the idea that absolutely everything is pointless and meaningless, and Dark Souls 3 made you hop from one Firelink Shrine to another and fight the amalgamation of everybody who played the game, both of which were bad.

Baku
Aug 20, 2005

by Fluffdaddy

EC posted:

I mentioned it in this week's BSC, but I'm just tired of all the attempts to wring a good story out of the pieces and parts DS3 gives you. The game plays great, and I'm looking forward to the PVP arena, but the lore stuff is just...depressing.

I mean same except I also felt the exact same way about 2 even after the DLC and the Ultimate GOTY Edition

The Vosgian Beast posted:

I thought the final boss of DS3 was pretty fun and I think people look at DS1 with some serious rose-colored glasses :shrug:

It came out five years ago and I've played it since then, it's not like some artifact from my childhood

Baku
Aug 20, 2005

by Fluffdaddy
It's possible "rose-colored glasses" doesn't mean quite the same thing to me that it does to you, then; I don't think having fond feelings for something because it felt fresh, bold, and interesting the first time I played it impairs my judgment, because part of why I don't like Dark Souls 2 and 3 as much is that they feel derivative and obligatory by dint of being faithful sequels, adding to a foundation rather than making something new, and not always for the better even mechanically. This is part of why I preferred Bloodborne and it stood out to me; it felt like it was grappling with new ideas both mechanically and thematically.

Ironically, this conversation started with me agreeing with you that I'm kind of sick of hearing people talk at length about the series, so I'll drop it.

Adbot
ADBOT LOVES YOU

Baku
Aug 20, 2005

by Fluffdaddy

greatn posted:

Episode 6: Dracula's Cat

https://t.co/fV0L2lxKBv



please never stop

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply