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Dr. Red Ranger
Nov 9, 2011

Nap Ghost

Takes No Damage posted:

Boarguy may be the toughest boss so far for me. After this last attempt I decided it was time to take a break and come back tomorrow:

https://www.youtube.com/watch?v=4qjOgIxOa6A

Tried to go for a big hit at the very end and was immediately :darksouls:'d :negative:

My condolences. That looks profoundly terrible.

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


The real shame is you had your spirit weapon gauge full the entire time. I usually save mine for the end of boss fights like that so if I get them close and I'm out of resources, I pop it so at the very least I can't die in one hit.

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
Now I'm at Shibata, and the game is back on it's bullshit about not letting burst counters counter burst attacks. I'll see the red burst, hold R2 so my horns show up, hit circle, and nothing happens while I take a hit. The twirling axes post-spin attack seem to switch between dodgeable, leaving him open, to an impenetrable wall of multi-hit instant death as well. I'm going to beat him, but the arbitrary nature of countering his moveset is obnoxious.

Or maybe I have brain damage and am imagining hitting buttons when I'm not. Seems like you can knock a tusk off if you nail him with a guardian talisman during his non-burst charge, so that's neat.

deep dish peat moss
Jul 27, 2006

Do you have anything in your anima gauge when that's happening? I've thought the same thing was happening to me several times but it always turns out to be an empty anima gauge in my case

CJacobs
Apr 17, 2011

Reach for the moon!
Finished the game this afternoon, total playtime for 100% completion (including Twilight Missions, Side Missions, collectibles) was 78 hours. Really really fantastic, the developers have definitely learned the trappings of the first game and how not to repeat them. The difficulty curve was much smoother and resisted the first game's urge to leap straight up a mountain going into the endgame. The new mechanics are fun, unique, and interesting. The sheer variety of tools at your disposal means you can tackle basically any mixup of enemies in basically any way you want. It was better than I could have ever expected it to be. I bought it thinking I would be playing Nioh 1.5, but it turned out to really be Nioh 2 after all.

edit: I also really liked the story. It's cool that they took their chance to warp history into an original tale, instead of just having the character wander around while historical cameos fall in their lap with no context. The entire final act was incredibly well done.

CJacobs fucked around with this message at 01:46 on Apr 20, 2020

LostRook
Jun 7, 2013

Dr. Red Ranger posted:

Now I'm at Shibata, and the game is back on it's bullshit about not letting burst counters counter burst attacks. I'll see the red burst, hold R2 so my horns show up, hit circle, and nothing happens while I take a hit. The twirling axes post-spin attack seem to switch between dodgeable, leaving him open, to an impenetrable wall of multi-hit instant death as well. I'm going to beat him, but the arbitrary nature of countering his moveset is obnoxious.

Or maybe I have brain damage and am imagining hitting buttons when I'm not. Seems like you can knock a tusk off if you nail him with a guardian talisman during his non-burst charge, so that's neat.

Any thrown weapon works to break his tusk. I prefer Kunai since it's real quick. If you break both he stops charging.

Dr. Red Ranger
Nov 9, 2011

Nap Ghost

deep dish peat moss posted:

Do you have anything in your anima gauge when that's happening? I've thought the same thing was happening to me several times but it always turns out to be an empty anima gauge in my case

Nah, I figured it out. Sometimes when I feral burst counter, he charges straight through it and pushes me into the wall, so the camera isn't catching the flash to blue. The counter is happening, but for some reason I'm still solid enough during it for him to just continue pushing me forward so I get hit by the later active frames of his attacks. Weird.



Edit: AAAAAAAANDDDD this time my burst counters broke his tusks instead. Maybe that was the intended behavior? Anyway he died in a quarter of the time and I didn't change anything.

Dr. Red Ranger fucked around with this message at 02:03 on Apr 20, 2020

CJacobs
Apr 17, 2011

Reach for the moon!
You can only break Shibata's tusks when they're glowing, which generally only happens when he charges or shortly after.

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
Ok, I never noticed the glowing before, but they must constitute a huge amount of his health because that was unbelievably quick compared to the usual attempt.

Grouchio
Aug 31, 2014

I wonder if my inability to venture through the batcaves (Nioh 1) for more than an hour at a time is due to my brain's occasional sensory overloads.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer

Zaodai posted:

The real shame is you had your spirit weapon gauge full the entire time. I usually save mine for the end of boss fights like that so if I get them close and I'm out of resources, I pop it so at the very least I can't die in one hit.

*sigh* Yeah, I know. I think soul core attacks replaced living weapon in my brain so I am constantly forgetting about the big shining medallion in the top-left begging me to not die :( Refusing to not use my shiny new fire tonfa on him probably didn't help any either...

LostRook posted:

Any thrown weapon works to break his tusk. I prefer Kunai since it's real quick. If you break both he stops charging.

Writing this poo poo down for the inevitable rematch with his ghost or something. He's tough as hell but also exactly the kind of fight I like in these games, I cleared him ~relatively~ easily in my 2nd attempt this morning. Afterwards I also beeline'd to the Ninja skill that lets you walk over damage floors, that would have come in REAL handy for this fight. Seems like there are a couple of skills that just exist to shine in a single boss fight, the Gust Talisman in the raven-rifle guy fight was hilarious. I just stood there and applied buffs while he shot himself in the face :xd:

Grouchio posted:

I wonder if my inability to venture through the batcaves (Nioh 1) for more than an hour at a time is due to my brain's occasional sensory overloads.

I don't remember level 2 (?) being particularly busy, but that's also before you're sick and tired of same-y cave levels so maybe that's just pre-fatigue nostalgia talking.

https://twitter.com/TND669/status/1251979585333407747?s=20
Best part is I cheesed the hell out of this entire floor by only dropping down onto the bookshelves along the wall, so while my ladyfriend did all the fighting I just stood up there and threw poo poo at the demons :page3:

This one's just lazy.
https://twitter.com/TND669/status/1251986230746779650?s=20

Grapplesniped, but because it was indoors it looked like he was slamming him into the ceiling :lol:
https://twitter.com/TND669/status/1252002773341745158?s=20

SLOSifl
Aug 10, 2002


I don’t know if I mentioned this before - I use a lot of ammo and buying them at Kodama Mart is a great addition. Another tip though is to stock up at the blacksmith.

If you click L3, you can dump hundreds into your storage box. They’ll replenish when you start a mission.

I also recommend using the Elixir blessing for most of NG as well as finding all Kodamas. I had about 700 when I hit NG+.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer
Oh yeah everyone should get into the habit of checking Kodamamart every time they use a shrine. Keeps you topped up on ammo and common consumables like bombs and water, and every once in a while there's some decent gear for sale at the bottom (does anyone know if the items that show up are actual things that people drop for the sudama? I assume so since they have player names attached to them). I sell so much trash drops that I was at 999 Rice after just a few maps so there's no reason not to.

limited
Dec 10, 2005
Limited Sanity

Takes No Damage posted:

Oh yeah everyone should get into the habit of checking Kodamamart every time they use a shrine. Keeps you topped up on ammo and common consumables like bombs and water, and every once in a while there's some decent gear for sale at the bottom (does anyone know if the items that show up are actual things that people drop for the sudama? I assume so since they have player names attached to them). I sell so much trash drops that I was at 999 Rice after just a few maps so there's no reason not to.
You can also grab extra jutsu as well. Either more of what you have, up to the skill cap if you haven't prepared them all ( ie. You only prepared 1, but can prepare 3 at max so you can buy another 2. ) or stuff you haven't learnt already. Handy for extra sloth / barrier / rejuv talismans.

No idea about the gear though, usually when it pops up for me, it's under-levelled crap. :shrug:

deep dish peat moss
Jul 27, 2006

The best part about buying jutsu from kodama mart is if you have the jutsu readied, it will always use your readied charges first and the consumable charges when the readied ones run out - meaning if you have 4 of something readied and buy 3 more from the shop, then use 4 before dying, you will respawn with 7 again


I still can't get a 170 mortal soul core for the life of me, has anyone found a good mortal farming map? (Edit: There's a side-mission called Brothers' Blades in the Shadow region that drops one frequently and takes like 1 minute to run)

I can't wait for the DLC/NG++. I really love this game, it has some of the best-in-genre combat, I love how fast and aggressive it feels compared to every other *souls game (this makes bloodborne feel like it takes place in a lake of molasses), but I've become way too strong for Way of the Strong :( Even bosses can barely chip at my health and anything that's not a boss gets staggered indefinitely and folds like tissue paper. I'll need to start a new character or just keep a non-plussed set of gear around. I've been mostly torii gating into Way of the Samurai runs because then I get to be the only visitor and take it slow while exploring the entire map with a newbie which is fun! And the drops still scale to my level/+level even though there are fewer divines, and with my stats scaled down and my onmyo buffs not absurdly long-lasting, enemies are actually more threatening on Way of the Samurai than Way of the Strong :laugh:

deep dish peat moss fucked around with this message at 03:37 on Apr 23, 2020

BaconCopter
Feb 13, 2008

:coolfish:

:coolfish:
Decided to pick up Nioh 1 a few weeks back hoping it would be fun and hold my attention for a while during this quarantine. Close to 200 hours later, having just gotten the last achievement earlier today, it turns out I really loving love this game and am drat hyped about playing Nioh 2 when it (hopefully) eventually comes to PC.

Went in pretty blind and didn't spoil anything until Way of The Strong, using light armor & Kusarigama/Axe exclusively during Samurai. Hopped into Strong maxing out proficiency with every weapon type and ended up loving Odachis so much I've been pretty much solely using them all the way up until now in early Way of the Nioh.

The NG+(+++) experience is way more entertaining then anything the Souls series has offered so far.

limited
Dec 10, 2005
Limited Sanity
Figured out a fun way to cheese with the more annoying one-on-one duels. The Clay Bell of Beckoning that summon Scampuss'? Pop three of those, and you've got three buddies smashing the poo poo out of the enemy. They don't do much actual damage, but they chew through ki.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer
I've done that a couple of times, but they seem rare enough that I can't just throw them around on a whim. I forget what their blacksmith ingredients are, can you eventually just churn out a couple when you need them?

Speaking of, I just played the Scrampuss escort submission last night and it was a lot of fun, and seems like a great way to cheese any achievements associated with the level boss, since at that point you'll have 3 infiniticats and can just hang back and spam your most powerful ranged soul core attacks (I suck so I still got hit :( ).

Are former bosses you find in later levels weaker? I was afraid of this Mezuki and applied every buff I could think of and burned his rear end DOWN :flame:

https://twitter.com/TND669/status/1252797180211068929?s=20

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Regarding crafting, you can basically buy any material you need for Fame from the teahouse. Beats farming it. :toot:

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Takes No Damage posted:

Are former bosses you find in later levels weaker? I was afraid of this Mezuki and applied every buff I could think of and burned his rear end DOWN :flame:

https://twitter.com/TND669/status/1252797180211068929?s=20

Yes. but you're also stronger.

CAPTAIN CAPSLOCK
Sep 11, 2001



I wish the ingame UI was more helpful in terms of showing what recipes you have or are missing. I'm at 99.5% and I have no idea what the last one could be. I've even checked a few times. :negative:

Grouchio
Aug 31, 2014

I have to put the game down every hour because I'm two thirds through the first cave and I'm getting smothered by fiends and ogres while lugging around an odachi and this isn't fun. I can't focus fully for a godamn second because I'm panicking before every yokai, not watching my ki or dodging into combos. How the hell can I beat bat lady (and EVERYTHING ELSE) if I can't handle simple fiends??

Fuckity gently caress gently caress.

Baggot
Sep 9, 2009

Hail to the King, baby.

Zaodai posted:

Regarding crafting, you can basically buy any material you need for Fame from the teahouse. Beats farming it. :toot:

Yeah I have more Honor than I know what to do with at this point. I think I'm approaching 200,000 again and I've already bought all the transformations and emotes.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer

RatHat posted:

Yes. but you're also stronger.

Would you say that I've... gotten gud? :smuggo: (I haven't)


Grouchio posted:

Noooooooooooooooooooooo. I have to put the game down every hour because I'm two thirds through the first cave and I'm getting smothered by fiends and ogres while lugging around an odachi and this isn't fun. I can't focus fully for a godamn second because I'm panicking before every yokai, not watching my ki or dodging into combos. How the hell can I beat bat lady (and EVERYTHING ELSE) if I can't handle simple fiends??

Fuckity gently caress fuckerino.

ha ha slow weapon goes sloooooooowwwwwwww

Really though, it sounds like you're rushing through the level and aggroing multiple things at once. In almost all cases there's a way to pull enemies individually. Get just close enough to lock on and hit them with a shuriken or kunai, headshot weaker enemies from far away etc. And with a slow weapon like the odachi you really have to be patient and wait for an opening to punish, if you try to dodge in and start swinging you're going to have a bad time. The good news is the game is somewhat balanced around this, so while it takes longer to get your hits in, you do so much more damage per swing that it evens out.

As for bat lady, she's a bit of a wall for first time Nioh-ers, but every move she does has a hard dodge or counter, once you learn her tells she's one of the easier bosses in the game IMO. Protip: If you throw something at her when she's up in the air it's an automatic stagger.

CAPTAIN CAPSLOCK
Sep 11, 2001



:toot: 100% of smithing texts found. Turns out that the black bear fur helmet is different than the bear's head helmet

Also using this recipe list was helpful since it lists them in the order you see them in your forge so it was easier to figure out which recipe I didn't have.

Sealcub
Sep 11, 2008
Thinking of picking up either nioh 1 or 2 OR Sekiro, or maybe some combination of all 3. Can anyone who has played all 3 let me know what are the pros/cons of each one respectively? Like is one more focused on bosses or stealth or the story, etc. Any recommendations would be appreciated. I like a good story but really it's the feel of the camera and controls of the gameplay being responsive and intuitive that I find most rewarding. Thanks!

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
I own all three of them, and I enjoyed them greatly, so I'd recommend all of them if expense and time aren't an issue. They have superficial similarities in that the both are set, explicitly or implicitly, in the Sengoku period, both have moveset building, special moves and items, and a combat system that asks you to pay attention to what you and your enemies are doing. They're different experiences overall though.

The Nioh games are more straight action like their predecessor, Ninja Gaiden, but with diablo 2 style items and stats, with an interesting stamina system you can game by resetting your stance or dodging at the right time. There's a large weapon variety, and each has three stances with different moves, upgrade trees for each weapon, onymo magic and ninjutsu, a silly emote system you can use to interact with certain yokai, and a cool bloodstain system that allows you to fight ai controlled shades of dead players for items and glory points. The sequel feels like an upgraded version of the first with a larger weapon and enemy variety, but both are great. My only big con is that some enemies, particularly bosses, have fast attacks with wide arcs and long active frames that require particular attention and sometimes counterintuitive play to survive, but both the original and sequel are fantastic games.

Sekiro drops the action rpg stat system, the stamina bar, has a smaller emphasis on skill trees and moveset building (though they do exist) and you'll fight primarily with your sword, supplemented by tools stored in your prosthetic arm that consume a renewable resource. However, I think the combat is probably the most elegant version of a "stamina system" any game like it has ever used. Instead of depleting stamina, you and your enemies have posture bars under your health bars that fill as you strike or block eachother. If you block at just the right time as a strike connects, you'll deflect the attack instead, filling up the enemy posture bar faster. Fill their bar, and you can perform a finishing move, instantly depleting their health bar, or one of them if it's a boss. If you screw up your defense, they can do the same to you. It's fast paced, precise, vicious and engaging, but the game is punctuated by the characteristic moody atmospheres From is known for, and encourages stealth approaches as well. You're explicitly a ninja, honor is a secondary concern to fulfilling your duty.


Anyway I would play through all of them, but if either of those sound appealing and you want to save money, you could go with Sekiro and Nioh the first today before committing to buying the full price Nioh 2.

Dr. Red Ranger fucked around with this message at 20:30 on Apr 25, 2020

Darth Nat
Aug 24, 2007

It all comes out right in the end.
I like both Sekiro and Nioh, but I feel like I can boil down my comparison of the two to this: I prefer the world of Sekiro, but the gameplay of Nioh.

Sekiro has your usual vague and obtuse From storyline, but it has some interesting stuff if you take the time to get engaged. And some of the locations are pretty bonkers, like the fishing village of zombies, the valley full of giant Buddha statues, and the mystical palace of fish-men. But it also gives you essentially one way to play, and if you're not good at it, you're going to struggle for the entire game. The most frustrating thing to me was that they give you stealth tools, and it seems like you can make it through the whole game without really fighting enemies head on and just being a stealth assassin if you're clever and skilled enough... but the bosses for the most part have to be fought head on, and there's no way around them.

Nioh has a way less interesting setting that's pretty much just vanilla Sengoku-era Japan with demons thrown in, and most of the levels are just Japanese castles or temples or caves. But the game gives you a million options for tackling the game, from magic to ninjutsu to a ton of different weapons and skills. If you're not very good at the combat, you can invest heavily in magic and cheese a lot of the bosses.

SLOSifl
Aug 10, 2002


Sekiro is the polar opposite of Nioh whole both being extremely good Japan soulsboys.

Sekiro has one weapon and the combat is tightly wrapped around it. Super finely tuned and focused and impressively so. It’s satisfying in every way. Amazing game, must play.

Nioh (I’d say skip to 2) has more straight-forward mission structures with a depth way beyond any mainline souls game. The combat is something you yourself have to fine-tune, and the variety is incredible. Mechanically, there are so many things you can do that the initial learning curve is quite steep.

On the whole I wouldn’t skip either game. Sekiro is action stealth perfection and Nioh is an rear end kicking simulator.


Edit: probably said this before but sekiro is about mastering boss mechanics and Nioh is about inventing boss mechanics

SLOSifl fucked around with this message at 22:12 on Apr 25, 2020

zelah
Dec 1, 2004

Diabetes, you are not invited to my pizza party.
I really liked Nioh 1 but presently all I could tell you about it is that there was a frog boss, you played a British guy, and that one level where the blacksmith’s grandpa is got recycled for 2.

I bet you’d get burned out by going straight from N1 to N2 just due to how similar they are.

Sekiro is amazing but don’t expect “dark souls but japan”. The story is very straight forward with some breathtaking set pieces, but no deep mystery to unravel through item names. 1 weapon is a huge change.

That said it feels incredible once the systems click for you. Once you know what you’re doing you could start a fresh game and breeze through the first several bosses, but feel accomplished instead of bored.

The other possibly huge thing is that Sekiro doesn’t have multiplayer at all. If you love summoning and being summoned, Nioh’s the winner there.

deep dish peat moss
Jul 27, 2006

Sekiro is a game about stomping bosses through finesse while Nioh is a game about stomping bosses through a six kiloton fireball followed up by katana swings with the force of a mack truck. Sekiro is about outplaying your opponents while Nioh is about overpowering your opponents.

Nioh has a loot-based gameplay loop and Sekiro has a personal skill-based gameplay loop. (Though there's still plenty of skill involved in Nioh)

In Sekiro you wait for the right moment to strike cleanly and surgically, in Nioh you charge guns blazing into the face of danger knowing that you're an immoral demi-demon and crush your foes into demon paste.

Agreeing with everyone else that they're both very good but hopefully this description helps in picking one. Nioh is one of my favorite games of all time and Sekiro is good but not something I'd play again, but even in that light I can't say that either one is better or worse than the other, I loved and appreciated both and they're different enough games that they can't be directly compared other than deciding which fits your personal style more.

Nioh is really unique among souls-likes in that it makes you the scary one (I guess Surge 2 kind of did the same thing) and it does that without being mindless or simple. Sekiro on the other hand is the perfect evolution of what Souls-like games have been historically, where you're not the scary one but you look like a cool guy while you make slaying the scary ones look effortless.

deep dish peat moss fucked around with this message at 04:14 on Apr 26, 2020

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Almost done with Nioh 1 and I gotta say this level with the giant skeleton loving sucks poo poo. Auto-summoning a bunch of revenants with infinite poise, the skeleton shooting giant shotgun fireballs that one-shot you, having to run through a dumbass gauntlet every time you die because they suddenly decide to stop putting shrines anywhere...

Just a really unfun bullshit level in an otherwise challenging but very rewarding game.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Grizzled Patriarch posted:

Almost done with Nioh 1 and I gotta say this level with the giant skeleton loving sucks poo poo. Auto-summoning a bunch of revenants with infinite poise, the skeleton shooting giant shotgun fireballs that one-shot you, having to run through a dumbass gauntlet every time you die because they suddenly decide to stop putting shrines anywhere...

Just a really unfun bullshit level in an otherwise challenging but very rewarding game.

Uh are you not destroying the crystals?

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



RatHat posted:

Uh are you not destroying the crystals?

I am, it's just getting to them that sucks.

I got through it finally but it was a slog. Every crystal had at least 2 unavoidable revenants along the way that had infinite poise and could 2-shot me - apparently a lot of people grief that spot by dying intentionally there with 200 toughness and high-level gear so that people have to fight fuckin mini-bosses the whole way. Like the second crystal had 2 of those, 2 skeletons with hand cannons, an Onryoki, a wheelmonk, and the boss launching energy balls at me all in one spot. Not much fun.

The boss itself was a neat gimmick and kind of a chump after that.

Grizzled Patriarch fucked around with this message at 09:48 on Apr 26, 2020

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Grizzled Patriarch posted:

I am, it's just getting to them that sucks.

I got through it finally but it was a slog. Every crystal had at least 2 unavoidable revenants along the way that had infinite poise and could 2-shot me - apparently a lot of people grief that spot by dying intentionally there with 200 toughness and high-level gear so that people have to fight fuckin mini-bosses the whole way. Like the second crystal had 2 of those, 2 skeletons with hand cannons, an Onryoki, a wheelmonk, and the boss launching energy balls at me all in one spot. Not much fun.

The boss itself was a neat gimmick and kind of a chump after that.

That mission is really hard in general and yeah the boss is a chump but all the poo poo on the way is pretty difficult.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



I'm also not sure if I'm underleveled or not - for a while the difficulty ratings on the missions were pretty much keeping pace with my level as I went through it but these last two zones have had each main mission jumping by like 10-20 levels and I dunno if I'm meant to be grinding or what because even after doing all of the side missions I'm nowhere near that. Like the next mission is 125 and I'm level 85. I don't die often at all, I've done all the side quests, and I take my time exploring the levels and there's no way I can imagine naturally picking up 40 extra levels during the course of that so I'm kinda confused.

CharlestonJew
Jul 7, 2011

Illegal Hen
The recommended levels in Nioh 1 are complete nonsense, dont worry about it. If you're undergeared you'll typically just get up to date gear from the enemies on the level you're currently on

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer
Aye, they're more like guidelines than actual rules :pirate: William is a pirate, my joke works don't @ me.

Just starting to unlock the final batch of Dojo missions. I've been spreading my weapon use around so some of them are barely 1/3 of the way to the points I need, I'll be unlocking them well into the DLC at this rate. One thing I did have open right away was the Ninja mission against Hanzo, that was an rear end beating. I happened to be using the KSG at the time so I thought it was appropriate to keep it for this fight. Unfortunately KSG has probably the hardest parry timing of any of the weapons, so I ended up just having to play it super conservative and get a couple of hits in on punishable moves. But I'm never more than 3 hits away from death against him so it was still :airquote: fun.

https://www.youtube.com/watch?v=YBULe6tA8sg

vvv I love little details like that. If you get a good look at one (or just go to the enemy gallery) you can see the biwa has little arms it's using to control the corpse's hands :3:

Takes No Damage fucked around with this message at 23:24 on Apr 26, 2020

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
I don't remember the level with the gashadokuro in particular, and you probably already know this, but if there's a demon biwa player in that level, kill the hell out of it immediately because they summon hostile revenants within their range. You'll know they're close because you'll hear the reedy sounding droning and string plucking.

I do love that enemy design though. It's a play on a classic Japanese spooky ghost story about a blind biwa player named Hoichi who's tricked into playing for the ghosts of the dead Heike clan in a graveyard. He's collected every night by a gruff but dutiful retainer, and hears that he's in a grand hall surrounded by a large court. The lord won't identify himself and only asks that he recite his famously great cover of the Fall of the Heike. When the monk he lives with learns where he's going every night, he has his acolytes paint sutras all over Hoichi, and instructs him to remain silent lest the ghosts take him permanently. They forget his ears, so later that night when the ghost comes to retrieve him, only his ears are visible. Figuring him dead, he grabs them to bring as proof of his attempted duty, tearing them off. Hoichi manages to withstand the agony of having his ears torn off quietly, but he lives.

I think having the biwa be the demon, using a puppet body to play itself, was inspired.

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Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Dr. Red Ranger posted:

I don't remember the level with the gashadokuro in particular, and you probably already know this, but if there's a demon biwa player in that level, kill the hell out of it immediately because they summon hostile revenants within their range. You'll know they're close because you'll hear the reedy sounding droning and string plucking.

I do love that enemy design though. It's a play on a classic Japanese spooky ghost story about a blind biwa player named Hoichi who's tricked into playing for the ghosts of the dead Heike clan in a graveyard. He's collected every night by a gruff but dutiful retainer, and hears that he's in a grand hall surrounded by a large court. The lord won't identify himself and only asks that he recite his famously great cover of the Fall of the Heike. When the monk he lives with learns where he's going every night, he has his acolytes paint sutras all over Hoichi, and instructs him to remain silent lest the ghosts take him permanently. They forget his ears, so later that night when the ghost comes to retrieve him, only his ears are visible. Figuring him dead, he grabs them to bring as proof of his attempted duty, tearing them off. Hoichi manages to withstand the agony of having his ears torn off quietly, but he lives.

I think having the biwa be the demon, using a puppet body to play itself, was inspired.

Yeah I don't mind the biwa summoners because I can usually just beeline for them. The gashadokuro level doesn't have those though, the giant crystals just summon any revenants nearby until you convert the crystal. People apparently get creative with their trolling by downleveling and dying in NG areas on purpose with endgame gear, which, while I have to admire as someone who has done more than my fair share of Souls griefing, was not much fun. Everything else has been very enjoyable though.

The one thing I am curious about is whether Nioh 2 has expanded the variety of environments. Not expecting every mission and side mission to be some unique zone or anything, but the tight budget definitely starts to show after a while and a lot of areas start feeling very samey. Luckily the combat is so good that I mostly don't care.

And agreed that all of the enemy design is good, it was neat seeing all of the monsters I used to read about when I went through my voracious mythology-reading phase.

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