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I'm enjoying the new difficulty mode, I forget the name but NG++ basically. Revenants drop divine gear with plus values, usually around +8 or above, which is very helpful for soul matching my stuff up. Downside, Revenants are now the hardest enemies around.
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# ? Aug 7, 2020 00:52 |
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# ? Apr 27, 2024 00:15 |
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^^^ Demon. NG is WotSamurai, NG+ is WotStrong, NG++ is WotDemon, presumably DLC2 will unlock something like WotYokai and the last one is usually WotNioh.CAPTAIN CAPSLOCK posted:I think that's secret for all the L1 timing parries. It definitely is for the odachi. *SIGH* I was afraid of that. I've probably just been loving up parries in general since Nioh 1 and just thought they sucked so I never used them e: OH poo poo Team Ninja posted:Nioh 2 update 1.13 patch notes Takes No Damage fucked around with this message at 03:51 on Aug 7, 2020 |
# ? Aug 7, 2020 02:42 |
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Someone translated the notes Overall very good changes. Some nerfs to harder DotD and demon scrolls while also having badly needed buffs to the splitstaff. Now the splitstaff is actually a good weapon. It's pretty funny looking back that some moves just didn't work or were half implemented. Ebb and Flow would just not have the extended staff portions, making the ranged on iy pathetic and super easy to whiff unless you were right next to the enemy. Also the Law of Largesse mystic art just not applying was pretty . I wonder if they will do another tuning pass. The ki costs are still a little too high, especially compared to the spear or switchglaive. Those also have the benefit of having shorter animations. They could either increase the damage slightly or reduce the ki costs a bit. Or at least let you dodge cancel out of moves you extend.
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# ? Aug 7, 2020 14:39 |
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Goddamn the splitstaff is so much fun. I don’t think I can use any other weapon now.
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# ? Aug 8, 2020 07:02 |
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Yeah, I wasn't convinced after seeing it for the first time in the trailer, but after actually playing with it for a while they did a really good job strapping tonfa onto kusarigama chains and tying them to each end of a spear. I really appreciate that they distributed the moves in a way that you can have everything equipped at once, it always bummed me out when two or more good moves were locked to the same button/stance so you had to pick one. Cleared my first scroll last night and only afterwards noticed that I did so on attempt 6/7, oops. If I had gone past 7 does it just kick me out of scroll world and junk the item? Are the scroll properties any different based on the number of attempts it takes? It would be cool, but also infuriating, if that were the case... Oh holy poo poo is that what "prepared stick" is? I thought that was some kind of new mission or game type Takes No Damage fucked around with this message at 07:25 on Aug 8, 2020 |
# ? Aug 8, 2020 07:23 |
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Takes No Damage posted:Cleared my first scroll last night and only afterwards noticed that I did so on attempt 6/7, oops. If I had gone past 7 does it just kick me out of scroll world and junk the item? Are the scroll properties any different based on the number of attempts it takes? It would be cool, but also infuriating, if that were the case... It starts at 7/7 or 5/5 or whatever. Every successful attempt reduces the charge by 1. The first one gives you the 2 random rolls. Every win after that let's you roll 1 mod. There is only 1 new mod to pick from though, not 3 like when you temper something. Of course you can choose not to change any affix though. If you somehow burn all your charges and still don't have any mods you like, you can add more by feeding it incense. Then there's also scroll transference which is basically soul matching for scrolls. Makes the base scroll the same level as whatever you feed it. Both have to be identified ie you have to complete them at least once. It resets both of the mods you have rolled on it though. I assume this is because some of the random mods are restricted to higher levels. Or maybe it's just another way to max out your scroll charge attempts in case you burned through all of them and it still has terrible rolls. CAPTAIN CAPSLOCK fucked around with this message at 14:26 on Aug 8, 2020 |
# ? Aug 8, 2020 14:23 |
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I am just terrible at these early game main mission bosses. They are all taking me hour or 2 to beat.
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# ? Aug 9, 2020 04:57 |
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Hatchet throws are a lot better than people are giving them credit for, especially with the mystic art that removes damage falloff at range. I'm about a third of the way through NG+ with gear between +4 and +5, and I'm routinely getting over five thousand damage on fully charged high stance throws against anything big enough to get hit twice. That's insane for an infinitely reusable ranged attack, and means I have way more damage uptime in fights.
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# ? Aug 9, 2020 15:54 |
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high stance throw does a ton of damage especially since you can get easy headshots the boss skill does a lot of damage to big enemies and is extremely good at applying status effects running throw is the cheesiest poo poo in the game if you just want an enemy dead backwards dodge throw is pretty good too but I've always found the sheathed skills really finicky to use
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# ? Aug 9, 2020 18:46 |
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Darth Walrus posted:Hatchet throws are a lot better than people are giving them credit for, especially with the mystic art that removes damage falloff at range. I'm about a third of the way through NG+ with gear between +4 and +5, and I'm routinely getting over five thousand damage on fully charged high stance throws against anything big enough to get hit twice. That's insane for an infinitely reusable ranged attack, and means I have way more damage uptime in fights. Fellatio del Toro posted:high stance throw does a ton of damage especially since you can get easy headshots I had a charged throw build for a while but I found Advancing Storm to crank out more damage, it's faster and it's almost never interrupted. The mobility is also useful as you can dodge quite a few attacks. Also it's impossible to dodge off a bridge or cliff using this, you will hit an invisible wall. I'm not sure how to get headshots with the skill, I pretty much only crit on prone cyclops eyes or ubume babies. Here is a video of my absolutely terrible but still victorious fight against Minamoto no Yoshitsune in Bond of the Blade on Way of the Demon: https://www.youtube.com/watch?v=FUgYKbmsJu8
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# ? Aug 10, 2020 01:11 |
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Calidus posted:I am just terrible at these early game main mission bosses. They are all taking me hour or 2 to beat. If it makes you feel better, this is normal for Nioh. The hardest boss in the first game for lots of people was the second main mission boss, and Enenra in Nioh 2 killed me more than any other boss so far (I'm now in the fifth region). Aside from the weird nuances to the combat that you have to learn, it's way more of a gear and character abilities game than (say) Souls is; getting a "build" going is a big deal, and you really don't have the options to do that in the first region.
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# ? Aug 10, 2020 01:23 |
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Calidus posted:I am just terrible at these early game main mission bosses. They are all taking me hour or 2 to beat. Remember to use magic, ninjutsu, and especially your demon attacks - they're all extremely powerful. Inflicting a couple elemental debuffs or using a sloth talisman will make a boss much more manageable. Fellatio del Toro posted:backwards dodge throw is pretty good too but I've always found the sheathed skills really finicky to use Just like with the l1 parries, you can't be moving.
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# ? Aug 10, 2020 01:48 |
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Finally clicked today, I was just bad at ki management and was greedy about getting extra hits. I ripped through 3 bosses today much trouble. Getting 10 points in Dex and Magic helped. Poison is nice with Yatsu-no-Kami.
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# ? Aug 10, 2020 04:37 |
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I'm not a big fan of the hatchet moveset but I still keep one equipped because the buff that increases your attack and move speed is great
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# ? Aug 10, 2020 05:10 |
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Took me a while but I'm finally on Way of the Nioh in 1. I'm hoping to take the rifle and turn it into the best weapon of all time even if the DPS will be worse considering some of the crazy poo poo I've already seen, like someone doing 50k off an iai slash.
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# ? Aug 10, 2020 09:52 |
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So I did some testing between Unruly Revolution and Twin Phoenix moves for the Splitstaff, both of which seem pretty similar on the surface and are also assigned to L1 + square. Twin Phoenix outclasses Unruly Revolution in every single way except for damage. And even the damage part doesn't really matter since it's still poor. Twin Phoenix is better at applying debuffs(despite doing terrible damage), does more ki damage and the animation is shorter. The last part is pretty important to me since it means you can back off or simply not continue to part 2 and 3 of the combo if you are in a bad situation, while you are stuck twirling with Unruly Revolution. CharlestonJew posted:I'm not a big fan of the hatchet moveset but I still keep one equipped because the buff that increases your attack and move speed is great Ya it's probably the best self buff in the game. Meanwhile the sheathed move is hot trash since you can't ki pulse into it.
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# ? Aug 10, 2020 15:03 |
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Is it just me or are ranged soul cores just better than the melee ones? The animations a number of them seem really hard to use in boss fights without taking damage.
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# ? Aug 10, 2020 16:44 |
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Calidus posted:Is it just me or are ranged soul cores just better than the melee ones? The animations a number of them seem really hard to use in boss fights without taking damage. Since you don't get any 'i-frames' while using them, you really have to wait for a good opening to avoid eating lots of hits with stuff like the scampuss roll or the cyclopse twirl. However as you would expect the short range moves tend to do more damage if you can land them well. Wait until something is out of ki then unload with something like that to get them stunlocked. That and be spamming those attacks in general; it took me a long time to learn that any time my Anima (purple bar) was full I was just wasting points.
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# ? Aug 10, 2020 19:26 |
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always be using the flaming top
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# ? Aug 10, 2020 19:27 |
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Kasha soul core is so good it might as well be another NPC ally
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# ? Aug 10, 2020 19:31 |
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WaltherFeng posted:Kasha soul core is so good it might as well be another NPC ally It's especially good if you have anything that restores health when you absorb Amrita or hit someone with a yokai ability, because it hits so many times.
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# ? Aug 10, 2020 19:46 |
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On last beginner question, you drained all the ki from a Yokai how do you get them to consistently fall over? It feels really random.
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# ? Aug 10, 2020 20:20 |
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You have to reduce their ki cap to 0 too. It's easier if you lower their bar with some ki-damaging or yokai attacks before you break their crystals or horn or whatever.
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# ? Aug 10, 2020 20:31 |
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Some of the weaker ones like Gaki and Skeletons also just fall over at 0 ki because they're less threatening. This excludes the big versions.
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# ? Aug 10, 2020 21:14 |
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Fellatio del Toro posted:always be using the flaming top WaltherFeng posted:Kasha soul core is so good it might as well be another NPC ally Hah, yeah I almost specifically called out Kasha. I try to use soul cores that match my spirit buddy type just for variety, but she's always in the mix whenever I'm Feral type: https://www.youtube.com/watch?v=Ctp1M-FBl8g Something else I forgot to mention in melee soul core chat, if you join the clan that gives you a shield whenever you clear a yokai pool, you can use that to tank a few hits while you set one of those moves off. I really can't imagine using any other clan buff anymore, everything else just pales in comparison to constant, if brief, bouts of godmode.
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# ? Aug 11, 2020 08:54 |
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you can convert soul cores to the other colors so you can have whatever whenever. I think this is one of the things the Mortal ones do although I might be remembering wrong
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# ? Aug 11, 2020 14:14 |
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I believe that's correct, upgrading with a Mortal core will let you either select your desired color or give you the option to flip it to the Mortal's color if they are different. I've never bothered because yeah there's that skill that gives you like -10% cost on core skills that match your current animal friend, but I've found that you gain Anima quickly enough from regular combat that it isn't worth worrying about. Worst case eat a flower or better yet summon a herd of cats if you want to get your core-spam on for a particular fight. I'm sure there's an Anima build out there somewhere where you stack a bunch of Anima+ gear and basically use your core skills as regular attacks all the time. I wonder what the best combination of cores would be for that? With 2 guardians you could have access to up to 6 cores...
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# ? Aug 11, 2020 19:12 |
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the Yoki soul core hits like a truck and one of the recent patches made it so it'll do the second part of the attack even if the first doesn't hit which helps it A Lot. get a +Yokai Ability Damage on it and you got a stew cooking. The stew is defeated enemies.
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# ? Aug 11, 2020 23:57 |
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Takes No Damage posted:Something else I forgot to mention in melee soul core chat, if you join the clan that gives you a shield whenever you clear a yokai pool, you can use that to tank a few hits while you set one of those moves off. I really can't imagine using any other clan buff anymore, everything else just pales in comparison to constant, if brief, bouts of godmode. Nice username/clan choice combination there. I love this clan, I am thinking about going back to it, with barrier or demon dance it's like a free 3k hp shield when someone drops a pool. It may be better for DPS than the damage clans because you can just keep combos and channels going. And also, you know, not dying is a pretty good DPS increase. Has anyone used the life drain clans? I have an insane water build (finally got a +saturated melee yak) and curious if the A life drain and +13% water damage is worth it. emdash posted:you can convert soul cores to the other colors so you can have whatever whenever. I think this is one of the things the Mortal ones do although I might be remembering wrong PSA: The Brothers' Blades is like a 30 second run to the boss who almost always drops a mortal soul core.
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# ? Aug 12, 2020 01:38 |
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Takes No Damage posted:I believe that's correct, upgrading with a Mortal core will let you either select your desired color or give you the option to flip it to the Mortal's color if they are different. I've never bothered because yeah there's that skill that gives you like -10% cost on core skills that match your current animal friend, but I've found that you gain Anima quickly enough from regular combat that it isn't worth worrying about. You should go ahead and bother! 10% refund on anima cost is nothing to sneeze at. Even if you don't use abilities for damage that's 10% more nuppeppo/yamamma uptime. If you have the same type but different elements on your spirits (e.g. feral-fire and feral-lighting) you get another +5% bonus on that type (+5% feral yokai ability damage). Some spirits also give around +%15 spirit-type yokai ability damage. Really all you need for an anima build after that is cores focused on anima gain with +16% yokai ability damage as well if possible. I use Uminyudo, applies water+electric, great AE damage, tracks, your ki will recharge while it's running so you can combo with it. Only issue is you better have a good life drain on yokai ability because it's a long animation with no invulnerability. Otakemaru and Kasha are what most people use. Otake you can act (heal, buff, attack) while its ongoing, does decent damage, and helps apply all elemental statuses. It's just not great against anything smaller than a garden shed. Kasha is outstanding, great damage, great at applying scorch, has great core abilities, but remember when you played that game with the top and sometimes it knocks down all the pins and sometimes it just goes and spins in the corner? Magatsu Warrior is an amazing ki breaker and is super good at applying imbued elements (like +50 poison on snake spirit). I haven't used Ippon-Datara but it's supposed to be so fast it's practically a combo extender. Ryomen Sukkuna is also supposed to be good with an omnyo build. People that do damage builds are saying Oni cores are how you crank out DPS, never tried it but they are great cores to fill in with low-attunement pets like Atlas Bear. I use Lesser Umi-Boz for my last core, you can equip Itokuri with 3 +"soul core drop rate on yokai shift" cores, go into Abduction, and kill all 4 umi in the zone with the new ninja fire blast before Ito yokai shift runs out. Reset, use a couple soul stones, repeat. Same with Viper's Sanctum and Toxic Slimes.
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# ? Aug 12, 2020 01:56 |
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Araganzar posted:You should go ahead and bother! 10% refund on anima cost is nothing to sneeze at. Even if you don't use abilities for damage that's 10% more nuppeppo/yamamma uptime. Hm fair, I didn't consider skills that drain your meter the longer they're active like scampuss or wheelmonks, stacking regen and getting that color bonus is probably pretty noticeable there. Araganzar posted:I haven't used Ippon-Datara but it's supposed to be so fast it's practically a combo extender. Ryomen Sukkuna is also supposed to be good with an omnyo build. People that do damage builds are saying Oni cores are how you crank out DPS, never tried it but they are great cores to fill in with low-attunement pets like Atlas Bear. Datara is another one of my mainstays for Brute, and it does come out really fast so you can easily use it as a combo finisher or to try and interrupt enemies. It's flame-type, and when you use it in the dark realm it leaves a pool of fire on the ground for a few seconds which can just eat up something that isn't moving. Oni probably does good DPS but it's also one that got me killed a lot trying to use it, would be a good one to test with the strat of using it just after clearing a pool to get the shield up. Araganzar posted:I use Lesser Umi-Boz for my last core, you can equip Itokuri with 3 +"soul core drop rate on yokai shift" cores, go into Abduction, and kill all 4 umi in the zone with the new ninja fire blast before Ito yokai shift runs out. Reset, use a couple soul stones, repeat. Same with Viper's Sanctum and Toxic Slimes. Don't sleep on the elemental lost soul guys either. They're cheap to both equip and use, and not only does their attack shoot the associated element, it applies that element to your weapon. They're basically combo recharging <element> shot + <element> talismans. If you already have an elemental weapon of a different type this makes it super easy to quickly apply both and get discord up.
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# ? Aug 12, 2020 03:08 |
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Huh, didn't know that hatchets in Nioh have gigantic heads on short, stubby handles because they're based on a real weapon that actually looked like that. I thought it was just artistic licence.
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# ? Aug 13, 2020 17:33 |
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Is there some sort of trick to Lady Osakabe that I'm missing? It took me two deaths to even figure out that you're supposed to just melee the tentacle stalks from the roof, because I was afraid of falling off the roof, because it's a thing you can fall off in a Nioh game (the games where you constantly die from falling). This is maybe my least favorite boss fight in any Souls game, including the lovely last boss of the first one, which this is clearly a redux of.
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# ? Aug 14, 2020 00:12 |
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Baku posted:Is there some sort of trick to Lady Osakabe that I'm missing? It took me two deaths to even figure out that you're supposed to just melee the tentacle stalks from the roof, because I was afraid of falling off the roof, because it's a thing you can fall off in a Nioh game (the games where you constantly die from falling). Back up a tiny bit, shoot her eye when it opens with hand cannon then rifle. Projectiles can't hit you, I think the lasers can but you can block those.
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# ? Aug 14, 2020 00:18 |
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mastershakeman posted:Back up a tiny bit, shoot her eye when it opens with hand cannon then rifle. Projectiles can't hit you, I think the lasers can but you can block those. Jesus Christ you're a saint, I didn't even try just shooting the eye and ignoring the actual fight mechanic lol
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# ? Aug 14, 2020 00:29 |
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Also, use daoji-jin sake to prevent all the elemental debuffs she can do to you.
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# ? Aug 14, 2020 08:54 |
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Baku posted:Jesus Christ you're a saint, I didn't even try just shooting the eye and ignoring the actual fight mechanic lol Me neither, and I've been getting my rear end kicked by a L300 version on Demon Scroll. This changes everything.
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# ? Aug 14, 2020 09:26 |
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Saito is really annoying. I steam rolled 3 bosses in a row on my first or second attempt, then I die 15 times to this stupid mage.
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# ? Aug 15, 2020 18:38 |
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Calidus posted:Saito is really annoying. I steam rolled 3 bosses in a row on my first or second attempt, then I die 15 times to this stupid mage. Someone mentioned this to me in a discord the other day, but groundfire traps work well against human bosses. As long as he's walking over it and not performing a move with armor attached (he's got a thrusting attack that fits the bill so mind your spacing), it should pop him into the air for an easy final blow regardless of whether or not he has the projectile reflection up.
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# ? Aug 16, 2020 00:38 |
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# ? Apr 27, 2024 00:15 |
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You can also copy all his buffs for yourself with the mujina yokai ability.
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# ? Aug 16, 2020 02:26 |