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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
If we don't repair FTL this turn there is a zero percent chance of it getting nuked again on Klades' turn

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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Max Peck posted:

This is a bad idea, but in the light of


it would be funny, so I'm saying it anyway.

Move to FTL, OPG, draw 2 ENG, launch some vipers, have someone with an XO AVP to XO you, repair FTL, jump. :v:

Unfortunately I don't think I have an XO, but I kind of need a hand check at this point to be sure. Could I get one please, fits?

I'm actually totally fine with that, because that's pretty awesome and I hope you still die.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
More accurately, it would be a great story if you did all that and then drew only Destinations that kill you.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
No, that was last jump when we had to pick the least worst option from 3 choices.

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
I am leaning towards not risking three population tbh. We still have one more jump cycle.

##draw LEA
##move to FTL
##OPG to draw ENG
##launch one MKVII to Foxtrot, two MKVIIs to echo, activate one in echo to move to delta
##pause for AVP

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Yeah, hopefully you can repair and then scout crisis off the XO.

Gwaihir
Dec 8, 2009
Hair Elf
##AVP in to the Echo Mk7
Play 1 - XO on TQ


(Assuming you grabbed a repair!)

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
Hold off on that, I dont have my draw yet. I also don't have scouts (I don't draw TAC), but I will CP for TAC and hope for a scout I can use when we are ready to push the button.

Gwaihir
Dec 8, 2009
Hair Elf
#Toss the XO to Nevets if the fickle skillcard decks do not favor TQ!

fits
Jan 1, 2008

Love Always,
The Captain
LEA deck reshuffles dealing Friction.123 his LEA draw

He OPGs, draws two ENG, then launches a bunch of vipers!


i'll pause to let you confirm whats going on next

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
Alright I'm taking the XO

##play ENG-1 Repair
##play POL-2 :doh: to draw TAC

fits
Jan 1, 2008

Love Always,
The Captain
FTL Control repaired! The fleet can gain jump prep again! :zoid:

DEFCON decreases to 11.

pre:
CRISIS: Rescue Caprica Survivors 

President Chooses 
-1 Fuel, -1 Food, +1 Population
OR 
-1 Morale

Post Crisis: Activate Raiders, +1 Jump Prep
Auto-resolving the option that doesn't end the game! -1 Morale! :siren: The fleet has 1 morale left! :siren:

Three raiders launch from the BRAVO basestar! +1 Jump Prep!

fits
Jan 1, 2008

Love Always,
The Captain
Klades draws POL/ENG/PIL. PIL deck reshffles

pre:
TURN 8.3

  * Nevets (President Admiral  Lee "Surya" Adama [9, 10Q]) 
  * Friction.123 (Lee "Utu" Adama [9, OPG])              
==> Klades (Amun-Rabot) [9, 1 SCC])
  * Max Peck (CAG Lee "Shamash" Adama [6])
  * Some Numbers (Robo-tiuh [4])
  * Gwaihir (Lee "Dažbog" Adama [5])

Fleet Status

Food       04/07      Regular Vipers   0 Active, 5 in Reserve, 1 Damaged, 0 Destroyed
Fuel       01/08      Viper Mark VIIs  3 Active, 3 in Reserve, 0 Damaged, 0 Destroyed
Morale     01/09      Assault Raptors  0 Active, 2 in Reserve, 0 Destroyed, 2 Not In Play
Population 05/10      Regular Raptors  2 in Reserve, 2 Destroyed

Distance 11/12 (Ragnar Anchorage, Deep Space, Barren Planet, Remote Planet)
DEFCON Level 11
Raiders Destroyed 22
Jump Prep Track [ ]-[ ]-[ ]-[  Risk3]-[X Risk1]-[  Auto Jump] 
Cylon Boarding [0]-[0]-[0]-[0]-[Humans Lose]

Civs Remaining (12)
2 Pop            x2
1 Pop            x6
1 Pop & 1 Morale x1
1 Pop & 1 Fuel   x1
Empty            x2

Civs Destroyed (0)
N/A

Galactica  (2/6 Damage)
FTL Control -- 
Weapons Control -- 
Command --  
Communications -- 
Admiral’s Quarters -- 
Research Lab -- 
Hangar Deck -- Max Peck (Lee "Shamash" Adama)
Armory -- 
Sickbay -- Gwaihir (Lee "Dažbog" Adama), Friction.123 (Lee "Utu" Adama)
Brig -- 
Fuel Token
Food Token


Colonial One 
Press Room -- 
President’s Office -- Nevets (Lee "Surya" Adama)
Administration -- 	

Cylon Locations
Caprica --  Klades (Amun-Rabot), Some Numbers (Robo-tiuh)
Cylon Fleet -- 
Human Fleet -- 
Resurrection Ship -- 

Off-Ship:
Stranded --

DRADIS

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \ Basestar |          /
     \Raiderx3 |         /
      \        |        /
       \       |       / 
        \      |      / 
         \     |     / 
          \    |    / 
           \   |   / MKVII 
A           \  |  /           D
L            \ | /            E
P             \|/    CivA     L
H             /|\    CivB     T
A            / | \            A
            /  |  \      
           /   |   \ 
          /    |    \ 
         /     |     \ 
        /      |      \ 
       /       |       \ 
      /        |        \ 
     /         |         \ 
    /   CivD   | CivC     \ 
   /           |           \ 
  / MKVII      |Gwaihir(MK7)\
 /             |             \
/    FOXTROT   |   ECHO       \

Basestar Damage:

Special Rules:
	 		
Action Queue:
==> Klades: Move/Action

Klades
Sep 8, 2011

## Caprica again, regular crisii
Gonna end the game with this SCC in my hand, aren't I.

Klades
Sep 8, 2011

Klades posted:

## Caprica again, regular crisii
Gonna end the game with this SCC in my hand, aren't I.

That would be a yes.

THE CYLONS HAVE DECIDED THAT THERE SHALL BE NO PARTIES.

quote:

CRISIS: Colonial Day

Current Player Chooses
Skill check: POL/TAC = 10
PASS: +1 Morale
FAIL: -2 Morale

OR

-1 Morale

Post Crisis: Launch Nukes, +1 Jump Prep

## Bottom

THE HUMANS HAVE DIED OF SAD.

fits
Jan 1, 2008

Love Always,
The Captain
:siren: The fleet has reached 0 Morale! :siren:

The fleet jumps one last time! Nevets draws two destinations:


quote:

Barren Planet

Distance 2 (+1)
Lose 2 Fuel.

OR

Cylon Refinery

Distance 2 (+1)
Lose 1 Fuel. The Admiral may risk 2 vipers to roll a die. If 6+, gain 2 Fuel. Otherwise, damage 2 vipers.

The fleet cannot get back above 0 Morale! The cylons win!

Gwaihir
Dec 8, 2009
Hair Elf
:flaccid:

All Apollo is pretty cool but all base is so boring :saddowns:

Gwaihir
Dec 8, 2009
Hair Elf
Oh hey the destination would have saved us too rofl

Klades
Sep 8, 2011

For the record, the other crisis was

quote:

CRISIS: Crash Landing

Skill check: TAC/PIL = 6
PASS: No Effect
FAIL: The Admiral Chooses
-1 Fuel
OR
-1 Morale and the current player is sent to Sickbay.

Post Crisis: Activate Heavies, NO JUMP PREP

and the other crisis I had back when I chose Crippled Raider was just Water Shortage, and I really wanted you guys to either hurry up and jump your fuel away or roll the dice and get some ships on the board because my stupid SSC was Fleet Mobilization

fits
Jan 1, 2008

Love Always,
The Captain
Next 5 Crisises:

quote:

CRISIS: Missing G4 Explosives

Skill check: LEA/TAC = 7
PASS: No Effect
FAIL: -1 Food and all characters in the Armory location are sent to the Brig.

Post Crisis: Activate Raiders, NO JUMP PREP

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

Post Crisis: Activate Heavies, +1 Jump Prep

CRISIS: Legendary Discovery

Skill check: TAC/PIL = 14
PASS: +1 Distance
FAIL: -1 Food and destroy 1 raptor.

Post Crisis: Activate Heavies, NO JUMP PREP

CRISIS: Food Shortage

President Chooses:
-2 Food
OR
-1 Food and the President discards 2 Skill Cards, then the current player discards 3 Skill Cards

Post-Crisis: Activate Raiders, +1 Jump Prep

CRISIS: Water Sabotaged

Current Player Chooses
Skill check: POL/LEA/TAC = 13
PASS: No Effect
FAIL: -2 Food

OR

-1 Food

Post Crisis: Activate Raiders, +1 Jump Prep

Next Five destinations:

quote:

Remote Planet

Distance 2
Lose 1 Fuel and destroy one raptor.

Tylium Planet

Distance 1
Lose 1 Fuel. The Admiral may risk 1 raptor to roll a die. On a 3+, gain 2 fuel. Otherwise, destroy one raptor.

Asteroid Field

Distance 3
Lose 2 Fuel. Then draw 1 civilian ship and destroy it, losing the resources on the back.

Asteroid Field

Distance 3
Lose 2 Fuel. Then draw 1 civilian ship and destroy it, losing the resources on the back.

Barren Planet

Distance 2
Lose 2 Fuel.

fits fucked around with this message at 23:52 on Jun 10, 2016

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
It's only a partial victory though, since we didn't lose from food.

Gwaihir posted:

:flaccid:

All Apollo is pretty cool but all base is so boring :saddowns:

Agreed. Tanking crisis is so easy when you don't have to worry about treachery.

fits
Jan 1, 2008

Love Always,
The Captain
for the record, that time gwaihir didn't have a scout in his hand when riots came up, i rolled the scout dice before checking if he had a card for it

it rolled a 1

Gwaihir
Dec 8, 2009
Hair Elf
Hahah, that owns.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
My post-sleeper jump choices:

quote:

Barren Planet

Distance 2 (+1)
Lose 2 Fuel.

OR

Deep Space

Distance 2 (+1)
Lose 1 Fuel and 1 Morale.

OR

Remote Planet

Distance 2 (+1)
Lose 1 Fuel and destroy one raptor.

Podima
Nov 4, 2009

by Fluffdaddy
:sad:

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Woo!

Cylon five!

BTW, Klades didn't make me a Cylon. Why'd you give me your other card?

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Klades
Sep 8, 2011

If I actually had the other cylon card I was going to give it to Gwaihir since he draws 2 ENG and hardmode was a thing.
Since I didn't, my reasoning was reall just "eh, I'll give it to SN".

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