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rojovision
May 13, 2015




Introduction
Most people are probably familiar with the Dark Souls franchise, but if you aren't I've got a little summary here for you. The primary defining attribute of the Dark Souls series is the hard, but fair combat. It's an action RPG with tight mechanics, and execution is key if you want to survive. However, in my opinion the game is just as much about knowledge and careful planning to make encounters with enemies more favorable to you. On top of that the game is steeped in rich, mysterious lore that often leaves a lot open to player interpretation.

In this game we rise as unkindled ash, a form of undead. The fire of the world is fading, and our purpose is to track down the wayward Lords of Cinder to return them to their thrones so that they can help prevent an age of darkness. As an undead, we can never truly die, rising again and again, though each time this happens we lose our souls - currency for power. We'll want as many souls as we can muster to help us on our journey so dying is less than ideal, as you can imagine.

About the Playthrough
I beat the game once already, so this won't be a blind playthrough. We're going to start as an assassin class, but we're going to be going for a luck build long term, possibly mixing in some faith. I'm hoping to try out a few different weapons to see what works well for us, and I'll do my best to fashion souls here and there to show off armor that we pick up. I'm also going to share my thoughts on the lore of the game, and how it may relate to earlier games in the series. I'll also mix in some mechanics discussion here and there, just so people understand why I'm making certain character choices. Finally, I'm going to do my best not to spoil the story for newcomers as we play through the game.

Update Schedule
This series is complete!

Thread Rules
You don't need to worry about spoiling things for me, but as a courtesy to people who are unfamiliar with the game make sure to tag spoilers for stuff that we haven't gotten to in a video yet.

Episodes
Series Playlist

It's video games. Every day...ish.
http://www.youtube.com/rojovision
http://www.twitch.tv/rojovision

rojovision fucked around with this message at 20:32 on Aug 17, 2016

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rojovision
May 13, 2015


reserved

rojovision
May 13, 2015


Let's kick things off with 3 episodes!



Episode 1 - From the Ashes
We create our character and introduce the game a bit, after which we go through the tutorial area, tangle with our first boss, and meet some NPC's!






Episode 2 - High Wall
We move on to our first real area of the game and forget to pick up all of the items.






Episode 3 - Prison Pal
We pick up all those items we missed last time and meet an interesting fellow behind bars!

rojovision fucked around with this message at 14:32 on Apr 28, 2016

Sneaky Fast
Apr 24, 2013



Calm the gently caress down. You are over the top

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


Sneaky Fast posted:

Calm the gently caress down. You are over the top

Do you mean his text or his voice? Because if you mean his voice I would hate for you to actually hear an excited person.

rojovision
May 13, 2015


Sneaky Fast posted:

Calm the gently caress down. You are over the top

Your face is over the top. Oooooooo. But for real, I do a little EQ on my voice which helps kill the echo among other things. That might be part of what makes it distasteful for you...or maybe you actually think I'm trying too hard. Either way, fair enough...might not be the playthrough for you, sorry to disappoint.

rojovision
May 13, 2015




Episode 4 - Humanity
We fight our first real boss, meet up with a curious NPC, and discuss what it means to be unkindled ash in this world.

rojovision
May 13, 2015




Episode 5 - Hollowed
We consider what it means to be hollowed and start exploring the Undead Settlement!

Sneaky Fast
Apr 24, 2013



Hey I was being an Internet jerk. Im sorry good luck on you LP

rojovision
May 13, 2015


Sneaky Fast posted:

Hey I was being an Internet jerk. Im sorry good luck on you LP

No worries, and thanks! Since I'm doing a luck build I'll take all I can get.

Dooky Dingo
Feb 17, 2011

Gym badge day is a VERY dangerous day!


Coming out of lurk mode to say I'm watching and enjoying the videos.
Also, your dude looks like the ancestral grandpa of Dr. Robotnik.

rojovision
May 13, 2015


Dooky Dingo posted:

Coming out of lurk mode to say I'm watching and enjoying the videos.
Also, your dude looks like the ancestral grandpa of Dr. Robotnik.

Haha, if only they had a true Robotnik stache

rojovision
May 13, 2015




Episode 6 - Mad Spirit
We do a little backtracking to follow a different path through the Undead Settlement, and run into a rather tough foe.

rojovision
May 13, 2015




Episode 7 - We Be Clubbin
We try out a new weapon and talk to some NPC's....so, so many NPC's.

Dooky Dingo
Feb 17, 2011

Gym badge day is a VERY dangerous day!


Okay, Yuria, that's cool that you're Yoel's friend and all, but...
Why is he dead?

rojovision
May 13, 2015


Dooky Dingo posted:

Okay, Yuria, that's cool that you're Yoel's friend and all, but...
Why is he dead?

Yeah, I'm wondering if she'll choose to fill us in at some point. If I had one complaint about DS3 it's that it feels like the NPC's don't have much to say when compared to the people from the previous two games.

rojovision
May 13, 2015




Episode 8 - Surprise Encounter
We run into a seemingly familiar face and finish up our exploration of the Undead Settlement.

Dooky Dingo
Feb 17, 2011

Gym badge day is a VERY dangerous day!


So, as much as I love Andre and SiegmeyerSquidwardSiegward and the rest of the old crew, it kind of feels like From went out of their way to make so many call backs to DS1 that it comes across like they had no real confidence that this game would be able to stand on it's own.
On the other hand, I can definitely see a lot of the influence that the creation and work on Bloodborne had for this game on everything from weapon and armor design, all the way to map layout, with the weird tombstones jutting out of the landscape like snarling teeth.
To me, the game just feels like the bastard love child of DS1 and Bloodborne.
Blood Souls? Dark Borne?

rojovision
May 13, 2015


Dooky Dingo posted:

So, as much as I love Andre and SiegmeyerSquidwardSiegward and the rest of the old crew, it kind of feels like From went out of their way to make so many call backs to DS1 that it comes across like they had no real confidence that this game would be able to stand on it's own.
On the other hand, I can definitely see a lot of the influence that the creation and work on Bloodborne had for this game on everything from weapon and armor design, all the way to map layout, with the weird tombstones jutting out of the landscape like snarling teeth.
To me, the game just feels like the bastard love child of DS1 and Bloodborne.
Blood Souls? Dark Borne?

I've heard DS3 described as a sort of celebration of the series, and I think that's what they were going for. I don't mind the throwbacks as long as they're tied together through the lore somehow (we'll see how much that happens as we play through the game), but I would have preferred less of them. That said, the level design in this game is top notch as far as the series is concerned, as are the combat mechanics. Because of that, I think DS3 is probably my favorite Dark Souls game.

Arcomage
Nov 10, 2012


I got the impression that the callbacks are very much meant to be a statement of sorts for the lore, going back to where you first arrived at Firelink Shrine and learned that you're supposed to be reenacting the Linking of the Flames. All of this has happened before, and all of this will most likely happen again unless somebody breaks the cycle.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


Yeah what Dorkomage said.

rojovision
May 13, 2015


Arcomage posted:

I got the impression that the callbacks are very much meant to be a statement of sorts for the lore, going back to where you first arrived at Firelink Shrine and learned that you're supposed to be reenacting the Linking of the Flames. All of this has happened before, and all of this will most likely happen again unless somebody breaks the cycle.

We'll see more lore stuff regarding this in the future, I'm sure.

rojovision
May 13, 2015




Episode 9 - Old Roads and New Faces
We take a different direction through the tower in the Undead Settlement, though it seems we can't help but meet new people!

eonwe
Aug 11, 2008



Lipstick Apathy

good LP so far

Dooky Dingo
Feb 17, 2011

Gym badge day is a VERY dangerous day!


Okay, so, we find Yuria, dressed in black(?) armor, standing over the body of our dead friend and she's carrying around a book of stories so horrifying that it just straight freaks out the blind girl.
I'm going to go out on a limb here and say she's not our friend.
She must be sacrificed to the club gods.

rojovision
May 13, 2015


Dooky Dingo posted:

Okay, so, we find Yuria, dressed in black(?) armor, standing over the body of our dead friend and she's carrying around a book of stories so horrifying that it just straight freaks out the blind girl.
I'm going to go out on a limb here and say she's not our friend.
She must be sacrificed to the club gods.

Well to be fair, we don't know for certain that Yoel was our friend. He was also from Londor, after all. Irina is from Carim, which I suppose is sort of a culture that learns the traditional miracles, though in the past they've bred some unsavory sorts like Lautrec from DS1, and it's hard to read Irina's protector Eygon from what we've seen of him so far. I wish I remembered more about Carim lore, but it does imply that Londor and Carim are at odds, at least as far as faith is concerned. It seems like Londor's miracles are sort of like the hexes from DS2 - they deal with Dark, which in the previous two games was related to Humanity. Yoel gave us the Dark Sigils, which in turn (in my opinion) bring us closer to being a traditional undead (we sort of have humanity now) like in DS1 and 2, but the catch is we also hollow when we die now. In this world is that better or worse than being Unkindled? Either way we're still cursed by the Darksign, so I'm not sure there's a clear answer there. Londor is a land of hollows, and both Yoel and Yuria are calling us Lord, or more specifically, Lord of Hollows, but I don't know what that means yet. I'm sure we'll learn more about Yuria, and hopefully Londor in the future, and I'm curious to see how it plays out.

rojovision fucked around with this message at 04:40 on May 6, 2016

rojovision
May 13, 2015




Episode 10 - Tower of Keepers
We take a look at the bell tower outside of Firelink Shrine, explore a previously inaccessible area in High Wall, and get our feet wet in the Crucifixion Woods.

rojovision
May 13, 2015


Hey guys, just a heads up - I won't be able to get an episode out tonight. Hopefully I can do two tomorrow, though!

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


rojogames posted:

Hey guys, just a heads up - I won't be able to get an episode out tonight. Hopefully I can do two tomorrow, though!

You don't need to update every day, s'okay.

rojovision
May 13, 2015




Episode 11 - Crucifixion Invasion Situation
We comb through the Crucifixion Woods in search of treasure, but some spirits make things difficult!

rojovision
May 13, 2015


GamesAreSupernice posted:

You don't need to update every day, s'okay.

Yeah I know, I just want to do my best stick the the schedule I mentioned in the OP. Having a hard time getting 2 episodes up in a day just due to other series / upload / processing times, so we'll probably end up just doing a Saturday episode or something this week. Thanks for the patience!

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


rojogames posted:

Yeah I know, I just want to do my best stick the the schedule I mentioned in the OP. Having a hard time getting 2 episodes up in a day just due to other series / upload / processing times, so we'll probably end up just doing a Saturday episode or something this week. Thanks for the patience!

I appreciate your enthusiasm. I have some questions I want to ask you about how you game capture console titles, but would you rather I message you on youtube so as not to derail your thread?

rojovision
May 13, 2015


GamesAreSupernice posted:

I have some questions I want to ask you about how you game capture console titles, but would you rather I message you on youtube so as not to derail your thread?

I use an Elgato HD60. It only has an HDMI connection, so I have to run older systems through an analog (RCA, component, etc) -> hdmi converter box, which can have mixed results depending on the system / converter in my experience. It comes with its own recording software which has been fairly easy to use, though I haven't tried its editing features because I use Adobe's stuff that. If you need more info than that you can either send me a message on YouTube or Twitter @rojomojogogo. Hope that helps!

rojovision fucked around with this message at 07:23 on May 11, 2016

rojovision
May 13, 2015




Episode 12 - Sage and Sorcery
We find a couple of sorcerous types in the Crucifixion Woods ruins - one friend, and one foe.

rojovision
May 13, 2015




Episode 13 - Cathedral Path
We continue working our way toward the Cathedral of the Deep. At some point I talk about estocs, but probably mean rapiers.

Dooky Dingo
Feb 17, 2011

Gym badge day is a VERY dangerous day!


Your thumbnail made me realize how baseball bat shaped the club is.
You know, now that I think about it, it would have been an interesting little nod if they had included a description with the giant baseball bat shaped weapon wrapped in spiky bits that had included the name "Lucille"...
On a mostly tangential note, it bothers my inner sperg that your name is Lucky Lacerator, but you use a blunt weapon... Yeah, I know it has "bleed", but it's still a big bloody stick.

rojovision
May 13, 2015


Dooky Dingo posted:

Your thumbnail made me realize how baseball bat shaped the club is.
You know, now that I think about it, it would have been an interesting little nod if they had included a description with the giant baseball bat shaped weapon wrapped in spiky bits that had included the name "Lucille"...
On a mostly tangential note, it bothers my inner sperg that your name is Lucky Lacerator, but you use a blunt weapon... Yeah, I know it has "bleed", but it's still a big bloody stick.

Ha, yeah that's a fair point. I might end up farming off screen at some point for another raw gem or two so we can try a couple of other weapons.

rojovision
May 13, 2015




Episode 14 - Rooftop Roundabout
We fight past the bit roof sticking out of the Cathedral of the Deep and get our first look inside!

rojovision
May 13, 2015




Episode 15 - Lurker
We continue battling our way through the Cathedral of the Deep and run some rather nasty foes.

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Dooky Dingo
Feb 17, 2011

Gym badge day is a VERY dangerous day!


So, you seem to be pumping a few particular stats and have mentioned multiple times that we simply *won't* be using certain weapons because we will never have the stats for it.
Can you give us some insight into what build, in particular, including equipment, that you are aiming for?

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