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NeruVolpi posted:Is it just me or Aya does look a hell lot like remake / Crisis Core Cloud?
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# ¿ Apr 29, 2016 03:22 |
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# ¿ Apr 19, 2024 15:25 |
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Defiance Industries posted:And it all came from a Japanese novel about how the only thing worse than people who provide organ transplants are the people who get them, and those people need to be punished with a raping. Please tell me you're joking.
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# ¿ Apr 29, 2016 23:10 |
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There's a clothing damage "mechanic" that's only there for cheap fan service and affects nothing in the game at all. Yes, quite classy indeed.
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# ¿ Apr 30, 2016 00:47 |
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Defiance Industries posted:This is the same company where the voice actresses were told to make their getting hit noises "more sexy." The people in charge clearly thought this would be sexy and the fact you can't see it that way just means you aren't hosed up like they are. Be proud
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# ¿ Apr 30, 2016 22:07 |
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Cathode Raymond posted:Your suggestion of finding a collapsing supernova is outlandishly expensive though. Maybe we could just trick them all into getting on the same submarine and sink it somewhere. Defiance Industries posted:You'd need to figure out what the gently caress is wrong with Japan and fix that, while you're at it.
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# ¿ Apr 30, 2016 22:49 |
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Captain Oblivious posted:Oh no. Oh noooooo.
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# ¿ May 1, 2016 01:11 |
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Jetrauben posted:And yeah, Resident Evil actually gets huge props for its cast visibly aging (albeit very gracefully). Compare that to Capcom's other big franchise, Street Fighter, where the bulk of that series occurs over a seven year period from 1992 to 1999 with very little signs of the cast aging in any capacity.
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# ¿ May 1, 2016 20:46 |
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Byers2142 posted:The clothing thing is awful, but what's really bad is that they've made the upgrade systems boring. Upgrades that you can reroll over and over to get the best results for were proven boring and/or broken all the way back in the Icewind Dale character creation days. Weapon upgrades that depend on RNG rolls to have them work effectively are unreliable at best and infuriating at worst. Either the game was balanced to assume the player ignored the upgrade system, or balanced to assume the player optimized when RNG means they can't control it. It amazes me that Square-Enix really did genuinely think everyone would constantly replay this game and never once thought to consider the game would not go over well with people. But, that's pretty much been their company mindset for roughly the past decade: "Everyone will love our games. We do not have to worry about negative press or backlash, because it won't happen!".
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# ¿ May 2, 2016 02:54 |
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The Dark Id posted:I nixed it in this update after deciding we ought to dive right in to the dress up creepshow. But hey, you know how Final Fantasy XIII hid away a lot of information about the world and what was happening, as well as background information on characters in an optional datalog codex separated from the main game? Guuuuueeess what game was a dry run for that sorta garbage?
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# ¿ May 2, 2016 03:50 |
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DOOP posted:this is awful He'll be fine.
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# ¿ May 2, 2016 04:18 |
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Acne Rain posted:Someone's imaginary girlfriend
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# ¿ May 3, 2016 01:14 |
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CommissarMega posted:Man, what if we replaced this Aya with Zero?
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# ¿ May 4, 2016 01:00 |
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Kaboom Dragoon posted:It's interesting to compare this to Nier. They both have otherworldly invasions overrunning the populace, only hinted at by the game unless you do further reading, but they both feel so radically different. Nier's reads like the best disaster/horror movie you'll never see and adds context for the world as we find it - it feels like a reward for investigating further. T3B, like FFXIII just feels like the devs saying 'we could've explained this in-game, but, eh', and then dropping a homework assignment on you. Perfect example of the FFXIII/T3B method harming a game: Resident Evil 6 uses the optional Serpent Emblems to hide all of its backstory behind. And in those files, you learn things like Jake becoming a mercenary partially to find his father and drag his rear end home or that President Adam Benford, prior to being elected president (and shot by Leon), was the government official that got Leon his job at the DSO. But since all of that information is hidden behind an optional target shoot collectathon, it affects the actual game for the worst. Leon's in-game motivation is "generic protagonist anger at the evil villain's plan" instead of what should be a personal motivation over having to kill the man that gave him a career post-Raccoon City. And Jake's threat of killing Chris in chapter 5 of their campaigns seems to come from out of nowhere with no explanation, when in fact Jake is angry that Chris killed Wesker and that he will never be able to confront his father for being a egotistical megalomaniac that abandoned his family.
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# ¿ May 4, 2016 02:53 |
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Sindai posted:There were people working at the Metropolitan Museum of Art two months after a quarter of the state was dead and a year after giant trees destroyed the city? Huh? It's like no one on the writing staff did the "say what you are writing out loud to see if it is loving stupid" test before writing...well, everything it seems.
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# ¿ May 4, 2016 04:15 |
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Mundetiam posted:I thought one of their problems was that they had multiple teams (Art, Music, Modeling, Environment, etc.) with little communication between them
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# ¿ May 5, 2016 22:46 |
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Happy Landfill posted:That white liquid will never be explained, will it? Except that is exactly what happened.
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# ¿ May 6, 2016 02:32 |
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tithin posted:I've never read any of the drakenguard games you guys keep banging on about, what should I be reading / in what order and should I have anti-depressants on hand? Also, be prepared for Drakengard 2's protagonist and their...attitude towards everything. Just, be prepared.
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# ¿ May 7, 2016 04:56 |
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Canemacar posted:I guess he had to draw with his off hand since his main was...occupied.
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# ¿ May 8, 2016 00:58 |
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The Dark Id posted:Huh. Word apparently auto-corrected it as I went. As obviously there was NO way it could actually be that stupid a name. Fixed(...?)
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# ¿ May 9, 2016 22:10 |
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I want to know what the designers were thinking when they came up with "deck patio-sized" fire escapes as something that makes architectural sense.
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# ¿ May 12, 2016 22:49 |
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W.T. Fits posted:Did you see how big that club was? If that place was packed to capacity and an emergency broke out, do you think a dinky little standard-size fire escape would be up to the task of holding everyone as they trample each other to death on the way down?
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# ¿ May 12, 2016 23:08 |
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Rainuwastaken posted:Ugh, that Angry Boss archetype is so tired and unwelcome. "I'm angry all the time because I'm a hardass boss and it's what I do! I don't trust you because reasons! You're no better than the monsters, despite being....not a monster! Now let me point a gun at you threateningly despite you being our only hope." I look forward to the liberties taken with this game's version of Spanish Harlem. I fully expect to see the 9 and the G trains serving the area, as well as the M6 bus line too. Or maybe they'll go all out and actually have the Second Avenue subway line complete and operational in this timeline.
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# ¿ May 13, 2016 23:08 |
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Y-Hat posted:So after that avalanche of bullshit, it turns out absolutely nothing of consequence happened from our mission except that some FBI agent is now magically revived and one of the crew members is magically dead, for some reason? I'm through making sense of this game. I can't for Aya's trip to "the" Spanish Harlem and its horrible design.
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# ¿ May 13, 2016 23:25 |
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I could not resist.
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# ¿ May 14, 2016 00:11 |
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The Dark Id posted:Here's the stupid loving shower scene. Gotta keep that off Youtube, Squeenix. Think of the children. (Mildly ) Moving onto other things, how exactly is Gabrielle appearing all over the place? Is she secretly teleporting or is Aya genuinely not noticing someone following her around the building?
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# ¿ May 18, 2016 01:39 |
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After reading Crowetron's LP of the first game, I could plausibly see Daniel Dollis managing to convince the NYPD top brass to build a low-orbit satellite laser. The problem is that Daniel Dollis was either erased from the timeline by Aya's time jumping shenanigans, or the Twisted locked him away so Daniel can't punch monsters to death while on fire. Thus, this version of the NYPD having a satellite laser just seems like someone on the dev team saw the similar laser weapon from Resident Evil 5 and threw it in this game because he (or she) liked that weapon. Because like the RE5 one, it makes just as little sense for the NYPD to have a satellite laser as does a pharmaceutical company.
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# ¿ May 24, 2016 01:05 |
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MonsieurChoc posted:Aya, is the moon out? I would also enjoy Daniel Dollis punking the Frost Brothers repeatedly.
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# ¿ May 24, 2016 04:31 |
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Glazius posted:What the heck happened to Gabrielle? She was in a helicopter! It just had to land!
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# ¿ May 25, 2016 04:41 |
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On the one hand, they're getting the "member of the good guy party betrays everyone for nefarious reasons" cliche out of the way quickly. That said, "I am going to cripple a federal organization and potentially doom the entire planet just so I can have a nicer desk and maybe a better paycheck." is perhaps one of the dumbest loving motivations for this kind of character. Maybe if they dropped a line about Owen not liking Aya due to her connection to the Twisted or any of the ideas TDI mentioned, it'd make some sense. It'd be stupid, but there'd be something resembling characterization here. But no, this is the explanation that everyone at Square-Enix from the writer to the producer thought was the best. What the gently caress?
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# ¿ May 29, 2016 00:03 |
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Solumin posted:I think he does say that:
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# ¿ May 29, 2016 02:11 |
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GeneralYeti posted:My favorite is Jimarcus. It's like his parents were split on the first name and then decided 'Why not both?'
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# ¿ May 29, 2016 23:24 |
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So let me get this straight: We open the game with a NPC being dead prior to the game who helped train Aya, bring her back from the dead via timeline shenanigans (while retconning another ally to his death). Then, have her incapacitated in the present by a stupid betrayal after we save the dead guy ally in the past, while the resurrected female ally (also in the past with us somehow) mutated off-screen into the boss of this chapter. All while she was perfectly fine in the present until we erased her from all existence, and her very definitely for sure death will proceed to have no emotional impact on Aya.
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# ¿ May 30, 2016 23:10 |
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I think what infuriates me more about this revelation is how the game decided to handle the deaths. Gabrielle gets infected and we have a big boss fight that results in the ripple effect of killing her in the present. Meanwhile, Owen tries to destroy CTI and screw everything over for extremely petty and selfish reasons, and gets erased off-screen with no fanfare. But then the game compounds this by trying to make Aya sympathetic towards Owen (again, a man who tried to wipe out everyone including her) and barely acknowledging Gabrielle (someone who was somewhat friendly towards Aya and tried to build a relationship with her). To top it off, all of this could have been fixed with the most minor amount of editing. Hell, Speedball had the best solution: have Owen get erased at the same time as Gabrielle and realize how much he hosed up. But unfortunately, whoever did script editing was too busy doing something else to actually loving bother with their job.
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# ¿ Jun 3, 2016 00:48 |
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Nohman posted:The gently caress kind of nickname is "Rib"?
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# ¿ Jun 5, 2016 03:27 |
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So in this version of New York: --The 6 train and the 7 train no longer exist. --The 3 train has apparently jumped lines from 7th Avenue to 6th Avenue and possibly merged with the Times Square--Grand Central shuttle line, given the gray color of the number. --Also, the 6th Avenue line now connects to Grand Central Terminal and is also somehow near the Lexington Avenue line. --Either that is a garbled B or G alongside the D train, I can't really tell. They only did a quick search of the nearest subway lines to Grand Central and did not bother to check for accuracy, didn't they?
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# ¿ Jun 7, 2016 01:48 |
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Oxxidation posted:The New York subway is borderline-eldritch already, I don't blame SE too much for giving up on trying to understand it.
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# ¿ Jun 7, 2016 05:34 |
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ACES CURE PLANES posted:Sorry Id, looks like Squeenix still believes that Dirge of Cerberus exists. I'm so sorry.
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# ¿ Jun 7, 2016 07:11 |
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Malachite_Dragon posted:See, I could follow the time-stream fuckery of XIII-2 just fine. And yet, this betrayal has the foundation of what is clearly something that was either dropped or heavily rewritten during development. With Owen, that was just dumb petty behavior all the way down and nothing in that twist held weight. Here, there is a kernel of potential in all of this mess that could have been turned into something: Cray suffering from what looks like severe PTSD and going crazy is a lead-in for an interesting plot development and a chance to expand Cray's character. But nope, the staff on this game think that Shocking Twists For Pure Shock ValueTM is all a game needs to have a plot. Fleshed out and well-developed characters are unimportant for this development team. The option to play as a bloodied, nearly naked protagonist is the #1 top priority, however.
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# ¿ Jun 8, 2016 01:16 |
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I'll admit, Cray's betrayal looks more believable compared to Owen's, if only because we've gotten to (barely) know Cray more compared to Owen. And in the hands of someone who could write, this twist could be something better. But maybe I'm just looking for this game to start being coherent and not just drop things in because someone without anyone to reign them in thought it sounded good. I'm fully expecting this wind up being something dumb like a fever dream imagined by Maeda after a night of bar hopping or something even dumber. Hell, I'll take the St. Elsewhere twist at this point.
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# ¿ Jun 8, 2016 01:41 |
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# ¿ Apr 19, 2024 15:25 |
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ZiegeDame posted:You know, at this point Sin's Toxin is about the only thing that could explain how this plot happened. But in all seriousness, how do you set up a boss fight and then just opt to have a literal giant wet fart stand in for the fight instead? That's a level of stupid I never thought possible, but apparently Square-Enix thought it sounded like a brilliant idea. I shudder in fear at how Hyde and Blank's inevitable death/corruption/fake-out boss fights will go down, because if the game really gets even dumber after this point, I can only imagine how they'll top this chapter's "ending".
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# ¿ Jun 9, 2016 01:50 |