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Malgrin
Mar 16, 2010


Don't buy Chromiums



Don't buy Chromiums





Star Wars: Galaxy of Heroes Mobile Turn Based Fighting Simulator of Frustration

Quickstart/tldr guide:
Level yourself by running missions (light side, dark side, and cantina) and finishing daily quests, which lets you level your heroes. Earn shards to level the stars of your heroes from LS/DS Hard modes, Cantina battles (unlocks at level 8), cantina credits, daily arena rewards (unlocks at 28), and GW rewards (unlocks at 40). See a list of priority heroes below. The first heroes you should work on are Lando (cantina energy), Boba (cantina credit), STH (arena credit), and RG (hard nodes). Spend 100 crystals per day on energy refreshes, 100 per day on cantina energy refreshes to level fast, and 50 (or 150) per day on arena. You start out with a small buffer of crystals, and you should be able to make top 50 arena within a couple days if you follow the longer form guide. While you shouldn't generally purchase Chromium packs (they have a 1/4 chance of getting hero, the other 3 will be shards), your first one is guaranteed to be a hero. This is sometimes (but not always) worth it.

fishtobaskets posted:

The shorthand newbie guide is:
1. Focus on getting good scoundrels for credit heist. Money is a huge bottleneck so the sooner you can do tier 3, the better. Lando/Captain Han, Boba, and ST Han are good choices. I expect when the veteran bros (han/chewie) become farmable they will also be desirable targets
2. Phoenix is a great 1st synergy team to shoot for. They are required to unlock thrawn, they work as rebels to unlock EP, and they get you 40% of the way to unlocking GM Yoda. Plus they are servicable in young arena, they are required for 2 TB nodes, and they do great in GW.

1. Cantina energy - Hera
2. Cantina store - Chopper
3. GW store - Zeb
4. Arena store - Kanan
5. Hard nodes/guild store - Sabine


If you're level 40 or below, read this
Restart your game. Maybe even level 50, as it doesn't take long (I think level 40 is at most a week?). You have to create a new google/apple account to do this, but it's worth it for two reasons. First, using what you know from this guide and from starting your first account will help you power through those early levels and get a head start on everyone else in your arena shard (it's grouped based on when you join). Second, you'll probably want a better arena payout time. It's pretty likely that you live in a highly populated time zone, and this is really bad for arena. If you live in EST and you ever get to the point where you can make top 10, you'll be competing with 10 other people for those top spots, so it's really hard to get top 5, which is where the crystal rewards get really good (500 crystals per day for first). If you follow this guide, it's possible to do that. When you restart, you just have to change the time zone of your device to something easier. If you're living in Pacific or Central time, I'd recommend using either Alaska or Mountain time. If you're in the East Coast or in Europe, use Greenland time. Basically, pick an ocean or a less populated time zone than the one you live in. Your arena payout will start at 6PM local time, and you can either make that later or earlier based on what's easiest for you. 6PM sucks for most people though, usually dinner time and whatnot. Also, the server's clock is based on UTC, and does not change with Daylight Savings Time, which means your payout will change to either 5PM or 7PM, depending on whether you start during standard time or daylight savings time.

Play with other goons!
There are currently two guilds: Something Maulful (formerly Ima Goon Di) and Qui Goon Jinn. Post in the thread to ask if any of these have space.
We have a goon spreadsheet that we once used for guild organization (but not really anymore because ), but it still has a lot of useful information in there (including our discord link): follow this link to add yourself to the spreadsheet (has useful raid stuff mostly these days).
You have to leave your current guild (if you're in one) before we can add you, and you need to post your Ally code -- seen under your allies tab -- just 9 numbers.
Being in a Guild allows you to earn more shards and gear through daily activities and raids (discussed more below).



For end game content, see the second post




P.S. DON'T loving BUY CHROMIUMS

Q: What is Star Wars: Galaxy of Heroes?
A: Star Wars: Galaxy of Heroes is a mobile "game" by Electronic Arts. The game was first announced on June 15, 2015 in EA's press conference during the 2015 Electronic Entertainment Expo. The game revolves around collecting different characters in the Star Wars universe, leveling them up through mission based activities, and acquiring items to gear them.
Basically, the game is Pokemon a skinner box for Star Wars.

Q: Should I ever spend crystals on Chromium packs, other than to buy one single pack for the guaranteed character?
A: DO NOT BUY CHROMIUM PACKS

Feel free to post ally codes in this thread so that you can add each other and use other peoples heroes and poo poo. It's very handy when you get into the area of the game where you can summon an ally. http://forums.somethingawful.com/sh...hreadid=3771211


Priority Heroes (Roughly in order):
Cantina* = Lando -> Hera -> Ezra -> Wedge -> TFP -> Farm Luke -> Old Ben -> Finn
Cantina Shop = Boba -> Chopper -> Stormtrooper -> Poe -> QGJ
Arena = STH unlock -> Kanaan -> STH finish -> Tarkin -> Leia
GW = Garazeb -> Biggs -> Magmatrooper -> Teebo/Phasma/Resistance Pilot?
Hard Modes = Royal Guard/Resistance Trooper/So many things but don't do too many at once
Guild = Jyn/Rey/Rex/Maul/Sun Fac
Fleet** = Wedge/Chirrut/Rex/Vader/Maul/Sun Fac
Ships from GW credits: FOTP, TFP, Biggs, Fives, JC, GS, SF...basically anything but GSpy is decent
Ships from Fleet Shipments: Adv. Tie, Slave 1 and Scimitar. If you're still working on unlocking the Zeta challenge, FOTP, TFP, Fives, Biggs are all worth focusing on.

*Wedge + Biggs is the core of level 70-80ish arena, but you don't unlock Wedge until late 60s in Cantina -- start farming him as soon as he's available
**I would recommend farming ships with fleet shipments (see the next post down for more info about ships) so that you can unlock the zeta challenge, but if you don't feel like bothering, then farm these heroes -- and also always buy Chirrut

Scoundrels for Credit Heist (THIS IS SUPER IMPORTANT): STH (Arena), IG-88 (Arena), Lando (Cantina), Boba Fett (Hard, Cantina Tokens), 1 more of whatever crap you feel like farming. You really just need a couple of those first ones at high power to get through it, and STH and Lando double as rebels, so worth it.

Legendary Heroes
There are now several legendary heroes in this game -- they are acquired by starring and leveling 5 either faction or specific heroes. The current ones are Yoda, Palpatine, R2D2, Thrawn, and Luke, and you should aim for getting Palpatine/Thrawn -> R2 -> Luke -> Yoda
Easiest Jedi for Yoda event: Lumi (GW), JC (Cantina Battles/Hard), Mace Windu (Arena), QGJ (Cantina), Barriss (Cantina Battles, Hard)
Best Rebels for Palp event: AA (Arena), STH (Arena), Lando (Cantina), Wedge (Cantina), Biggs (GW). Alternates: HRScout (Cantina Credits), Leia (Arena).
Phoenix Squad for Thrawn: Pick 5 Phoenix, Hera is essential, Zeb is important and the easiest farm, and Ezra is pretty drat important. You then have to choose between Sabine (takes forever) and Chopper (easy farm).
OG Rebels for Luke: Leia, Old Ben, R2, ST Han, and Farmboy Luke.



Game Guide:
Unless you plan to spend a lot of money on this game ($250 or more), don't buy Chromium packs (except for your first, it's a guaranteed hero). If you think you might spend your hard-earned money on this game, the starter bundles you see are generally the best deals around. You will get more value With the $10, $20, $50, and $100 packs than you will with chromium packs. Also, the starter bundles disappear after about a week, so make up your mind. We recommend that if you spend money, you do so on crystals, and turn those into energy. It sounds lame, but you level up faster, earn gear faster, and earn characters faster.
All that said, if you really want to roll the dice, you can get some really sweet heroes out of Chromium packs. Each pack will either contain a character or character shards. The problem with buying chromium packs is that some heroes can ONLY be obtained by packs. So, if you unlock a chromium only here in a chromium pack, unless you buy more packs, you will never get them above their current star level, and they will be much weaker in a couple weeks than the heroes that are free to play. Additionally, you have about a 3/4 chance of getting 10-15 hero shards, and a 1/4 chance of getting a hero.
However, the best heroes in the game right now our Chirrut and Baze, who can be obtained from shipments for crystals. So, if you really want to spend money on the game, this is the best way to do it. Buy these two heroes for Crystals (get them to 3-4 star), and you will not regret it.


SWGoH Resources
SWGoH GG: Character info (including datamined stats)
SWGOH SubReddit: Come here to complain about the Devs

SWGoH.GG has added a new feature that lets you sync your character collection, for example:
http://swgoh.gg/u/mal/
Go here if you want to sync your characters. Once you've done this, if you need help on characters or progressing, you can then link us your account and we can see what your characters are, as well as your mods and other useful stuff.



Currencies

There are several types of currencies in this game. The first is crystals, which can be purchased with $$. The second is credits, which you spend on your heroes (leveling them, increasing stars, and gear level all cost credits). After that, there are squad arena points, earned by playing arena, spent on character shards in arena shipments; squad cantina points, earned by playing cantina, spent on character shards in cantina shipments; galactic war (GW) points, earned by playing GW, spent on character shards in GW shipments; and Fleet points, earned by participating in fleet arena (starts at level 60) and spent on ships and rare heroes. There are also two things that sort of work as currency: ability mats and training droids, used for leveling hero abilities and hero levels.


Heroes

You unlock heroes by collecting hero shards, through a variety of methods. A new hero starts somewhere between 1 and 5 stars, which determines the number of shards you need to collect to unlock them. You need a total of 330 shards to take a hero to 7 stars (from 0). There are two other important ways to level your hero: level and gear level. Each hero's level max is equal to your level, and you level a hero by spending training droids and credits on them. For each gear level, there are 6 equipment slots for each hero, once you've filled all of those, you can upgrade to the next level. The primary way to earn gear level is to repeatedly sim missions. Also, you're going to need a lot of laptops, just fyi. At gear level 7, you unlock Protection, which is a second health bar -- that doesn't get healed.



Ability Materials

These are really important, and tier 3 ability mats are fairly rare (and Omegas are super rare). At first, tier 1 and 2 will seem precious, but eventually you won't really worry about spending those. However, make sure to plan ahead before spending tier 3 or omega ability mats. Don't spend these on starter heroes like Chewie that are good early, but drop off pretty hard. You will regret spending tier 3 ability mats on heroes you don't use anymore. Additionally, you don't need to level very many leader abilities -- see the leader section for more info on that.
Omega materials have been added to the game -- these are for skills at level 8, and are usually quite good. You only get them from special events, and from the daily quest AT LEVEL 80, once per day.
Zeta materials are also new to the game. You need to work on ships to get them -- need a bunch of 5*s to get them from the Tarkin Challenge, and after that, it's worth buying them from the ship shop.


Energy

Now that you get the basics, it's time to start playing the game. Use your starting crystals to grind missions (instead of on Chromium packs). Energy costs 50, 50, 100, 100, and goes up from there, while Cantina energy costs 100, 100, 200, 400, and up from there. I would recommend at the very least spending 100 on each mode every day. This will increase your level rapidly, which will then generate more energy, and you can progress really fast the first couple days, which will help you move to the top of arena (which will then net you even more crystals). You also get free 45 regular energy 3x per day, login between 1-3 PM, 7-9 PM, and 10-12 PM local time (DST shifts this by an hour, so it could be noon to 2pm, etc. for you) for a total of 135 energy. You also now get 45 Cantina energy once per day at the noon or 1 PM time slot. You get regular and cantina energy every time you level.


Leveling
Level your main squad as soon as you level. Also don't use the assign all button when assigning training droids, it will waste xp and credits. Each training droid is worth a certain amount of xp, and costs a certain amount of gold for training. If a training droid is worth more xp than what your hero needs for the next level (and that level is max), it will overlevel that hero, wasting both xp and gold. When assigning training droids, always use one less than necessary of the highest level available, and work your way down until you finish the level with tier 1 training droids. While you are leveling from about 50 to 70, you will only have enough credits/droids to level about 6-7 heroes, so choose wisely. Pick 5 arena worthy heroes (ask us, it changes).


Light/Dark Missions

There are Light Side and Dark Side missions, and you can only use your light side heroes for light side missions, and same for dark side heroes. In order to progress in the game, you need to balance leveling hero stars/gear/level between those. Additionally, when you clear all of the missions for one side's level, you unlock hard missions. You can complete a hard mission 3 times per day, and have a chance to earn shards from most hard missions. Do these every day for the heroes you want/are using.
See recommendations above or ask in thread. That said, Ewok Elder is great in end game content and will take you 6+ months to farm. The more you play this game, the better sense you'll get of which heroes you want to play with and unlock. Additionally, you have to balance your energy between farming shards, progressing in missions, and farming gear. Gear level is really important in this game, so make sure to farm your equipment. When you need a specific piece of gear, you can go to your character screen, select the piece of gear, and then there will be a find button.


Cantina

At level 8, you will unlock Cantina, which is a great way to farm hero shards. There are two methods of grinding shards here. The first is by completing missions. Some missions reward character shards about 33% of the time, and this is a fairly consistent method of promoting characters. Lando is the best level 1 Cantina mission hero, and is found in the best Arena teams. Additionally, you earn cantina points, which can be spent on other heroes. See recommendations above.


Challenges

After squad arena, you will unlock challenges. There are two types available each day (except Sundays, when you can do all 6), and they rotate over 3 days. The first type rotates between credits, training droids, and ability materials. You can use any heroes you want for this mission. The second type rotates between equipment challenges. There's a healer/support challenge, rewarding AGI gear, an attacker challenge (STR gear), and a tank challenge (INT gear). Most of these missions are pretty easy once you've figured it out, but most of them have some kind of trick to them:
Healing/Support challenge: Opress has an attack that reduces all your heroes to 1 health. In earlier levels, you can generally keep up by just using JC's heals. If this isn't enough, kill a support droid. A debuff on Opress will make him take extra damage (by a lot), so use Talia's DOT every chance you get. At the second tier, the droids also shoot, so be ready for that.
Attacker Challenge: Shoot the droids to get a giant damage buff. Easy mode.
Tank Challenge: This is the hardest, until you have a few levels on it or unlock more tanks (Teebo lead makes this a breeze because of his TM). Mace Windu puts a debuff on a hero that will significantly weaken them. I think there's some strategy involving attacking the droids (something to do with resetting his attack), but I couldn't figure that out, so I just shoot Windu until he dies.
Training Droids: One bot does some debuff stuff, the other heals. kill the healing bot (it's labeled when you click on it), then kill Boba.
Credits: Cad's bots buff him to do pretty ridiculous damage. I think you can prevent that from happening (or debuff him with the right heroes), but really just focus and kill Cad asap. Save your high damage abilities for him.
Ability Mats: Darth Vader applies a lot of DoTs. Then his lightsaber throw will instantly kill anyone with debuffs (not always, but frequently). If he gets a kill with lightsaber throw, his turn meter refills 100%. Also, his droids add additional debuffs. Just focus down Vader.


Arena

I've been doing some testing on this, and there are some things you should know if you are just getting started. Arena shards reset roughly once or twice a week. It seems to be based on how many people have joined a shard so far, and then it resets. When you start your account, you can get to level 28 that day, and see where you are (point of interest - you don't get put into an arena shard until you hit level 8, so if you sit on a level 7 account for 6 months, you'll still join a brand new arena shard). If you are somewhere better than 2-3k, you're doing pretty well and can climb from there alright -- only a slight disadvantage. However, if you start worse than 5k on your arena shard, you are days behind the people at the start. Check the rankings -- some of them could be 30-40 levels ahead of you, and you will basically never catch up. Granted, some of those people are spending a fortune on this game, and you'll never catch up anyways, but if you start on a newer arena shard, you at least have a chance to catch up with the other F2P people.
When you gain access to squad arena, I would highly recommend spending 50 (or even 150) crystals per day on an extra 5 attacks until you reach equilibrium in power to those around you. The sooner you reach top 100, the faster you'll be able to farm arena heroes. At 6:00 PM local time, you earn rewards based on your level. You should spend all your arena points on one hero. Shipments reset after 6 hours, so you can unlock 3-4 shipments per day, depending on your sleep schedule. When you start your account, you are grouped into a server of people who started at the same time, so it isn't impossible to climb to the top of the ladder. Following this guide, you should be able to make top 10 unless you are on a very competitive server.
Arena is the best way to get free crystals, at top 50 you get an extra 150 per day. You also get about 50 per day from quests, so you'll be able to spend 100 crystals on regular energy and 100 crystals on cantina energy.


Galactic War

At level 40, you unlock Galactic War. Each day, you can run through GW once, and you earn a variety of rewards for doing so (they improve with each successful GW mission). There is no energy cost associated with GW. GW starts with fairly easy teams (level-wise), and ratchets it up as you go along. Early on, you may not be able to finish this every day because it gets really hard (but with this guide, you stand a chance). GW is an endurance type of gauntlet. If a hero gets low on health in one mission, he'll still be low in the next. If you lose a hero, he's gone for the rest of the day (in GW only). After an opponent has attacked at least once in a battle, anytime during your turn you can click the options button, and retreat, to start over. This is a complete reset of GW, it will be like nothing happened. Additionally, you can send out a weak team with 2-3 heroes on it (it will warn you that you don't have a full squad - just hit ok and start it), and let the enemy team waste a couple specials or maybe a taunt. They will die, but this can help you progress a couple levels further. Sometimes you'll need to throw a mid-level hero at this to get them to use their specials. If they completely demolish your A-team, it's worth a shot. As you develop more heroes, you'll find this gets a little easier to do.
Another key point on retreat: if you start a battle, and your team gets wrecked and you retreat, you need to change up your roster or order. Unless you make changes to your roster, the enemy team's attacks/rolls are predetermined and will do exactly the same thing every time. You can use this to your advantage by changing your focus/try to get stuns on other characters, or you can swap out a character to change the RNG seed.



Mods



At first, mods were an absolute shitpile that ruined this game. A good set of mods more than doubled your heroes stats (up to 4x protection) They cut them down to about 10-30% of what they were, which is a good thing, except they hosed up a lot along the way.

Mods are pretty much like gear, but new and different. They unlock at level 50, and have their own menu over by cantina battles. Mods are super complicated to explain, but basically for each mod slot (there are 6 slots) has a set of stats it can grant you, like health and protection, or defense. Mods have a primary stat, determined by the slot, and 4 secondary stats, which are random (or predetermined with quality). Quality is determined when you get the mod, and higher quality tells you more of the secondary stats in advance. Mods also have tiers (stars or dots) which range from mk1 to mk7, and are the base multiplier for the primary stat. Where you acquire the mod determines this. Battles give out mk1-3, while challenges drop mk1-5. Then, each mod has a set bonus (like health, defense, or speed). Get enough mods of the same set bonus (2 or 4) and you get that bonus (e.g. +5% health). Also, set bonuses stack, so if you have 6 Health mods, you get +15% health (for level 15 mods). Finally, each mod has a level, which increases its primary stat (and unlocks secondary stats). This just costs credits. Lots and lots of credits.

To earn mods, fight in the battles (these use cantina energy) until you reach tier 3. Then you can move over to challenges. For each tier of battles you clear, you unlock an additional challenge. Battles (and the first challenge -- hp set) can be fought with any heroes. The other challenges require a set of heroes, like First Order, Jedi, or Empire. You use 5 heroes plus an ally for Battles, but Challenges are just fought with 3, no bring a friend option. Battles unlock mk1-2 mods, while challenges unlock mk1-5 mods. You need a pretty strong comp to clear past the second tier of any of these battles, so be careful not to waste too much energy. Each tier of battles and each challenge type drop a specific set of gear, like health or defense. The set you choose from has no impact on the primary or second stats -- they only determine the set bonuses you get.

Once you beat the 3rd challenge for Health (any hero) and Defense (Jedi), you'll unlock 5 pip mods in the Mod Store

Each mod has a set bonus, a primary stat, and secondary stats. <-- None of these things are connected in any way.

Primary stats
So, if you look at the mods, you've got Top Left, TR, ML, MR, BL, BR, generally referenced as 1-6. For primary stats, 1 is only offense. 2 can be a range of stats, but the only ones you should care about are protection (for tanks) and speed for everyone else. 3 can only be defense. 4 can be a range of stats, use crit damage for damage dealers, and probably protection for everyone else. 5 can be Health or Protection. 6 has a range of stats, you usually want protection, potency, or offense. At 5.88%, health and offense are pretty weak, but it takes a lot of time to get the exact stats you want, so you can fill in. Plus, Barriss does well with +% health, so you can give those to her once you replace them.
Mods have a * quality (or dot) that is generated when you find the mod. Mod battles get you 1 and 2 * mods, while challenges get you 3 through 5 * mods. This determines the maximum primary stat -- a 5* Prot stat maxes at 23.5% at level 15.

Set Bonuses
Ok, then we have a bunch of different set bonuses (with number of mods required after): Health 2, Defense 2, Offense 4, Speed 4, Potency 2, Tenacity, Crit % 2, Crit Damage 4. I think that's it, but there might be more coming (please dear god never add dodge). Due to farmability, you are probably just going to start with a bunch of 5* health mods. This is fine. You can always hand these off to B-squads later. When it comes to 5* mods, you're probably never going to afford more than 2 or 3 squad sets of them (at ~600k per mod to level 15, that's 3.6 mil per hero, or 18 mil per squad). So, fill your current arena squad with health sets. These are the easiest to acquire. After that, you want to try to get Speed, Crit %, Crit Damage, and Potency set mods. These give you the best value. It takes 4 speed set mods to get the speed bonus, and you have a total of 6 mods, so you can combine that with 2 Potency or 2 Crit % set mods to round out your mods. Also, set bonuses do stack, so if you run 6 potency set mods, you'll get the potency bonus 3 times.
Also, the set bonuses generally double when you level a set to 15. If you have 3 speed mods at level 15, and one speed mod at level 14, you will still only get the lower bonus (5%?). At 4 level 15 speed mods I think it jumps to 10%.

Secondary Stats
Secondary stats are randomized stats added onto the mods. This has a lot to do with another quality -- mod color. If you roll a white mod, your mod will start with 0 secondary stats. If you roll a yellow mod, it starts with 4 secondary stats. There's a color for everything in between too. So, with a higher quality mod, you know what stats you are getting and if you want to level that mod in advance. As you level your mods, you either gain new stats if you don't have them, or increase stats that were already there. So, a low quality rolled mod (leveled to 15) might have a secondary speed stat of 5, while a high quality mod might have a secondary speed stat of 11 (I have one).

Here's a guide to mods for each hero -- there aren't right for all heroes all the time, but they'll give you a pretty good sense of what type of heroes want what type of mods:
http://www.crouchingrancor.com/mods...each-character/


Events
Eventually you will unlock Events. These are limited time events that pop up occasionally. We get the Yoda event about once a month, and he's a great long-term goal. You need 5 Jedi at 5 stars or higher to unlock him (and 7* to 7* him). This event rewards a lot of credits and Yoda is still pretty good. A new event that is going to be very rare just started -- you need 5 rebels at 5* to unlock the Emperor, and 7* to get him to 7*. While not impossible, this requires you to put all your arena tokens into STH, Leia, and Ackbar. From there you have a few options, Lando, Luke, and HRScout are the easier options. I'd probably go Lando and HRScout because they are very good, but I completed it with Luke (I got him when he was half decent). Additionally, we now have a credit event and a training droid event that visit us about once a week and shower us with credits and droids. These require scoundrels to complete -- see quick guide for more info.


Best Arena Leaders

Commander Luke Skywalker

Grand Admiral Thrawn

General Kenobi

Wedge Antilles

Rex

Malgrin fucked around with this message at Nov 13, 2017 around 17:51

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Malgrin
Mar 16, 2010


This post is intended for end game content

Meta Arena Squads
New section here, and I'll try to update it every month or so (if you are reading this and think it's out of date, call me out in chat or PM me). Anyways, here goes. I'm separating heroes into Tier lists so you can get a sense of priority as well. Tier 1 means OP. You can run these heroes at basically any star level and they will improve your team comp (exception: Chirrut. He needs Baze, but Baze doesn't need Chirrut). Please note that the lower their star level, the more gear you'll need to compensate for low health. Tier 2 means that unless a team is only T1 heroes, you'll find these guys in the whaliest of team comps. These guys are generally really good on their own or with others. Tier 3 means you'll find these guys sprinkled into other team comps. QGJ is a perfect example -- he's a solid hero in virtually every aspect of this game, and is great at debuffing. You will still see him in top team comps, but you might see him once in the top 10 of your arena, as compared to zMaul or Rex.

Tier 1: CLS, R2, Darth Nihilus, General Kenobi, Thrawn
Tier 2: Baze, Chirrut, Darth Maul, zKylo, Rex, EP, TFP, Wiggs, RG, JKA, Vader, STH, K2, Barriss (with Zeta), Sun Fac, Aayla, B2, Sith Trooper, Sith Assassin, Shoretrooper
Tier 3: QGJ, AA, Lando, K2, Han Solo, Fives, Old Ben, Clones, Droids, JE, Ahsoka, Rey, Daka, EE, Yoda, Jyn


Top Meta Squads:
CLS (L), R2, DN, GK, Thrawn
GK (L), CLS, R2, DN, Thrawn
Rex (L), R2, DN, GK, Thrawn
CLS (L), R2, Leia, Fulcrum Ahsoka, Han
QGJ (L), GK, Ezra, Yoda, R2D2
CLS (L), Chaze, R2, +1


High end Gear Farming
This is to discuss farming purple/gold items. You have to consider the cost to farm vs. the cost to buy when doing this, or it just isn't worth it. Generally speaking, unless you have another reason to spend additional refreshes (either you really want more guild credit or you're leveling), refreshing for 100 just isn't worth it. There are roughly four tiers of farmable purple+ gear to farm. The first are primarily Holo Projectors (also occasionally laptops, mk4 syringes, mk2 bacta, etc.), which cost 273 (or 300) crystals, can be farmed at 8/attempt, and you need 20 to make an item. I'm pretty sure all purple items drop at 1/5, so you should need 8 * 5 * 20 = 800 energy to finish one. If you build this entirely out of refreshes, that's 800/120 = 6.67 refreshes. At 50/refresh, that's 333 crystals, and at 100, that's 667 crystals. In short, these items are really not worth farming. If you're doing a mix of free energy and your refreshes for 50, there's an argument to be made that it's worth it, but you're probably better off saving up crystals and buying one.
Next tier, stun cuffs/stun guns. You need 50 at 10 energy, with a 1/5 droprate, so that's 10 * 5 * 50 = 2500 energy, or 20.8 refreshes. That's either 2100 crystals, or 1050. In the store, I think these cost 1400, so you're now looking at value (350 crystals per farmed vs. bought cuff).
Next tier are items where you get half the item from challenges, like your MK8 Binocs or MK implants. Assuming you have enough from your challenges (you should), these cost 750 crystals. Alternatively, you can farm them like above, and I think they still have a 1/5 droprate, although it could be a little worse. Like above, that's 1050 crystals per 50 farmed, or 750 in the store, so this time they're actually cheaper in the store. 750 may take awhile to save up, but it's still worth it. If you get some from a raid, it can be worth finishing off that item with farm though.
Finally, we have the final tier of farmable raid gear, like MK7 shield generators, or MK9 Binocs. I'm pretty sure these both cost 1250 in the store, and if we follow the math above, that's still 1050 to farm vs. 1250 in the store. Better value to farm.
You can also purchase full raid gear from the store for Rancor raid (so Furnaces, Scanners, etc.). You might be wondering if these are worth purchasing, and it really depends. In terms of use, Scanners are the most used, followed by Furnaces, then Callers, and finally Nubian Discs. MK5 Furnaces are the best deal. In addition to getting the 50 raid gear, you'll get a holo projector and a mk6 syringe. Purchased separately, these two items would cost 1700 crystals, so it's just a good bargain.
The rest all fall into the same general category of not really worth buying from the store. Scanners take a bunch of randomly farmed gear, but it's all green/white items, so not particularly taxing to farm. All together, this takes something like 50 items. So while this is the most abundant item, and at some point you may feel the crunch, this is a bad deal. If you need more of the raid gear, I'd recommend spending guild credit or ship credit for 2-3 at a time. Next we have Callers. These you will need for all your tanks, so you might find yourself running low at some point. However, these only require 20 mk1 Bacta and some other random stuff. This brings us to Nubian discs, which are the closest to being worth it, except for two things. First, MK3 callers can now be farmed alongside syringes, so you should have plenty of these (at some point in the future). Second, this is the least used of all the gear items, so except for the first month or so of raiding, you shouldn't run out of these. Some VIPs need these to get to 10 or 11 (Wedge, Chirrut, Boba, TFP, EE, GK), but overall, you just don't need these as much as the other items.

tldr: Buy 20 item purple gear for 273/300 crystals, 50 item partial gear for 750 crystals, and MK5 Furnaces for 1400 crystals. Farm everything else.

Raids



In order to start a raid, you need guild coins. These are produced by each player in a guild spending light, dark, or cantina energy, and each guild member can produce 600 per day. Since a T7 raid requires 60,000 guild coins, and a guild can produce 30,000 per day (600 * 50), a guild can do one T7 raid every two days, if everyone contributes fully.

Guild raids will involve the ugly brute things from Jabba's palace, plus a Rancor end-boss. These have multiple tiers with increasing payouts per tier. Tier 7 (level 80 max gear/star) gives you NewHan shards. He's ok.
There's a tab dedicated to what heroes/abilities are good for raiding.
When the boss enrages, your heroes will die very quickly. To max damage, consider pulling them out of battle -- there's a success rate based on the difficulty of the raid. This is a fairly obvious button on the left side of the screen. Additionally, if RNG goes poorly, you can retreat to completely reset the raid. Your damage wasn't recorded, you don't lose an attack, and your heroes are all still there.

If you ever don't get loot, force-close and restart app


Here's a Team Skunk guide to raids

If you can Zeta Vader, you can run him with EP, TFP, and a couple Empire, Sith, or TM removers (Rex, Jyn, QGJ, etc.) to 90% auto the entire raid.


Tank Takedown Raid:

P1:
Teebo, CLS, FOO, Barriss, Old Ben (Solo)
zKylo
CLS
Boba/JKA, GK, FOTP, Maul, Gar
P2:
zCody, Fives, Echo, Sergeant, SRP (TM to clones on basic)
zFinn, RP, RT, Rey, Poe
zVader, Boba, Phasma, TSham, Sid
HK, 88, JE, 86, Nebit
P3:
Thrawn, Shore, Tarkin, Krennic, TFP (Solo)
Chirpa, Palpatine, 3 Tanks
Teebo, Chirrut, Baze, Jyn, DN/TFP
zFinn, Poe, RT, R2, RP
P4:
Princess Zody: https://docs.google.com/document/d/...dit?usp=sharing (Solo)
zFinn, zRey, RT, RP, Poe (Solo)
Wedge, Biggs, Ezra, zHan, zzR2 (Solo)

Phase 1:
This phase is all about dealing with the debuffs and dots. Also, with adds that respawn quickly, and a fairly short enrage timer, we have yet to crack the code on this one and come up with a team that does 10%+ damage. Given all that, our goal is to do 2 - 5% each WITHOUT USING GOOD CHARACTERS.
The most commonly used team so far that performs really well is Aayla led, tenacity modded Jedi. Anakin, IGD, QGJ, Ahsoka, Mace, EK, Barriss, OB are all possible additions to the team. Anakin and IGD are both pretty essential to a high damage run.
Ewoks are also very successful here, but you have to count attacks on the boss. First, you have to kill B2 or he will end your stealth. Then, send in stealth attacks at the tanks to wear them down, hitting the boss with Teebo, QGJ, and E Scout to keep his TM down. Once you get to 6 hits on him, make your next hit with Teebo. He'll gain TM to full and gain his ability, but then Teebo will reduce his TM to 0. If you can juggle him this way, he won't get any more turns. Chirpa made this a lot easier, but with him needed over in P3 (with Palpatine), you'll need to do your best without him. My best runs here have now been Teebo, TFP (for tenacity down), QGJ, Phasma, and EE. I'd probably replace QGJ with E. Scout if I had lots of gear for him, but for now, this works well.

Phase 2:
This is the easiest phase to do high damage on, largely because everyone and their mother already has a well geared / modded rebel team. Strategy here is 'never let the main cannon shoot' and topple the tank as often as possible.
The most commonly used teams here are Rebels and Droids. For Rebels you have a host of options, but they all start with Wedge, Biggs, Lando. I have seen a ton of others filling those last two slots. You can expect 500-700k damage here once you know the fight, and if you have a really good run up to around 1m. (I did 900k in Bravo's first run)
The second option here is a droid team. HK, 88, 86, JE, +1. The +1 has a wide range of options, Chief Nebit is the best of the other Jawas, but any of the jawas will call in assists, which will gain more TM for any droid that it calls. K2 is also really good here.

Phase 3:
Palpatine can shock all the troopers and almost get full TM. Add Chirpa in as lead and it's 100%. Chirpa (L), Palp, +3 tanks (that can taunt). Damage ceiling is about 1 million.

Phase 4:
This is a repeat of phase 2 with two new additions: 2 B2 droids and an airstrike that does nasty damage after every topple. The end of a topple phase is also what makes the B2's regenerate. The goal here is to take out the main cannon - it can not shoot if you want to do well - and to kill the B2's so they stop bugging you. Then DO NOT topple until you are nearly dead. Get in as much damage as you can on the boss in. If you can time a topple in before you die you will get some nice extra damage in, but will likely wipe the airstrike or the tanks follow up attacks.
Alternatively, if you can keep all your guys buffed, the main cannon shot will do significantly less damage -- if you have a solid Wiggs team with lots of HP and a cleanser (like AA), you can last for a pretty long time here. I usually run Leia as well, but running a straight healer (Barriss, Lumi, JC) isn't bad.



Ships

Well, there are ships now, basically a reskin of the game, but a few slight differences. For the most part, you can't heal anyone (there are exceptions), but you can regain protection through a bunch of abilities, and gain temporary shields. In order to unlock a ship, you first have to unlock the corresponding hero. Want to fly Slave 1? Better get Boba. Ships have crews ranging from 1 up to potentially 5. Ships get power based on the ships level and whatnot, as well as its crews' gear, abilities, levels, stars, and mods.

Ship battles are a lot like regular battles, but you have an admiral (currently Ackbar, Mace, or Tarkin). You get a bunch of shards for these guys from missions at level 60. These guys act like leaders, but they can't be targeted in battle. They have basic attacks and abilities like everyone else, but they also have a special ability that starts on a long cooldown. Starting out, Ackbar is a pretty solid option. He's all around a good option and can do a whole bunch of things. Mace is a great defensive leader -- with the right setup it's possible to time out opponents on defense. However, if you want to do lots of damage, you should aim for Tarkin. He increases your ships' damage output and has a lot of damaging abilities himself. In addition to your admiral and 5 ships, you get some number of reinforcements based on the stars of your admiral.
Here's the current "best" offensive arena setup:
Tarkin, Boba, TFP, FOTP, Vader, Biggs
Reinforcements: Maul, Fives, Poe

Right now (June 2017), I'm running Tarkin, Biggs, Vader, TFP, FOTP, Fives, with reinforcements Scimitar, Boba, and JC.

Fleet Shipments Priorities (ships): Boba Fett, TFP, FOTP, Biggs.
GW ship priorities: Biggs, TFP, FOTP

Malgrin fucked around with this message at Aug 24, 2017 around 16:52

iGestalt
Mar 4, 2013



Great OP. Digging the info on Arena Leaders! Nice job.

Mile'ionaha
Nov 2, 2004



Quotes from IGD's #2 and #3 on raiding:

KingOfTheTramps posted:

I've been getting a lot of damage against the rancor with the following 3 (all gear 9):

QGJ - maxed Quick Strike for TM reduction
Rey - she is quick and often hits for 15K+
RG - for the taunt and slow debuff, the huge health pool helps as well.

The other 2 slots are fairly flexible, but honourable mentions go to Barriss, and Yoda if the rancor has 50%+ health (so you can give your whole team dodge).

Once things start to go south you want to try and escape your best toons and use them over 2 or even 3 rounds. I get much better results if I can reuse QGJ and Rey rather than using my backups, because most of my backups are not at max gear/level.

I'm also farming Ewoks as I imagine they will be very useful.


Malgrin posted:

Yeah, I generally run two team comps, and try to save anyone I can. I run Teebo lead, Chirpa, Ewok Elder, RG, QGJ. These guys basically have the perfect balance of abilities, but this fight usually takes me 10 minutes, but I've gotten 400k+ damage out of it. QGJ and Teebo can remove Taunt/damage up. Secondly, Teebo removes a lot of TM, so that's pretty amazing. Chirpa grants speed, HoTs, retribution to Ewoks, and a pretty big burst of damage in his everybody attacks move (ok, right now it's up to 3 ewok allies +1 other). RG applies stuns and slows. QGJ also removes TM. I use this to juggle him, and I usually still have everyone up when he gets to enrage, at which point I try to get everyone out. Usually get about 2-3, but sometimes 4. My next team comp really depends on who survived. If QGJ and Teebo survive, I like to go Teebo, QGJ, Phasma, Poe, Rey. If RG survives I usually put him in place of Poe. I only run Chirpa if Teebo survives.

MarcusSA
Sep 23, 2007



Grimey Drawer

I'm glad I contributed to the new thread title.

Also Barriss at 7* doesn't seem that much better but she has the second highest attack on my squad.

Tracula
Mar 26, 2010

PLEASE LEAVE


Just been getting back into the game. Sid is still the best all-around leader unless you're doing a pure Jedi or droid team, right?

iGestalt
Mar 4, 2013



Tracula posted:

Just been getting back into the game. Sid is still the best all-around leader unless you're doing a pure Jedi or droid team, right?

I find him good as an all-around due to Crit boost. Luminara is also pretty solid due to her Heal-on-turn (I think that's how it works?)

Malgrin
Mar 16, 2010


Tracula posted:

Just been getting back into the game. Sid is still the best all-around leader unless you're doing a pure Jedi or droid team, right?

Dooku and Old Ben (need to add him to OP) are probably the go to leaders in non-GW modes. If you want to go through GW smoothly, Barriss or Lumi.

Mile'ionaha posted:

Quotes from IGD's #2 and #3 on raiding:


Thanks, added.

Malgrin fucked around with this message at May 4, 2016 around 21:55

justsharkbait
Dec 20, 2013

HOO HA HA


Grimey Drawer

Thanks for the OP.

I have been using sid as my arena leader. However i finally got Duk, so once he gets some levels and *s i will be trying him as lead.

Malgrin
Mar 16, 2010


So, here's a nice example of why GW sucks at high levels. I mean, I'm still going to complete it, but it's just why it sucks. I've spent the past 15-20 minutes on the second to last node. These are all level 77-78 heroes, all G8-9, all 7*:

QGJ (L), RG, Rey, Leia, GS


I ended up throwing my Ewok squad at them (they killed Rey before dying), and then my normal healbots squad.

Bleh. Last opponent was same level/gear/stars, but Rex (L), Fives, Savage, and two more tankyish people. I ran my primary squad, got down to just Fives, who then 1v3ed Barris, Dooku, and QGJ. I brought in a kill squad next just for him.


This is why GW is unfun.

Malgrin fucked around with this message at May 4, 2016 around 22:57

Vulpes
Nov 13, 2002

Well, shit.


I just unlocked Vader, but I'm extremely tight on training droids. Is he worth using? My current A-squad is Sid, GS, Lumi, RG, QGJ.

Malgrin
Mar 16, 2010


Vulpes posted:

I just unlocked Vader, but I'm extremely tight on training droids. Is he worth using? My current A-squad is Sid, GS, Lumi, RG, QGJ.

I would hold off. He progresses slower than molasses. He's super tanky, but, just not worth the investment until 5* +

MarcusSA
Sep 23, 2007



Grimey Drawer

Vulpes posted:

I just unlocked Vader, but I'm extremely tight on training droids. Is he worth using? My current A-squad is Sid, GS, Lumi, RG, QGJ.

IMHO not really. There are a lot better dudes to spend your credits and droids on. He should be a long term goal.

Vulpes
Nov 13, 2002

Well, shit.


Cheers, I'll just let him sit there till he's big and strong, or it starts raining training droids. Thanks to all the double GW I have like 7 million credits and I can't spend them.

MarcusSA
Sep 23, 2007



Grimey Drawer

Vulpes posted:

Cheers, I'll just let him sit there till he's big and strong, or it starts raining training droids . Thanks to all the double GW I have like 7 million credits and I can't spend them.

lol I don't ever think thats gonna happen. I'm almost always out of the drat things.

rabidsquid
Oct 11, 2004

LOVES THE KOG



So for the past two days my cantina refresh has cost 100 crystals and i swear they used to be 50. Is this a nerf or a bug?

MarcusSA
Sep 23, 2007



Grimey Drawer

rabidsquid posted:

So for the past two days my cantina refresh has cost 100 crystals and i swear they used to be 50. Is this a nerf or a bug?

No its 100 for the first then 200 then 400.

Vulpes
Nov 13, 2002

Well, shit.


rabidsquid posted:

So for the past two days my cantina refresh has cost 100 crystals and i swear they used to be 50. Is this a nerf or a bug?

Regular energy refreshes go 50/50/100/200, Cantina goes 100/200/400.

Primaris
Feb 15, 2004
11 out of 12 physicians agree I have a large penis.

Good OP, I closed the original thread.

rabidsquid
Oct 11, 2004

LOVES THE KOG



With the double rewards I am tempted to spend another 200 crystals on cantina refreshes since I am trying to star up a GS and get some QGJ shipments.

Vulpes
Nov 13, 2002

Well, shit.


rabidsquid posted:

With the double rewards I am tempted to spend another 200 crystals on cantina refreshes since I am trying to star up a GS and get some QGJ shipments.

It's the same value proposition as spending 100 on a regular day, which I generally end up doing, so it seems worth it.

kaschei
Oct 25, 2005



You lose out on some XP but yeah if refreshes are normally worth between 100 and 200 to you it's probably worth it to pay 200 on double rewards day.

Jibo
May 22, 2007

Bear Witness


College Slice

I did the 400 refresh on Cantina and the 200 refresh on regular energy. I managed to get 38 RG shards today.

I've actually gotten quite a lot done these past few days thanks to these double rewards events. I hope this becomes more than a once a year type event.

two_step
Sep 2, 2011


MarcusSA posted:

lol I don't ever think thats gonna happen. I'm almost always out of the drat things.

At what level? Once you get to 70 or so, money is usually the chokepoint, promoting guys to 7*s costs 1 million credits and each level past 70 is something like 200K per level. I have tons of droids, but am usually out of cash (thanks to double GW I have 1.5 mil, I would have more but I just got Poggle to 7* and Rey to 6*).

Malgrin
Mar 16, 2010


With all the cash flowing in, I'm wondering if someone wants to re-create IGD, but maybe on Eastern Time or UTC? PST is a pretty lovely time-zone for just about everyone (even I'd rather the raid reset sometime other than 1am PDT), plus the 7:30 PM PDT reset is 10:30 Eastern, and 2:30 AM for those in Europe. If we were to get someone on UTC to reset it, that would mean 12:30 PM and 3:30 pm guild activity resets for PDT and EDT players, and a raid reset at 6 PM and 9 PM.

Thoughts?

e: There's this jerk named Razakor on my server. Anytime I can snipe him I do, even if it isn't terribly advantageous. In this case it was. 5th to 2nd. Payback is a bitch. Also, super easy to beat comp, although it takes a minute (or 4). He runs OB1 (L), GS, QGJ, Ani, Fives. I always go Ani > QGJ > GS > Fives > OB1. It works fairly well.

Malgrin fucked around with this message at May 5, 2016 around 02:05

cowofwar
Jul 30, 2002



Yeah current reset times blow

Vulpes
Nov 13, 2002

Well, shit.


IGD reset times are great for me, but I'm in a weird time zone. Wouldn't object to changing to EST, but UTC would suck sweaty balls.

bdwvdc
Dec 2, 2009



Grimey Drawer

I prefer the current reset time for IGD as well. It's much easier to get tasks done during the day and still contribute to the guild.

Chilichimp
Oct 24, 2006

I AM A FALCONS FAN AND A BORING UNFUNNY WHITE NOISE POSTER


Grimey Drawer

loving A, hot new thread.

Stop
Nov 27, 2005

I like every pitch, no matter where it is.


Malgrin posted:

With all the cash flowing in, I'm wondering if someone wants to re-create IGD, but maybe on Eastern Time or UTC? PST is a pretty lovely time-zone for just about everyone (even I'd rather the raid reset sometime other than 1am PDT), plus the 7:30 PM PDT reset is 10:30 Eastern, and 2:30 AM for those in Europe. If we were to get someone on UTC to reset it, that would mean 12:30 PM and 3:30 pm guild activity resets for PDT and EDT players, and a raid reset at 6 PM and 9 PM.



Are we going to lose the guild coins we've saved up so far?

Malgrin
Mar 16, 2010


Stop posted:

Are we going to lose the guild coins we've saved up so far?

Yes and no. The plan was to use the coins, finish the raid quickly, then reform, so we might only lose a few thousand. However, people are not liking this plan so far.

Chilichimp
Oct 24, 2006

I AM A FALCONS FAN AND A BORING UNFUNNY WHITE NOISE POSTER


Grimey Drawer

Malgrin posted:

Yes and no. The plan was to use the coins, finish the raid quickly, then reform, so we might only lose a few thousand. However, people are not liking this plan so far.

I'm in EST

Stop
Nov 27, 2005

I like every pitch, no matter where it is.


Malgrin posted:

Yes and no. The plan was to use the coins, finish the raid quickly, then reform, so we might only lose a few thousand. However, people are not liking this plan so far.

Would we also lose the personal guild coins while we are at it? I mean the ones we use to buy furnaces and Rey shards

kaschei
Oct 25, 2005



Stop posted:

Would we also lose the personal guild coins while we are at it? I mean the ones we use to buy furnaces and Rey shards
No, those are yours to keep if you switch guilds or whatever. Only guild raid coins and guild raid points (leaderboard stuff) would be lost.

Davedog
Sep 11, 2009


Current raid times work fine for me, I say keep it as is.

Davethulhu
Aug 12, 2003

Why should I change? He's the one who sucks.

Jade Ear Joe

Maybe we can set a more or less standard raid start time? Or at least a cutoff where we don't start after a certain time? I'm west coast so I'm not personally impacted, but I can see east coast folks not wanting a raid to start after, say, midnight their time.

Chilichimp
Oct 24, 2006

I AM A FALCONS FAN AND A BORING UNFUNNY WHITE NOISE POSTER


Grimey Drawer

Davethulhu posted:

Maybe we can set a more or less standard raid start time? Or at least a cutoff where we don't start after a certain time? I'm west coast so I'm not personally impacted, but I can see east coast folks not wanting a raid to start after, say, midnight their time.

I bitched about it in the other thread.

Ya'll started an finished a raid after I fell asleep and before I woke up.

I was super shocked we were getting that good, but also... WTF, BRO!?!!?

oops wrong forum
May 21, 2002

heh, you think you can withstand the power of my solarbeam?

Not necessary to redo the whole guild (we have a rep now man!), but I think it might be worthwhile for the goons who don't work well with PST to make another guild and maybe move around people amongst the 3 current guilds to make it time-friendly for everyone.

BTW I didn't get to chime in last thread on Raid, but I agree with what's already been said (QGJ, Rey, Yoda, Fives/RG for the slow) are key, but it also depends on what stage you are playing. First round, QGJ to get easy Offense Ups will let you crush the goons fast and focus on the Captain makes a big difference. If you have someone who can dispel the Deathmarks there's no reason you can't dish lots of damage for the full match, until their Enrage kicks off and you need to run. Yes, RUN when the Rancor or the Captain get Enraged, if you can save a big hitter for another round you'll greatly increase your damage output. Rey is fantastic for this, since she usually lasts a long time, shields intact, with Foresight. Last Raid I was able to pull her out two different times with minimal damage and use her for 3 different battles before she bit it, she probably did >500K damage on her own over those battles.

Dr. Venture
Sep 26, 2011


I decided to be a sucker and buy a Chromium 8 pack. Last time they gave me Ugnaught and Grand Moff Tarkin, so I probably should have learned my lesson:

3* Cad Bane, 3* Sun Fac, aaaand Snowtrooper who turned into 7 shards. Also enough shards to unlock 2* Kit Fisto and 2* Mob Enforcer.

I'm excited about Cad, Sun, and Kit and I know I'll need to buy more packs to promote them higher; but are they any good once promoted?

Edit: Hot drat, I just got Ahsoka Tano from a Bronzium pack! She turned into 15 shards.

Dr. Venture fucked around with this message at May 5, 2016 around 07:40

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Twigand Berries
Sep 7, 2008
A MY LITTLE PONY AVATAR WAS HERE

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