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Ryuujin
Sep 26, 2007
Dragon God

Tik Kinslayer

Tik walked along behind the horses, and elk, casually strolling along as the animals ambled down the road. Tik glanced to the sky, trying to spot the other one, the quiet one with the darkened glasses and many forms. But it was hard to spot against the glare of the sun. That one must be suffering the light more than any other, but the darkened glasses may help. Tik things about it but cannot remember ever seeing it without them. Tik was never sure what to call that one. So many forms, and gave many names . Tik knew not what was truly real with that one.


Tik brings his gaze back down to the road as Kalina speaks up, again. She was a strange one. Humie as far as he could tell, but different. Tik felt she was like a shaman, but not calling upon the spirits, and only able to do a few things. But the things she did. Like this, traveling invisible. "Tik no know if being invisible makes invisible to heat. Tik feel that no work because then Tik feels you would feel only cold. But Tik no invisible."

He looks beyond the elk, and her seemingly empty spot upon its back, to the horses beyond. Veritas. A spellcaster. A humie? Tik was not sure. He knew little of her after all this time, but Tik knew she summoned many things and unleashes fire and fog upon the battle. Then there was Tarnier far in the lead. Tik was more certain here. Tarnier was a humie. A holy one, clad in metal and enhancing the party with his holy magics. Tik was sure he was a good man. Tik was less sure about some of the others. Like Talidar. Tik was uncertain about this one. Tik thinked he was a humie, but with dragon blood? Tik knew he was a magic man. But Tik felt dread about Talidar's magics. Not holy magic like Tarnier, possibly unholy, or at least dark. But Talidar is with them, so he should be trusted. Right?

Tik's gaze went from one end of the marching line to the other. Tarnier and Talidar were extremes. They stood out in a way, more for what he had learned of them than their very presence. Brynjolf was different. Tik felt he drew the eye because of his presence. Brynjolf was big and strong, though not as much as some of the forms of the one flying above. He was impressive. Wearing no armor, though a magic skin of protection, and yet Tik felt he was very safe and secure. Like Tik Brynjolf fought with fists, but where Tik fists were small and fast Brynjolf's were big and mighty. Brynjolf was much better at grabbing people and slamming them into things, Tik was no good at that. Tik can hit hard and accurate, but Tik no is strong. Tik was confident in Brynjolf's strength, but less in his character. Tarnier is good and doing this for right reasons. The others. Tik is less sure of. Still Tik must trust them.

Background
Tik, son of Tak. Tik is strong, Tik is mighty! Okay no Tik is not. But Tik is quick, Tik is fast and Tik is not like other goblins. Tak was a mighty goblin, Tak was a big bully. Tak was mean, Tak was vicious, Tak loved to kill humies and mutilate cows. Tak say kill humie, Tak say worship Scaled One. Tak wanted Tik to do these things. Tik no like to kill humies. Tik no like to mutilate cow. Tik no want worship Scaled One. Tak was cowardly, bullying those smaller than him. Tik is brave. Tik stand up to Tak. Tak tell Tik kill these humie children. Tik say no. Tak beat Tik for no follow commands. Tik took many blows, Tik looked upon frightened children, Tik stand up and Tik strike Tak. Tak fall. Tak not get up. Tik kill Tak. Tik feel sad, but sad go away when he look upon humie children.

Tik knew humie children not survive on own. Tik take humie children from camp. Tik confronted by more goblins. Tik sad but Tik kill to save humie children. Tik find big hobgoblin, and Tik kill to save children. Tik even face mighty bugbear. Tik hurt but Tik kill. Tik escape, with humie children. Tik leads them through the wild wilderness until Tik come across humie town. Battered, bleeding, Tik collapse as he return humie children. Humies attempt to kill Tik, but humie children protect Tik. Tell of Tik's bravery. Humies surprised, confused, but humies tend Tik wounds.

Tik recover. Tik get to know humies as Tik heal. Tik is no longer son of Tak. Tik killed Tak. Tik killed many kin. Tik is a kinslayer. Tik cannot return. But Tik not want to return, not want to kill humies, not want to attack livestock, not want to worship scaled ones, not want to be one of Kulkor Zhul. Humies let Tik stay, but Tik must work to eat, to have roof. Tik no know many skills. Tik looked upon Tik's tiny hands, which so recently were awash in Tik's kin blood. Tik knew horde not done. So Tik go out and defeat wandering monsters, make town safe, and keep an eye out for Kulkor Zhul. Tik is Kinslayer, and Tik must stop the People of the Dragon.



pre:
Tik Kinslayer Battlemind 6
Chaotic Good	

Strength 	6	(-2)
Dexterity 	24	(+7)
Constitution	12	(+1)
Intelligence 	10	(+0)
Wisdom	 	16	(+3)
Charisma 	8	(-1)

Total Hit Points: 53

Speed: 60 feet

Armor Class: 23 = 10 +7 [dexterity] +3 [wisdom] +1 [deflection] +1 [AC Bonus] +1 [size]

    Touch AC: 23
    Flat-footed: 16

Initiative modifier:	+7	= +7 [dexterity]
Fortitude save:		+7	= 5 [base] +1 [constitution] +1 [resistance]
Reflex save:		+13	= 5 [base] +7 [dexterity] +1 [resistance]
Will save:		+8	= 5 [base] +3 [wisdom] +1 [resistance]
Attack (handheld):	+5/+0	= 6 [base] -2 [strength] +1 [size]
Attack (Ki Weapon):	+16/+11	= 6 [base] +7 [dexterity] +2 [enhancement] +1 [size]
Attack (missile):	+14/+9	= 6 [base] +7 [dexterity] +1 [size]
Grapple check:		+0	= 6 [base] -2 [strength] -4 [size]

Languages:	Common, Goblin

Feats:    
	Level 1: Agile Athlete (use Dex in place of Str for Climb and Jump)
	Level 3: Superior Unarmed Strike 
	Level 3: Mage Slayer (bonus)
	Level 6: Touchstone (Catalogs of Enlightenment - Celerity)

Skills
Autohypnosis 	Wis? 	03 = 	+3		
Balance 	Dex 	11 = 	+7	+2	+2 [tumble]
Climb 		Dex 	07 = 	+7	+0 		
Concentration	Con  	01 = 	+1			
Craft		Int   	-1 = 	-1
Diplomacy 	Cha 	-1 = 	-1		
Escape Artist 	Dex 	07 = 	+7	+0		
Hide	 	Dex 	11 = 	+7	+4	+4 [Size]
Jump 		Dex 	35 = 	+7	+9	+2 [tumble] +12 [speed] +5 [competence]
Know. Arcana	Int   	-1 = 	-1
Know. Psion.	Int   	-1 = 	-1
Know. Relig.	Int   	-1 = 	-1
Listen 		Wis 	07 = 	+3	+4 
Move Silently	Dex   	11 = 	+7	+4
Perform		Cha   	-1 = 	-1
Profession	Wis   	03 = 	+3
Sense Motive	Wis 	03 = 	+3	+0 
Spot 		Wis 	07 = 	+3	+4	
Swim 		Str 	-2 = 	-2	+0 		
Tumble	 	Dex 	18 = 	+7	+9 	+2 [Jump]



Air Goblin:
	Goblin subtype
	+Dexterity, -2 Strength, -2 Constitution 
	Darkvision 60'
	+4 racial bonus on Move Silently
	Small size
	+1 racial bonus on attack rolls against creatures of the earth subtype
	-2 penalty on all saving throws against spells, SLAs and SU abilities 
		of creatures with the earth subtype.
	Breathless (Ex):  Do not breathe, so have immunity to drowning, 
		suffocation, and attacks that require inhalation.


Battlemind

 - Ki Weapon (+2 Goblinoid-Bane Adamantine Unarmed Strike (1d6 /x3))
 - Fighting Versatility
 - AC Bonus (Wis +1)
 - Infuse Ki +3D6
 - Ki Speed (10')
 - Throw Ki Weapon (standard action, 30', dissipates weapon)
 - Stunning Strike DC 16
 - Diamond Soul - SR 16
 - Ki Motion (Fly 55' as part of move)

Magic Item Purchases:
5500	Boots of Striding and Springing 
1000	Cloak of Resistance +1
4000	Gloves of Dexterity +2
0250	Touchstone artifact, destroyed as part of the bonding ritual
2000	Ring of Protection
250 gold remaining 
pre:
Tik Small Goblin
HD: 6d10 HP: 53 AC: 23 (+1 size, +7 Dex, +3 wis, +1 def, +1 AC), touch 23, flat-footed 16
Init: +7 Speed: 60', Fly 55' but must land at the end
Attack:	Unarmed +16 melee (1d6+9/x3) (+3d6 Infuse Ki)(+2d6 vs Goblinoids)[Adamantine]
Skills: Listen +7, Spot +7
Special Qualities: Darkvision 60', Breathless, SR 16

Ryuujin fucked around with this message at 07:58 on May 5, 2016

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Ryuujin
Sep 26, 2007
Dragon God

Tik Kinslayer

Tik rushes forward. "Tik spot metal, Tik hear metal on metal." And he prepares himself for possible combat.

Initiative 1d20+7 9 yeah.


pre:
HP: 53/53       Fort: +7           AC: 23
Init: +7         Ref: +13       Touch: 23           
Speed: 60'      Will: +8           FF: 16
 Flight:  55'
Typical Unarmed Attack: +16 / +11 | 1d6+9+2d6 vs goblinoids; +3d6 if Ki Infused
              [Adamantine]
Skills: Listen +7, Spot +7
Special Qualities: Darkvision 60', Breathless, SR 16

Ryuujin
Sep 26, 2007
Dragon God

Tik Kinslayer

Tik rushes toward one of the nearest hobgoblins trying to move through the trees, taking to the air and leaping from bush to bush tree to tree until he smashes the hobgoblin with his patented low blow, well with his size all his blows are low.

Swift Action, if I can do that in a Surprise Round, for Infuse Ki.
Partial Charge in a Surprise Round, to N-14, against Hobgoblin in O-15. 1d20+16+2 30 for 1d6+9+2d6(bane) 20 magical bludgeoning adamantine damage, plus another 3d6 8 damage if I was able to use Infuse Ki on the surprise round.

Probably flying as part of the charge to avoid any difficult terrain landing with a punch at the end of the charge.


pre:
Tik  Small Humanoid (Goblinoid)
HP: 53/53       Fort: +7           AC: 23
Init: +7         Ref: +13       Touch: 23           
Speed: 60'      Will: +8           FF: 16
 Flight:  55'
Typical Unarmed Attack: +16 / +11 | 1d6+9+2d6 vs goblinoids; +3d6 if Ki Infused
              [Adamantine]
Skills: Listen +7, Spot +7
Special Qualities: Darkvision 60', Breathless, SR 16

Ryuujin
Sep 26, 2007
Dragon God

Tik Kinslayer

Tik follows up his earlier dash with another punch low to the hobgoblin, attempting to finish off his first target before moving on.

Punch Hobgoblin in O-15. 1d20+16 28 for 1d6+9+2d6(bane)+3d6(Infuse Ki) 23 magical bludgeoning adamantine damage.



pre:
Tik  Small Humanoid (Goblinoid)
HP: 53/53       Fort: +7           AC: 23
Init: +7         Ref: +13       Touch: 23           
Speed: 60'      Will: +8           FF: 16
 Flight:  55'
Typical Unarmed Attack: +16 / +11 | 1d6+9+2d6 vs goblinoids; +3d6 if Ki Infused
              [Adamantine]
Skills: Listen +7, Spot +7
Special Qualities: Darkvision 60', Breathless, SR 16

Ryuujin
Sep 26, 2007
Dragon God

Tik Kinslayer

Tik follows Brynjolf's lead and continues to punch hobgoblins, though admittedly his shorter stature led his attacks to be a bit ... lower.

Punch Hobgoblin in N-15. 1d20+16 33 for 1d6+9+2d6(bane)+3d6(Infuse Ki) 35 magical bludgeoning adamantine damage.



pre:
Tik  Small Humanoid (Goblinoid)
HP: 53/53       Fort: +7           AC: 23
Init: +7         Ref: +13       Touch: 23           
Speed: 60'      Will: +8           FF: 16
 Flight:  55'
Typical Unarmed Attack: +16 / +11 | 1d6+9+2d6 vs goblinoids; +3d6 if Ki Infused
              [Adamantine]
Skills: Listen +7, Spot +7
Special Qualities: Darkvision 60', Breathless, SR 16

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