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Kalina Art by Chris Bjors "I'm telling you, it makes a big difference," said Kalina's voice from an empty patch of air one torso length above the saddle of her elk mount. "The hotness from the sun just goes right through you." Looking over the group, she congratulated herself again at the newest addition. Not only was Tarnier actually polite, he was capable of miraculously producing food and water every day. Veritas had at first insisted it was beyond her ability, and then when she had finally demonstrated the skill, she regularly "forgot" to prepare the ritual. Tarnier seemed to feel a real sense of duty to his less wealthy companions, as was proper. He still smelled terrible after a day of marching in the heat, of course, so she was grateful he was some distance away in front of Brynjolf's horse. Not that Brynjolf or his horse smelled particularly better, but her mount being on a lead from his was an important part of the deception that her elk had no rider. -Proposed order: Tarnier in the lead, then Brynjolf and Talidar, then Veritas and Kalina, then Tik, with Gat flying around overhead? -WWN and Anias, I ran out of money before buying food, so I'm counting on Create Food and Water from one of you to keep me alive! Background Kalina's mother lives in an oak on the southern slope of a nice hill far from Elsir Vale. Her father, "just wasn't there one spring," according to her mother. Kalina learned early in her life that her mother's sense of time differed significantly from Kalina's own and that of the people living in the small village at the base of the hill. Asked to describe her father, Kalina's mother could only supply that, "He was very nice. He had shiny dark hair and gleaming eyes that laughed when he looked at me." The villagers had no idea who Kalina's father was either, and that was that. Kalina survived her extremely unorthodox and haphazard upbringing only due to the kindness of some of the villagers who still believed getting one of the fey to owe you a favor was better than the alternative. Without them, the little girl might have starved during the two winters her mother forgot to arrange for supplies; she definitely wouldn't have learned how to read. As she grew older, it became clear that Kalina's unusual parentage had gifted her with any number of unpredictable powers. Thankfully no one died in any of the accidents caused by Kalina's lack of control, but the village elders worried. A conclusion was reached: Kalina was a nice girl, and her mother was a nice tree spirit, but it might be safest for the villagers if Kalina was off being nice somewhere else until she improved her control over her powers. Thus began the secret campaign to get Kalina to leave of her own accord. The plan was simple, but proved effective. Everyone told her every tale of wandering heroes they could think of, with minor alterations here and there to ensure the hero lived happily ever after. One morning Kalina announced to her mother, "I'm going on an adventure! I'll be back some day." Her mother gave her a hug and a magic anklet and cheerfully waved goodbye. Several years later, Kalina encountered a rather disreputable group of adventurers in Dennovar. Sick and tired of the endless Golden Plains, Kalina asked to join them purely based on an overheard remark about Marth Forest. She needed a good dose of trees! pre:Human Warlock 6 STR: 8 DEX: 14 CON: 12 INT: 14 WIS: 8 CHA: 21 (Level 4, +2 item) BAB: 4 Saves: Fort 3* (2 base+1 CON) Ref 4* (2 base+2 DEX) Will 4** (5 base-1 WIS) * +1 vs spells and SLA ** +1 vs spells and SLA, +3 vs enchantments HP: 39 AC: 19 (10 base+2 DEX+5 armor+2 shield) Attack Hit Damage Crit Range Notes Eldritch Blast 6 3d6 20x2 60' Ranged touch, DC 20 Will or shaken 1 minute Eldritch Glaive 6 3d6 20x2 - Touch, reach, DC 20 Will or shaken 1 minute Feats Level 1: Nymph's Kiss (Maternal affection version) Fey regard you as fey +2 circumstance bonus on all Charisma-related checks +1 bonus on saving throws vs spells and spell-like abilities 1 extra skill point per level Human bonus: Dreadful Wrath On charge, full attack, cast a spell that either targets an enemy or includes an enemy in its area, gain frightful presence for that round. Enemies within 20' radius Will save (DC 10 + 1/2 CL + CHA) or be shaken for 1 minute. Regardless success or failure on save, any creature exposed to this effect is immune for next 24 hours. This is an Ex morale effect. Level 1 Warlock bonus: Fey Heritage [Heritage] +3 to Will saves vs enchantment Level 3: Ability Focus (Eldritch Blast) +2 to DC of Eldritch Blast Level 3 Warlock bonus: Fey Power [Heritage] +1 caster level and save DCs for enchantment spells and warlock invocations Level 6: Weapon Finesse Use Dex instead of Str to hit with certain melee weapons Level 6 Warlock bonus: Fey Skin [Heritage] DR 2 + number other fey heritage feats / cold iron. Stacks with DR/cold iron from type, subtype, race, or class only Skills 8 pts/lvl = 72 total Class: Bluff, Concentration, Craft, Diplomacy, Disguise, Hide, Intimidate, Jump, Knowledge (all), Move Silently, Profession, Sense Motive, Spellcraft, UMD Skill Total Ranks Att Other Bluff 19 5 5 + 6 + 2 circumstance + 1 Concentration 10 9 1 Diplomacy 28 9 5 + 6 + 6 synergy + 2 circumstance Handle Animal CC 6 1 5 Intimidate 24 9 5 + 6 + 2 synergy + 2 circumstance Know (arcana) 7 5 2 Know (nature) 3 1 2 Know (nobility) 7 5 2 Know (planes) 3 1 2 Know (religion) 3 1 2 Sense Motive 4 5 -1 Spellcraft 13 9 2 + 2 synergy (+ 2 synergy to decipher scrolls) UMD 16 9 5 + 2 circumstance (+ 2 synergy with scrolls) Skill Tricks Never Outnumbered Class Features Eldritch Blast 3d6 Detect Magic 4 least invocations (Eldritch Glaive, See the Unseen, Beguiling Influence, Frightful Blast DC 15+CHA) 1 lesser invocation (Walk Unseen) DR 1/cold iron (DR 5/cold iron with Fey Skin feat) Deceive Item Equipment 4000 Cloak of Charisma +2 2200 Mithral Chain Shirt +1 2300 Amulet of Tears 0750 Healing Belt 1400 Anklet of Translocation 1520 Feycraft Mithral Heavy Shield 0500 Least Crystal of Arrow Deflection 0300 - Magebred War Elk (slightly modified light warhorse) 0020 30lbs Military Saddle 0004 08lbs Saddlebags 0002 08lbs Waterskin x 2 0001 08lbs Bedroll and Winter blanket 0003 pre:Magebred War Elk Large Animal HD: 3d8 HP: 32 AC: 21 (-1 size, +4 Dex, +8 natural), touch 13, flat-footed 17 Init: +1 Speed: 60' Base Attack/Grapple: +2/+9 Attack: Gore +4 melee (1d8+3) Full Attack: Gore +4 melee (1d8+3), 2 hooves -1 melee (1d4+1) Abilities: Str 12(16), Dex 16(18), Con 17(19), Int 2, Wis 14, Cha 6 Skills: Listen +7, Spot +7 Special Qualities: Low-light vision, scent, excellent learner*, thick-skinned breed Feats: Improved Natural Attack (Gore) [Bonus], Run, Alertness Tricks: Attack, Come, Defend, Down, Guard, Heel, Stay, Work * Can learn 8 tricks, DC for Handle Animal checks reduced by 2. Time to train for a purpose is reduced by 1 week (to a minimum of 1 week). Bouquet fucked around with this message at 23:27 on May 8, 2016 |
# ¿ May 5, 2016 04:28 |
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# ¿ Apr 28, 2024 00:21 |
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Kalina "Huh?" thinks Kalina, caught invisibly dozing. -Initiative: (3:08:34 PM) Krysmbot: Bouquet, 15+2 = 17 pre:Kalina Medium Humanoid (Human) HP: 39/39 AC: 19* (10 base+2 DEX+5 armor+2 shield) FF: 17* Touch: 12* *+2 vs ranged Saves: Fort 3* Ref 4* Will 4** *+1 vs spells and SLA; **+1 vs spells and SLA, +3 vs enchantments Skills: Concentration 10, Sense Motive 4, Spellcraft 13, Know (arcana, nobility) 7, Know (nature, planes, religion) 3 Attack: Eldritch Blast +6 to hit 3d6 dmg 20x2 crit 60' ranged touch, DC 20 Will or shaken 1 minute SQ: DR 5/cold iron, 60' darkvision, see invisible pre:Magebred War Elk Large Animal HP: 32 AC: 21 (-1 size, +4 Dex, +8 natural), touch 13, flat-footed 17 Attack: Gore +4 melee (1d8+3) Full Attack: Gore +4 melee (1d8+3), 2 hooves -1 melee (1d4+1) Skills: Listen +7, Spot +7 SQ: Low-light vision, scent, excellent learner* Tricks: Attack, Come, Defend, Down, Guard, Heel, Stay, Work *DC for Handle Animal checks reduced by 2. Bouquet fucked around with this message at 02:58 on May 9, 2016 |
# ¿ May 8, 2016 23:45 |
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Kalina Kalina comes to with a start and quickly passes her keen gaze over the surroundings. -I may have Spot -1, but I can see invisible! (and in the dark) pre:Kalina Medium Humanoid (Human) HP: 39/39 AC: 19* (10 base+2 DEX+5 armor+2 shield) FF: 17* Touch: 12* *+2 vs ranged Saves: Fort 3* Ref 4* Will 4** *+1 vs spells and SLA; **+1 vs spells and SLA, +3 vs enchantments Skills: Concentration 10, Sense Motive 4, Spellcraft 13, Know (arcana, nobility) 7, Know (nature, planes, religion) 3 Attack: Eldritch Blast +6 to hit 3d6 dmg 20x2 crit 60' ranged touch, DC 20 Will or shaken 1 minute SQ: DR 5/cold iron, 60' darkvision, see invisible pre:Magebred War Elk Large Animal HP: 32 AC: 21 (-1 size, +4 Dex, +8 natural), touch 13, flat-footed 17 Attack: Gore +4 melee (1d8+3) Full Attack: Gore +4 melee (1d8+3), 2 hooves -1 melee (1d4+1) Skills: Listen +7, Spot +7 SQ: Low-light vision, scent, excellent learner* Tricks: Attack, Come, Defend, Down, Guard, Heel, Stay, Work *DC for Handle Animal checks reduced by 2.
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# ¿ May 11, 2016 21:54 |
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Kalina Kalina nudges her elk to the edge of the mist and surveys the chaos calmly. (Much easier to do when no one can see you.) With an unearthly shriek that pierces the cacophony of combat, she manifests her annoyance in a swirling black line of mist and swats at the closest attacker with it. Unfortunately for the hobgoblins, the mist passes easily around their armor and shields, leaving angry red welts where it touches. Unfortunately for Kalina, she's now visible to all. -Kalina succeeds on DC 5 guide with knees check: (12:14:21 PM) Bouquet: Ride check: (12:14:25 PM) Bouquet: !r d20+2 (12:14:25 PM) Krysmbot: Bouquet, 19+2 = 21 -War elk takes 5' step to D13 (The D13 between M13 and N13, not the D13 between C13 and E13) -Kalina full round action: Full attack w/ Eldritch Glaive w/ Frightful Blast to attack M11 or P13 (whichever has least penalty to hit/miss chance). 17 to hit touch AC*, 6 damage, DC 20 Will or Shaken for 1 minute. * Not including effects of Invisibility: +2 on attack rolls vs sighted opponents, and ignore opponents' Dexterity bonuses to AC -Dreadful Wrath activates due to full attack: Enemies within 20' radius DC 18 Will save or Shaken (will escalate Shaken to Frightened) for 1 minute pre:Kalina Medium Humanoid (Human) HP: 39/39 AC: 19* (10 base+2 DEX+5 armor+2 shield) FF: 17* Touch: 12* *+2 vs ranged Saves: Fort 3* Ref 4* Will 4** *+1 vs spells and SLA; **+1 vs spells and SLA, +3 vs enchantments Skills: Concentration 10, Sense Motive 4, Spellcraft 13, Know (arcana, nobility) 7, Know (nature, planes, religion) 3 AoO: Eldritch Glaive (reach) +6 to hit 3d6 dmg 20x2 crit 60' touch, DC 20 Will or shaken 1 minute SQ: DR 5/cold iron, 60' darkvision, see invisible pre:Magebred War Elk Large Animal HP: 32 AC: 21 (-1 size, +4 Dex, +8 natural), touch 13, flat-footed 17 Attack: Gore +4 melee (1d8+3) Full Attack: Gore +4 melee (1d8+3), 2 hooves -1 melee (1d4+1) Skills: Listen +7, Spot +7 SQ: Low-light vision, scent, excellent learner* Tricks: Attack, Come, Defend, Down, Guard, Heel, Stay, Work *DC for Handle Animal checks reduced by 2.
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# ¿ May 16, 2016 20:36 |
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Kalina Kalina calls upon the spirits of the forest and they come to her aid. Shadows deepen and trees creak ominously. The earth writhes beneath the enemy in a manner that suggests it will soon swallow them whole. "Stay down!" she says to her mount and steps back into the protection of the mist. -Kalina fails Ride check to avoid damage when mount falls and takes 1 damage. -Swift action to use 1 charge from Amulet of Tears and gain 12 temp HP. -Standard action to Intimidate the three enemies within 10' using Never Outnumbered skill trick. (9:48:44 PM) Krysmbot: Bouquet, 9+24 = 33. Opponents must beat 33 on d20+HD+WIS+any bonuses to saves vs. fear or be Shaken for one round. (Will escalate Shaken to Frightened if applicable.) -Free action: 5' step to M14 -Move action: Handle Animal check to try to get War Elk to stay prone and take a Total Defense action. I failed, so Vic gets to decide what it does, I guess. pre:Kalina Medium Humanoid (Human) HP: 38/39+12 AC: 19* (10 base+2 DEX+5 armor+2 shield) FF: 17* Touch: 12* *+2 vs ranged Saves: Fort 3* Ref 4* Will 4** *+1 vs spells and SLA; **+1 vs spells and SLA, +3 vs enchantments Skills: Concentration 10, Sense Motive 4, Spellcraft 13, Know (arcana, nobility) 7, Know (nature, planes, religion) 3 AoO: None SQ: DR 5/cold iron, 60' darkvision, see invisible Expendables remaining: Amulet of Tears 2 of 3. Never Outnumbered 0 of 1. pre:Magebred War Elk Large Animal HP: 32 AC: 21 (-1 size, +4 Dex, +8 natural), touch 13, flat-footed 17 Attack: Gore +4 melee (1d8+3) Full Attack: Gore +4 melee (1d8+3), 2 hooves -1 melee (1d4+1) Skills: Listen +7, Spot +7 SQ: Low-light vision, scent, excellent learner* Tricks: Attack, Come, Defend, Down, Guard, Heel, Stay, Work *DC for Handle Animal checks reduced by 2.
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# ¿ Jun 2, 2016 06:00 |
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# ¿ Apr 28, 2024 00:21 |
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Vic said on IRC it's not dead, he's just had a big pile of real life happen.
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# ¿ Jun 20, 2016 02:41 |