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![]() 2013 was not a good time for Final Fantasy. XIV had been crashing and burning for years, All the Bravest was reviled on mobile, Versus XIII ceased to be as Nomura was kicked off his own project in favor of the Type-0 director (a game which had already branded itself away from the XIII universe), and anything XIII-related was particularly toxic. Despite the initial good reviews, opinions of XIII itself had soured greatly in the past three years, and XIII-2 was seen as an unnecessary sequel even by those who enjoyed it. Review scores trended around 6-8, and sales were barely half that of the original. The message was clear - it was time to take a break from Final Fantasy, and move on from the FNC universe. Yet, despite all the signs, Square felt compelled to try again. Maybe they felt that XIII-2 ended on too blatant of a cliffhanger. Maybe they gave too much credence to Motomu Toriyama, who, for better or worse, was the only director of a main FF game in the last decade to actually ship it. Or maybe they simply thought the fans would come around given a proper conclusion to the sub-series. Whatever the case, Square clearly thought they had a compelling case to take one more stab at it, so they called up Tri-Ace and went back to the drawing board. The Game Lightning Returns: Final Fantasy XIII is the third and final game in the XIII sub-series, and it takes the peculiar strategy of throwing out basically everything from the first two games. The world, game design, and even the combat has been completely redesigned to the point where it legitimately feels like someone took Lightning and friends and shoved them into a different game altogether. Which is arguably one of the strangest things of all about LR - this game has clearly had a lot of effort put into it. This is not like XIII-2 where it was blatant asset re-use with minor increments to an existing battle system, this is a labor of love with a completely new world and combat engine, an open world design with a Majora's Mask style schedule for NPCs, and a writing team that did their damnedest to make this game work, even with the weight of all the FNC bullshit leaning on it. And to their credit, it does work. ...Sooooort of. Despite the effort that was clearly put in, there is no getting around the fact that LR can be The LP If you've seen my XIII and XIII-2 LPs, you already know what you're in for. The editing will be a bit heavier this time around (such is the nature of an open world game), but it's commentary over cutscenes and all that jazz like usual. What will be different is our dynamic this time around. My partner in crime, Fedule, is quite fond of this game, whereas I am...not. This isn't XIII-2 where I hated pretty much everything about it, but suffice to say that I like the ideas and intentions behind a lot of the design decisions a more than the actual execution of them. That said, I intend to show as close to 100% of the content off as I can. My first playthrough I did everything except the two superbosses and barring some kind of catastrophe, I see no reason why I won't repeat that. Additionally, I will occasionally be splicing in footage from my NG+ save to show off mechanics and fights that the main LP won't explore. And if all else fails, maybe I'll convince Fedule to go record a few boss runs or something. There may even be some audience participation once we get the first few days under our belt, but we'll see how things go. ![]() ![]() Don't. If there's a mechanics question we'll answer it as best we can, but I expect black bar discussion to be kept to a minimum. The game itself picks up pretty much right where XIII-2 leaves off (...sort of. You'll see), so anything from XIII and XIII-2 is fair game - Caius and Serah are dead, the world is flooded by chaos, and Fang and Vanille were rescued from the crystal pillar. If any of that is a surprise to you, turn back now and at least watch the last chapter or two of XIII-2 and the Requiem of the Goddess DLC. Otherwise you're probably okay, so sit down, turn your brain off, and enjoy the ride because it isn't getting any more coherent from here. Updates Update 1: The Dark Light Rises Update 2: Home Sweet Hope Update 3: Claire Farron - Ace Investigator Update 4: Chocolina Returns Update 5: South Side Jazz Update 6: The First Intermission Update 7: Under the FDA's Radar Update 8: Kitchen Nightmares Update 9: Soul of an Artist Update 10: The Hunter Appears Update 11: A Grave Revelation Update 12: A Chocobo's Dilemma Update 13: Sheepish Demands Update 14: The Color Menu Update 15: Light and Shadow Update 16: The Apocalypse Room Update 17: The Second Intermission Update 18: Dusty Desert Slide Update 19: Fertilizer Seekers Update 20: YOU ARE THE FLOWER Update 21: Jagd After Hours, Kupo! Update 22: Spooky Ghost Stories Update 23: The Diary of Ranulph Update 24: Yuck Kou, Fid Update 25: Desert Rights Management Update 26: Yusnaan's Thirteen Update 27: Daddy's Got the Blues Update 28: You Can't Defy Science Update 29: You Can't 'Cie Me Update 30: The Third Intermission Update 31: Complaining About Colors Update 32: Big B's Art Gallery Update 33: Lightning's Poaching Simulator 2013 Update 34: Treasure of the Gods Update 35: Fashion Disasters Update 36: The Funicula Fireworks Festival Update 37: Song of the Savior Update 38: Snow, the Level Designer Update 39: A Heart-to-Heart with Fists Update 40: The Fourth Intermission Update 41: A Family Crisis Update 42: Lightning and the Feather-kin Update 43: Conning the Con Artist Update 44: Skyward, Young Moogle Update 45: Reddick's Disappearing Act Update 46: Wings of an Angel Update 47: A Yeul Who Broke Time and Space Update 48: Order and Chaos Update 49: Secret Family Recipes Update 50: Ride That Chocobo, One Last Time Update 51: The Fifth Intermission Update 52: The Last Sidequest is in Captivity Update 53: Elevating the Tango Update 54: The Sixth Intermission Update 55: The Devouring Maw of Darwin Update 56: Capital "F" Fashion Update 57: The End of Everything Update 58: The Seventh Intermission Update 59: Beast of the Dunes Update 60: God's Little Secret Update 61: The Temple of Light Update 62: The Soulsong Update 63: Trial of the Savior Update 64: Almighty Bhunivelze Update 65: After the End Artix fucked around with this message at 01:44 on Feb 2, 2017 |
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# ? Jun 1, 2023 19:41 |
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![]() Thanks Crow! The following is a list of all our garbs (that we acquired, anyway) as well as a description of what they do and their general role. That's not to say you have to use them this way, but it's probably going to take more effort than it's worth. Note: All descriptions will be from left to right in the following format Garb Name Max ATB: How much the garb affects your max ATB. Baseline is 100, 0 means no change Default ATB: How much of the ATB bar you start with at the beginning of the fight. This is generally more important later on, when your main offensive move costs 50 ATB and your garb starts empty. Abilities: What combat abilities the garb comes with (and their ATB cost) Special Ability: If a garb has a special ability, it'll appear here with a description. Most have at least a token stat buff, but not always Commandos ![]() ![]() ![]() Nocturne Max ATB: 0 Default ATB: 100% Abilities: Attack L2 (10) Max HP +15%, Strength +40 Velvet Bouncer Max ATB: 0 Default ATB: 100% Abilities: Blitz L2 (20) Strength +10%, Strength +80 Vengeance Max ATB: +30 Default ATB: 50% Abilities: Beat Down L3 (30) Stagger Drain (restores some HP when you stagger a foe) ![]() ![]() ![]() Hunter of the Wild Max ATB: +30 Default ATB: 50% Abilities: Heavy Slash L3 (40) Victor Drain (restores some HP when you kill an enemy) Primavera Max ATB: 0 Default ATB: 100% Abilities: Area Sweep L2 (5) Strength +10%, Strength +80 Dragon's Blood Max ATB: 0 Default ATB: 50% Abilities: Heavy Slash L3 (40) Climactic (Inflicts more damage if ATB is below 30) ![]() ![]() ![]() Amazon Warrior Max ATB: +20 Default ATB: 50% Abilities: Guard L2 (10), Speed Slash L2 (10) Soul of the Warrior (Max HP +5%, Strength +10%) Dragoon Max ATB: +20 Default ATB: 50% Abilites: Lancet L3 (10) [Drains a small amount of HP from an enemy] Soul of the Dragoon (Faster Staggering +5%, Physical Res +10%) Soldier of Peace Max ATB: +50 Default ATB: 0% Abilities: Shadowbind L3 (150) [Inflicts Daze on enemies] Soul of the Hunter (Phys Damage +5%), Artemis's Arrows (Converts Heavy Slash into Artemis's Arrows) ![]() ![]() ![]() Dark Knight Max ATB: +20 Default ATB: 50% Abilites: Darkness L3 (20), Ashura L3 (50) [These are more powerful versions of Blitz and Heavy Slash respectively, but cost HP to use] Soul of the Dark Knight (Phys Damage +5%, Magic Res +10%) Heartstealer Max ATB: +20 Default ATB: 50% Abilities: Leaping Rush L2 (20), Evade L2 (15) Soul of the Thief (ATB Recovery +25, Stagger Capability +5%) Innocence Max ATB: +30 Default ATB: 50% Abilities: Attack L3 (8) Transform Protect (Gain Protect when switching out of this garb at low ATB) ![]() ![]() ![]() Loyal Servant Max ATB: +30 Default ATB: 50% Abilities: Ruin L3 (8) Transform Shell Sphere Hunter Max ATB: 0 Default ATB: 70% Abilities: Crashing Waves L0 (15) Candy Raver Max ATB: +30 Default ATB: 50% Abilities: Blitz L3 (16) High Voltage (Inflict more damage at high HP) ![]() ![]() ![]() SOLDIER 1st Class Max ATB: +30 Default ATB: 50% Abilities: Heavy Slash L2 (40) Phys and Magic Res +10%, Slayer (Transforms Heavy Slash while an enemy is staggered) Tomb Raider Max ATB: 0 Default ATB: 100% Abilities: Fatal Sweep L3 (16) Celestial Body Max ATB: +20 Default ATB: 100% Abilites: Cross Blitz L0 (10) [three Ruins followed by a powerful physical attack] ![]() ![]() ![]() Cosmocrator Max ATB: +50 Default ATB: 50% Abilities: Cosmic Arts L0 (15) [three Attacks followed by a Ruinga] Martial Monk Max ATB: +20 Default ATB: 50% Abilities: Punt L2 (5), Charged Strike L2 (10) Soul of the Fighter (Max HP +10%, Phys Damage +5%), Whirlwind Kick (Converts Punt into Whirlwind Kick) Nightmare Max ATB: +20 Default ATB: 50% Abilities: Siren Strike L3 (10) Soul of the Devil (ATB Recovery +10, Ailment Resistance +10%) ![]() Ultimatus Max ATB: +50 Default ATB: 30% Abilities: Ultima L0 (100) [Inflicts a ton of magic damage but has no combo potential] Ravagers ![]() ![]() ![]() Mist Wizard Max ATB: 0 Default ATB: 50% Abilities: Thunder L1 (15) Cold Rebellion Max ATB: 0 Default ATB: 100% Abilities: Blizzard L2 (15) Max HP +15%, Magic +40 Woodland Walker Max ATB: 0 Default ATB: 100% Abilities: Aero+ L2 (15) Magic +10%, Magic +80 ![]() ![]() ![]() Ignition Max ATB: 0 Default ATB: 100% Abilities: Fire+ L2 (15) Magic +10%, Magic +80 Watery Chorus Max ATB: 0 Default ATB: 100% Abilities: Blizzard+ L2 (15) Magic +10%, Magic +80 Electronica Max ATB: 0 Default ATB: 100% Abilities: Thunder+ L2 (15) Magic +10%, Magic +80 ![]() ![]() ![]() Black Mage Max ATB: +50 Default ATB: 75% Abilities: Rapid Fire L2 (15), Quick Freeze (15) Soul of the Black Mage (Magic damage +10%) White Mage Max ATB: +20 Default ATB: 50% Abilities: Dispel L2 (33), Quick Ruin L2 (15) Soul of the White Mage (Max HP +5%, Magic damage +10%) Purple Lightning Max ATB: +75 Default ATB: 50% Abilities: Flame L3 (40), Flood L3 (40) [These are basically physical versions of Firaga and Blizzaga; they do physical damage and run off your strength but are otherwise identical to the spell (stagger, cost, etc)] Soul of the Ninja (ATB Recovery +25) ![]() ![]() ![]() Midnight Mauve Max ATB: +30 Default ATB: 100% Abilites: Fira L3 (21) Blue Mage Max ATB: +20 Default ATB: 50% Abilities: Lightning L3 (40), Wind Slash L3 (40) [See Purple Lightning, these are Thundaga and Aeroga] Soul of the Blue Mage (Magic Damage +5%, ATB Recovery +15) L'ange Noir Max ATB: 0 Default ATB: 100% Abilities: Thunder L2 (15) Max HP +15%, Magic +40 ![]() ![]() ![]() L'automne Max ATB: +30 Default ATB: 50% Abilities: Thundara L3 (21), Aerora L3 (21) Stagger Siphon (Restores ATB when you stagger a foe) Urban Outlaw Max ATB: +30 Default ATB: 50% Abilities: Fira L3 (21), Blizzara L3 (21) Victor Siphon (Restores ATB when you defeat an enemy) Danse Macabre Max ATB: +30 Default ATB: 50% Abilities: Flamespark L2 (20), Icestorm L2 (20) Sweet Spot (Inflicts bonus damage if you hit an enemy's weakness) ![]() ![]() ![]() Spira's Summoner Max ATB: 0 Default ATB: 70% Abilities: Elementa L0 (40) Hidden Justice Max ATB: +30 Default ATB: 70% Abilities: Flamespark L3 (16) Magic +250 Witching Hour Max ATB: +30 Default ATB: 70% Abilities: Icestorm L3 (16) Magic +250 Mixed ![]() ![]() ![]() Equilibrium Max ATB: 0 Default ATB: 100% Abilities: Attack L1 (10) Dark Muse Max ATB: 0 Default ATB: 50% Abilities: Attack L1 (10) Red Mage Max ATB: +20 Default ATB: 50% Abilities: Light Slash L2 (5), Buster Ruin (15) Soul of the Red Mage (Increases physical and magic damage by 8%) ![]() ![]() ![]() Brave Vanguard Max ATB: 0 Default ATB: 100% Abilities: Blitz L2 (20) Ailment Resistance +33%, ATB Recovery +10 Rhapsody in Rose Max ATB: 0 Default ATB: 100% Abilities: Light Guard L3 (4) Energized (Inflicts more damage if ATB is above 70) Deja Vu Max ATB: +30 Default ATB: 50% Abilities: Mediguard L3 (8) Strike Back (Inflict more damage at lower HP) ![]() ![]() ![]() Miqo'te Dress Max ATB: 0 Default ATB: 75% Abilities: Mediguard+ L0 (15), Magic Slash L0 (10) Esuna Guard (Mediguard heals a status condition if you guard long enough) Champagne Gold Max ATB: +50 Default ATB: 50% Abilities: ATB Charge L3 (4) Max HP +1500 Knight of Etro Max ATB: +20 Default ATB: 100% Abilities: None ![]() Guardian Corps Max ATB: +20 Default ATB: 100% Abilities: None Sentinels ![]() ![]() ![]() Providence Max ATB: 0 Default ATB: 100% Abilities: Guard L2 (10) Max HP +15%, Strength +40 Quiet Guardian Max ATB: 0 Default ATB: 100% Abilities: Heavy Guard L2 (15) Strength +80, Physical and Magic Res +15% Paladin Max ATB: +30 Default ATB: 50% Abilities: Heavy Guard L3 (11) Soul of the Paladin (Magic Res +10%, Debuff Res +20%), Ruinga Guard (Casts Ruinga after guarding for long enough) ![]() ![]() ![]() Dust and Shadow Max ATB: 0 Default ATB: 100% Abilities: Guard L2 (10) Ailment Resistance +33%, ATB Recovery +10 Cyber Jumpsuit Max ATB: 0 Default ATB: 100% Abilities: Dispel L2 (33) Strength +80, Physical and Magic Res +15% Intruder Max ATB: 0 Default ATB: 70% Abilities: Guard L3 (8) Transform Faith ![]() ![]() Splendid Admiral Max ATB: 0 Default ATB: 70% Abilities: Guard L3 (8) Transform Bravery Sacred Knight Max ATB: +20 Default ATB: 50% Abilities: Defensive Strike L3 (10) [Allows you to attack while guarding] Soul of the Knight (Max HP +5%, Phys Resistance +10%), Defensive Position (Light Guard, Guard, and Heavy Guard block more damage) Saboteurs ![]() ![]() ![]() Passion Rouge Max ATB: 0 Default ATB: 100% Abilities: Deprotect L2 (25), Deshell L2 (25) Ailment Resistance +33%, ATB Recovery +10 Dangerous Blossom Max ATB: 0 Default ATB: 100% Abilities: Debrave L2 (25), Defaith L2 (25) Ailment Resistance +33%, ATB Recovery +10 Divergence Max ATB: +30 Default ATB: 50% Abilites: Debravega L3 (25), Defaithga L3 (25) Saboteur Drain (Restores HP when attacking an enemy with a status ailment) ![]() Sand Fox Max ATB: +30 Default ATB: 50% Abilities: Deprotectga L3 (25), Deshellga L3 (25) Saboteur Siphon (Recovers ATB when attacking an enemy with a status ailment) Artix fucked around with this message at 01:11 on Jan 17, 2017 |
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![]() ![]() Music Lightning Returns (Title Screen) The Final 13 Days ![]() ![]() Music Lightning's Theme ~ Distant Light Equilibrium Chaos Datalogs ![]() quote:Lightning the Savior ![]() quote:People: Lightning ![]() quote:People: Serah Farron ![]() quote:People: Lumina ![]() quote:People: Snow Villiers Artix fucked around with this message at 01:08 on Feb 2, 2017 |
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gently caress yeah, I really hope that you guys discuss how vastly broken and OP some of the DLC outfits are. Oh and as awkward as it is to say, rule63 Cloud to save the day! Edit: Also, if it is at all possible I would love it if you would show off just how broken Cloud's SOLDIER costume and Buster Sword are. I thought it showed off just how much of a hard on S-E still has for him. ArctheNomad fucked around with this message at 14:12 on May 13, 2016 |
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Oh, you really did do Artix Returns: May This was my favourite in the 13 trilogy so I'm excited to see what everyone will think of it. It's just so different. I do still like the original quite a bit too. Edit: Fedule sounds so happy it's really strange. pichupal fucked around with this message at 13:56 on May 13, 2016 |
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This should definitely be an experience.
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Oh, yes. ![]() For how long I spent playing this game, I never wound up very good at it, so I'm excited to watch someone competent play.
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Final Fantasy 13-3: Majora's Mask or Valkryie Profile: Hrist is a good Tri-Ace game and I'm glad to see a good LP of it.
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This is easily the best game in the 13 subseries. Dumb as hell and really fun to play.
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Oh man, ground zero. Is this game as stupid as the previous two were?
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Aumanor posted:Oh man, ground zero. Is this game as stupid as the previous two were? Absolutely, but in this game it works.
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Aumanor posted:Oh man, ground zero. Is this game as stupid as the previous two were? Much dumber than 13, about on par with 13-2. Maybe slightly less, if only because we're not dealing with time travel horseshit.
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The real question is, is it so stupid that it wraps around and makes sense again? Probably not but still, :its happening gif here:
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Hooray, it is this silly game at last. A lot of it is just tremendously fun. It took me a while for the battle system to click, but when it did, it was great. Also Lumina rules.
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I will go down in history as the guy who thinks this game is the best of the XIII series and the best Final Fantasy sub-series game in general, I pretty much love everything about the game.
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Finally. I've been waiting for this, ever since your FF13-2 Lp finished.EponymousMrYar posted:The real question is, is it so stupid that it wraps around and makes sense again? Well, kinda. If you learned all the stupid plot points in the series, your brain degrades so much that you don't even see flaws anymore. The game is headache inducingly stupid, but feels consistent. It's like a mathematical theorem with absolutely nonsensical axioms. cant cook creole bream fucked around with this message at 19:57 on May 13, 2016 |
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YEEEEESSSSSSSSSSSSSSSSSSSSS THIS IS A GODD MONTH FOR LP.
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Somewhere in that city, there's an old Opthimolegist sign For Dr. Ecklesberg and other symbolism showing how Snow is throwing his Doom Party to get Serah's attention. Then she dies at the end... or she already died before the story started. Symbolism is hard. ![]()
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So crow linked me this and even though it's not directly relevant it's still cool as poo poo. Lightning's gunblade, complete with being able to shift between "blade" and "gun".
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pichupal posted:Edit: Fedule sounds so happy it's really strange. I resent the state of my #brand.
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Well, it's finally happened. We've reached the final leg of Motomu Toriyama's Wild Ride. I'm kind of liking Hope as mission control, although I doubt we'll be getting any fun codec conversations from him. Also, that broken sword tip is going to be flat-out forgotten, isn't it?
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This is how the subforum ends. Not with a bang, but a Lightning Returns LP.
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AradoBalanga posted:Also, that broken sword tip is going to be flat-out forgotten, isn't it? I feel like this could've been the result of a pissing contest. "You think Lightning could save the entire world? As if." "gently caress you, I bet Lightning could save the world with even just HALF a sword!"
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![]() Madness... the madness... begins... [gurgling noises]
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it happening ![]()
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pichupal posted:Edit: Fedule sounds so happy it's really strange. I don't understand how I'm supposed to realize everything is terrible if the british voice isn't telling me it is ![]() Artix posted:I really really hope you've played XIII-2 because this game isn't going to make a lick of sense if you don't know what happened with XIII-2 I "know" what happened in XIII-2. This game (with the caveat that I've only watched Kung-Fu Jesus's LP, so perhaps it makes more sense later) makes XIII-2 look coherent ![]()
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I first played 13-2 immediately after watching the modern Doctor Who series. Everything made complete sense to me, and even seemed comparatively logical. I might hook my PS3 up again and finally try this game out, even if it means fighting my complete lack of rhythm and dread of time limits.
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DrakePegasus posted:I first played 13-2 immediately after watching the modern Doctor Who series. Everything made complete sense to me, and even seemed comparatively logical. I might hook my PS3 up again and finally try this game out, even if it means fighting my complete lack of rhythm and dread of time limits. ![]()
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I noticed Snow gets name dropped in the opening datalogs while Noel is considered a nameless ally at best, despite being player 1 in the prequel.
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To be fair by far the most notable thing about Noel was his pair of parachute pants.
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Galvanize bless us, every one.
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AradoBalanga posted:Also, that broken sword tip is going to be flat-out forgotten, isn't it? Surprisingly No_
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Fun thing about Anubys - if you stagger him by Guard Staggering, he's vulnerable to Magic, but if you stagger him by raising his Stagger wave (I don't remember what it's called exactly, but it's that blue-yellow-red thing) he's vulnerable to Physical attacks. In other words the fighting in this game is fun and great when you're not fighting the same enemies over and over again. It rewards being good at the game.
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I was really disappointed when I realized that the game was in fact playing lightning up as a good guy and not a crazy serial killer "saving" everyone. Not particularly surprised, but it would be hella funny if Snow's initial assessment was on point and shared by the rest of the world.
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That would ruin the Lightning trilogy. It would have been better if Lightning just admitted that she has a murderboner and got the shades from a victim.
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I mean when you swagger into a room, chokeslam the guard who accosts you, and then remove his soul, people might get a bad first impression ![]()
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Great to see this LP starting finally! Is this still played by Artix or did you switch now? Just asking since something along these lines was mentioned towards the end of the FFXIII-2 thread. Since you talked about easy/normal mode; did they add/change stuff for easy mode on the PC version? I can't remember it changing any specific mechanics apart from abilities costing less, enemies being weaker and the health regeneration, which mostly allows you to have more leeway with your item selection since you don't have to heal yourself outside of combat (yes, it totally nullifies the gimmick of one dungeon, but that's not exactly a big part of the game).
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Asparagus32 posted:Great to see this LP starting finally! Is this still played by Artix or did you switch now? Just asking since something along these lines was mentioned towards the end of the FFXIII-2 thread. I am still the one playing. It may not stay that way (there are at least a few fights that I am flat out not good enough if my first playthrough was any indication) but for the vast majority of the game, I'm going to be in the driver's seat. FoolyCharged posted:I was really disappointed when I realized that the game was in fact playing lightning up as a good guy and not a crazy serial killer "saving" everyone. Not particularly surprised, but it would be hella funny if Snow's initial assessment was on point and shared by the rest of the world. It will become apparent fairly quickly that while Lightning is the Savior, there are more than a few people who are not so enthusiastic about seeing her again.
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So, I have this whole "trilogy" of FFXIII, and I've told myself repeatedly to play through FFXIII-2 before trying to play Lightning Returns. Like, it makes sense, right? Problem is I can't stand XIII-2 for reasons incomprehensible to me, and Lightning Returns is still sitting in on my shelf, still in the shrink-wrap. Can I skip that and move onto this game, or am I going to be left in the dark and not know what the hells even going on anymore
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# ? Jun 1, 2023 19:41 |
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Watch a LP/read a summary otherwise you will be really in the dark.
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