Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Goa Tse-tung posted:

of course not, are you high?

Maybe I'm high, maybe I'm not but I checked google images in case my memories were fogged and I still stand by my opinion. Prettiest Civ game maybe.

Adbot
ADBOT LOVES YOU

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

One thing I fondly remember from Civ 2 is being able to take cities with naval units. I did that a lot. Just floating by a city and seeing it has one wounded garrison unit... well, I ain't busy, I could eat a city

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Brawnfire posted:

One thing I fondly remember from Civ 2 is being able to take cities with naval units. I did that a lot. Just floating by a city and seeing it has one wounded garrison unit... well, I ain't busy, I could eat a city

You can do this in Civ 5 + 6 as well though?

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

I really haven't played those. I'm probably stuck at IV forever.

But I thought modern games had some weird thing where land units "embarked" and just sort of floated across the sea? Was I mistaken? That turned me off during previews because I'm a naval nerd but I don't know if that's still a thing

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Brawnfire posted:

I really haven't played those. I'm probably stuck at IV forever.

But I thought modern games had some weird thing where land units "embarked" and just sort of floated across the sea? Was I mistaken? That turned me off during previews because I'm a naval nerd but I don't know if that's still a thing

Yeah, 5+6 do that thing, it's true. I agree with you, though. I sometimes play Civ 4 too and I enjoy the logistics part of building enough transport ships for naval invasions.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Embarking isn't perfect but I would take it over having to deal with transport ships any day, and I am glad modern strategy games entirely forgo the latter.

Judgy Fucker
Mar 24, 2006

From a game perspective I definitely prefer embarking but if simulation is what you want out of a Civ game, getting frustrated with the logistics of transport capacity and then losing an entire army because something bad happened to your boats is most definitely the more realistic mechanic.

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

John F Bennett posted:

Yeah, 5+6 do that thing, it's true. I agree with you, though. I sometimes play Civ 4 too and I enjoy the logistics part of building enough transport ships for naval invasions.

My last game I had the industrial capacity of an entire continent's worth of cities but somehow only one city on the "Mediterranean" that was my closest access point to the Khmer I wanted to invade. I ended up spending hundreds of thousands of gold to build a fleet of transports with in a hurry just so I could actually get the dozens of patiently-waiting marines to their beachheads.

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

TipTow posted:

From a game perspective I definitely prefer embarking but if simulation is what you want out of a Civ game, getting frustrated with the logistics of transport capacity and then losing an entire army because something bad happened to your boats is most definitely the more realistic mechanic.

Exactly this in my mind, transports suck rear end and that's exactly the texture I crave in a game.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
There was this great postmortem done by a senior Civ4 dev on a lot of their decisions and him philosophizing about game theory. Was a great watch, and one of the things he touched on was transport ships, how hard they where to code the AI for, and how humorously the players learnt to exploit that.

Poil
Mar 17, 2007

Imagine the AI trying to deal with transports and one unit per tile in Civ5/6. :stonk:

Elias_Maluco
Aug 23, 2007
I need to sleep
Im weird in that I prefer transport ships any day

Not only because I like to play the logistics game, but also because, at late game, is far less work and annoyance than individually moving dozens of units across the sea

Poil posted:

Imagine the AI trying to deal with transports and one unit per tile in Civ5/6. :stonk:

Is not like the AI can do anything right in those games so probably it would not make too much of a difference

homullus
Mar 27, 2009

Elias_Maluco posted:

Im weird in that I prefer transport ships any day

Not only because I like to play the logistics game, but also because, at late game, is far less work and annoyance than individually moving dozens of units across the sea

Less work? I think I can get behind that. Far less work? Shuffling them all around taking their turns to get lined up with the transport, and then similarly micro-managing where each lands along the coast, is a big hassle compared to their essentially being on land the whole time, even when they are on water.

And of course it's easier still if you have naval (and air, if necessary) superiority in the area and can just select their destination point and have them sort it out themselves.

Elias_Maluco
Aug 23, 2007
I need to sleep

homullus posted:

Less work? I think I can get behind that. Far less work? Shuffling them all around taking their turns to get lined up with the transport, and then similarly micro-managing where each lands along the coast, is a big hassle compared to their essentially being on land the whole time, even when they are on water.

And of course it's easier still if you have naval (and air, if necessary) superiority in the area and can just select their destination point and have them sort it out themselves.

Maybe not far less but still less and you dont have of worry about protecting them individually or them losing their way because some unit moved into their destination etc

I wish we had land transport units too, like in that Warhammer civ-like game

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
That's less of a transport vs no-transport argument and more of a 1UPT being disastrous thing. Units cancelling cross-map orders since someone stood in their destination tile for a turn is infuriating.

The first time I saw auto-canoe was on some RTS and it blew my mind. Not sure if I liked it, as every prior RTS had staple transports, but it sure as poo poo made moving maxed out blobs across a small puddle much easier.

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

The best feeling in the world tho is rolling up on a heavily-fortified island city, blasting it with destroyers, pulverising it with bombers, then just sending in transports stacked with marines secure in the knowledge that the city is yours by turn's end.

The Human Crouton
Sep 20, 2002

I think for the best solution for transports in a game like 5 or 6 would be some kind of logistics resource. Build ports or similar activities to get logistics. Your units can embark, but only up to X units at a time, where X is your logistics threshold. This way you have imaginary transports that still represent actual transport ships because they are now an actual resource while also not being a micro-managing nightmare. It abstracts out all of the nonsense while still having cost/benefit calculation.

You could even provide more depth by deciding how many logistics points are going to be used when this particular units embarks. Is this unit going to use 1 logistic point to float over on a lifeboat, or is going to use 3 logistic points and board a floating fortress to make sure it gets to its destination?

Of course, using logistics points only for transport would be dumb, so they'd have to used for some other use as well, but you get the point.

My philosophy is that everything should have a cost, and nothing should be annoying.

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

That resource could represent supply lines. Expend enough logistics you can mount a larger military expedition further into enemy territory with fewer support costs.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Elias_Maluco posted:

Maybe not far less but still less and you dont have of worry about protecting them individually or them losing their way because some unit moved into their destination etc

well yeah civ 6 has poo poo pathing and having non-poo poo pathing would alleviate a lot of that

better strategy games have things like zones of control that let a single unit/fleet cover a group of embarked units; it's not an issue with the concept of embarkation itself

ate shit on live tv
Feb 15, 2004

by Azathoth
I like embarking units but i loathe 1upt, so i play non naval civ4 maps. though old world handles naval crossings really well, but then again Old World handles everything really well.

Jack Trades
Nov 30, 2010

Got the game on sale. Any of the DLC content worthwhile if I'm not interested in any of the civs? I got the Rise and Fall and Gathering Storm.

How does DLC in multiplayer work?

DontMockMySmock
Aug 9, 2008

I got this title for the dumbest fucking possible take on sea shanties. Specifically, I derailed the meme thread because sailors in the 18th century weren't woke enough for me, and you shouldn't sing sea shanties. In fact, don't have any fun ever.

Jack Trades posted:

How does DLC in multiplayer work?

The host's dlc will be active (with regards to the extra game modes and stuff). You can only select civs that you own, and others may select civs they own, independently of one another.

Orc Priest
Jun 9, 2021
I also bought the game on sale. Should I just be doing the “Play Now” mode as a newbie? Or scenarios maybe

Elias_Maluco
Aug 23, 2007
I need to sleep

Orc Priest posted:

I also bought the game on sale. Should I just be doing the “Play Now” mode as a newbie? Or scenarios maybe

Personally I think getting an OP civ (like Korea) and playing on the lower difficulty levels is a better way to learn the game

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

Speaking of Korea, I was playing Civ 4 last night and fighting a war against Korea

gently caress HWACHAS, gently caress

Jack Trades
Nov 30, 2010

Is the OP up to date on AI being dumb and single-player being bad, or did they address that at some point since?

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Jack Trades posted:

Is the OP up to date on AI being dumb and single-player being bad, or did they address that at some point since?

They did address it several times but AI still be dumb

Elias_Maluco
Aug 23, 2007
I need to sleep
I think the AI was an almost decent for a time, right before the "season pass" DLCs

Than it became total poo poo again and they never fixed it

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
btw if you're new the AI is still hard on the upper levels, it takes some time to get yourself optimized

Soylent Pudding
Jun 22, 2007

We've got people!


Goa Tse-tung posted:

btw if you're new the AI is still hard on the upper levels, it takes some time to get yourself optimized

Truth. It took me a while to shift my brain from thinking in terms of tile improvements to thinking in terms of maximizing district adjacency and regional effects when it comes to optimizing my civ.

I highly recommend Germany as a beginner civ.

Judgy Fucker
Mar 24, 2006

Germany, Rome, Korea are all good beginner civs. The first two are good generalist civs, Korea is busted with science.

Soylent Pudding
Jun 22, 2007

We've got people!


If we're recommending Korea as a terrain dependent science civ then I'd also recommend Pericles for getting a feel for the culture game.

Elias_Maluco
Aug 23, 2007
I need to sleep
I recommended Korea because it was my first and I won a science victory in Prince in just my second game. Is an easy civ

But yeah, maybe something more generic would be better

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer
Rome is the best generic civ to start with imo

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I feel Rome's not a good beginner choice; it's a collection of small bonuses that are largely lost on the new player. Having a firm direction to play into helps a lot for optimizing play imo. A great example was Civ5's Venice: Despite basically being a civ with more cons than pros, many people including myself won their first deity game with Venice since it taught focused strategies very well.

Now that I think about it that's kinda a common theme with civ games isn't it? So many of the factions available at launch are very wishy washy compared to the flashy stuff that comes later to sell DLCs.

Judgy Fucker
Mar 24, 2006

That's a good point, especially considering how opaque so many of the mechanics are. Free monuments in every city are great, but may obscure where your culture is coming from, so if [hypothetical new player] started with Rome then switched to, say, Korea, they very well may be :confused: about why they're getting boatraced in the civics tree the second go-around.

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer

Serephina posted:

I feel Rome's not a good beginner choice; it's a collection of small bonuses that are largely lost on the new player. Having a firm direction to play into helps a lot for optimizing play imo. A great example was Civ5's Venice: Despite basically being a civ with more cons than pros, many people including myself won their first deity game with Venice since it taught focused strategies very well.

Now that I think about it that's kinda a common theme with civ games isn't it? So many of the factions available at launch are very wishy washy compared to the flashy stuff that comes later to sell DLCs.

I mean if you want focused strategies, spamming legions and using legions to chop more legions is a pretty focused and specialized strategy?

I take your point but I just think that's an interesting complaint to make specifically about them because one of their big cornerstone strategies is actually very specialized and no one else can do it

I think they're good because they have strong bonuses from the free monument and cheap aqueduct which you're never going to go too wrong with building a ton of which can lead into learning about aqueduct/industrial zone shenanigans, they have a great unique unit which comes at a time where you should be a lot of times trying to do a classical era war, etc. I dunno.

This guy goes into some thoughts about Rome in this instructional playthrough and I agree with a lot of what he says (or at least I think this is the video he talks about why they're a good intro civ)

https://www.youtube.com/watch?v=NEsmanUoO2g

Stefan Prodan fucked around with this message at 03:47 on Apr 1, 2022

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Sorry I'm not gonna sit through an hour-long video.

My point wasn't that Rome isn't strong or has unique strats, but rather that sitting down spoiler-free for your first game it might be too subtle of a civ. Free roads are strong, but not if you're shuffling units in a very deliberate way. Free monuments are amazing, but are invisible. Why are trade stations good again? An unspoilered player is more likely to preserve&improve resources than know to gear towards a chop-spree at a particular point.

It's hard to gently caress up Rome, but a new player might feel lost; comparatively, Germany and Korea very forcibly hit you over the head with what you're supposed to be doing. "This thing right here, see it? Use it. Win."

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
I've got some Deity wins and I still don't understand trade stations

Adbot
ADBOT LOVES YOU

dolphinbomb
Apr 2, 2007



Grimey Drawer
On the other hand, on lower difficulties if you play Rome and rush Legions you can easily kill off whatever neighbors you have on the same landmass and from there have pretty much free reign to gently caress around and stumble into a win no matter what you do.

Bonus points if you play with secret societies and go voidsingers, because then your free monuments start giving you faith, and by the time you can actually use it to crank out units you have a shitload of it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply