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Phuzun
Jul 4, 2007

Fiending for the new Civilization, though I think I'll wait for $30 or even the $40 it hit on Xmas. Kind of disappointing about walled cities, though every civ game needs patches to get gameplay balanced out.

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Phuzun
Jul 4, 2007

Playing my second game on King, went for another domination victory with Rome. Getting into the 1900s with most of the tech/civics done, just kind of building up a ridiculous army, knowing I've already taken down the only civ that had similar tech and units. Egypt and Kongo are left, with Kongo's capital in my possession from Arabia's early war with them.

Was just going to blitz Egypt for their capital, when Kongo decides to start a territorial war for whatever dumb reason the AI does anything. As my units had were in place around the area, I began using bombers and missile cruisers to weaken the cities and rush em with modern armors. In 2 turns I took 5 cities with the last city a few turns away for travel.

I bomb the crap out of that last city while waiting for a unit to roll in and as I take the city, preparing for the Kongo defeat video, I am greeted with a score screen. In my absent mind, I ignored the victory conditions which showed Egypt had converted enough of my cities to have 2/3 civs for the religion victory. By defeating Kongo, I gave them 2/2.

Phuzun
Jul 4, 2007

After suffering a surprise attack early on that nearly took my second city, I took the last civ on my landmass literally 1 turn before I met one of the 4 unknown civs from the other areas. Yay for sneaking by with no warmongering history. I razed a few cities that I felt were in bad spots or to close to other cities, so it would have been bad.

Phuzun
Jul 4, 2007

Just won by space victory in the game that I dodged war monger status in. Would have done it without any further conflict and even a few friendly civs, until Spain thought it'd be wise to drop a city right next to my capital. So I razed it and nuked his capital as a proper gently caress you. And Greece thought to get in on that war with basically no army, so I nuked his as well. After peacing with me, Kongo went after Greece.

Phuzun
Jul 4, 2007

John F Bennett posted:

The people that created the CQUI mod should seriously get a job at Firaxis. The extra lens for unimproved resources alone is worth it. There even is a build queue for crying out loud!

Used it in my previous game and it is pretty great. The build queue will even lists the district buildings following placement and prior to completion. And that builder lense is fantastic for quickly figuring out where to send them. Also appreciated that you could see the score, science and army strength of the other civs on the main screen.

Phuzun
Jul 4, 2007

SHISHKABOB posted:

It would be cool if you could build canals. I hate discovering that a body of water I thought was the ocean turns out to be separated from it by a two tile strip of land.

Or getting to the N/S end of a continent to find you can't go and that way. Canals would be great for getting past 1-2 tiles. With the new wonder system, it'd be a neat, semi rare build. Have it increase commerce and maybe tourism.

Phuzun
Jul 4, 2007

Purple is a tile with a resource to improve. Green can be improved without a resource (farm/mine/etc), and the darker the green, the bigger the benefit of improving. Red should already be improved or can't be. Makes it incredibly easy to spot where to drop your next improvement, especially in a big empire.

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Phuzun
Jul 4, 2007

If they wanted to make navies more viable, then they should have land units require escorts or even to carry them. Something like a dedicated transport or that normal navy vessels can carry x amount of land units, similar to an aircraft carrier. Obviously things like workers and trade should be able to do without. I think it would make you build atleast a certain size navy for your army to assault by sea and to drive fights into the sea. Having a catapult that is able to fight at all at sea is just bizarre.

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