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Rexides posted:They should make sure that the engine supports runtime terrain modifications. Not because I want anything specific to that in Civ 6, I just want proper terraforming in Civ:BE 2 Think about how cool it would be in a multiplayer game to be able to build a dam and cut off the river bonuses to an opposing city
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# ¿ May 18, 2016 22:31 |
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# ¿ Apr 26, 2024 20:31 |
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The French Army! posted:The AI in this had better be willing to trade me luxury resource for luxury resource because the most glaringly wrong thing in V is asking to straight trade marble for whales and the AI demanding that you give it marble, silver, furs and a pile of cash. What even causes it to be so unreasonably one sided in trade? I assumed that only triggered when you were trading for their last copy of a luxury
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# ¿ May 19, 2016 00:05 |
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The governments types and policy cards sound really cool
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# ¿ May 25, 2016 19:19 |
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at that religious combat
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# ¿ Sep 7, 2016 21:31 |
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KyloWinter posted:Is multiplayer not working for anyone else? I didn't have any issues with playing a game earlier today Also, I think my biggest issue is that I keep getting over aggressive trying to take out barb camps and that leads to me getting wrecked. Should I just be ignoring the camps until I have a strong army or is aggression actually the right tactic
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# ¿ Oct 22, 2016 02:46 |
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Phanatic posted:What's the visual indicator of which hex your city will expand to next? I'm not seeing anything. You should see it in the screen when you go to buy a tile
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# ¿ Nov 19, 2016 04:28 |
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But seriously, shouldn't we be hearing about the Summer update sometime soon?
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# ¿ Jul 18, 2018 05:45 |
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There are also certain ones that require you to have specific districts built to activate them, so you might pass and try to get one that you can use
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# ¿ Sep 28, 2018 20:50 |
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Sedge and Bee posted:One thing I realized in civ 6 is smashing civs early on is much easier. If you get them before they build walls you can take em out quickly and clear your neighborhood Yeah, I really try to take out a neighboring Civ ASAP before they get walls and archers
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# ¿ Oct 2, 2018 18:12 |
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# ¿ Nov 11, 2018 06:56 |
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Hogama posted:Firaxis is teasing something with a livestream. Right now it's just clouds moving over a cityscape with the audio of wind howling. The stream is labeled ???. Probably the expansion that got leaked
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# ¿ Nov 19, 2018 19:23 |
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If we do get natural disasters and climate change, I hope I can make a really polluting inland civ and drown my coastal neighbors
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# ¿ Nov 19, 2018 23:20 |
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Psychotic Weasel posted:Maybe they're hoping people leave the stream running all night - that way they can start blaring tornado sirens at 3AM to see what kind of abuse the fans will put up with. I'd respect the hell out of Firaxis marketing if they pulled that poo poo. Imagine the headlines
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# ¿ Nov 20, 2018 07:02 |
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quote:Another exciting new environmental effect is the addition of volcanoes. They offer some of the same risk/reward decisions as floods, with eruptions occurring periodically. When you see the magma spilling down the side of one of these you know there’s going to be damage to adjacent tiles. However, the long term benefits are there with the yields provided by the volcanic soil left behind. We have also been able to use volcanoes to add a level of realism to our map generation. We’ve always had continents in Civilization VI, but the geology didn’t necessarily correspond to continental boundaries as you might expect. We’ve updated all that so you’ll find the Mountain ranges you expect along these continental divides, as well as Volcanoes and Geothermal Fissures. We’ve also taken the Volcanoes we already had in our Natural Wonder system and made them really powerful. quote:Which brings us to something we know many fans are excited about - the addition of the Canal district. This is something we’ve seen asked for again and again, and we are excited to bring it to fruition in this expansion. There are actually three parts to this. First, we have taken our player’s existing use of cities on one-tile wide isthmuses (what our fans call “canal cities”) and officially recognized these features with the art on the map (which shows a navigable channel through these cities). The second part is the introduction of the Canal district. It’s another tile that provides navigation and since it can connect into cities you can actually use two of them around a city center to create a 3-tile wide path between bodies of water. But why stop there? Here on the Civilization VI team we have heard about “a man, a plan, a canal, Panama” so we felt it was pretty imperative to have a Panama Canal wonder. There’s an achievement in Gathering Storm for creating a full 7-tile navigable path using Canal districts, cities, and this wonder together.
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# ¿ Nov 20, 2018 19:24 |
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webmeister posted:What's that ski field thing in the lower-right corner? Probably a new mountain district, like how the coast got the aquatic parks
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# ¿ Nov 20, 2018 19:54 |
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IDK, I like Civ 6 a lot, I find having to worry about terrain interesting and fun. If you always use the exact same min-max strategy every game because it's the most efficient and managed to master it immediately, then good for you. I like to try to get different victory types with different civs, and I get a lot enjoyment out of it. Maybe I suck because I don't always do the optimal solution every game, but I have a lot of fun.
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# ¿ Nov 24, 2018 20:59 |
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Autonomous Monster posted:Got to wonder what "Hyperreal" is. Normal frequency, high intensity? I'm gonna assume that the lawyers told them they couldn't call it "Michael Bay Movie"
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# ¿ Nov 27, 2018 19:54 |
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Straight White Shark posted:I've pretty much only ever used engineers to pick up a couple eurekas. Maybe once I actually used an airstrip? I don't think it actually made a difference though. There was one game where I was basically bombing the poo poo out of everyone and I had so many planes I built some airstrips for better launching points and to create more space for them
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# ¿ Dec 1, 2018 18:05 |
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Kassad posted:Secretly? It literally says you have to deforest the hell out of a place to build them. Where did you see the thing about dams? It sounds fun
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# ¿ Dec 1, 2018 22:37 |
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Kassad posted:The Civilization Analyst website has a bunch of info. Ok, that also answers some of the questions about canals quote:Must be on flat land adjacent to city center and water, and must connect two bodies of water. So they let you get a ship or a trade route across a 3 wide piece of land with a city in the middle, but can be much larger with the Panama Canal wonder
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# ¿ Dec 1, 2018 23:07 |
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Zulily Zoetrope posted:My personal pipe dream is that the next civ game just ups the granularity a whole bunch. Make cities and improvements take up 7 (or maybe just 3-4) hexes, make roads wide enough to accommodate multiple units, make the default movement rate 5 or 6, and have terrain features of varying sizes. Bam, you can have actual tactical position-based combat and all that jazz without five units creating a hellish gridlock. I just wish that movement speed scaled with game speed. Why do units move at the same rate in a Quick game or a Marathon game?
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# ¿ Dec 1, 2018 23:24 |
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Huh, missed a huge change to strategic resourcesquote:Strategic resources nodes now contribute a per-turn yield to a global stockpile of each resource type, which is consumed both by one-time costs for building units, but also by per-turn upkeep costs for later units and for resource-consuming buildings such as powerplants. Upgrading units now also costs strategic resources (where applicable) in addition to Gold. In the announcement livestream gameplay, a single Iron deposit contributed 3 units of Iron per turn to the stockpile. It appears that 13 of the applicable resource is now required to build a unit, and 9 to upgrade.
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# ¿ Dec 1, 2018 23:35 |
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Ratios and Tendency posted:Rome's already in. Russia too
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# ¿ Dec 13, 2018 07:41 |
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https://gfycat.com/EducatedBeneficialGuineapig
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# ¿ Dec 14, 2018 04:59 |
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https://twitter.com/EdBeach23/status/1073325080531353601 Goddamn, look at that flooding
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# ¿ Dec 14, 2018 05:04 |
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For people who can't watch the video, what are the stuff Inca gets?
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# ¿ Dec 18, 2018 20:56 |
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New civ announced, Sweden https://www.youtube.com/watch?v=cdaApZ316Qg A very culture and diplomacy focused civ, the unique unit seems interesting
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# ¿ Jan 15, 2019 19:25 |
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Asimov posted:This is one of those ideas that is so good that Firaxis will never implement it. Imagine getting more powerful in your religion, gaining strength with your temples and apostles until your god lashes out with directed lighting strikes, volcanoes, typhoons, and earthquakes. So Black and White?
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# ¿ Feb 2, 2019 00:19 |
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The build queue taking this long is some senior designer who planted his flag on not having one resulting in better game play and it taking years to convince him otherwise
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# ¿ Feb 2, 2019 06:45 |
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quote:AI now simplifies/focuses trade deals when requesting trades, rather than asking/offering a smorgasbord of items. quote:Civilization “Jersey” System: Automatically adjusts Civilization color schemes if they are too close in color range to each other. I like these changes
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# ¿ Feb 14, 2019 05:31 |
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Baronjutter posted:Ok maybe I'm just used to Paradox games with all DLC being additive but when I go to start a new game I have to choose between rise and fall OR gathering storm, but not both??? Or it is additive? Additive
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# ¿ Feb 14, 2019 06:29 |
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Huh, they added a "play by cloud" multiplayer option that acts like everyone just taking turns on the same save I swear the game just looks way better, its kinda hard to describe The Glumslinger fucked around with this message at 06:41 on Feb 14, 2019 |
# ¿ Feb 14, 2019 06:35 |
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Speedball posted:Alkeydere is right, Patchakuti and the Inca were my favorite faction in Civ V, and they're just as fun in Civ 6 even with their tweaked rules. Making trade routes through mountains is badass and I appreciate that building a terrace farm next to a mountain also makes the mountain itself give more resources. I assume you can use it for loyalty shenanigans
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# ¿ Feb 17, 2019 00:12 |
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Baronjutter posted:Is there a way to bring up the overlay that shows tile's flood risks and all that other than having a settler selected? Probably use the settler lens
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# ¿ Feb 17, 2019 03:56 |
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Marmaduke! posted:So what's the deal with pillaging since the new patch? The amounts you get have gone from token amounts to hudrends and hundreds... It now scales with era
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# ¿ Feb 18, 2019 01:47 |
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Stefan Prodan posted:just checking in to ask if the CPU is capable of waging war in this one or no It's better, but still not great
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# ¿ Feb 18, 2019 05:45 |
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Started a game today and I spawned near Mt Kilimanjaro, and with the other tiles around it I decide to go for an early religion rather build up my army. Well Norway decides to send his troops over to invade, and when he has them near my capital, Kilimanjaro erupts and wipes out half of his army
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# ¿ Feb 20, 2019 20:37 |
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Oh man, religious rock bands are so insane I had a single good band that converted an entire civ
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# ¿ Feb 22, 2019 20:07 |
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I've won culture victories and still don't really understand how to read the cultural victory tab
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# ¿ Feb 25, 2019 03:56 |
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# ¿ Apr 26, 2024 20:31 |
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Do rock bands from different civs have Battle of the Bands like apostles fighting?
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# ¿ Feb 25, 2019 21:24 |