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majormonotone posted:As someone with ADHD I could not actually parse Beyond Earth's tech web so hopefully they make it significantly more readable On the other hand, the tech web is perhaps my single favorite thing about Beyond Earth (and I say this as someone who thinks it's one of the best entries in the Civilization-and-spinoffs franchise). I don't, however, think it works as well for a mainline historical Civilization game unless they're going for a more traditionally linear tech tree that also incorporates leaf techs off the linear stems.
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# ¿ May 15, 2016 16:47 |
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# ¿ Apr 19, 2024 04:49 |
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majormonotone posted:The main problem with beyond earth's web was the UI, I think. If they designed it better maybe I could actually understand it Rising Tide did a lot to fix it, and while this isn't a good thing to say about it I learned my way around the tech web pretty well after a game or two.
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# ¿ May 15, 2016 17:31 |
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For Native American civs, I think the Seminole would be easy enough to work with assuming the tribal council says yes, and Osceola is a natural fit for their leader.
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# ¿ May 17, 2016 15:17 |
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DrPop posted:I would really, really like to see the Rus in as a civ to shake up or compliment the typical Stalin/Catherine/Peter modern Russia roster. Could have it be led by Rurik or Vladimir the Great or something. Well, Firaxis said about BNW that they prioritize iconic or prominent female leaders when they can because there's so few of them throughout history and a great many civilizations don't have any at all. They specifically cited Wu Zetian as an example who's unlikely to go away - she's popular enough with the modern-day civilization she represents, is a rare female leader for east Asia, and earned the game's billing from history. So I'd be surprised if Catherine goes away anytime soon.
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# ¿ May 17, 2016 17:37 |
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I like 1UPT and hope it stays.
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# ¿ May 17, 2016 18:20 |
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For a few Civ ideas that haven't been seen before in the series, here's a few random ideas while I'm bored: The Seminole, lead by Osceola The Navajo, lead by Manuelito The Goths, lead by Alaric I Argentina, lead by Cornelio Saavedra Kongo, lead by Nzinga a Nkuwu/Joao I
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# ¿ May 19, 2016 00:21 |
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MMM Whatchya Say posted:Didn't BE have a similar system? Yep. They could also buy you strategic resources off the black market, recruit defector units from other factions, and other goodies.
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# ¿ May 19, 2016 21:48 |
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SpaceCommunist posted:If they include any quotes from Civ V, I really hope they keep the one for combustion: I hope they keep the Rocketry one, too: "A good rule for rocket experiments to follow is this: always assume that it will explode." –Astronautics Magazine 1937 Edit: With the unique film studio, I think it would be an interesting direction of they made America a culture-focused civilization. You can't really argue that America hasn't been a worldwide cultural juggernaut starting in the 1950s. Cythereal fucked around with this message at 02:50 on May 27, 2016 |
# ¿ May 27, 2016 02:00 |
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Phobophilia posted:also, they try to justify the limited use of builders. still not sure i agree with it, but this is probably a fault of the civ5 model of samey tile improvements, lack of city specialisation, and low improvement yields I've always thought a neat UA for Canada or Australia would be for their tile improvements to gain bonus yields the fewer other tile improvements are adjacent to them.
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# ¿ May 27, 2016 16:28 |
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Prism posted:Both Mao and Stalin were in Civ4 actually. And Civ1.
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# ¿ May 30, 2016 15:25 |
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Eric the Mauve posted:IIRC Civ 2 just straight up had one male and one female leader for each civ. (Wasn't Eleanor Roosevelt the America leader there?) In a way I'm kinda surprised they never came back to that. Because many civilizations have never had a notable female leader, and in Civ2 in such cases the female leader was usually a mythological figure if not an outright goddess. Say what you will about Dido, in Civ2 Japan's female leader was Amaterasu.
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# ¿ May 30, 2016 16:11 |
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I like Call to Power's public works system: "public works" is a thing you can set cities to build, feeding a global pool of public works as a resource. Every tile improvement can be planted directly from the main screen for the cost of X amount of public works.
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# ¿ Jun 1, 2016 19:00 |
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Elias_Maluco posted:Hm, that's even better, since it allows bigger, more developed cities to improve tiles in new ones. And indeed in Call to Power you kind of had to due to sea and space cities becoming things later in the game. Space cities in particular could be enormously productive, but only once you got the necessary tile improvements - they were expensive, but sky farms and orbital factories were the most potent tile improvements in the game.
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# ¿ Jun 1, 2016 20:07 |
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Jay Rust posted:That last picture mentions "Amenities". Do we know what those are? It sounds like they're Luxuries. Zanzibar's special bonus says it gives you two Luxury Resources, which provide 6 Amenities each. I'm guessing Luxury Resources and probably other sources provide Amenities which translate into the happiness modifier thing.
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# ¿ Jun 2, 2016 20:09 |
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Other Well of Souls info: * The Civics tree is a sort of secondary tech tree, meant to feature and replace traditional Civ tech advances like Chivalry that really aren't technological advancements. * Qin Shi Huang will hate you if you've built more Wonders than him. * Cleopatra likes and respects civs with a strong military, but will despise people with weak militaries. * Aztecs are in under Monty, as is India with Gandhi.
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# ¿ Jun 2, 2016 20:18 |
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Eh, they're series staples. To date, only five leaders dating back to the original Civilization I have never missed a game (not counting offshoots like Revolutions): Gandhi, Alexander, Shaka, Genghis Khan, and Elizabeth. Cythereal fucked around with this message at 21:48 on Jun 2, 2016 |
# ¿ Jun 2, 2016 21:45 |
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RagnarokAngel posted:Reminder than you could create the Internet without computers. In my most recent game, I had rocketry and satellites without combustion.
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# ¿ Jun 4, 2016 04:34 |
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Chamale posted:I'd love it if the game would actually address that, like letting you make stuff that never existed in the real world if you have an odd combination of techs. My friend joked that when you build a Gatling Gun without Gunpowder, your factory makes a box of bullets that are bouncing around really fast and shooting is a matter of opening the box. For my Danes who landed on the moon without Combustion, I can only imagine the world's most complicated and powerful torsion launcher sitting outside Copenhagen.
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# ¿ Jun 4, 2016 13:29 |
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sarmhan posted:That's never going to fly. It's not even a good mechanic either, it just means religion is bad and unfun, and a player who puts effort into it gets punished in the later game. Also, there's something the Beyond Earth thread talked about extensively: it's very popular in game theory and creation nowadays to offer the player choices between two or more unambiguous positives rather than offering sets of benefits-and-drawbacks.
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# ¿ Jun 6, 2016 13:20 |
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Well of Souls has compiled a list of known Eurekas for those who care: Irrigation: Farm a Resource Archery: Kill an enemy unit or barbarian with a Slinger Writing: Meet another Civilization Sailing: Found a city on the coast Iron Working: Recruit three Spearmen Military Tradition: Clear a Barbarian Outpost Early Empire: Grow your civilization to at least 6 population State Workforce: Build any district Craftsmanship: Improve 3 tiles Foreign Trade: Discover a second continent
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# ¿ Jun 8, 2016 04:34 |
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punk rebel ecks posted:Just curious. What is the general consensus of which game in the series is the best? The flame wars on this subject have consumed many, many hours. Basically, pick one of Civ 2, 3, 4, or 5 - or Alpha Centauri. I'm the lunatic who says Beyond Earth is my favorite entry in the series.
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# ¿ Jun 10, 2016 16:10 |
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MrChupon posted:I don't understand the need for Civs to be meticulously justified historical empires. Bring on the nation-states imo, I would have a blast with the Canadians and Australians. New DLC civilization pack: Andorra, San Marino, Liechtenstein, Lesotho, Singapore
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# ¿ Jun 16, 2016 18:07 |
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MMM Whatchya Say posted:Civ V had 43 civilizations and only, like, Venice felt a little out of it's league. In its heyday the Venetian Republic was a major power in the Mediterranean region - it gets mentioned quite a lot in Shakespeare.
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# ¿ Jun 17, 2016 01:50 |
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MMM Whatchya Say posted:I'm just hoping Agendas make it easier to actually work with civs and specific ones, instead of everybody being various shades of rear end in a top hat. This is Civ. Everyone's some shade of rear end in a top hat.
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# ¿ Jun 17, 2016 16:34 |
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More stuff gleaned by Well of Souls. Government types: Chiefdom: No bonuses. Policy slots: 1 military, 1 economic Classical Republic: Bonus to Amenities and Great People generation. Policy slots: 1 military, 1 economic, 1 diplomatic, 1 wildcard Oligarchy: Bonus to yields in capital and Wonder production. Policy slots: 2 economic, 1 diplomatic, 1 wildcard Autocracy: Bonus to unit melee strength and XP. Policy slots: 2 military, 1 economic, 1 wildcard Policies: Military Survey: Double experience for Recon Units. Maritime Industries: +100% Production towards Ancient and Classical era naval units. Retainers: +1 Amenity for cities with a garrisoned unit. Discipline: +5 Combat Strength when fighting Barbarians. Diplomatic Diplomatic League: The first Envoy you send to each city-state counts as two Envoys. Charismatic Leader: +2 Influence points per turn towards earning city-state Envoys. Economic Meritocracy: Each city receives +1 Culture for each specialty district it constructs. Caravansaries: +2 Gold from all Trade Routes Colonization: +50% Production towards Settlers Urban Planning: +1 Production in all cities. Land Surveyors: Reduces cost of purchasing a plot by 20% God King: +1 Faith and +1 Gold in the Capital. Wildcard Inspiration: +2 Great Scientist points per turn. Literary Tradition: +2 Great Artist points per turn. Revelation: +2 Great Prophet points per turn. Districts and buildings. City Center Buildings: Palace, Monument, Granary, Water Mill, Ancient Walls, (Castle) Granary +1 Food, +2 Housing Cost: 50 production Monument Yield: +2 Culture Cost: 50 production Water Mill Yield: +1 Food, +1 Production Cost: 65 production Rice and Wheat resources are +1 Food each. City must be adjacent to a river. Campus Requires: Writing Adjacency: Standard Science bonus for each adjacent Mountain. Minor Science bonus for adjacent district tiles and adjacent Rain Forest tiles. +1 Great Scientist Point per turn. Cost: 76 Production Buildings: Library, University, Research Lab, Observatory? Notes: When you pillage an enemy Campus, you gain a research credit towards one of the technologies known by the enemy. Holy Site Requires: Astrology Adjacency: Major Faith bonus for adjacent natural wonders. Standard Faith bonus for each adjacent Mountain tile. Minor Faith bonus for adjacent district tiles and unimproved Woods tiles. Yield: +1 Great Prophet point per turn. Buildings: Shrine (+2 Faith, +1 Great Prophet point), Temple, Pagoda/Cathedral/Mosque/Synagogue/Meeting House Project: Holy Site Prayers: Earn Faith for your Civilization equal to 15% of any Production contributed to this project. Earn Great Prophet point upon completion. Notes: Religions are reportedly now founded at the Holy Site (or a religious wonder such as Stonehenge) rather than in the city center. When you found a religion, in addition to choosing various Beliefs, you can choose which type of building is used for worship, which gives distinctive bonuses. Theater Square Adjacency: Standard Culture bonus for each adjacent wonder. Minor Culture bonus for adjacent district tiles. Yield: +1 Great Artist point per turn. Buildings: Amphitheater, Museum?, Film Studio Notes: This is the district for culture buildings. The Film Studio is an American unique building. Encampment Requirement: Bronze Working, Cannot be adjacent to a City Center. Buildings: Barracks OR Stables, Military Academy "A district in your city for military facilities." Notes: If Walls are built in the city, the encampment also gains a ranged attack. New military units appear in the encampment rather than in the city center. The encampment has hit points like a city center, and so must be attacked like a city in order to be destroyed. Barracks +1 Production, +1 Housing, +1 Great General points, +25% combat experience for all melee and ranged units trained in the city. May not be built in an Encampment district that already has a Stable Shipyard Yield: +1 Great Admiral points per turn "+25% combat experience for all naval units trained in this city. Bonus Production questal to the adjacency bonus of the Harbor district. Requires Harbor a district with a Lighthouse." Commercial Hub Buildings: Market, Bank, Stock Exchange? Notes: Gains a bonus for being placed near a river. Industrial Zone Adjacency: Standard Production bonus for each adjacent Mine or Quarry. Minor Production bonus for adjacent district tiles. Yield: +1 Great Engineer point per turn. Buildings: Forge?, Mill?, Workshop?, Factory? Spaceport A district that enables construction of city projects leading to the Science Victory. Cannot be built on Hills. Notes: There appear to be at least 3 different projects that can be built in the spaceport. Wonders! Great Pyramids Yield: +2 Culture "Grants a Free Builder. All Builders can build 1 extra (???) improvement. Must be built on Desert (including Flood Plains) without hills." Oracle Yield: +1 Culture, +1 Faith, +1 of each type Great Person point (Admiral, Artist, Engineer, General, Merchant, Prophet, Scientist) per turn Patronage of Great People costs 25% less Faith. Must be built on Hills. Notes: Unlocked through a civic. Colossus Yield: +1 Gold, +1 Great Admiral points, +1 Trade Route capacity. Grants a Trader unit. Must be built (adjacent to a harbor?) district. Stonehenge Yield: +2 Faith Grants a free Great Prophet. Great Prophets may found a Religion on Stonehenge instead of a Holy Site. Must be adjacent to Stone and on flat land. Great Library Yield: +2 Science, +1 Great Scientist point per turn 2 Great Works of Writing slots "Receive boosts to all Ancient and Classical era technologies. Must be built on flat land adjacent to a Campus district with a Library. Eiffel Tower All tiles in your civilization gain +2 Appeal. Must be built on flat land adjacent to the City Center. Hanging Gardens "Increases growth by 15% in all cities. Must be built next to a River." Colosseum +1 Culture, +1 Amenity, (+1 Amenity and +1 Culture for all your cities). Must be built on flat land adjacent to an Entertainment Complex district. Hagia Sophia +4 Faith, +2 Great Prophet points per turn Missionaries and Apostles can spread Religion 1 extra time. Must be built on flat land adjacent to a Holy Site district, and you must have founded a Religion. Mahabodhi Temple +4 Faith, +1 Great Prophet point per turn Grants 2 Apostles. Must be built on Woods adjacent to a Holy Site district with a Temple, and you must have founded a religion. Terracotta Army +2 Great General points per turn All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders. Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable. Venetian Arsenal +2 Great Engineer points per turn. Receive a second naval unit each time you train a naval unit. Must be built adjacent to the Coast and adjacent to an Industrial Zone district. Mont St. Michael +2 Faith, 2 Relic slots All Apostles you create gain the Martyr ability in addition to a second ability you choose normally Must be built on Floodplains or Marsh.
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# ¿ Jun 19, 2016 14:46 |
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More Well info: Great Lighthouse, Big Ben, and Forbidden City have all been seen, no info about what they do yet. Warriors get a unique promotion for bonus attack and damage vs Spearmen and Pikemen. Settlers have 2-tile vision range. Battering Ram is a support unit, allows melee units to damage an adjacent city's walls (melee units can't attack walled cities by default?) Apostles appear to be a middle ground between Missionaries and Great Prophets and have abilities which can be customized. Tank unit is a Sherman this game. Bomber unit is a B-24 Liberator. Tea is a new bonus resource, gives +1 Science.
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# ¿ Jun 19, 2016 19:01 |
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TooMuchAbstraction posted:I suspect there'll need to be some other balancing factor to offset it, or else people will still just build every auxiliary they can and stuff them onto as many units as possible. I'm guessing there will only be one military auxiliary slot, so you can have an anti-tank unit OR a siege unit OR an anti-air unit.
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# ¿ Jun 20, 2016 14:49 |
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I dunno, I think it may just be an effort to go "See, this behavior/ability isn't representative of the civilization as a whole, just this specific leader" to placate the spergs/nationalists. Not an actual plan to do multiple leaders.
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# ¿ Jun 20, 2016 20:18 |
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Well of Souls has dug up a few more civilizations that are going to be in, from those videos and other sources: the Aztecs, India, and Spain - all have had unique units mentioned (Jaguar Warriors, War Elephants, and Conquistadors respectively). Also, Alhambra and Chichen Itza were sighted as wonders. Airport looks like it will be another fully fledged district. Cythereal fucked around with this message at 21:43 on Jun 20, 2016 |
# ¿ Jun 20, 2016 21:39 |
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ElNarez posted:https://www.youtube.com/watch?v=cY44PrLpKTQ Huh. This is the first time in the entire main series that Elizabeth will be sitting out a game. Guess she's earned a break.
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# ¿ Jun 28, 2016 15:06 |
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MMM Whatchya Say posted:Indira Gandhi would probably make for a decent leader is she wasn't so recent Well, she was India's alternate leader back in 2.
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# ¿ Jun 28, 2016 15:56 |
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Unfortunately, one Firaxis dev already referred to Gandhi in an interview, so I suspect we're stuck with him.
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# ¿ Jun 28, 2016 16:39 |
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Echo Chamber posted:Sounds like England feels more "British" than "English". Why can't they just call it Britain? They don't want to preempt a Celtic civ? The Celts are a common entrant in the series, so yeah probably.
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# ¿ Jun 28, 2016 22:22 |
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Well of Souls says there's a day/night cycle in the game, too. Also, Tea is a new bonus resource that yields extra science.
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# ¿ Jun 30, 2016 18:25 |
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GrandpaPants posted:Thank God, I hated dealing with work boats. And it's also a good confirmation that embarkation is back as well, which actually made amphibious assaults not a pain in the rear end. It was the Beyond Earth solution and I'm glad they're incorporating ideas from that game, which I still love.
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# ¿ Jun 30, 2016 19:19 |
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Chronojam posted:Didn't civ 2 feature units with fractional (by thirds) movement? They still moved or attacked into adjacent tiles but had a combat penalty if an enemy was there. Yes, Civ 2 and SMAC both. It was also part of how roads worked - moving along a road took one third of a movement per road tile.
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# ¿ Jul 7, 2016 22:24 |
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More Well of Souls info: * Cities don't have to be built on the coast to build a harbor - as long as you can get the districts out there, any city can build a harbor. Doing so doesn't appear to let an inland city build naval units, but it allows access to sea trade routes. * Spaceport confirmed as unique city district required for the science victory. Taking out a civ's spaceport "will set back a civilization's space program significantly, but not stop it entirely." * Sphinxes are a unique tile improvement for Egypt and add culture and faith. * New Eurekas: Iron Working: Build an Iron Mine. Cartography: Build 2 Harbors Currency: Establish a Trade Route. Industrialization: Build 3 Workshops. * New Inspirations: Craftsmanship: Improve 3 tiles Drama and Poetry: Build a wonder. Feudalism: Build 6 Farms Games and Recreation: Research the Construction technology Nationalism: Declare war using a casus belli. * New economic policies: God King: +1 Faith and +1 Gold in the Capital. Insulae (Games and Recreation): +1 Housing in all cities with at least 2 specialty districts. * New unit: Quadrireme. Ancient-era naval ranged unit. * Rice is a food bonus, unsurprisingly.
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# ¿ Jul 11, 2016 20:29 |
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TooMuchAbstraction posted:Your understanding is how I thought it would work, but: I'm just going by Well of Souls, which confirmed inland cities can build harbors to allow access to sea trade routes, but it didn't say anything about whether or not inland cities could build naval units.
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# ¿ Jul 11, 2016 23:23 |
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Echo Chamber posted:I've been trying to come up with possible civs that start with a G for the first. (Goths?) The second one is a larger mystery (K-P!) I already considered Mongolia, Ottomans, Moari, Mayans. Nothing so far with my googling. Goths could be a good pick, probably under Alaric.
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# ¿ Jul 13, 2016 01:02 |
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# ¿ Apr 19, 2024 04:49 |
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Mameluke posted:The Aztecs are back as usual, but there's no Native American civ in the Civ IV sense. I think he meant in the sense of Sioux, Iroquois, Shoshone, etc. I keep thinking the Seminole would make a good addition, they even have a prominent leader for it in Osceola.
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# ¿ Jul 13, 2016 04:14 |