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I'm pretty annoyed that I pre-ordered from CDkeys in SEptember but my key didn't turn up until today so I haven't got my pre-purchase bonus. That's really poo poo and I don't think I can do anything about it. Barbarians are absolutely awful in this one, I think I'm going to turn them off. I know military units are cheaper and easier to build but I don't like having to clear stuff out constantly. I guess it's not about it being harder, it's just more fiddly.
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# ¿ Oct 22, 2016 05:21 |
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# ¿ Apr 19, 2024 11:16 |
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Until I read this thread I thought they'd removed the ability for cities to bombard and I was absolutely baffled by that. Not as baffled as I am by them taking away the production queue though.
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# ¿ Oct 22, 2016 05:35 |
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How does my city shoot, then? I can't find the option at all.
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# ¿ Oct 22, 2016 12:47 |
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Kanfy posted:You gotta build walls first. Oooh, drat!
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# ¿ Oct 22, 2016 13:07 |
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Geight posted:I need to take a more expansionistic approach, or at least figure out how to properly speculate on new city locations - The Civ V approach of "less is more" doesn't seem quite as true here! I hope it balances out a bit, I far prefer tall to wide.
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# ¿ Oct 22, 2016 15:52 |
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I'm a bit confused by some of the pantheon beliefs. It tells me that I get +1 faith for every mine built on bonus resources. I have two but am not getting any faith from them. Why would that be? I had the same with the + production fishing boat one. In a similar vein I have papal primacy but if I select a place I've converted it doesn't seem to show that I've got more resources from it. Taear fucked around with this message at 16:23 on Oct 22, 2016 |
# ¿ Oct 22, 2016 16:14 |
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Zomborgon posted:Pretty sure you're getting it- check your city yields when you move citizens around to be sureon that- it's just that it seems some income sources don't show up when you're looking at tile yield dots. It's dumb, but I can see why the yields from individual tiles are there while overarching policy bonuses are not. Yea I probably am, it just seems strange not to see it. And can you not tell how many people follow a religion in your city? Religious citizens is all I see but that isn't specific enough. It's there when I have a missionary but that seems to be it! My holy city for my religion is now following another religion and the missionaries I build are spreading that other one now, that is loving annoying since it doesn't tell you what religion the missionary is when you build it. Taear fucked around with this message at 16:48 on Oct 22, 2016 |
# ¿ Oct 22, 2016 16:41 |
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Jastiger posted:Why did my wild card granting me 2 great prophet points disappear and require me to change it? What triggers that, none of my other policies changed? There are no more great prophets left, there's only enough for about six religions.
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# ¿ Oct 22, 2016 16:50 |
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Prism posted:7. Sorry, seven. So now my holy city has been converted and only has 2 followers of my original religion what the gently caress do I do to get it back? This seems sort of crazy.
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# ¿ Oct 22, 2016 16:55 |
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Jastiger posted:Curses youre right. My first gsme and i have tons of faith but no grest prophet points because im a derp from civ 5. Next time. You can buy them with faith too. It just takes absolutely loads. And you need a holy site to actually put them in which I didn't realise, wasted a ton of turns there. Talking of getting beaten to stuff, no points for losing a wonder to another civ hurts a shitload.
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# ¿ Oct 22, 2016 17:17 |
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Jastiger posted:You don't get ANYTHING for losing a wonder race? Ouch. It's not even great about telling you that you lost out!
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# ¿ Oct 22, 2016 17:27 |
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Kanfy posted:To my knowledge there are no "holy cities" in VI, if you can't hold on to your religion and nobody else will spread it either then as far as I can tell it's gone for good. Always keep some inquisitors handy for a rainy day. Well that's absolutely poo poo. It happened way before I had chance to really do anything about it, I wish I'd realised that's a thing. While I am enjoying the game I feel like some stuff is way under-explained. The civlopedia isn't as good either, in the past every single ability had its own article.
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# ¿ Oct 22, 2016 17:35 |
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Lawen posted:Click on the city's title card, click the Toggle City Details icon to pop up the left sidebar, 3rd tab/section shows number of citizens who follow each religion. I'd like to see the pressure, it's strange that I can't. And no teams for multiplayer, what's that all about? I love the quotes though. Some really good ones in there.
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# ¿ Oct 22, 2016 18:17 |
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I want an option that lets me half the amount of barbarians. They're just annoying! And turns do feel like they take ages for me, maybe I do need quick combat on.
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# ¿ Oct 22, 2016 19:46 |
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So far I'd say the game needs: 1) A production queue. 2) Team setting for multiplayer 3) Tooltips in city view being more expressive (why can't I hold over religious citizens to get a rough idea of what they follow, etc) 4) A way to turn off snapto for units, like Fintilgin said, I do that all the loving time. 5) Cleaning up of messaging. Tell me what wonder got researched, tell me who declared war on me, tell me what was built. Don't make me click at the bottom right (in multiplayer) every time and especially don't make me wait for the tooltip to appear for it! 6) More Barbarian settings 7) Renaming of cities!! 8) Fortify that turns your unit back on when enemies are near That said they're all pretty small changes, nothing stands out as being entirely broken.
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# ¿ Oct 22, 2016 20:36 |
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Megasabin posted:Is there a toggle to see food/production on tiles or do you have to hover over every one? It's in the usual place, down above the map. Although the map is on the left this time instead of the right! Just click the fold out map above the minimap and you'll see it. Does anyone else find their scouts sort of...dithering around and not actually exploring a lot? It's like they get trapped and won't move. That's on auto explore.
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# ¿ Oct 22, 2016 21:11 |
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CharlieFoxtrot posted:I see that a lot too, I think it's a function of how auto-explore works with the new movement rules. The scout plans to move in one direction because that's where the unexplored tiles are, but then other units or barbarians move during the turn, so they have to move in another direction. But then the barbarians move again, so they move back in the other direction. Civ V scout had those igore-terrain bonuses and could use fractional movement to enter tiles, so that let them blow past obstacles that the VI scouts can't It leaves me with huge areas of map totally untouched while my scout runs a circuit around places I've been to!
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# ¿ Oct 22, 2016 21:23 |
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Not Al-Qaeda posted:re religion: You have to rush it. I don't agree that they get taken early though, most games I find that if you at all care about religion you can get SOMETHING. The AI does blanket the world with missionaries though. Rushing Stonehenge and the Oracle and other religion based wonders is absolutely poo poo though since it's so easy to just waste 15 turns then get it taken from you. With nothing to show for it at all.
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# ¿ Oct 22, 2016 21:56 |
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Thom12255 posted:I think this is a pretty big issue with how rare strategic resources are now. You can ruin yourself by researching something and getting locked out of units you had the capability to build. It's especially bad when the barbarians start rolling in with swordsmen and you can't find iron. This feels like it happens a lot.
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# ¿ Oct 22, 2016 22:30 |
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Having your districts pillaged by a lucky random barbarian is really, really awful. You lose so many turns.
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# ¿ Oct 22, 2016 22:49 |
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CharlieFoxtrot posted:Yeah, and that part works, which is why devoting a whole boatload of production (that could end up being completely wasted) for a collection of those boosts seems pointless The great library does feel truly useless now, I guess it does give boosts but honestly, eh. If I change raging barbarians in the ini file to 0 does anyone know how much difference it makes? I want them around but to have a camp spawn between two cities and three swordsmen just roll out of it is so excessive. Taear fucked around with this message at 23:05 on Oct 22, 2016 |
# ¿ Oct 22, 2016 23:02 |
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Brannock posted:It took a couple hard lessons before I realized that districts are as important as cities, and if I wouldn't leave a city unguarded then I shouldn't leave districts unguarded I'm not a military player and it's hard to adapt to needing huge piles of army units. I feel like I'm falling behind because I'm not building buildings and it's frustrating for me.
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# ¿ Oct 22, 2016 23:37 |
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Away all Goats posted:You have always needed a large standing army in like every Civ game though? Even more so if you have an aggressive neighbour You really haven't. Civ5 I could easily only have a unit or two for half the game, maybe some walls. The cities dealt with the barbarians and it didn't matter if you lost an improvement or two. Now the barbarians are big scary armies and I need loads of units to compete.
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# ¿ Oct 22, 2016 23:55 |
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Roland Jones posted:Always have missionaries/apostles around to reconvert your cities, or better yet don't let yourself get converted in the first place. Murder the incoming priests if you have to. Having to do this is dumb. You shouldn't be able to switch off another religion like that. If my city becomes half one religion and half my religion then why can't I recruit missionaries at all there any more? I think I prefer Religion as a buff instead of a win condition since now if you're not focused on it other civs wipe yours out really fast.
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# ¿ Oct 23, 2016 00:51 |
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Do you essentially have to build industrial districts to actually play? As the game goes on it feels sort of insane that I'm spending 30 turns building an aqueduct or 15 on a pikeman. I'm playing on Epic so I expect it to take a while but it's not THAT different.
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# ¿ Oct 23, 2016 01:06 |
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khy posted:You don't have to but the production boost is worthwhile. I guess I'm saying that right now I can't manage to make enough hammers without one. Or cogs, I guess. If you start building a district then change your mind it doesn't seem like there's any way to stop it either. I got a turn into a commercial district about 100 years ago, it's still there. So if your religion stops being the main religion in a city that's it then. It's gone. You can't build new missionaries or anything ever again. If I'd had inquisitors available would I be able to build them?
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# ¿ Oct 23, 2016 01:14 |
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KingKapalone posted:
Depends on the size of map. Dominiation takes loving forever on a big one. I'm allied with another Civ and out of nowhere another civ from another continent lands an apostle in my borders which instantly begins a war. But that other civ didn't get to join in with that same war. It's a "formal war" as well. Do alliances not work that way? If not why do they even exist? I can't even see her units!
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# ¿ Oct 23, 2016 01:29 |
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SniperWoreConverse posted:gently caress does this count for natural wonder boosts too? Is building a theater next to the new Zealand fjord a bad idea? The worst thing is starting a wonder, replacing a resource with it then failing to build the wonder. No more resource! I feel the same way. Like there's so much stuff I have to do that I don't feel like I'm doing anything at all. I guess it's because the game feels a bit more skewed towards the people who specialised their cities in the other games, like Civ 5 did when it first came out. I just want to build almost everything, is that too much to ask?
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# ¿ Oct 23, 2016 01:58 |
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I wish builders told you why they can't build stuff. I get one onto a hill and mine is greyed out. So I sit wondering well what's different here? Maybe it's the jungle. Remove that, I can now build it. But why doesn't it just tell me that in the first place? Or even let me click and say "This costs two uses" or something.
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# ¿ Oct 23, 2016 02:07 |
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Paradoxish posted:I mean, this was basically true in Civ 5 too. And Civ 4, for that matter. I guess I don't do it because the game feels less full if I'm killing people. I don't like getting the message that unmet civs have been killed in the early game either, it doesn't feel like enough time has gone by. Although it does tell you an unmet civ was killed even if it's a city state which is a bit confusing. quote:Haven't played on lower difficulties, but maybe the AI players can't keep Barbarians under control without the bonuses they get on higher difficulties? So Barbarians get tons of units unimpeded and end up overrunning the human player. Taear fucked around with this message at 02:30 on Oct 23, 2016 |
# ¿ Oct 23, 2016 02:27 |
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CAPTAIN CAPSLOCK posted:Make all the cities. Blanket everything with cities! 3 cities in the classical era seems low. I hope something changes to make this not true, I really hate playing wide. It's messy and ugly. I want my cities to be "special". Another irritation of the UI - why do I have to go into an information panel in the city to see what my wonders and etc do? Since it's on the actual map in an actual square why can't I just hold over the thing?
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# ¿ Oct 23, 2016 02:35 |
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khy posted:What's the prerequisite for an inquisitor? I can't find it in this awful civilopedia and can't make one in my holy city. An Apostle has to launch an inquisition, then you can start building them.
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# ¿ Oct 23, 2016 02:38 |
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I built the forbidden palace and then I had around 6 envoys to spend. I didn't build anything else - but nothing mentions these envoys. I'm sort of confused. I'm wondering if I built them up and never spent them somehow. Diplomacy is also as annoying as spying, why do we have to refresh our alliance every 30 turns? Especially since it requires a declaration of friendship (which has to be accepted first) then the alliance after it. And why is it such a loving ballache finding out what the acropolis does that's different from a theatre district? Even now I'm not 100% sure. Taear fucked around with this message at 02:54 on Oct 23, 2016 |
# ¿ Oct 23, 2016 02:47 |
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Brother Entropy posted:civ6.txt Surely there's an early day patch coming in for it? I can see why a closed group of testers wouldn't think to tooltip some stuff but firaxis must have seen the reaction.
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# ¿ Oct 23, 2016 03:12 |
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Comstar posted:I've founded a religion, got a temple and lots of faith...and can't build anything with faith. What simple thing am I missing here? I can build walls and a few other bits with faith but for some reason my girlfriend can't. It doesn't seem to be based on a civic or anything. We both have religions and her faith output is a shitload more than mine too. I don't get it.
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# ¿ Oct 23, 2016 03:25 |
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Mayor Dave posted:Buying city center improvements with faith is the unique suzerain ability of Valetta. It allows you to build monuments, granaries, and some other stuff and makes buying walls with faith half-price. I think it's just another piece of Civ 6 not explaining things to the player; every city-state has a unique ability but you really have to dig into it to a) realize that's the case and b) figure out which city-states near you have the best abilities to maximize your envoys. I am Valetta's suzerain. I do look at those bonuses but often it's a while later and I forget them. Thanks! The game just needs someone to go through and make information more readily available. I shouldn't have to go to the civilopedia to see what the wonder I just built does - since I started it 50 turns ago and now I can't remember.
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# ¿ Oct 23, 2016 03:46 |
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Brother Entropy posted:iirc when the little quote pops up you can mouse over the icon of the wonder in the bottom left to get a tooltip of what it does(same for when you find a natural wonder) I'm not sure you get quotes with wonders in multiplayer, at least. I've seen the ones for natural wonders of course, but that's it. You just get lots of music. On the civ fanatics forum someone posted a size comparison of the maps in 6 compared to 5. Huge and Large are significantly smaller. I wonder why that is? From my perspective the performance of the game is really bad and I have to play on the lowest settings or every turn takes forever but that doesn't seem to change depending on the map size, so I wouldn't blame it on that. Huge feels sort of small to me. Then again the game is focused on bonuses covering a few cities so I can see why. So far I've not had any cities close enough to one another to use the industrial centre bonus and I don't really want to, it feels WAY too near.
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# ¿ Oct 23, 2016 03:57 |
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Brother Entropy posted:barbarian scouts have this mechanic where once they see your territory they'll run back to their camp and if they make it there they spawn some barb units that will go for you This would be really cool and a good mechanic if Scouts weren't fast as gently caress and impossible to catch until cavalry, when it isn't really a problem any more.
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# ¿ Oct 23, 2016 03:59 |
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Brannock posted:Archer garrisons, imo If I've got enough units to kill the scout when it turns up then a horde isn't an issue anyway. I actually find that in the early game my warriors are attacking barbarian spearmen for a good 30-40 damage and only taking 20 themselves but when it comes to scouts it's more like 20 each way. It's nice that it means your scouts die less but it makes it hard to do what you're in theory meant to do. Maybe throw in an option to turn the scouts off altogether and have "normal" barbarians. Traders pathing through barbarians and camps and stuff is really irritating too since you can't stop them or anything. So you sit and watch as your trader walks into a barbarian scout that you just can't quite reach.
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# ¿ Oct 23, 2016 04:09 |
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# ¿ Apr 19, 2024 11:16 |
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CharlieFoxtrot posted:Christ, this is the thing that pisses me off so much about the UI and map art. Wonders and districts look the same, and I have to stare at them for a second before I can distinguish them from each other. I can't tell at a glance what they are producing or what their adjacency bonuses would be. And for a lot of resources I can't tell whether or not I have improved them because the art for a mine is like a little hut in the corner of the tile If you have tile yields on, wonders never produce anything. That's how I identify what is what. It's handy since on low graphics most stuff is pretty blurry anyway.
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# ¿ Oct 23, 2016 04:14 |