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“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 19XX: The unthinkable finally happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. Only one last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And your civilization may not. MELTWATER (working title) is a two-player board game of tactical starvation and mutually assured destruction at the end of the earth, currently under development by Erin Newburn-Escobedo, aka me, Gutter Owl! The game is currently in closed beta for Rules Version 0.52. This thread will be a playtest game for theroachman (US) vs rchandra (USSR). Both players are expected to have read and understood the rules as currently posted. I'd like this to be as blind a run as possible, so I'll try to refrain from commenting, other than updating the map and piece counts. But if you have a rules question, feel free to post in the thread, or PM me if you want to keep your super secret strategic advantage or the like. And while I'd like to keep the rules version consistent for this playtest, I reserve the right to drop in a hot fix if something is clearly Broke In Half. REFERENCES RULES * BLANK MAP AND CARDSHEETS Turn Sequence posted:STARVATION PHASE Radiation and Support posted:Dead: 0 pieces, no matter what Action Reference posted:MOVE (1A) Important Reminders posted:
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# ? May 16, 2016 20:22 |
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# ? Apr 23, 2024 22:43 |
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CURRENT TURN: SETUP CURRENT MAP: Remaining pieces to set up USSR: 3 Civ, 2 Soldier, 2 Supply Depot US: 3 Civ, 2 Soldier, 2 Supply Depot gutterdaughter fucked around with this message at 19:10 on May 18, 2016 |
# ? May 16, 2016 20:23 |
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Alright, let's start with setup. Pieces are placed matching the dots. Starting with the USSR player (rchandra), you'll take turns placing a single piece on the board, on or next to one of your starting points (the colored dots). As a reminder: --You don't need to worry about starvation on each player's first turn. --You can't place a piece on a hex with an enemy piece. Neutrals are fine. --You don't own a supply depot unless you have other pieces stacked with it. RCHANDRA, what will you place first, and where? gutterdaughter fucked around with this message at 21:46 on May 16, 2016 |
# ? May 16, 2016 20:23 |
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Bookmarked! I'll read the rules asap, think I'll be up to speed tomorrow evening (GMT+1). e: drat, can't access Docs from work. Any chance you can e-mail me the .doc directly? I've enabled e-mails through my profile, though I don't know if SA allows attachments. If not, I can PM you my e-mail address. theroachman fucked around with this message at 15:12 on May 17, 2016 |
# ? May 16, 2016 21:06 |
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Civilian to F2
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# ? May 17, 2016 22:32 |
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Civilian to G5
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# ? May 18, 2016 14:16 |
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Civilian to H5
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# ? May 18, 2016 17:22 |
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So folks, heads up. We just got started, and some real life playtesting with a designer friend has given me a huge insight. So unless there's a major protest, I'd like to update the rules with a new fix. It's just one small rule change, but it has a huge impact on the swingiest part of the game: You can see the next two Doomsday Cards during your turn, rather than just one. Shouldn't impact any moves made thusfar.
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# ? May 18, 2016 18:49 |
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Sure, no protest here. civ F6
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# ? May 18, 2016 18:57 |
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I'm fine with it. Civilian H6 And out for the evening.
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# ? May 18, 2016 19:05 |
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# ? May 18, 2016 19:10 |
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Still waiting on theroachman's placement.
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# ? May 21, 2016 23:34 |
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...Alright, it's been nine days with no response. I'm calling this one dead on the table. rchandra, I've got another volunteer, would you like to try again with a new game?
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# ? May 31, 2016 11:02 |
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# ? Apr 23, 2024 22:43 |
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Sorry, don't think I'm in the mood at the moment.
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# ? Jun 3, 2016 07:24 |