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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964

19XX: The unthinkable finally happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. Only one last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And your civilization may not.



MELTWATER (working title) is a two-player board game of tactical starvation and mutually assured destruction at the end of the earth, currently under development by Erin Newburn-Escobedo, aka me, Gutter Owl! The game is currently in closed beta for Rules Version 0.52.

This thread will be a playtest game for theroachman (US) vs rchandra (USSR). Both players are expected to have read and understood the rules as currently posted. I'd like this to be as blind a run as possible, so I'll try to refrain from commenting, other than updating the map and piece counts. But if you have a rules question, feel free to post in the thread, or PM me if you want to keep your super secret strategic advantage or the like. And while I'd like to keep the rules version consistent for this playtest, I reserve the right to drop in a hot fix if something is clearly Broke In Half.

REFERENCES
RULES * BLANK MAP AND CARDSHEETS

Turn Sequence posted:

STARVATION PHASE
Ignore on your first turn.
  • Flee to friendly
  • Defect to enemy/neutral
  • Starve to death

ACTION PHASE
Spend up to 4 Actions.
  • Move
  • Threaten*
  • Pressgang*
  • Raid*
  • Attack
  • Move Supply (2 actions)
  • Militarize (all 4 actions)
*blocked by enemy soldiers

DOOMSDAY PHASE
Resolve Doomsday card.
  • Add radiation
  • Add refugees
  • Reveal new card
Ignore if deck is empty.

Radiation and Support posted:

Dead: 0 pieces, no matter what
Dirty Snow: 1 piece
Dirty Ice: 2 pieces
Clean Snow: 2 pieces
Clean Ice: 3 pieces
Supply Depot: +1 adjacent friendly

Action Reference posted:

MOVE (1A)
Move any # friendly civs/soldiers from one hex to an adjacent hex. Can't move into enemy hex, civs can't enter radiation.

THREATEN (1A)
Move 1 or 2 enemy civilians. Must have more pieces and/or soldier. Blocked by enemy soldiers.

PRESSGANG (1A)
Move and/or convert 1 or 2 neutral civilians. Must have more pieces and/or soldier. Blocked by enemy soldiers.

RAID (1A)
Sacrifice soldier to destroy supply depot. Blocked by enemy soldiers.

ATTACK (1A)
Sacrifice soldier to kill enemy soldier. Spreads radiation to nearest dirty hex.

MOVE SUPPY (2A)
Move supply depot from friendly hex to adjacent friendly hex.

MILITARIZE (4A)
Upgrade 1 or 2 friendly civs to friendly soldiers. Cannot upgrade civs adjacent to enemies.

Important Reminders posted:

  • The current player decides any ties for starvation and doomsday placement. Letting your people starve into an enemy turn is a Bad Idea.
  • A Move must be from a single hex to a single hex. You cannot split up pieces. An enhanced Threaten or Pressgang CAN split up the the target pieces.
  • Soldiers block adjacent hexes from performing a Threaten/Pressgang/Raid. Soldiers do not necessarily defend adjacent hexes from being targeted by these actions.
  • Move Supply requires a friendly piece in both the origin space and the destination space.

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
CURRENT TURN: SETUP

CURRENT MAP:


Remaining pieces to set up
USSR: 3 Civ, 2 Soldier, 2 Supply Depot
US: 3 Civ, 2 Soldier, 2 Supply Depot

gutterdaughter fucked around with this message at 19:10 on May 18, 2016

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Alright, let's start with setup. Pieces are placed matching the dots. Starting with the USSR player (rchandra), you'll take turns placing a single piece on the board, on or next to one of your starting points (the colored dots).



As a reminder:
--You don't need to worry about starvation on each player's first turn.
--You can't place a piece on a hex with an enemy piece. Neutrals are fine.
--You don't own a supply depot unless you have other pieces stacked with it.

RCHANDRA, what will you place first, and where?

gutterdaughter fucked around with this message at 21:46 on May 16, 2016

theroachman
Sep 1, 2006

You're never fully dressed without a smile...
Bookmarked! I'll read the rules asap, think I'll be up to speed tomorrow evening (GMT+1).

e: drat, can't access Docs from work. Any chance you can e-mail me the .doc directly? I've enabled e-mails through my profile, though I don't know if SA allows attachments. If not, I can PM you my e-mail address.

theroachman fucked around with this message at 15:12 on May 17, 2016

rchandra
Apr 30, 2013


Civilian to F2

theroachman
Sep 1, 2006

You're never fully dressed without a smile...
Civilian to G5

rchandra
Apr 30, 2013


Civilian to H5

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl


So folks, heads up. We just got started, and some real life playtesting with a designer friend has given me a huge insight. So unless there's a major protest, I'd like to update the rules with a new fix. It's just one small rule change, but it has a huge impact on the swingiest part of the game: You can see the next two Doomsday Cards during your turn, rather than just one.

Shouldn't impact any moves made thusfar.

theroachman
Sep 1, 2006

You're never fully dressed without a smile...
Sure, no protest here.

civ F6

rchandra
Apr 30, 2013


I'm fine with it.

Civilian H6

And out for the evening.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Still waiting on theroachman's placement.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
...Alright, it's been nine days with no response. I'm calling this one dead on the table.

rchandra, I've got another volunteer, would you like to try again with a new game?

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rchandra
Apr 30, 2013


Sorry, don't think I'm in the mood at the moment.

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