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WhiskeyWhiskers
Oct 14, 2013

We will no longer surrender this country or its people to the false song of globalism.

Diversity
is Disunity
is Weakness.


I got this avatar for being a giant shithead on ANZAC day.

Is there anyway to stop people getting on boats? It's so frustrating.

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fanman
Mar 1, 2013


I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

Alchenar
Apr 9, 2008

The level of betrayal I felt when Paradox announced their new wallpaper tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

fanman posted:

I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

Explain more what is happening.

Molentik
Apr 30, 2013


fanman posted:

I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

It took me hours to find out you need to right click the airzone where you want them to be active.

Tahirovic
Feb 25, 2009


WhiskeyWhiskers posted:

Is there anyway to stop people getting on boats? It's so frustrating.

I don't have the game open right now but I think there is a toggle for it next to the one for them using railroads.

WhiskeyWhiskers
Oct 14, 2013

We will no longer surrender this country or its people to the false song of globalism.

Diversity
is Disunity
is Weakness.


I got this avatar for being a giant shithead on ANZAC day.

Tahirovic posted:

I don't have the game open right now but I think there is a toggle for it next to the one for them using railroads.

Nah, just checked. There's a picture of a boat, but it just shows the weight of the divisions. It would be a good place for the toggle though.

fanman
Mar 1, 2013


Alchenar posted:

Explain more what is happening.

Ah yes, that's pretty vague, sorry.
So I have a wing of fighters who are on standby. I select air superiority, the light in the top corner for that mission lights up. But the wing never leaves standby, and the light on the mission tab goes out.

I am away from the computer right now so that is from memory, but I'll check it again when I get home.

Sheep
Jul 24, 2003


WhiskeyWhiskers posted:

Is there anyway to stop people getting on boats? It's so frustrating.

Yeah I'm really tired of the over-use of sea transports in silly situations. I had AI Italy sending troops via sea to come help out in Northern France. Predictably, they lost tons of troops to British ships en route.

Same thing happens a lot around Greece, trying to get from the area around Thessaloniki to the area around Albania it's not uncommon for troops to try to go by sea.

bees everywhere
Nov 18, 2002



Once in an MP game as the Germans were closing in on Moscow, my divisions holding the line there decided the best course of action was to strategically redeploy waaay north to the port in Arkhangelsk so they could get on boats somewhere. I didn't notice until it was almost too late, so I deployed new units from training right into Moscow and set them up with a front line that was almost right next to them. They started fighting, then immediately decided to follow the last group to Arkhangelsk.

Traxis
Jul 2, 2006



fanman posted:

Ah yes, that's pretty vague, sorry.
So I have a wing of fighters who are on standby. I select air superiority, the light in the top corner for that mission lights up. But the wing never leaves standby, and the light on the mission tab goes out.

I am away from the computer right now so that is from memory, but I'll check it again when I get home.

After you select the mission you need to right click the region you want them to perform in.

Main Paineframe
Oct 27, 2010

I'm a big baby who can't accept the fact that maybe if I hadn't shamed all the Bernie supporters during the primary they would've help mi abuela win.


I'll just blame 3rd party voters instead.


fanman posted:

I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

How is the wing's strength, and how is their "don't run missions below X% strength" setting? How is their mission efficiency rating? Do the planes actually have the range needed to operate in the area you're trying to send them to? Have you been losing territory? The only situation I can think of where planes automatically turn off their mission is this one:

quote:

If their air base is overrun by enemy divisions by taking control over the state the air base is in, then the air wings will automatically redeploy to another air base under friendly control. If the new air base is within range, then they continue to operate the same missions. Their mission efficiency will be adjusted accordingly. If the mission is no longer within range, then the planes will complete any current combat mission they are engaged in, then will go into Standby at the new air base.

fanman
Mar 1, 2013


Molentik posted:

It took me hours to find out you need to right click the airzone where you want them to be active.



Traxis posted:

After you select the mission you need to right click the region you want them to perform in.

Well, poo poo. How did I miss that? Thanks a bunch

axeil
Feb 14, 2006

MR KELLY AND HIS WILD RIDE ARE DEAD.

LONG LIVE CARSON WENTZ AND HIS WAWA BATHROOM EMPIRE




Toilet Rascal

If any of you haven't gotten the 2 Sabaton DLCs you should do it. Nothing beats killing Nazis or dirty commies or hippie-dippy democracies while listing to this stuff.


Also I think I had the most...odd WW2. The Nazis suck if you push on them at the first moment (Rhineland) and you can conquer them by the late 30s as France if you aggressively recruit friends, build forts and have a little luck. Which gives us the following strange war when the Soviets decided to do the Winter War.

Comintern
USSR, PRC, ROC (yes, really), all the Chinese client states, Tannu Tuva, Italy, Spain

Entente
France, Czechoslovakia, Yugoslavia, Romania, Poland, Finland, Netherlands, Denmark, Portugal, Japan

Poland conquering the USSR



Finland taking half the USSR in the peace while I take Spain and the Yugoslavians and I split Italy



Please forgive me for what I did to you Asia



I think my favorite thing about that is mega-Tannu Tuva but I don't know if it's enough to offset all the border gore. There are two different Republic of Chinas. I have no idea

I wish it was a little easier to recruit other factions into wars as things could've gotten even more crazy if the US or UK had actually done anything. Instead the Allies were just the UK and the US formed an alliance with...Australia.


Oh and immediately after all this the Russian Federation declared war on the Ukranian Socialist Republic and Afghanistan for still being communist. HOI4 can get hilarious if you let things run off the rails.

axeil fucked around with this message at Jun 22, 2017 around 05:18

Alchenar
Apr 9, 2008

The level of betrayal I felt when Paradox announced their new wallpaper tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

fanman posted:

Well, poo poo. How did I miss that? Thanks a bunch

Alternatively, assign them to a region first, then assign them to missions.

e: I suspected this was the problem, but didn't want to discount the possibility you had an actual bug. The key thing to remember is that the Air system itself hasn't actually changed, just the UI representing things. You still assign air wings to bases, then to air regions, then to specific mission types.

Gort
Aug 18, 2003


Anyone any good at modding this? I want to make light tanks just early medium tanks (to avoid that awkward switchover) and make mechanised just late versions of motorised, but don't really know where to begin. I'm most worried the AI won't understand and will continue trying to use the old unit types.

Enjoy
Apr 18, 2009

BAD POSTER ALERT!

I like to make up facts to back my beliefs, even when called out on my ignorance!

please pump more cum into my aching asshole, it keeps my shitpost engine running smoothly


Gort posted:

Anyone any good at modding this? I want to make light tanks just early medium tanks (to avoid that awkward switchover) and make mechanised just late versions of motorised, but don't really know where to begin. I'm most worried the AI won't understand and will continue trying to use the old unit types.

You'd need to look in common\units\equipment

Move the light tanks you want to keep into the medium tanks file and blank out the light tanks file. Do the same for motorised/mechanised.

I've never modded research trees so you're on your own there

Democrazy
Oct 16, 2008
HOLY SHIT AM I A PRETENTIOUS DOUCHEBAG OR WHAT?
AND NOW I'M OFF TO HARASS ASIAN WOMEN AT STARBUCKS WITH DERANGED HAIKU (PLEASE HOLD ME)


Gort posted:

Anyone any good at modding this? I want to make light tanks just early medium tanks (to avoid that awkward switchover) and make mechanised just late versions of motorised, but don't really know where to begin. I'm most worried the AI won't understand and will continue trying to use the old unit types.

In HOI2, didn't light tanks automatically upgrade to heavy tanks while still keeping the option to make light tank divisions?

Maybe it could be like that.

Alchenar
Apr 9, 2008

The level of betrayal I felt when Paradox announced their new wallpaper tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Democrazy posted:

In HOI2, didn't light tanks automatically upgrade to heavy tanks while still keeping the option to make light tank divisions?

Maybe it could be like that.

No, they way it worked was that the 1918 and 1930 techs of medium tanks were classified light tanks but then the 1936 level of the tech produced medium tanks and divisions just upgraded in a straight line. There was then a separate actual light tank tech line that started in 1944.

That's a different system though because in HOI2 the tech was the division.

My impression is that the system is what it is to represent the fact that the 30's was an odd experimental time for armoured units across Europe and nobody really knew what they were doing and even the Germans stumbled across the 1940 Panzer Division org template quite late in the day. Also a tank in 1936 is so different from a tank in 1939/40 that it makes sense to force the player to spend resources to reflect the need for armies to adjust doctrine to match the new capabilities of tanks.

That awkward switchover is a fundamental part of how the game is supposed to be balanced.

Enjoy
Apr 18, 2009

BAD POSTER ALERT!

I like to make up facts to back my beliefs, even when called out on my ignorance!

please pump more cum into my aching asshole, it keeps my shitpost engine running smoothly


Alchenar posted:

No, they way it worked was that the 1918 and 1930 techs of medium tanks were classified light tanks but then the 1936 level of the tech produced medium tanks and divisions just upgraded in a straight line. There was then a separate actual light tank tech line that started in 1944.

That's a different system though because in HOI2 the tech was the division.

Almost but the 1944 tech was an upgrade for light tank brigades, which were attached to divisions. The light tank divisions upgraded into medium tank divisions though.

Gort
Aug 18, 2003


Alchenar posted:

That awkward switchover is a fundamental part of how the game is supposed to be balanced.

Eh, I wanna be able to mix and match light and medium tanks in the same battalion. Likewise motorised and mechanised.

Mechanised are in a bad place at the moment. They're too expensive, not good enough, and too late in the game to generally bother switching away from motorised.

Gort fucked around with this message at Jun 22, 2017 around 18:01

spectralent
Oct 1, 2014


Gort posted:

Eh, I wanna be able to mix and match light and medium tanks in the same battalion. Likewise motorised and mechanised.

Mechanised are in a bad place at the moment. They're too expensive, not good enough, and too late in the game to generally bother switching away from motorised.

They were decent when I spent an entire game as switzerland getting ludicrously swole off broken mod stuff from road to 56 and managed to turn all 30 or so divisions you can feasibly support into near-100% hardness modern armoured divisions.

But yeah I usually never care about them, even panzergrenadiers which is sad. I just don't really know what they're meant to be excelling at.

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Psychotic Weasel
Jun 24, 2004
I'm a 19 year old who hangs out with 14 year olds on occasion!

The problem with them is that by the time you have it researched and are able to build them in enough quantity to supply your divisions you have probably already won.

If they would be researched sooner, or meshed in with motorized divisions somehow then they would be worth the time and expense.

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