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What's the general opinion on Together for Victory? Is it only good if you plan to play the commenwealth countries or is there enough to make it worthwhile for other nations too?
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# ? Sep 22, 2017 05:46 |
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# ? Apr 19, 2024 08:29 |
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I like the blitzkrieg.
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# ? Sep 22, 2017 05:57 |
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Enjoy posted:Latter, so you should change the template battalion by battalion That or copy the template, change all medium to modern armor and then change your existing medium tank divisions into modern tank divisions one by one as your stockpile allows for it. Or jsut leave them in the field and disband them one by one as stockpiles of medium tanks run dry, while training up new modern tank divisions.
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# ? Sep 22, 2017 06:02 |
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Is there any good reason you'd want to keep making medium tanks when you have access to modern tanks anyway? I don't really get why modern tanks aren't considered just a continuation of medium tanks.
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# ? Sep 22, 2017 11:41 |
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YF-23 posted:Is there any good reason you'd want to keep making medium tanks when you have access to modern tanks anyway? I don't really get why modern tanks aren't considered just a continuation of medium tanks. Different usage doctrines. Same reason mediums aren't a replacement for heavies.
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# ? Sep 22, 2017 11:49 |
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In game terms it also just adds a cost to making that leap to endgame tech.
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# ? Sep 22, 2017 11:57 |
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YF-23 posted:Is there any good reason you'd want to keep making medium tanks when you have access to modern tanks anyway? I don't really get why modern tanks aren't considered just a continuation of medium tanks. Not really. I'd like light tanks, medium tanks and modern tanks to all just be filed under "tanks" - it would make the 1939 switchover from light tank to medium tank production so much less troublesome. It's not like a Panzer 2 is this revolutionarily different concept to a Panzer 3, but the game treats them as incompatible. Meanwhile the Panzer 4 is perfectly compatible with both the Panzer 3 and Panther tank. I bet it messes up the AI to have to deal with two "different" kinds of tanks, too.
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# ? Sep 22, 2017 12:13 |
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Gort posted:Not really. I'd like light tanks, medium tanks and modern tanks to all just be filed under "tanks" - it would make the 1939 switchover from light tank to medium tank production so much less troublesome. Lights being different is cool for having them be better at amphibious attacks, but then again there should really be an amphibious variant you can build for your Marine divisions
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# ? Sep 22, 2017 12:18 |
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In terms of gameplay use there really should be a more elegant solution than what is in place now. Having to upgrade your divisions one by one by changing their equipment template is exactly the sort of annoying micromanagement that hoi4 was supposed to get rid of. Perhaps different types of tanks could be used, but the division incurs some sort of penalty. No division in real life ever had a perfect alignment between their stated equipment paper strength and their actual stocks, yet in hoi4 my divisions, unless they have just immediately finished a battle or have been sent by the ai to hike through the Gobi, are in perfect parade review condition.
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# ? Sep 22, 2017 12:53 |
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It'd be awesome to be able to change division templates in bulk but only have it go through when there's sufficient materiel rather than every division changing immediately and wondering why they don't have tanks or fiddly manual management.
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# ? Sep 22, 2017 13:18 |
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joepinetree posted:Quick question, since it was ambiguous in game: I'd like it much better if it were this way (gradual replacement as better equipment is built). Maybe make some sort of system where you could assign upgrade priorities (so guys on the front get equipment before garrisons and reserves).
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# ? Sep 22, 2017 13:28 |
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drat Dirty Ape posted:I'd like it much better if it were this way (gradual replacement as better equipment is built). Maybe make some sort of system where you could assign upgrade priorities (so guys on the front get equipment before garrisons and reserves). you can though. The theatre bar has a gear icon that lets you assign equipment priority.
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# ? Sep 22, 2017 13:39 |
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Agean90 posted:you can though. The theatre bar has a gear icon that lets you assign equipment priority. Yeah, but doing that means you get to pick which theatre gets medium tanks and which gets no tanks, rather than which gets mediums and which stays with lights until enough mediums have been built.
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# ? Sep 22, 2017 17:45 |
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Magni posted:That or copy the template, change all medium to modern armor and then change your existing medium tank divisions into modern tank divisions one by one as your stockpile allows for it. Or jsut leave them in the field and disband them one by one as stockpiles of medium tanks run dry, while training up new modern tank divisions. I imagine he has other support brigades and such that he doesn't want to throw away. But also, yeah, it's kind of a waste to just toss your old tanks in a warehouse so he should find some way to put them to use after upgrading.
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# ? Sep 22, 2017 18:22 |
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You can also change divisions en-masse with armies. There's a button at the top that lets you change all selected to a given division type.
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# ? Sep 22, 2017 18:30 |
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Really, the problem is that even though they designed things so that the player could use different varieties of tanks for different things, there's not really any reason to bother - instead, people just use light tanks, replace all their light tanks with mediums as soon as they have enough, and replace all their mediums with moderns as soon as they have enough. The intention seems to be that the player would keep some light tank divisions around for different tasks, but there just isn't really a reason to bother with that. Medium tanks are essentially a straight upgrade to light tanks, and modern tanks are a straight upgrade to everything. Light tanks' only advantage is their speed, which is of limited usefulness because nothing else can keep up with them. Meanwhile, modern tanks combine the speed of a medium tank with the firepower, defenses, and production cost of a heavy tank.
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# ? Sep 22, 2017 19:53 |
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Maybe I'm alone but I keep light tank divisions around for naval invasions and on fronts where they'll mostly be fighting infantry. I like their ability to overrun and their mobility is fantastic for creating encirclements.
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# ? Sep 22, 2017 20:06 |
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Main Paineframe posted:Really, the problem is that even though they designed things so that the player could use different varieties of tanks for different things, there's not really any reason to bother - instead, people just use light tanks, replace all their light tanks with mediums as soon as they have enough, and replace all their mediums with moderns as soon as they have enough. The intention seems to be that the player would keep some light tank divisions around for different tasks, but there just isn't really a reason to bother with that. Medium tanks are essentially a straight upgrade to light tanks, and modern tanks are a straight upgrade to everything. Light tanks' only advantage is their speed, which is of limited usefulness because nothing else can keep up with them. Meanwhile, modern tanks combine the speed of a medium tank with the firepower, defenses, and production cost of a heavy tank. Light tanks are useful for corseting motorized with. May as well bulk out those divisions with the light tanks you have.
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# ? Sep 22, 2017 20:12 |
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I usually convert my light tank stockpile into SP-ART and shove em into my medium tank divisions or just get rid of them by lend-leasing them to my puppets.
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# ? Sep 22, 2017 20:23 |
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Well, I guess the place to compare tank types is in 1941, where you get a model of all three types at once. First off, I think heavy tanks pretty much get eliminated from the running on cost alone. They're more than 50% more expensive than the other two types, which I think relegates them to a niche role for when you must out-pierce and out-armour your opponent, or if you wanted to win some kind of "most unbeatable single division" award. Due to the extreme price of heavy tanks, the "workhorse" tank division should rely on light or medium tanks. Which is better is mostly dependent on the opposition: *Light tanks effectively have a speed of 12 kph (limited by their motorised escorts, but it does have the advantage that you can variant their gun or armour without losing any speed) while medium tanks have a speed of 9 kph. A definite win for the light tank. *Light tanks are slightly cheaper, 600 cost per battalion to the medium tank's 650. *Medium tanks have a small edge in soft attack and general survivability, with higher hardness, defense and breakthrough. *Medium tanks have much better armour and piercing, 80 and 81 versus the 30 and 50 of the light tank, as well as much better hard attack. The effect of all of the above is that if the divisions actually meet each other, the medium tank division will win handily, while costing almost the same amount. However, if all each division does is fight standard 7 infantry/2 artillery divisions, both divisions will win just as easily as neither can be pierced. This changes if AT guns get attached to the infantry - they will then be able to pierce the light tank division but not the medium tank division. ----- Basically medium tanks are better, but light tanks are great if you know your opponent has no AT guns or tanks of his own (Japan versus China, maybe?) Also you can be building light tanks from very early in the game while you're probably going to have to wait three years before you're building medium tanks.
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# ? Sep 22, 2017 20:40 |
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I think you're missing the profits of production efficiency though. You can produce 36' heavy tanks for years with maximum efficiency before they actually become obsolete against tier 2 light and tier 1 medium tanks, after which you can convert the whole lot into '41 TDs and arty, which doesn't cost anything. And 41 hevy tank conversions are really useful, unlike whatever light and medium tank conversions you'd end up with as an alternative. Besides that, you're also saving three or more research slots for other stuff if you skip light tanks and tier 1 mediums, which does count for something.
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# ? Sep 22, 2017 22:38 |
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Dr. Video Games 0031 posted:I imagine he has other support brigades and such that he doesn't want to throw away. But also, yeah, it's kind of a waste to just toss your old tanks in a warehouse so he should find some way to put them to use after upgrading. You can copy an existing template, support units and all, at zero cost, then just change the units you want to switch on the copied template to create your new division type. Switching an old-type division to the new template in the field will preserve any shared units between both templates and only replace the ones that differ between the templates. You're not throwing away anything doing that. Old mediums would be best used by either running some divisions with them until the stockpile is gone and/or by converting them into SPG/SPAA/TDs instead of immediately going for modern armor variants. That or, well, throw 'em around as Lend-Lease. Magni fucked around with this message at 04:53 on Sep 23, 2017 |
# ? Sep 23, 2017 04:50 |
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If anyone here has experience creating events in HoI4 I have a question: I wrote an event to go along with Germany declaring war on the Soviets. My question is: if both a country event and news events have the same conditions to fire - why does the country event take like 20+ days to trigger while a news event triggers almost immediately? I thought the game checked all conditions every 20 days, does it check for news events more frequently?
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# ? Sep 23, 2017 05:25 |
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What's your take on Motorized Rocket Artillery? I had a game where I added two of them to my motorized division and they handily won Africa for me, so much speed and soft attack, everything except the one tank I met melted. Think I'll stick with this, for my next games too and maybe keep some motorized armies around.
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# ? Sep 23, 2017 10:19 |
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Tahirovic posted:What's your take on Motorized Rocket Artillery? https://www.youtube.com/watch?v=2SLvtP6KMUM
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# ? Sep 23, 2017 10:33 |
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Tahirovic posted:What's your take on Motorized Rocket Artillery? They rock. Personally I prefer rocket mot arty with both my mobile and tank regiments, instead of SP arty and just convert obsoletes into AAA and TDs instead. Unless I'm overflowing with factories, they're usually the last variants I start producing.
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# ? Sep 23, 2017 10:38 |
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# ? Sep 23, 2017 10:38 |
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Re: motorized rockets, they are not only cheap, fast and full of soft attack, but its only one level of equipment so you'll never need to upgrade it just boost it with rocket art tech. I def use them in 40-width tank divisions, who arguably needs soft attack more than yet more breakthrough, and they help on the production cost as well.
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# ? Sep 23, 2017 11:15 |
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Class Warcraft posted:If anyone here has experience creating events in HoI4 I have a question: News events are usually fired directly from whatever national focus, event or on_action they relate to with a fixed offset (usually 6 hours).
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# ? Sep 23, 2017 16:51 |
Jumping back in to play this, haven't really since launch. Any DLC worth picking up now that it's on sale? I got the Colonel Edition upgrade just for the skin packs cause it was $4.
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# ? Sep 23, 2017 17:05 |
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ArchangeI posted:News events are usually fired directly from whatever national focus, event or on_action they relate to with a fixed offset (usually 6 hours). That makes sense, thanks.
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# ? Sep 23, 2017 20:57 |
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Motorised infantry and motorised rocket artillery are basically the same as the non-motorised versions, except at much higher cost and three times the speed.
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# ? Sep 24, 2017 11:33 |
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Popete posted:Jumping back in to play this, haven't really since launch. Together for Victory is nice because it adds a nice QoL feature that is the "Blitz" plan manager where instead of trying to move every province along the frontlines one step further (default "attack plan" behavior) it will focus units to penetrate the full distance of your plan as quickly as possible making armored breakthroughs easier to execute Other than that you'll want either Together for Victory (Canada/ANZAC/Raj/South Africa) or Death or Dishonor (Romania/Yugoslavia/Czechoslovakia/Hungary) if you want to play as those nations. Multiplayer is also a great way to try before you buy any DLC, all multiplayer games use the host's DLC for all players without restriction
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# ? Sep 24, 2017 11:42 |
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What features does Death or Dishonor add, and is it worth it if I'm only mildly interested in playing those countries?
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# ? Sep 24, 2017 14:06 |
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drat Dirty Ape posted:What features does Death or Dishonor add, and is it worth it if I'm only mildly interested in playing those countries? Tank and airplane conversion and nothing else. Critical feature but really really not worth 10 bux. Should've been just a free update imo
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# ? Sep 24, 2017 14:19 |
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Aeroplanes convert? I thought that was only tanks. Also countries badly need some kind of division limiting mechanic. I just had a WW2 that dragged on until 1946 because Nationalist Spain was the only fascist power left with 20 million manpower over 400 divisions*. That really shouldn't be possible. *largely infantry, but having to grind through them all took forever. Even big encirclements lasted ages.
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# ? Sep 24, 2017 15:09 |
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spectralent posted:Aeroplanes convert? I thought that was only tanks. A basal rate of equipment attrition would act as an upper limit on army size
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# ? Sep 24, 2017 15:18 |
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The spamming is annoying in that it can drag out a war, but it really causes issues with the AI's ability to fight and field an effective army. I think I saw a screenshot sometime back where someone forced the Soviet Union to capitulate and when they took control over their remaining equipment it looked like they only had 8 sub-machine guns left in the whole country. At that point you're just ordering people to run at the enemy en mass and hope that they don't have enough bullets to shoot everyone before you can get in range to club them to death. I've also had wars last so long you start getting global shortages of basic equipment like artillery. The changes coming up in the next update look like they may be able to help here as mobilization laws will now be impacted on a country's willingness to remain in the fight.
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# ? Sep 24, 2017 15:24 |
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spectralent posted:Aeroplanes convert? I thought that was only tanks. They can be converted into better variants of the same model by spending air experience. Not between tiers like tanks tho
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# ? Sep 24, 2017 15:52 |
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# ? Apr 19, 2024 08:29 |
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lollontee posted:They can be converted into better variants of the same model by spending air experience. Not between tiers like tanks tho Huh, so they go from the A model to B model if you leave conversion on? Maybe I don't have that set up right, I didn't get that in my last game as democratic china.
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# ? Sep 24, 2017 15:55 |