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How would you maintain a front line with all of those tiny areas anyway? Did units have a zone of control extending out a space or two? Was the unit count just quadrupled to compensate? The only HOI game I’ve played is 4, so it seems pretty mystifying.
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# ? Jun 2, 2020 22:44 |
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# ? Apr 20, 2024 00:17 |
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Does anyone know if the German AI is hardcoded to go to war over the Sudetenland if it isn't given to them? Or will they back down if they see enough countries will be joining in against them via the Little Entente?
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# ? Jun 2, 2020 23:51 |
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trapped mouse posted:Does anyone know if the German AI is hardcoded to go to war over the Sudetenland if it isn't given to them? Or will they back down if they see enough countries will be joining in against them via the Little Entente? Germany never backs down from Poland thumbing their noses at them when they do Danzig or War.
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# ? Jun 2, 2020 23:53 |
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Pvt.Scott posted:How would you maintain a front line with all of those tiny areas anyway? Did units have a zone of control extending out a space or two? Was the unit count just quadrupled to compensate? The only HOI game I’ve played is 4, so it seems pretty mystifying. Nope same unit/province system as hoi3 and hoi4 but unit production was different as you just built whole divisions instead of equipment
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# ? Jun 3, 2020 00:12 |
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AAAAA! Real Muenster posted:When going "Unite the Minor Democracies" focus path as the Netherlands, if you get everyone (including the Czechs) to join your faction, Germany will back down if you as the Dutch rally to the Czech's side or whatever it is. Therefore I assume its a strength thing to get Germany to back down and thus is not hardcoded. Interesting! Trying to get a good strategy for a Democratic France playthrough. Even though it's pretty much the worst way to go, there are some surprising advantages to it.
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# ? Jun 3, 2020 00:13 |
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AAAAA! Real Muenster posted:When going "Unite the Minor Democracies" focus path as the Netherlands, if you get everyone (including the Czechs) to join your faction, Germany will back down if you as the Dutch rally to the Czech's side or whatever it is. Therefore I assume its a strength thing to get Germany to back down and thus is not hardcoded. I actually had to declare on Germany the other day as Poland. I got us communist and the Soviets lined up on my border when Germany justified and then they never declared. I forced us to break MR treaty.
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# ? Jun 3, 2020 00:26 |
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I am doing a new game as Italy to test some infantry and naval strategies, and for the first time in maybe a few dozen play throughs the brits went Kings party Fascist and allied with Germany, pitting them against me. I was already trying for new Roman Empire so I just went with the new Romania/Czech/France alliance in going after Germany. Shortly after, Comintern declared against Germany. I took Tyrol and most of Austria, secured the med with my navy, and am now sweeping Africa and the Arabian peninsula from Great Britain and poo poo is looking good. Not to mention all the colonies declared against GB. This is a pretty crazy game.
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# ? Jun 3, 2020 00:47 |
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punishedkissinger posted:I actually had to declare on Germany the other day as Poland. I got us communist and the Soviets lined up on my border when Germany justified and then they never declared. I forced us to break MR treaty. trapped mouse posted:Interesting! Trying to get a good strategy for a Democratic France playthrough. Even though it's pretty much the worst way to go, there are some surprising advantages to it.
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# ? Jun 3, 2020 01:05 |
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I played my first game as France the other day. Took the decisions to fortify the Alps and extend the Maginot line, then settled in to wait for the offensive that only sort of came. Germany lined up along my border but never once tried to attack, even along the northern parts where there was no river crossing or terrain penalties and they probably could've broken through. The Italians, on the other hand, were all too happy to toss division after division at my forts in the Alps. Eventually the Germans were overcome with FOMO and began sending legions to die in the mountains. When I last checked, I'd killed 4,000,000 fascists without leaving my doorstep. Not the most exciting way to play, but pretty satisfying.
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# ? Jun 3, 2020 01:43 |
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Heffer posted:Getting more spies really helps. You need non-puppet faction members for that. As spy master you get one spy for every two countries. nah son Treaty of Reciprocal Relationships also gently caress Japan i'm taking Mexico
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# ? Jun 3, 2020 05:42 |
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Does it matter where you start building the network? Like Tokyo vs somewhere else?
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# ? Jun 3, 2020 07:16 |
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Grandpa Palpatine posted:Does it matter where you start building the network? Like Tokyo vs somewhere else? Not for the purposes of operations, but when fighting happens having a spy network covering the area will grant you bonuses there. (Thanks WhiskeyWhiskers, I was only considering peacetime) Gort fucked around with this message at 10:34 on Jun 3, 2020 |
# ? Jun 3, 2020 09:44 |
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Grandpa Palpatine posted:Does it matter where you start building the network? Like Tokyo vs somewhere else? Yes. Spy network decreases planning and entrenchment bonuses for the enemy for the areas it's in. Other than that, no.
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# ? Jun 3, 2020 10:10 |
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new dev diary https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-4th-anniversary.1395273/ important parts: Allied Armor Pack Tomorrow we also release the followup to last years Axis Armor Pack, this time for the allies. This includes 45 armored vehicles for USA, UK, France and Soviets. On top of this we also add in 32 tanks from the Colonel Edition for those nations also for a total of 77 This is one of the reasons that we stopped selling the Colonel Edition last month - it was making it messy to buy cosmetic packs and we didn't want to split stuff up further. To make sure previous colonel edition players don't feel like they get as much, and also because its been such a great year for HOI4, we will be giving the whole pack for free to all those who had the colonel edition. Enjoy! (the observant players may remember that there is some ships in the colonel edition also, people who have that will keep them but they are not included in this armor pack. We will sort those boat boys out in the future). Free! So what are we up to now? We have been wanting to shorten the time between content update for a while and are going to take a serious stab at it now. That means that we are currently working on two things at once in parallel actually. In the pipe we have 1.10 ‘Collie’ as well as 1.11 ‘Barbarossa’. That's about as much information as I can give you right now. We are not yet ready to start dev diaries on ‘Collie’ but look forward to it some time after summer vacation. We have some massively awesome stuff planned and I think you are all gonna like it (if people wanna see the roadmap, it was last updated in this dev diary). Soviets, finally!
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# ? Jun 3, 2020 11:34 |
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Because I had to look it up: Operation Collie was a British naval operation in World War II, from 5–11 July 1945. Its objectives were, firstly, naval bombardment and aerial strikes on Japanese positions in the Nicobar Islands, particularly on Nancowry Island; secondly, providing cover for minesweeping operations in advance of a possible invasion; and thirdly, making carrier raids on Japanese airfields in northern Sumatra. These measures were a prelude for an invasion, Operation Zipper, which was never carried out due to the Surrender of Japan. Also the dev diary had patch notes in it: quote:################################################################ And discussion of the notes above: quote:Naval tech rebalance Patch is coming tomorrow. Gort fucked around with this message at 12:48 on Jun 3, 2020 |
# ? Jun 3, 2020 12:22 |
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gently caress yeah, cheaper destroyer research! My Chinese surface fleet will now be ready by July 1937 for sure.
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# ? Jun 3, 2020 14:57 |
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After really investing in an escort fleet and seeing how even small nations with lovely navies can benefit from a dozen sub killer escorts for trade: Never Not Build Destroyers..
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# ? Jun 3, 2020 20:53 |
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Are y'all just putting one ASW on those destroyers or two?
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# ? Jun 4, 2020 02:16 |
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One. It can be passive, too. In early war just having a passive sonar and depth charges will AT LEAST get opposing subs to gently caress off. If I make a swiss army dd then I use the other slot for radar so it can serve as a scout.
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# ? Jun 4, 2020 02:45 |
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wait wtf do you mean passive edit: i meant anti-submarine weapon -- i.e. the depth charges
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# ? Jun 4, 2020 02:49 |
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Nice, free tanks and Soviet content coming soon-ish!
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# ? Jun 4, 2020 03:09 |
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I still don't understand what he means by passive depth charges? also lol if you don't build a level 10 air base in Nevada and make it have priority on the newest designs when you play as the U.S. and base ur strategic bombers in Missouri initially
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# ? Jun 4, 2020 07:20 |
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Grandpa Palpatine posted:I still don't understand what he means by passive depth charges? What's the air base for?
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# ? Jun 4, 2020 07:35 |
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VostokProgram posted:What's the air base for? https://www.youtube.com/watch?v=Fdjf4lMmiiI
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# ? Jun 4, 2020 14:15 |
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Grandpa Palpatine posted:Are y'all just putting one ASW on those destroyers or two? I read this as ASDIC sorry. Yes, one depth charge, but also PASSIVE sonar, the latter being very important as a first upgrade for most countries’ destroyers since a majority have none.
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# ? Jun 4, 2020 14:44 |
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i feel like i hosed up getting all the DLC for this. now i basically have to relearn half of the systems.
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# ? Jun 4, 2020 18:11 |
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dialhforhero posted:I read this as ASDIC sorry. yea last game I made it all the way to 1945 before realizing most of my ships are still pieces of poo poo because I didn't upgrade them to have radars or sonars or whatev. Do y'all put fire control mechanisms on ALL ships or just the capitals? I want all the good meta suggestions. The only thing that has pissed me off about La Resistance so far is the fact that your spy has to rebuild the goddamn network every time he does something else if you assign him to a "brief" job.
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# ? Jun 4, 2020 22:53 |
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I don't actually build capital ships, just light cruisers. Give 'em a torpedo each and the rest is light cruiser batteries. They'll eat the opposing screens alive, then torpedo the capital ships. They also don't use a ton of fuel so you can have a sizeable force of them out patrolling. The real meta to naval warfare is to just put a few hundred decent naval bombers somewhere the enemy has ships, and watch the kills roll in.
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# ? Jun 4, 2020 23:00 |
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Grandpa Palpatine posted:Do y'all put fire control mechanisms on ALL ships or just the capitals? I want all the good meta suggestions. They benefit ships with more guns. So fire control on torpedo boats isn't worth the extra production, but if you have something with every slot filled with guns, it will be much more significant.
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# ? Jun 4, 2020 23:32 |
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i thought fire control was a trap because of its giant reliability penalty
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# ? Jun 5, 2020 00:33 |
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Raskolnikov38 posted:i thought fire control was a trap because of its giant reliability penalty As far as I understand, it affects critical hit chance. So in theory it makes your ships more vulnerable, but the % chance can be offset by techs. I don't think getting more than 100% helps.
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# ? Jun 5, 2020 00:38 |
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I would too but idk how important reliability is for ships. Critical damage chance? What else?
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# ? Jun 5, 2020 00:38 |
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SHISHKABOB posted:I would too but idk how important reliability is for ships. Critical damage chance? What else? As far as I know, that's it. Maybe accidents when training?
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# ? Jun 5, 2020 00:44 |
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I put fire controls pretty much only on BBs as it is a waste otherwise. I could see WHY you would want to put it on a CA but I use CAs purely as raiders (sometimes I micro them to reinforce a big fukken battle but that is more rare) so it is overkill. I also DO research techs like it it ahead of time before the hull though (as with guns and armor) because if you research a tech at or below the hull level it typically populates every slot except utility and radar with its corresponding module at (if researched) or below the hull tech (if not researched) level when it is researched. This saves XP. dialhforhero fucked around with this message at 01:16 on Jun 5, 2020 |
# ? Jun 5, 2020 01:01 |
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Grandpa Palpatine posted:I still don't understand what he means by passive depth charges? If I play America and get their bomber range increase, I park my super-long range (lvl 5 range upgrade) jet bombers in Whiteman AFB. It’s kinda like having B-2s. I miss hearing them take off and then return from committing war crimes.
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# ? Jun 5, 2020 14:34 |
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WhiskeyWhiskers posted:Yes. Spy network decreases planning and entrenchment bonuses for the enemy for the areas it's in. Other than that, no. This explains why I had a front where planning bonuses weren’t building up the other day. I thought it was a bug or something. Must have reduced my max planning to 0% or something.
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# ? Jun 5, 2020 14:51 |
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Is Intel even worth investing in as Russia? I was working really hard to get Poland to turn communist or at least accept an NAP with me but it barely made a difference. Am I using my agents wrong?
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# ? Jun 5, 2020 16:18 |
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punishedkissinger posted:Is Intel even worth investing in as Russia? I was working really hard to get Poland to turn communist or at least accept an NAP with me but it barely made a difference. Am I using my agents wrong? For Poland I’d recommend preparing a collaboration government ahead of time, using propaganda to lower their stability and war support, then rolling over them. Once compliance is at 80%, you can puppet them and there you go, Commie Poland. This would let you fight a lightning-fast invasion and avoid major bloodshed. Poland might have had a reformer on staff, or some focus going that was resisting your influence. You might have been able to force them to have a civil war by setting up a coup or something. I haven’t played Poland in years, though. As an extreme example, I think you can lower France’s surrender limit to ~0% by maxing out the collaboration preparation with repeated missions. As soon as you set boots on their soil they hand you the country. LOL
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# ? Jun 5, 2020 16:58 |
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Last Soviet game I played my spy team was numerous and very good. Always have spies and always upgrade at least your home defense. Especially since you can park one on Japan, one on Germany, and mooch off of France or Great Britain techs at the very least. When you add the Baltic states to Comintern and declare spymaster you get like 2/3 more I think and can really do a lot of ops. dialhforhero fucked around with this message at 18:50 on Jun 5, 2020 |
# ? Jun 5, 2020 18:48 |
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# ? Apr 20, 2024 00:17 |
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punishedkissinger posted:Is Intel even worth investing in as Russia? I was working really hard to get Poland to turn communist or at least accept an NAP with me but it barely made a difference. Am I using my agents wrong? You can also pretty easily get resistance in Poland above 75 in German occupied areas which causes constant attrition, greatly slows down troop movement and fucks their supplies. If you accept the MR pact you'll have a short enough frontline that the entire Nazi army will get completely wrecked.
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# ? Jun 6, 2020 02:04 |