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Geisladisk
Sep 15, 2007

Using Armored Divisions to create breakthroughs is pretty loving good. I'm not sure why I didn't figure this out earlier, given how obvious and historically accurate it is.

Put most of your divisions in one giant Field Marshal-led army like you usually do, and put down a front line, with a offensive line.

Create a template for a elite armored division with medium and heavy tanks and AFVs, and manually manage them to make sure they're fully equipped with the latest poo poo you have. Put 5 or so of these divisions into a separate army, and manually control them to attack weak points in the enemy line as a group - When they break through, keep driving through and behind the enemy line, encircling the enemy.

This works absolutely brilliantly, because your AI field marshal will automatically and instantly send his troops to fill the holes you just punched in the enemy with your basic infantry divisions, letting your Armored divisions drive around encircling the enemy without worrying about getting cut off.

I'm decimating the Soviet Union as Germany with this tactic in 1939, and it's trivially easy compared to the huge slog it usually turns into.

It's now late 1939. I took France and Belgium in 1938, Austria refused to be Anschluss'd, so I invaded - They then joined Comintern, dragging me into a war with the USSR much earlier than planned. I switched to Democracy to try to get America and the UK off my back. Incidentally, switching to Democracy and fighting the USSR made the Baltics and Poland hella friendly, so I made a new faction (I ditched Axis at the start) with them. Now I'm in a rebranded Axis of European Democracy fighting the Comintern.

In what is absolutely not surprising to anyone, Italy is useless and is getting it's poo poo kicked in by the UK and Yugoslavia, and is at the brink of surrender. Japan is off being Japan somewhere, I guess.

I love the alt-history this game creates.

Geisladisk fucked around with this message at 15:14 on Jan 11, 2017

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spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Geisladisk posted:

This works absolutely brilliantly, because your AI field marshal will automatically and instantly send his troops to fill the holes you just punched in the enemy with your basic infantry divisions, letting your Armored divisions drive around encircling the enemy without worrying about getting cut off.

This works even better if you have motor divisions near your breakthrough to keep up with the tanks in blocking people out.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Geisladisk posted:

Using Armored Divisions to create breakthroughs is pretty loving good. I'm not sure why I didn't figure this out earlier, given how obvious and historically accurate it is.

Put most of your divisions in one giant Field Marshal-led army like you usually do, and put down a front line, with a offensive line.

Create a template for a elite armored division with medium and heavy tanks and AFVs, and manually manage them to make sure they're fully equipped with the latest poo poo you have. Put 5 or so of these divisions into a separate army, and manually control them to attack weak points in the enemy line as a group - When they break through, keep driving through and behind the enemy line, encircling the enemy.

This works absolutely brilliantly, because your AI field marshal will automatically and instantly send his troops to fill the holes you just punched in the enemy with your basic infantry divisions, letting your Armored divisions drive around encircling the enemy without worrying about getting cut off.

I'm decimating the Soviet Union as Germany with this tactic in 1939, and it's trivially easy compared to the huge slog it usually turns into.


Yeah I've been doing this since the goons in this thread clued me in and you can get some lovely encirclements, I think my best is about 60 divisions, which is good but still not as many divisions as I've had encircled myself by being a noob.

Also whoever said Sweden were basically cheat mode in Road to 56 was bang on the money, lots of instant research bonuses for strong tech. I ended up with modern battle tanks and tier 3 mechanised very early on and ended up wiping out Germany via naval invasion and later conquering pretty much all of russia and japan single handedly.
A fun game though, don't have the manpower even with the boosts for a huge army so I made an extremely elite small one instead.

Gort
Aug 18, 2003

Good day what ho cup of tea
Opt-in 1.3.2 beta hotfix patch log:

- Fixed CTD when double clicking the first factory in a line superduperfast to reset factories
- AI now much better at respecting airbase size limits
- Improved AI management of air missions
- Deployment is now allowed in locations where it supposed to, regardless if your capital state is not owned by you.
- Fixed huge slow down and eternal freeze in the peace conference.
- Lowered air combat delay so that some areas will still see combat even though caught in extreme time zones.
- Crusader Kings 2 achievement now requires correct states
- Rebalanced air combat for increased air casualties
- Air accidents should no longer happen in peacetime
- Added CTD safety for voice over playing in case player has some broken sound drivers
- Fixed potential CTD in clearing country resources on civil war starts
- Fixed a manpower transfer issue causing units to disappear after peaceful annexation (like the Anchluss)
- Fixed issue with Australia demanding New Zealand causing Australia to be kicked out of any faction it is currently in
- Fixed two typos in Indian focus tree/ideas
- Tech tree now refresh after switching tag (when choosing to play as new puppet) which made some achievements tricky
- Transfer ship effect (like in NZL focuses) no longer sometimes transfers wrong ships (or whole fleets :D)
- French language translation fixes.


Some good poo poo in there, especially the air changes.

Von Humboldt
Jan 13, 2009
The Axis is really battle hungry, it seems. I've seen a lot of really good games, where I'm either slogging along with the Axis or pushed back by them and enjoying turning things around, suddenly turn to complete blow-outs because Hitler decides that he is going to open fronts four and five with no troops on said fronts to start when he's barely hanging on. Seriously, I can't count the number of times I've seen the AI opt to declare war against Yugoslavia when France up to Bordeaux is under Allied occupation, everything south of Rome is British, and the Soviets are starting to shove back into the Ukraine. (It is almost always Yugoslavia, besides.) It's taking a survivable or interesting situation and just throwing it out the window.

Is this desire to attack everyone built in, or just me playing with historical focuses off?

Fuligin
Oct 27, 2010

wait what the fuck??

Von Humboldt posted:

The Axis is really battle hungry, it seems. I've seen a lot of really good games, where I'm either slogging along with the Axis or pushed back by them and enjoying turning things around, suddenly turn to complete blow-outs because Hitler decides that he is going to open fronts four and five with no troops on said fronts to start when he's barely hanging on. Seriously, I can't count the number of times I've seen the AI opt to declare war against Yugoslavia when France up to Bordeaux is under Allied occupation, everything south of Rome is British, and the Soviets are starting to shove back into the Ukraine. (It is almost always Yugoslavia, besides.) It's taking a survivable or interesting situation and just throwing it out the window.

Is this desire to attack everyone built in, or just me playing with historical focuses off?

It's sketchy AI + no Historical Focuses. I suggest trying the Expert AI mod if it's annoying you, it's a big improvement on vanilla in this respect, and the AI actually makes not-poo poo divisions.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
https://youtube.com/watch?v=g28OztB12ss

Lazytown

Geisladisk
Sep 15, 2007

I've got a gamebreaking bug in my current Germany save. :(

I'm Germany, in a faction with Poland, and we're having a jolly old invasion of the USSR. We just took Moscow, and things are going well. Since we invaded through the Polish-Soviet border, the occupied Soviet territory is under Polish control.

But now, whenever I load the save up, as soon as I unpause, the game will freeze for a few seconds - Poland's war with the USSR will just disappear - And the occupied territory reverts to USSR control. Every area which does not have one of our divisions in it is now Soviet, meaning that all my divisions are trapped in the middle of Soviet territory and no longer have any supplies.

The war seems to just have disappeared - I'm still at war with the USSR, but everyone in my faction no longer is - If I call on them for help, they will instantly join, but the territory is still Soviet.


Italy being one of Robbie Rotten's dumb(er) clones was pretty amusing.

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS

That's guys LPs are oddly funny just don't view his non PDX stuff.

In awesome news the beta 1.3.2 fixed the sound bug entirely!

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
It looks like he does most of his carnage with treaty weirdness and influence political parties, though, which is a shame because those things really gently caress with the game.

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS

spectralent posted:

It looks like he does most of his carnage with treaty weirdness and influence political parties, though, which is a shame because those things really gently caress with the game.

and nuclear weapons...lots of nuclear weapons.

Enjoy
Apr 18, 2009
You can now be a racist idiot or a cool SJW

S w a y z e
Mar 19, 2007

f l a p

Is that Kaiser? Tell me there's a focus tree for the PSA

Enjoy
Apr 18, 2009

dylguy90 posted:

Is that Kaiser? Tell me there's a focus tree for the PSA

Sorry!

http://steamcommunity.com/sharedfiles/filedetails/?id=698650453

Mantis42
Jul 26, 2010

Enjoy posted:

You can now be a racist idiot or a cool SJW



drat, only 70 days to end the legacy of slavery? What the hell did Obama even do these last 8 years?

Enjoy
Apr 18, 2009

Mantis42 posted:

drat, only 70 days to end the legacy of slavery? What the hell did Obama even do these last 8 years?

Plus the 5 prior to that. It's meant to be Reconstruction-lite since there was no Civil War

Drone
Aug 22, 2003

Incredible machine
:smug:


Apres Moi is so good y'all

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Apres Moi is fantastic. The ministers that give a shift and a bonus are particularly good and they're making me want to learn modding the game and do a rework of air manufacturers to be more interesting than picking what kind of planes are most important to you because tradeoffs in that are good.

Raenir Salazar
Nov 5, 2010

College Slice
Is there a way to force units to travel overseas through safer zones? I couldn't get troops to redeploy from South America to Asia except through the med as I had a bugged port.

Main Paineframe
Oct 27, 2010
I just noticed that you retain ownership of rocket bases you've built even if the territory passes to someone else in a peace deal. I built a rocket site on occupied Okinawa to aid in defeating Japan, but even though Okinawa is now owned by the neutral-to-me State of Japan, I still own that rocket site and can still assign the rockets there to missions.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

xthetenth posted:

Apres Moi is fantastic. The ministers that give a shift and a bonus are particularly good and they're making me want to learn modding the game and do a rework of air manufacturers to be more interesting than picking what kind of planes are most important to you because tradeoffs in that are good.

Wait? You don't just make sure to switch your air/tank/naval dudes to the one you want/need before you research a couple of those or before the first one finishes researching? You can have your fighter manufacturer active the entire time your new bomber is researching and then an hour before research concludes, you bring in the bomber guys and they scribble all over the plans. Bam, pimped out bomber.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
that costs political mana

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Wooper posted:

that costs political mana

Late game, you've got hundreds of fuehrer mana sitting around not doing anything, so you might as well (if you remember, which I never do).

Bel Monte
Oct 9, 2012
I just saw this and want everyone to know, even if it's been posted before, the best mod of HOI4.
http://steamcommunity.com/sharedfiles/filedetails/?id=839450929
"In the far north of Alaska and western Canada is the country of Hundland, a country run entirely by dogs"

This is all you need to know. The thread can now focus on strategies for dog land. :shittydog:

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Pvt.Scott posted:

Wait? You don't just make sure to switch your air/tank/naval dudes to the one you want/need before you research a couple of those or before the first one finishes researching? You can have your fighter manufacturer active the entire time your new bomber is researching and then an hour before research concludes, you bring in the bomber guys and they scribble all over the plans. Bam, pimped out bomber.

That's true. It manages to turn from a non-choice into an attention tax as you get plenty of fuhrer mana in the mid-late game. Neither is good.

Main Paineframe
Oct 27, 2010

Friend Commuter posted:

Late game, you've got hundreds of fuehrer mana sitting around not doing anything, so you might as well (if you remember, which I never do).

Late-game, it doesn't matter as much because a lot of your research is already done, you've already got the war well under control, and you already have most of the other things you need fuhrer mana for. It's the early game that it's important for, because the beginning of WWII is probably when you'll most need those bonuses, but they're competing with all the other bonuses and boosts and focuses and events that you need to spend political power on.

It becomes less interesting later in the game, but so does most other decision-making - aside from the jet bombers, it's possible to have just about everything you need from the tech tree by 1944 or so.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Main Paineframe posted:

It becomes less interesting later in the game, but so does most other decision-making - aside from the jet bombers, it's possible to have just about everything you need from the tech tree by 1944 or so.

I think the same thing happens with focuses pretty early, too. I remember feeling like I could just leave mine on airplane production continuous by like 1941 when I was playing Spain.

Pharnakes
Aug 14, 2009
So I wanted to try a Trotsky run. I had the game in Iron man mode, because why not. I read on the wiki that if you took the great purge but then didn't actually purge anyone you would get the option of choosing Trotsky over Stalin, but even though I didn't do any of the purges the game made a civil war with no pop up options to choose sides or anything. That would be fine and I could change to Russia and fight it out but it seems there's no way to de-ironman a save at least ingame, so I can't. Is there a way to take that tag off in a text editor or something?

Also was the info on the wiki about being able to just choose Trotsky plain incorrect or have I done something wrong somehow? Was I not supposed to take the great purge focus at all?

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Pharnakes posted:

So I wanted to try a Trotsky run. I had the game in Iron man mode, because why not. I read on the wiki that if you took the great purge but then didn't actually purge anyone you would get the option of choosing Trotsky over Stalin, but even though I didn't do any of the purges the game made a civil war with no pop up options to choose sides or anything. That would be fine and I could change to Russia and fight it out but it seems there's no way to de-ironman a save at least ingame, so I can't. Is there a way to take that tag off in a text editor or something?

Also was the info on the wiki about being able to just choose Trotsky plain incorrect or have I done something wrong somehow? Was I not supposed to take the great purge focus at all?

I believe you need to wait a certain amount of time before starting the purge.

Spiderfist Island
Feb 19, 2011

xthetenth posted:

I believe you need to wait a certain amount of time before starting the purge.

IIRC it just requires you not to choose the Great Purge at all– I think it fires sometime around winter 1938-1939.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
Yeah if you do the great purge focus at all it blocks the Trotsky event, even if you pick to purge no one.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Okay then, I think what I did was take enough time that the purge didn't finish before the Trotsky event fired. Interesting.

Raenir Salazar
Nov 5, 2010

College Slice
Submarines.

Does anyone know what's the most efficient flotilla size? 1? 5? 9? 99?

I had a fleet of 30 transports, entirely unescorted, and a fleet of 90 submarines intercepted it but only sunk 2 of the ships.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Raenir Salazar posted:

Submarines.

Does anyone know what's the most efficient flotilla size? 1? 5? 9? 99?

I had a fleet of 30 transports, entirely unescorted, and a fleet of 90 submarines intercepted it but only sunk 2 of the ships.

For subs I usually just stick them into groups of 30 or 40 if I do bother building them and then have each group only cover 1 - or maybe 2 if necessary - sea zones at a time. What really seems to be the deciding factor with subs is the year they were developed (as the early subs are absolute poo poo) and the sub related naval doctrines. Even a handful of subs can take out dozens of transports if you have decent techs and doctrines and have much greater survivability against enemy sub hunters..

I usually turn combat off with them though so I have no idea how they really stand up in a straight up fight.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves


JUDIAN PEOPLE'S FRONT?

gently caress OFF!

We're the People's Front of Judeia

Lawman 0
Aug 17, 2010

Conquered Russia for the first time in uh Apres Moi.
Wow what a slog.
http://images.akamai.steamusercontent.com/ugc/103981190573659697/B2E4C8786F3D8C2D352E1DECB8F4B2F6C3B81664/

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
Splitter!

e:^Yeah Apres Moi's wars are way more of a grinded out affair than vanilla's.

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

WhiskeyWhiskers posted:

Splitter!

e:^Yeah Apres Moi's wars are way more of a grinded out affair than vanilla's.

The lack of any custom national focus trees really hurts that mod. The generic base tree is very good and interesting domestically but the first 2-3 years of the game are so very slow when none of the revisionist powers have a way to get the ball rolling because they dont have focuses that give them factories, annexations, or CBs until very few deep in the tree.

Fuligin
Oct 27, 2010

wait what the fuck??

420 Gank Mid posted:

The lack of any custom national focus trees really hurts that mod. The generic base tree is very good and interesting domestically but the first 2-3 years of the game are so very slow when none of the revisionist powers have a way to get the ball rolling because they dont have focuses that give them factories, annexations, or CBs until very few deep in the tree.

I like it a lot, but I think hiding War Goals beneath a focus that creates a unique faction for each major is something of a mistake, since it prevents really big multi partner wars from going off most of the time. There also doesn't seem to be any scripting or logic for the AI taking focuses, so it can be a long time before anything gets going, apart from war between Russia and its satellites.

On a side note, does anyone else find it like, impossible to build up to seasoned divisions? I swear it was easier earlier at release, but maybe that's just because the AI's templates were so bad. Even keeping up with Field Hospital tech and tacking it on to all my units I can barely keep them at Regulars. If there are any tips beyond just babysitting the hell out of your troops I would love to hear them.

Fuligin fucked around with this message at 19:32 on Jan 17, 2017

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Lum_
Jun 5, 2006

420 Gank Mid posted:

The lack of any custom national focus trees really hurts that mod. The generic base tree is very good and interesting domestically but the first 2-3 years of the game are so very slow when none of the revisionist powers have a way to get the ball rolling because they dont have focuses that give them factories, annexations, or CBs until very few deep in the tree.

I find it also makes for a really nonsensical/chaotic WW2 where everyone just divides up into seemingly random blocs and declares war on everyone else because every major has a focus goal to declare war on every other major.

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