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I’m grinding through my first attempt to create Rome as Italy, and I’ve noticed some pretty bizarre behavior in the late game. I was halfway through invading England (in 1946, it was an unbelievable slog against hundreds of defending divisions that I “won” by deploying thousands of CAS planes so he ground a half million manpower down on my beachheads. Oh, then encircled London so his other divisions would starve. Ughhhhh). Suddenly, in 1947, Germany turned into the Socialist German Republic or something, took almost alllll of Germany’s territory and two thirds of the army. The German Reich was. A beige country in Austria with hitler in charge, a generic focus tree and the national spirit “Anton Meyer,” which granted 50% consumer goods factories and -50% to all resources and production... what the gently caress happened? Did they get nuked too many times? A coup? It was utterly random and bizarre. Anyways, Eurasia and Africa are under the control of the axis, the socialists who joined the allies are dead and I have 750 factories as Italy... I guess I should reorganize my huge armies and air forces (*AGAIN*), leave be faction and conquer everything to create Rome, but it’s just such a slog. Essentially since somehow it’s now 5am... Also, what the hell do you do with 750 factories? It’s too much to manage for one person. I’m just cranking out thousand air guns and planes and tanks I can’t possibly organize into divisions. Oh, and Navy seems useless that late in the game. My super battleship doomstack lasts about .5 seconds to an air zone with 13,000 AI bombers in it... I also still can’t understand how to control fleets. I kept losing my navy because I thought they were told to go home, but they’d repair and decide to head back to the channel to get bombed to death when I wasn’t looking. Heer98 fucked around with this message at 10:27 on May 19, 2018 |
# ? May 19, 2018 10:23 |
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# ? Apr 26, 2024 20:59 |
New HOI4 expansion announced, with a cool alt-history trailer. HOI4: Man the Guns, presumably our naval mechanics expansion. Better ship design, refit ships, bringing fuel in as a resource (universally, not just for ships). Alt-history paths specifically for the Americas. More apparently coming during Podcat's talk at PDXCon tomorrow. Edit: the page is up on Steam now, release date "coming soon" https://store.steampowered.com/app/815460/Expansion__Hearts_of_Iron_IV_Man_the_Guns/ Drone fucked around with this message at 10:40 on May 19, 2018 |
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# ? May 19, 2018 10:33 |
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Drone posted:bringing fuel in as a resource (universally, not just for ships) Noooooooo Oh well, at least Venezuela might finally get a focus tree.
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# ? May 19, 2018 10:43 |
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Drone posted:New HOI4 expansion announced, with a cool alt-history trailer. Does anyone know if this is included in the season pass yet? The fact they have the CSA as part of the trailer makes me wonder if they're actually going to have a genuine alternate history scenario as an optional starting point.
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# ? May 19, 2018 10:46 |
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I'm really wondering how the ship design will function. Will I be able to stick loads and loads of AA on my old battlewagons? Will every nation be able to build torpedo cruisers now, or will there be a torpedo limit that only Japan can bypass? Will shipborne radar finally matter? Will we see night-fighting equipment for planes? Will there be aviation battleships and aviation submarines???
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# ? May 19, 2018 10:47 |
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https://twitter.com/HOI_Game/status/997772236613455873 Complete with promo art by Tom of Finland
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# ? May 19, 2018 11:02 |
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Dr Snofeld posted:Playing Old World Blues as New Vegas, should I be producing regular infantry divisions or should I pump out Securitrons as they did "historically?" I'm not sure whether bots in this mod function like infantry or tanks. They function as tanks, keep some cheap 10 width militia as a separate army that fills in combat lines. Also note the Vegas is not a particularly good one to play as a newcomer, you're gonna have to face either the ncr or caeser fairly soon, and they will run you down if you don't have near perfect defenses ready. If you want a smallish group to play that has some power behind it, good goals, and can control its fights, play the western brotherhood.
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# ? May 19, 2018 12:02 |
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TsarZiedonis posted:Also, what the hell do you do with 750 factories? It’s too much to manage for one person. I’m just cranking out thousand air guns and planes and tanks I can’t possibly organize into divisions. Build max infrastructure, AA, RADAR and forts in all of your territory. Make your nation great!
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# ? May 19, 2018 13:29 |
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Playstation 4 posted:They function as tanks, keep some cheap 10 width militia as a separate army that fills in combat lines. Also note the Vegas is not a particularly good one to play as a newcomer, you're gonna have to face either the ncr or caeser fairly soon, and they will run you down if you don't have near perfect defenses ready. Ended up defending Arroyo from Klamath and getting nowhere because, despite the tech superiority of PA troops, I had next to no supply or organisation due to Arroyo having like no infrastructure. Which, to be fair, is pretty true to the Brotherhood of Steel experience.
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# ? May 19, 2018 13:35 |
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Dr Snofeld posted:Ended up defending Arroyo from Klamath and getting nowhere because, despite the tech superiority of PA troops, I had next to no supply or organisation due to Arroyo having like no infrastructure. Which, to be fair, is pretty true to the Brotherhood of Steel experience. The secret is team up with nobody. To play the brotherhood for true conquering, go vengeful, and just annex everything. Then do this: The trick being to have developed the attack helicopters (you dont need the shi for this, they get you the fighter), and having built lots of outposts along caeser's border. Slam the line up with PA and backup militia, and let Caeser bleed himself white. You can achieve crazy 100:1 kdr and just march all over him when his army collapses. E: i guess it's not visible, but the whole setup was me doing a quick war justification on the NCR right after they started fighting Caeser. Wait for them to commit their forces and backstab them hard. You can grab tons of land for warscore beofre Caeser can march his massive army to do the same. I got lucky in this instance because Bellingham joined the NCR, letting me stretch the war out until I ate the northern brotherhood and racked up more warscore killing Belling. And yes, that mountain range is the best thing. StealthArcher fucked around with this message at 14:14 on May 19, 2018 |
# ? May 19, 2018 14:08 |
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Old World Blues is exactly what I've wanted for so long. Amazing.
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# ? May 19, 2018 16:31 |
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the desert rangers seems like a good "learning the ropes" type of country.
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# ? May 19, 2018 16:46 |
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https://www.youtube.com/watch?v=MOCBXKW3WnQ This is a fun video.
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# ? May 19, 2018 19:16 |
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SHISHKABOB posted:https://www.youtube.com/watch?v=MOCBXKW3WnQ This is a fun video. In a similar vein: https://www.youtube.com/watch?v=zt5ee0bgIvE
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# ? May 19, 2018 19:22 |
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Wild Horses posted:the desert rangers seems like a good "learning the ropes" type of country. Its nice. You pretty much immediatly start picking off raiders then decide between pro-brotherhood, pro-NCR, or neutral while taking over more ganger lands and learning the hard way how restrictive the mods overall low manpower can be if your trying to play like vanilla
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# ? May 19, 2018 19:26 |
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Looking at the patch news, fuel is probably going to be a big 'un. Hopefully that makes the eastern front less of a bad joke, given the state the soviets are in doesn't look likely to change when it's the US and the scandies (probably) getting a rework...
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# ? May 19, 2018 20:20 |
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Yvonmukluk posted:Sweet! This will be the last expansion of the expansion pass.
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# ? May 19, 2018 22:33 |
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Ai soviets just dont build new armies for some reason. Killing 6 million should mean there’s another 6 laid out in fallback lines all the way to moscow
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# ? May 20, 2018 00:43 |
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I just bought the game on sale at the urging of a friend. I did the whole tutorial twice and the tutorial is so bad I have lost all my enthusiasm for playing the game. Could anyone recommend a youtube video that is no more than 15 minutes long that explains the basics of the game that I could reference once I work up the effort to give the game another try? edit: Preferably a tutorial that explains what buttons are/what they do, what certain UI elements do or mean, and basic factory/resource/trade management? I played a lot of HoI3, but 4 is so different I am completely lost; I know the concepts just not how the danged UI works. AAAAA! Real Muenster fucked around with this message at 03:31 on May 20, 2018 |
# ? May 20, 2018 02:42 |
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AAAAA! Real Muenster posted:I just bought the game on sale at the urging of a friend. https://www.youtube.com/watch?v=bNUhKQ4hxUs Its a very old video but almost everything in the video is still accurate where it counts. He goes over the UI, Research, Industry, Training & Deployment, Logistics, Cabinet, Laws & Military Staff, etc. in the first 15 minutes or so, the latter half of the video is mostly about combat mechanics and is more dated
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# ? May 20, 2018 03:34 |
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I’m playing a Nationalist China game where I successfully pushed Japan out of the mainland and got my white peace as the leader of the United Front. Now that the war is over, is there any way to peacefully annex the rest of the faction? From my limited experience, it seems like the warlords and communists have pretty straightforward decisions for gaining support to take national leadership that Nationalist China doesn’t seem to have.
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# ? May 20, 2018 03:37 |
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Inside Outside posted:I’m playing a Nationalist China game where I successfully pushed Japan out of the mainland and got my white peace as the leader of the United Front. Now that the war is over, is there any way to peacefully annex the rest of the faction? From my limited experience, it seems like the warlords and communists have pretty straightforward decisions for gaining support to take national leadership that Nationalist China doesn’t seem to have. I think that you get the option to start doing the influence stuff back at them once they start it. I’d take the Subjugate the Warlords focus, as you usually get at least 2-3 of them that will become your puppet, and often more. You can then annex them through decision and bypass the normal way of annexing a puppet. It costs a lot of political power, but what doesn’t? You’ll still have to mulch whoever doesn’t play ball, but hey, you can call your puppets in for a fun family curbstomp. E: Nat China starts out with the leadership position
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# ? May 20, 2018 05:14 |
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Inside Outside posted:I’m playing a Nationalist China game where I successfully pushed Japan out of the mainland and got my white peace as the leader of the United Front. Now that the war is over, is there any way to peacefully annex the rest of the faction? From my limited experience, it seems like the warlords and communists have pretty straightforward decisions for gaining support to take national leadership that Nationalist China doesn’t seem to have. There's a method of strongarming the warlords in one of the NF options; you just demand they all submit and if your army is bigger than theirs by enough they'll cave. Then you integrate their armies and administration and can unify the country. The communists will never do this; you have to invade them. spectralent fucked around with this message at 11:45 on May 20, 2018 |
# ? May 20, 2018 11:24 |
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spectralent posted:There's a method of strongarming the warlords in one of the NF options; you just demand they all submit and if your army is bigger than theirs by enough they'll cave. Then you integrate their armies and administration and can unify the country. The communists will never do this; you have to invade them. I tried invading the communists once and it was a really miserable experience. It's probably best to do it as soon as possible after the war with japan before they've had a chance to recover
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# ? May 20, 2018 15:06 |
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pointsofdata posted:I tried invading the communists once and it was a really miserable experience. It's probably best to do it as soon as possible after the war with japan before they've had a chance to recover All land fighting in China is the worst, but taking the Communists is the worst of the worst. I got them in my Nationalist playthrough by leaving the United Front and declaring on the Guanxi Clique instead. The Communists don't have the industrial base to be a major faction so they lost while still holding all their territory.
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# ? May 20, 2018 16:34 |
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Acute Grill posted:All land fighting in China is the worst, but taking the Communists is the worst of the worst. I got them in my Nationalist playthrough by leaving the United Front and declaring on the Guanxi Clique instead. The Communists don't have the industrial base to be a major faction so they lost while still holding all their territory. You subjugate the warlords first, and then attack from your puppet’s territories, and call them in for good measure.
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# ? May 20, 2018 18:36 |
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Alternatively build tac bombers and shell their mil factory so they can't make rifles and their grinding attritional losses aren't replaceable and yours are.
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# ? May 20, 2018 20:29 |
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The one thing that is always true, no matter what China you play as, is that your only real advantage is an endless supply of angry men just waiting to have a rifle in their hand.
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# ? May 20, 2018 20:32 |
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They'll be waiting a while.
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# ? May 20, 2018 20:54 |
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Fister Roboto posted:They'll be waiting a while. Yeah, that's the essence of my anti-communist strategies. They just don't have enough factories, whereas you do. You can afford to lose a few thousand rifles, they can't.
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# ? May 20, 2018 20:55 |
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Communist China can do OK for rifles thanks to their bonuses to infantry equipment production in their focus tree and the anti-attrition stuff in the People's Army doctrine tree.
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# ? May 20, 2018 23:37 |
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Gort posted:Communist China can do OK for rifles thanks to their bonuses to infantry equipment production in their focus tree and the anti-attrition stuff in the People's Army doctrine tree. Yeah but usually not early enough for it to matter unless you're still struggling against Japan in 1944 or something.
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# ? May 20, 2018 23:54 |
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The total manpower of all Chinese cores is about 490m. With extensive conscription and human wave offensive you can recruit 49m. To fully equip all of them you need 4.9m units of infantry equipment. With only basic rifles, this would cost 1,960k IC, or 1,568k with Maoism and People's War. With max production efficiency, max concentrated industry, 100% stability, and free trade, that's 149,333 factory-days, or equivalent to about 34 factories with those stats (plus 8.5 civ factories worth of steel) working non-stop from 1936 to 1948. Not really trying to prove anything, just thought it was interesting.
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# ? May 21, 2018 00:51 |
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Fister Roboto posted:The total manpower of all Chinese cores is about 490m. With extensive conscription and human wave offensive you can recruit 49m. To fully equip all of them you need 4.9m units of infantry equipment. With only basic rifles, this would cost 1,960k IC, or 1,568k with Maoism and People's War. With max production efficiency, max concentrated industry, 100% stability, and free trade, that's 149,333 factory-days, or equivalent to about 34 factories with those stats (plus 8.5 civ factories worth of steel) working non-stop from 1936 to 1948. china's manpower really is stupid and silly
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# ? May 21, 2018 01:46 |
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420 Gank Mid posted:https://www.youtube.com/watch?v=bNUhKQ4hxUs
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# ? May 21, 2018 02:41 |
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AAAAA! Real Muenster posted:Thank you, that did help me get me on my feet. Then i tried playing as Germany and I could never get to the point of triggering the Anschluss (I had a lot of trouble getting units out) so I guess I still have some work to do You have to double the size of your standing army roughly to be able to start the Anschluss so aim to train roughly 20-30 more infantry divisions along with a handful of motorized and armored divisions and make sure your military factories are producing all their needed equipment (Infantry Equipment, Support Equipment, Artillery, Motorized Equipment, Light Tanks) You can check the logistics tab hotkey "I" to see what if any equipment you are missing, how large the deficit is, and how many days of your current output it will take to meet the needs of your army (including divisions currently in training)
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# ? May 21, 2018 05:25 |
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420 Gank Mid posted:You have to double the size of your standing army roughly to be able to start the Anschluss so aim to train roughly 20-30 more infantry divisions along with a handful of motorized and armored divisions and make sure your military factories are producing all their needed equipment (Infantry Equipment, Support Equipment, Artillery, Motorized Equipment, Light Tanks)
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# ? May 21, 2018 06:13 |
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How do I change ruling parties in other countries with Waking the Tiger? After getting it I tried supporting communism in a bunch of european countries expecting them to flip as they used to before, but while it increases party popularity it doesn't seem to do anything else. France is approaching 70% but doesn't become French Commune, Baltics and Finland are at around 50 but are in no rush to join USSR.
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# ? May 21, 2018 12:28 |
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Pyromancer posted:How do I change ruling parties in other countries with Waking the Tiger? After getting it I tried supporting communism in a bunch of european countries expecting them to flip as they used to before, but while it increases party popularity it doesn't seem to do anything else. France is approaching 70% but doesn't become French Commune, Baltics and Finland are at around 50 but are in no rush to join USSR. You have to incite revolution in those countries for an immediate flip. Democracies don't flip until they have an election and autocracies don't flip without a revolution although this might have changed with the new system.
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# ? May 21, 2018 15:13 |
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# ? Apr 26, 2024 20:59 |
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Gyshall posted:Old World Blues is exactly what I've wanted for so long. Amazing. Holy poo poo yes, It's the best iteration of HoI yet.
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# ? May 21, 2018 21:16 |