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Byzantine
Sep 1, 2007

Is 7-2 still the standard template for infantry? I don't really enjoy tinkering with the division composition to squeeze out maximum value, but I don't want my guys to vaporize on contact with the enemy either.

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Byzantine
Sep 1, 2007

Kild posted:

7-2 and 10-0 are both good enough it just depends on whether you have more manpower or more factories.

So 7-2 for France and 10-0 for the Soviets, I assume?

Byzantine
Sep 1, 2007

joepinetree posted:

Yeah, I get the need to balance stuff, but it seems like Germany and the USSR are just dogshit in this iteration of the AI. I've seen Poland defeat Germany and I've seen it defeat the USSR, both times single handedly.

Ah, the Civilization 5 mod for HoI.

Byzantine
Sep 1, 2007

The Soviet diplomacy focus tree is fuckin dire though. I don't like the tendency for giant sprawling focus webs that give tiny percentage point boosts looking at you kaiserreich, so I actually like the other parts - the industrial line is simple but effective, Collective vs Heroism is a fine choice, and of course there's Trotsky vs Stalin that's appropriately memetic (although a "Death of Stalin" chain could also be good).

But oof the diplomacy tree. First to even get to it you have to do a focus that gives bonuses to researching battleships (???), then wade through two 210-day focuses with no effect but to tank relations.

The entire Anti-Fascist Diplomacy tree is useless, but the left branch (vs Japan) is beyond useless as all it does is give free forts that you could've built yourself in the 280 days it took to research those focii, a +40 to Nat China/-40 to Red China for some reason, annexing Tannu Tuva, and free wargoal to attack Japan with. Right branch vs Germany isn't much better, as after the forts it's just everything you already get from the MR Pact, plus boosting communism in Scandinavia for the six hours before Germany runs them over. The one and only interesting focus at the bottom of all that crap is "Offer Poland Protection" and it doesn't even work because it doesn't give you any way to help Poland when Germany invades!

Anti-Capitalist Diplomacy is more interesting, but you can't even use the right branch because "Reconcile Japan" needs them to not be in a faction, and there's no possible way you can complete all the focuses in time to get there, so it's impossible to "Claim Sinkiang". Although, to be fair, the left branch is pretty good with undermining the Allies, invading the Middle East and working up to attacking the British, but having only one branch out of four worth a drat is weak af.

I'm sure this is all old news, but I've been playing a lot of Soviet games and had to bitch about it.

Funky Valentine posted:

Known communist organization the NAACP.

Byzantine
Sep 1, 2007

Salean posted:

play ussr and go for the high score of dead nazis as they crash against your crazy high defense troops

I was pleasantly surprised to find out "Iron Curtain" was used before the war to mean the Soviet border, because that's what I called it while the blitzkrieg smashed itself to bits.

Byzantine
Sep 1, 2007

I really like Kaiserreich's lore, but playing it feels like there should be a German word to describe it, appropriately, where it has a thousand pathways that all end up in the same place.

Like, Russia has democracy, fascism, constitutional monarchy, tsardom classic, and soviet, and most of those have further branches for governmental variations (Kollontai), plus a sprawling web for army reforms that starts with focuses for each of the four doctrines and then fractals out...but all you're really gonna do is reconquer the old Russian Empire 1914 borders.

Byzantine
Sep 1, 2007

Mantis42 posted:

If anything, portraying Nazi Germany as an ultra powerful is just part of Paradox's mission to make Stalin's achievements seem even more monumental. It's in line with their decision to make the purge justified.

Not doing the purge is the superior option, though? :confused:

Byzantine
Sep 1, 2007

It's really bullshit that "Reconcile Japan" can't be done if they're in a faction.

Byzantine
Sep 1, 2007

I use heavies since the USSR has chromium for days and won't be building much of a navy. Also should mention I don't have Man the Guns or Resistance, though afaik they don't change the Soviet game much.

Focus: Stalin Const. (switch to War Economy with the PP), Finish the 5YP, Armament Effort, Collective Prop, Extra Research Slot, Militarized Schools, Worker's Culture. Then Socialist Realism or Transformation of Nature, then I usually get Found the PCDI while waiting around.

Research: Start on the 1936 heavy tank right away, then use the boost from the "research agreement with Germany?" event on the 1941 model. Wait to build any until the 1941 model is researched. I like getting the Katyushas and researching rockets too, since you get that one company. Otherwise, Concentrated Industry and Inf/Art/AA. I stick with Mass Assault, left branch cause why not.

Ministers: After War Economy, get the Captain of Industry and build Civs until Trotsky comes back. Mass Assault Expert, Army Defense, Army Regrouping, Industrial Concern, Heavy Tank Designer, Motorized Equipment Designer (if you want Kats), Limited Conscription.

Send 2 Mountain divisions to Ethiopia to dig in at the capital to earn army exp, then send Konev with six of your Light Tanks to crush Nationalist Spain. With the exp set your infantry divisions to be 20w, 10 inf with art, AA, and engineers. I like influencing Sweden and Turkey, as they're pretty easy to flip and everybody else is too weak or far away.

When Trotsky returns, I go with the Rehab Military branch. Start building mils, especially in southern Russia after the counter-revolutionaries are put down, and build infra towards the east. Sign the MR Pact and get your territories (don't forget Lessons of War if you have to fight Finland), then fortify the western border from Memel to the Black Sea. I also swap all the cav and NKVD divisions to the infantry template (after the civil war, so the upgrades don't defect and have to be replaced) and then build all the infantry in the world.

Ideally the blitzkrieg slams into the Iron Curtain and fizzles out. I used 40w heavy+katyusha divisions to then punch holes in their weakened lines and start rolling them back, but it was occasionally rough on my supply lines and I could only afford to make 12 heavy tank divisions. I'm about to try instead adding the heavies in with the inf divisions once i have enough made, and using motorized divisions+katyushas for punching, so we'll see.

Anti-Fascist Diplomacy and its branches are totally useless, but once you have all the ministers you want and the post-Lessons of War focuses done, Anti-Capitalist can set you up to either flip or fight the UK and France.

I don't bother with the air force or navy. If you do Women in Aviation you get some free bombers, and sometimes I leave a couple spare factories building fighters/tacbombers to keep replenishment for them, but otherwise attached AA does the job well enough.

Byzantine
Sep 1, 2007

AAAAA! Real Muenster posted:

So you let Stalin eat it? I've never played the Soviets but I've been thinking of trying them out just for shits/something different. How does the civil war go?

Yeah, but tbh it's just preference. By the time you get Trotsky, beat the civil war, and finish his focus to unlock his ability, it's spring 1939 and you don't have much time to play with fomenting revolution before Germany starts eating Europe.

The civil war is very easy, though. It's just the Stalingrad+Caucasus area that revolts, so I don't build anything there beforehand. I also don't mess with the army at all, either disbanding units or building new ones until after it, to minimize important losses. Just grab everybody who's not on the Manchurian border, put them under Tukhachevsky, and have them (Aggressively) march from the rebels' border to the Caucasus and they'll overwhelm the rebels easily.

I don't see a reason to disband any units anyway, since you can just convert them to the infantry template and immediately have a full army equipped from your stockpiles.

Byzantine fucked around with this message at 00:52 on May 31, 2020

Byzantine
Sep 1, 2007

Pvt.Scott posted:

Yeah. A lot of the alt-history stuff is at least based on likely what-ifs or unused theoretical war plans or movements that failed to get traction etc. Even if the Hindenburg doesn’t explode in your game, it still reveals the inherent dangers in the design and leads to the decline of lighter-than-air passenger travel.

Also Hess will fly the Hindenburg to Britain and die when it blows up.

Byzantine
Sep 1, 2007


Byzantine
Sep 1, 2007

The immediate aftermath of World War 1 would be interesting to play with all the revolutions and civil wars and continuation wars going on, but Vicky isn't set up for it and it'd be way too long of peacetime to play in HoI.

Byzantine
Sep 1, 2007

I kinda hate that KR puts Huey Long in with the Klan/Big Business faction.

Byzantine
Sep 1, 2007

As USSR, I build civs until sometime in 38 then start hammering out mils/infra/forts. But I also like stopping the Germans at the border then pushing back with Heavy Tanks.

Although I'm trying a Modern Tank rushing strat this time and I fortified too much, it's been over a year and they haven't attacked once except in Norway.

Byzantine
Sep 1, 2007

I've never had a problem with the counter-revolution against Trotsky, but I also don't build any units until after it starts. Maybe that keeps their numbers down?

Byzantine
Sep 1, 2007

World War 1 in Victoria is amazing because the AI will figure out it can't win and sue for peace, making it smarter than humans

Byzantine
Sep 1, 2007

I think their focuses are kinda like the Soviet "Anti-Fascist Diplomacy" - a way to still build yourself up even if the historical events (United Front, M-R Pact) don't happen.

Byzantine
Sep 1, 2007

twistedmentat posted:

Also i think going ahistorical and returning Trotsky to power that eventually turns the USSR into the Russian Republic weakens you too much by losing some of the best generals and advisors. How can I stop the fascists without my boy Georgy? Or the underrated buy also highly skilled Chukov.

Through the great collective power of the Soviet people, comrade!



Then you attack with your T-54s and laugh as the fascists can't penetrate the armor.



Man, having some trouble over there, guys?



Antillie posted:

This is pretty much what happens in every game where I play as Russia. Japan curb stomps the US and takes over the entire pacific and most of Asia. (China, British Raj, Dutch East Indies, Hawaii, New Guinea, British Malaya, Australia, ect...)

Weird, cause I've been watching this happen in my current game too. They just got New Zealand when I took the pic.

Byzantine
Sep 1, 2007

Biggest problem is the instant you cross into Manchuria or Sinkiang your supply craters.

Byzantine
Sep 1, 2007

Dramicus posted:

Technically a spoiler, but you are probably never going to see it naturally.



Downloaded.

Byzantine
Sep 1, 2007

Fuligin posted:

This blows my mind, it's probably the best update they've done for HoI. But the answer is that paradox fans are almost uniquely awful even by bideo game standards

What's that good about it? Honestly asking, cause other than a Spanish Anarchist (Spanarchist?) world conquest, it looked like a lot of busywork from the bits I saw.

Byzantine
Sep 1, 2007

I do tend to have extra industry as the Soviets, guess I'll get LR and try it out.

Byzantine
Sep 1, 2007

Grandpa Palpatine posted:

Actually SPART is poo poo since 1.9 released. SPAA is useful if you're not going to be competitive in the air, but SPART is really bad. Just put in more tanks or a heavy tank destroyer if you need more attack.

What about SPARTAA?

Byzantine
Sep 1, 2007

First run with LR, and while I do like having something to fiddle with as the USSR for the years before the war starts, I can definitely see how it kneecaps smaller countries.

Good news, a high score:



Bad news, we missed a spot at the peace conference.



Problem..solved?

Byzantine
Sep 1, 2007

My Soviet boys are 10-inf with Art, Eng, and AA add-ons and they stop the Nazi charge easily.

Byzantine
Sep 1, 2007

Pvt.Scott posted:

If you go superior firepower and take the path that adds org and soft attack to support units, MPs are like an extra infantry brigade that takes up no combat width in exchange for support equipment. Depending on your production setup, that might be a useful force multiplier.

I usually go down Mass Assault because why not, but might give SF a try this next go-round.

Byzantine
Sep 1, 2007

punishedkissinger posted:

was there a real possibility of a civil war in '36?

No way, but then HoI4 tends to upgrade coups to civil wars for the sake of player interactions.

Byzantine
Sep 1, 2007

ArchangeI posted:

Reworking the purges away from "Stalin was Right" has been the first item on my list of things a Soviet rework would have to fix.

The main problem is the Purges aren't just in for history, but are also the way the game restrains the USSR pre-war. It's already arguably the strongest country in the game since the US is even more restricted. A USSR that doesn't have to deal with the Purges has nothing stopping it from going hog wild from the word go.


I've been mulling over it for a minimod idea, and I think this is how I'd shake it up:

You have The Great Purge and Oppose Stalin, much like the Rhineland options for Germany. The diplomatic focuses are locked off until this is resolved, but you can put off doing either until September '38 when the Fourth International meets and an event pops forcing you to choose, as Stalin's paranoia won't take that without purging. IMO, that shifts it enough from "Stalin was right" to "Stalin will always eventually purge, and the only way there is no purge is if there is no Stalin".

The Great Purge goes exactly like vanilla, whenever you take it, except it unlocks the Diplomacies once finished. Oppose Stalin pops an event asking if the Army or the Party takes the lead.

If Army: Trotsky returns. There's a milder purge, the same one vanilla has for his return. The two "Anti-X Diplomacy" focii get completed for free, but the first time Trotsky attacks anyone (most likely Finland or Iran), the Allies and Germany make common cause to combat the Red Menace. Hell March starts playing.

If Party: Bukharin takes over. Very mild purge, basically representing just getting rid of Stalin's direct cronies. The Diplomacy focii remain locked as Bukharin focuses on internal economics instead of expansionism. Revive the NEP gives some construction bonuses, but also adds a small +Democracy pressure. Then you can either Develop Market Socialism and quietly build up until the Nazis kick the door in, or attempt to Liberalize the Government and prompt a hardliner coup/civil war. Defeat the hardliners and a thoroughly disillusioned Bukharin declares the Soviet experiment a failure and reforms into a democracy, possibly breaking up the USSR into a CIS faction?

Byzantine
Sep 1, 2007

dialhforhero posted:

Can’t the Great Purge just be a national trait (like the depression or full employment, et.al.) from the start that only dies down as time goes on? You can still decide the direction of the purges with who gets the axe like now, but as long as you keep Stalin in power they run in the background until he is removed or they run course. This removes it as an active choice the player must choose and prevents it as being seen as the ‘optimal’ way to rearmament, but still retains its purpose and ‘historical accuracy’ of the time.

The main problem with that, imo, is all the people who actually were anti-Stalin or had enough popularity or power in the government to be a real threat to him were the ones he hit first. If you mark the Great Purge as starting in August 1936, Stalin had basically all the Old Bolsheviks in prison or dead by Feb 1937. You'd need to Oppose Stalin immediately or you'll lose everybody who can.

Which is probably more accurate than Stalin waiting around until late '38, but could be annoying to put a timer on the first six months of the game like that.

Byzantine
Sep 1, 2007

Honestly I'm not sure if I mind because while the Soviet focus tree is half-broken, I really don't care about the Return of Jafar the Czar or Winds of Change paths they'd clog it with.

Byzantine
Sep 1, 2007

Dramicus posted:

Well I'd hope the Soviet Union would be a chance to explore different flavors of communism. They sort of started the trend with the Stalin vs Trotsky choice, but I think it would be cool to have several paths that are different versions of socialist or communist. Maybe it's a stretch but, you could have something like one of the paths lead to the kind of democratic socialism depicted in the USA tree, and maybe the extreme end could be something crazy like Strasserism, which is debatably socialist, but closer to the facist side without just making a generic fascist faction. At least I think it would have more flavor.

Yeah, I'd be happy with that. It'd be a good time to expand the sub-ideologies too, and use the USSR to show the differences while still keeping it as the leading communist power.

Byzantine
Sep 1, 2007

Dramicus posted:

I mean, it looks cool and all, and it's great that Greece has 5 paths, but at this rate the Soviet Union better have like 50 paths, including a time travel path

Kirov reporting.

Byzantine
Sep 1, 2007

The Soviets can rush Modern Tanks and crank out Kats incredibly easily.

Byzantine
Sep 1, 2007

Grandpa Palpatine posted:

Don't they have a good amount of chromium? Why wouldn't you rush heavies instead?

Modern Tanks use chromium, and you get there through the heavies. Heavy Tank 1 first thing in '36, German-Soviet treaty boosts HT2, Lessons of War for HT3, and then the German-Soviet treaty medium tank boost to rush Modern.

Besides the laughs of driving T-54s into Berlin in 1943, I'm actually not sure which is better. Moderns are only slightly stronger than Heavy 3, but with the boost you can get them quickly and start living your Best Tank life, but then they don't count as the same production line so you have to build up production efficiency from scratch and can't cycle them into already existing divisions easily. Kind of a coinflip, I guess.

Byzantine
Sep 1, 2007

The civil war isn't that bad. I don't train any divisions until it happens.

Byzantine
Sep 1, 2007

After several games, I'm really not a fan of the spy system. Maybe it's more fun as Britain with the agent bonuses from having a lot of countries in your faction, but as the Soviets it's just..nothing. Which feels wrong historically, as the Soviets had a massive spy network even in 1936, and feels wrong in game because you can't even Boost Party Popularity anymore without investing in spies, building a network, assigning the job, getting captured, rescuing the spy, building the network again because it dropped to 0, getting captured, etc, and after three years you've managed a whole +0.75 swing and then the target country finishes its focus to join the Axis.

So I just steal blueprints from Bhutan and get techs that should take 500 days completed in 30.

Byzantine
Sep 1, 2007

I'm just mad Boost Ideology is locked behind it.

Byzantine
Sep 1, 2007

So from what the posts said it seems the real problem I've been having is all the stuff spies help with is things the USSR doesn't need.

Which kinda stinks, but at least means I can feel better about only doing the tech stealing from Bhutan.

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Byzantine
Sep 1, 2007

TheMcD posted:

Do you know if the Soviets have already reached the part in their focus tree where they start poo poo with Germany (if they even get there at all, since the "start poo poo with the Axis" and the "start poo poo with the Allies" parts are exclusive, I think?)

They're not exclusive, but they take 210 days each to unlock those trees.

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