Cugel the Clever posted:Fondly reminiscing on the HOI3 launch thread where the OP posted a link to the concurrently launched demo, but it was 'accidentally' actually a pirated copy of full game. That was awesome. The full version of the game walled behind a "X" you could click in the upper right hand corner. e: the Custom Start option they allowed in the one DLC was great. It was super time consuming, gamey, and broke the game in plenty of ways, but I think I spent more time doing that than anything else Decrepus fucked around with this message at 18:30 on Jun 6, 2016 |
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# ¿ Jun 6, 2016 18:27 |
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# ¿ Apr 19, 2024 03:58 |
As Japan in 1936 if I attack China I have to land 10 division followed by 10 more, right? I just want to make sure I'm not missing something obvious.
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# ¿ Jun 7, 2016 17:08 |
As Japan how early do you invade China? I have tried a few times immediately as I got the focus (140 days in) and keep getting my stupid loving rear end kicked. Am I doing something stupid if I can't pull it off or do you guys wait longer, closer to the historic time. It was so easy for ne to do in hoi3. :bloobloo:
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# ¿ Jun 8, 2016 14:37 |
Vengarr posted:I just cannot invade China It is hard as gently caress and I've given up on trying.
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# ¿ Jun 9, 2016 03:37 |
What is the best and fastest way to get boots on the ground? In terms of having extra troops for Japan's early invasion of China or Germany firing the anexation event? Should I be filling the queue with a bunch of parallel runs and kicking them out of training early? Will they be useless due to the lack of training? I played so much Hoi3 but playing this makes me feel like I have a learning disability. I just keep loving everything up.
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# ¿ Jun 9, 2016 14:46 |
Gamerofthegame posted:They'll do naval strikes, which you'll see pop up now and then. The thing is that you need good recon for planes to do stuff and planes themselves don't provide a hell of a lot. Radar and decryption will help you out, but you get naval bombers showing up pretty much instantly in naval fights because you spotted the enemy from the get go. Could this be gamed by sending out a single ship in order to launch a 300 naval bomber strike on the enemy fleet? It seems odd.
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# ¿ Jun 11, 2016 04:39 |
prussian advisor posted:Anyone seen the description for Urban Assault Specialist? And breaking loving windows of small businesses
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# ¿ Jun 11, 2016 15:37 |
It is really good being a minor and going down the volunteers focus tree in order to send 1 division.
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# ¿ Jun 11, 2016 21:00 |
Is there a way to set which ports my ships are going to be constructed at? I had just declared war on Britain as Japan and my brand spanking new aircraft carrier was auto-deployed to a Chinese port adjacent to a British airfield and immediately bombed and destroyed.
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# ¿ Jun 12, 2016 12:29 |
MrYenko posted:On the production screen, click the grey bar on the ship in question that says "auto" on it. Oh, cool thanks. E: Also how can I customise CAG air wings? I can't figure out how to make any edits to that except in the ship cinstruction screen for new carriers. I need to remove my CAS planes. Decrepus fucked around with this message at 12:41 on Jun 12, 2016 |
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# ¿ Jun 12, 2016 12:37 |
Mr. Peepers posted:Open the air power screen at the top right, it will let you see CAGs. gently caress, thanks. I am "that guy" who doesn't care for the air interface so I just sling planes around in stacks like an absolute retard.
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# ¿ Jun 12, 2016 15:08 |
It takes 7 days per division to plan. So if you don't have the time you could use multiple ports using smaller forces I suppose.
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# ¿ Jun 12, 2016 15:53 |
Is there a way to have the AI capture vacant territory without my input? I keep having to shift - queue orders to have people run around painting things my color unless I designate a bunch of offensives and split up armies.
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# ¿ Jun 12, 2016 18:23 |
COOL CORN posted:Can someone shed some light on the error I get that "we don't have enough intel for this naval invasion, do more naval/air missions or build radars"... I had like 500 total planes/boats doing missions where where I wanted to land, but my army apparently doesn't know that the place exists. I use Patrol orders on every sea region in between the origin and destination to avoid that error. After that I run into "invalid landing area" and give up most of the time.
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# ¿ Jun 12, 2016 18:25 |
Is there any reason to war the USA as Japan other than for the challenge or "just because?" I am playing with historical focuses on but even after conquering china, warring France, Britain, and the other allies, the USA still will trade raw materials with me and I have plenty of rubber and oil from the islands anyway. I will never need to worry about oil obviously since my ships don't consume any fuel.
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# ¿ Jun 12, 2016 18:49 |
Lichtenstein posted:Any tips for Japan? I find it somewhat intimidating. I was getting my stupid loving rear end kicked but finally managed it so I will give some hopefully not too terrible pointers. 1. Begin down the Border Incident and War with China focus, obviously. 2. Begin producing large quantities of small arms (15 factories), support equipment, maybe 1 on trucks, artillery, tanks or other poo poo. Small arms and to a lesser degree support equipment are going to hamstring you. Also consider even opening up a second run of small arms to produce even more if there is little need for the other poo poo. Trade for the resources you are lacking if it is slowing down production. This slows your factory construction a bit but you need fighting poo poo right now. 3. Industrial techs and the fighter with carrier variant were my only real focus with research. I bounced all over the place grabbing poo poo like improved arty, and doctrines. Always keep on top of industrial techs because you will need the tooling bonuses and output bonuses to make poo poo. 4. Begin making a military factory. You can make civilian or military factory because you will want both and will ultimately be capturing and building both. The war will be decided before either single factory contributes in a meaningful way. 5. I cut production of naval units to Carrier, destroyer, and submarine. It seemed like a reasonable, if unrealistic mix. Carriers obviously, destroyers to kill subs and act as screens, and subs just because of the Long Lance national focus. I don't know if it is good or not but w/e. 6. Grab all of the guys off of the home island and islands and move them home for reassignment. You are severely limited in divisions and strength and China will not be able to land any troops because of your naval supremacy. 7. Gather and split your fleets. Have a few small groups of ships (destroyers, maybe some cruisers) to Patrol the sea regions around Japan and the China coast. These allow you to spot enemy ships and also give you intel allowing you to set up naval invasions without worrying about it later. Take your capital ships and station them next to China on a Hold order since they can contribute naval bombardment to any battle that takes place on the coast if they are idle. You can put heavy cruisers or other poo poo on patrol or seek and destroy orders in the same area since the enemy does have some ships. I'm not 100% sure how all the naval poo poo works but the amount of effort you want to put in seems to be the limiting factor. I don't put it much effort. 8. Take all your dumb planes and put them in Lioyang(sp?) up to its limit and assign them to East China. Click on east china and ammend their orders to stop when low on strength and provide ground attack. The airport is so far away all of the planes take a huge penalty to their effectiveness and seemed pretty useless to be honest. Maybe with more finesse and more airfields they would be better but again, I'm not 100% sure how it works so I just loving wing it. 9. Take 24 of your stupidest, wimpiest units (handily tagged by Japan with red icon) and assign them to some hapless gently caress general. This guy is going to get a ton of XP just by getting wailed on so maybe pick someone lower level with a cool trait instead of the guy with the dumbest looking face like I did. You might have one guy with the Commando trait which might be a good pick here now that I think about it because SUPPLIES. If you put too many guys here you will get hosed out of supplies and even 24 seemed like there were some supply problems so I settled on this number, feel free to adjust it. Assign two Front Lines and assign half and half guarding against China and Shanxi, or more against China would probably be a good idea. This guy is just going to sit here without a single order and hold the line and the Chinese push into him. He will lose ground and be pushed back eventually but he will hold the line good enough. 10. Naval invade Qingdao and grab the other port on its small peninsula. Once this tiny beachhead is secure begin landing additional divisions from Japan using the simple rightclick->rightclick port to port movement. The goal of this is to push inland and behind the forces up north battering on that hopeless retard you put in charge up there. 11. Naval invade Shanghai and push into Nanjing. Reinforce the beachhead just like last time and link the two together when able. I wasn't able to plan 2 simultaneous invasions even though I was using a different port. I'm not sure if this was a bug or not but this invasion came 70 days after the one in Qingdao because of that. Keep in mind you can land in provinces adjacent to the port also and do sort of a pincer attack with the invasion force. Also it doesn't need to be 10 in size as long as you grab the port because then you can begin shoveling guys in. I kept all of my weak cavalry and few motorized divisions in reserve for this attack to make the push to Nanjing faster. 12. Always be making more divisions and maybe poop them out early. As soon as you get army xp from combat begin editing your divisions to add support companies and arty. One of the division symbols is a Hanzo steel katana so keep that in mind. If you take Nanjing and link the beachheads you will certainly win in time. It is a long loving war though so you will be bringing extra men trained in Japan, getting more researches done, and picking new focuses and ministers while this is all taking place. e: My first political picks were Army Logistics, Infantry Expert, and War Economy. Decrepus fucked around with this message at 00:59 on Jun 13, 2016 |
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# ¿ Jun 13, 2016 00:54 |
ulmont posted:Man I want a "general advance" button for fronts where I vastly outnumber defenders. Yeah it is frustrating some times when my divisions are standing off against even vacant provinces.
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# ¿ Jun 13, 2016 16:39 |
I fought through all of China and over the mountains into India and I don't know how loving attrition works. I see the skull and I see the % but it has never stopped me.
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# ¿ Jun 13, 2016 16:51 |
A_Raving_Loon posted:The main case being that more military production means more resource consumption, so you need to keep pace if you want their full value. That means either grabbing land with the needed materials, CivFacs and Convoys for imports, or the occasional Synth plant. Basic stuff like Rifles only cost 2-4 resources per IC, but tanks, planes, and warships will get up to 8/IC for the better models. Grabbing land for resources and factories is really all there is to do in this game though.
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# ¿ Jun 13, 2016 18:34 |
COOL CORN posted:Does building more Civilian Factories produce more goods like steel, tungsten, etc.? Or is it just automatically produced by the land you control? There is a tiny tiny button in the lower right that is the Resources mode which lets you see the resources on the map. The land contains the resources. Civilian factories are just used to trade for them in the event you don't have what you need, which is probably going to be all of the loving time.
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# ¿ Jun 13, 2016 18:39 |
Is there no Simplified Terrain map mode?
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# ¿ Jun 13, 2016 20:44 |
I like when someone says their enemy in a videogame has 1000x their production the first instinct is for someone to post an actual WW2 chart. I mean this unironically.
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# ¿ Jun 14, 2016 04:56 |
Remember when Hirohito said they weren't going to defend the home islands.
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# ¿ Jun 14, 2016 19:11 |
Kaza42 posted:Do you guys often play with house rules in place for multiplayer? When I tried, Britain just shut down Germany's attempts to claim land and then the entire thing turned into a stalemate grinding against France and the low countries. I guess playing with people who want a fun game instead of winning at any cost would be a good start.
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# ¿ Jun 14, 2016 20:43 |
Koesj posted:It's a game based on an insanely brutal conflict. 70 day war declaration stratagem.
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# ¿ Jun 14, 2016 21:33 |
Spakstik posted:I seem to recall seeing a preview screenshot that showed customization of vehicle equipment (like different main guns for tanks), and I've seen people here talking about variants, and mousing over the air experience counter mentions you can use it to develop "better variants." Are the variants in question the things like SP art/AA/TDs for tanks and carrier variants for aircraft, or is there more to it? Go to the production tab where you are making your tank/plane/ship, and click on it to change it and on the list of units that pops up you'll see a little icon you can press next to its picture to spend XP upgrading poo poo so rename that and begin producing that.
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# ¿ Jun 14, 2016 23:27 |
uPen posted:UK/Netherlands control like 95% of it, if you're going to be at war with them you need to capture it.
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# ¿ Jun 14, 2016 23:58 |
Strudel Man posted:Jesus christ, it is impossible to kill enemy submarines. I engage them with a gigantic fleet, with over a hundred destroyers, and the "battle" continues for a day or so before ending with nobody being scratched. I'm not sure how it works but I seemed to have more success by moving my surface ships out of the area except for the DDs. I guess the other ships slow them down or something? It is all retarded who the gently caress knows.
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# ¿ Jun 15, 2016 01:34 |
MikeC posted:Almost all of these complaints go out the window with multiplayer, I totally get it. But I play paradox sandbox games because I enjoy playing at my own pace without holding people up. Overall by no means a terrible game but I don't see this game's trajectory being nearly as good as something like CK or EU just given the nature of the subject material. I agree with this. The AI will never be fixed or capable of playing this game intelligently in my opinion. The way the national focuses are structured is obviously to usher the AI into following certain trends (avoiding Mexican invasion of Germany like in HoI3) but it blunders even with that and ends up killing itself. It is a pretty entertaining sandbox but like you said, outside of multiplayer I wouldn't call it good. Worth my $30 though.
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# ¿ Jun 15, 2016 04:30 |
I am the carrier air group supporting a naval invasion with a -97% effectiveness penalty because China is a rather large country.
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# ¿ Jun 15, 2016 11:48 |
I want to switch land doctrines but I don't feel like throwing away a year of research.
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# ¿ Jun 16, 2016 11:46 |
Germany attacked Poland and failed to kill them. Undeterred, Germany then launched an attacked in the west towards France which let Poland break out of their little Warsaw pocket and retake the entirety of their country before I turned the game off.
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# ¿ Jun 17, 2016 04:32 |
Is there any way to manually order a fleet to retreat like in the older Hoi games? Or is there any way to tell my 6 DD patrol fleet to not close to gun range against large enemy fleets and get destroyed? gently caress navy in every Hoi game jfc.
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# ¿ Jun 18, 2016 17:30 |
The only good part of Navy in hearts of iron is when the klaxon goes woooop. E: also woooop woooop
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# ¿ Jun 18, 2016 17:31 |
A_Raving_Loon posted:There's a button on the selection box for the fleet that toggles if they engage or evade any hostile contact. I think it's under the repair settings. drat I didn't notice that. Thanks.
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# ¿ Jun 18, 2016 19:21 |
France should not be a fortress.
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# ¿ Jun 18, 2016 21:22 |
Am I right or wrong in thinking that Marine divisions that you intend to use for actual port invasion should be extremely huge (max) in size? Since you are limited to 10 divisions until the extreme late game giving them as much punch as possible without needing a second division to support it seems like a good idea.
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# ¿ Jun 18, 2016 21:32 |
Don't bust the guy's balls because he wants to set up his armies in a cool way.
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# ¿ Jun 18, 2016 23:42 |
texasmed posted:we have to agree that there is some space in between the dumbed down control in hoi 4 and the apparent insanity of hoi 3 *passes on 1% of his posting bonus through 6 other posters*
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# ¿ Jun 19, 2016 00:44 |
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# ¿ Apr 19, 2024 03:58 |
Should I just doomstack my navy? I just lost a fleet to a 66 destroyer zerg by the AI. Is this the stellaris AI?
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# ¿ Jun 19, 2016 01:30 |