Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Lostconfused
Oct 1, 2008

Ignorant Hick posted:

You can stack quite a lot of counterintelligence as the USSR now. I've caught 4 german operatives in as many months of war.

The Stalin Was Right dlc is pretty good.

Death to spies comrade.

Yeah I ended up with a ton of caught Japanese and German spies the first time I tried to play the new DLC. Quit that run though after Yugoslavia joined the Allies and collapsed under the Reich's offensive and took my entire front line with it.

Adbot
ADBOT LOVES YOU

Lostconfused
Oct 1, 2008

Oh yeah I've being playing ahistorical and all the socialist revolutions firing off in the Baltics make it feel like I am playing Kaiserreich.

Lostconfused
Oct 1, 2008

Probably depends more on how big your frontline is.

Just stack "entrenchment". Infantry leader, ambusher, defensive doctrine on field marshal, then repeat that on your generals. Go with Grand Battleplan doctrine if that's not enough otherwise.

You can probably hold Poland and the Baltics with just 100 like that.

I'd be more worried about equipment production. That many divisions will burn through infantry equipment real fast and your production line might not be able to keep up.

Lostconfused
Oct 1, 2008

Spanish civil war seems even more messed up than it used to be.

Lostconfused
Oct 1, 2008

MazelTovCocktail posted:

Yeah it’s kind of Spain invited everyone for a Civil War orgy (for lack of a better term).

That said something with this patch makes everyone have a Civil War if you turn off historical AI focuses. I will say it’s actually been pretty fun with all the weird results and reformed imperial Germany teaming up with reformed Austria Hungry was pretty fun.

Oh that explains that.

All the revolutions and civil wars is what makes early Kaiserreich fun too.

At least gives you something to do as a major power sending volunteer divisions everywhere.

Lostconfused
Oct 1, 2008

I assume people are having supply problems with tank divisions?

I have like 96 divisions that are mostly 18 width infantry on the border of Poland as USSR and the only supply hotspots are the ones where there is one of the start tank ones mixed in.



There is however no supply depot on Onega by default, so something to keep in mind if you want to fight the winter war.

Lostconfused
Oct 1, 2008

lmao USSR has like no supply hubs in Asia at all.

Do not get involved in anything with China or Japan, it's even more miserable now than ever before.

Lostconfused
Oct 1, 2008

Ignorant Hick posted:

Capitulated the axis in September '43 and got the Not a step back achievement while I started prepping for WW3. Despite how rough of a state the USSR begins in now, by the time the germans attack you can build yourself up just as well as you could pre dlc, with the addition of some pretty neat national spirits.

I've built every available academy of science but looks like the focus for stealing the atom bomb is bugged so think I'm gonna give this a rest till it gets a patch. Want to try a less industry focused path on my focus tree next time, turns out I missed a bunch of cool stuff like free T-34s and SU-100s by focusing so much on the five year plan and politics branches.

I don't think you can even focus on industry too much. There's only like three focuses that are necessary for the Third Five Year Plan and they're all gated by the number of factories you have. You can't even rush them if you wanted to, but you barely have enough time to finish them before 1940 if you do them as soon as you can.

The Stalin paranoia focuses are also hard gated by time, so there's plenty of room to mix it up even if you try to finish it off as soon as possible.

Lostconfused
Oct 1, 2008

The soviet mountaineer divisions are really strong, just send those. They're 24 width, have engineer and artillery support companies, with 7 of those you can probably win the whole civil war by yourself, well that and with some planes.

I think I did the Spanish civil war like 5 or 6 times by now and the only time the republicans lost is when the commune event took half the country from them.

The AI for any side will collapse eventually because the just grind their divisions into dust pushing against each other without enough manpower or equipment to keep them alive.

Lostconfused fucked around with this message at 06:21 on Nov 27, 2021

Lostconfused
Oct 1, 2008

WhiskeyWhiskers posted:

There's definitely new ai front behaviour that's acting weird. I've had both people I'm fighting against and with just completely abandon fronts.

That happened before. AI is really stupid about reshuffling its front line.

Supposedly that's why someone of the nations were such pushovers when a two or three front war started up and the AI just wouldn't be able to hold a single front line while moving divisions around.

cheesetriangles posted:

So I'm not sure how I never noticed that modifying design of tank/plane/ships that were originally researched before you got a design company then adds the design company bonus. Has this been in the game all along and I just didn't realize it?
yes

Lostconfused
Oct 1, 2008

Which coast was it?

But also yeah that's a thing that can totally happen in the Spanish civil war as two more factions can just pop up out of nowhere and suddenly your divisions are surrounded in the middle of enemy territory.

Lostconfused
Oct 1, 2008

Definitely go through Manchuria. Trekking through Mongolia and Kyrgyz/Tajik is a giant pain in the rear end.

Lostconfused
Oct 1, 2008

Looking at soviets specifically they have some "alright" buffs like 15% railway/depot build times from propaganda campaigns, CCCP Railway design company, and some focuses. I haven't tried them, but I would like to imagine they help with the supply line build time problem.

Lostconfused
Oct 1, 2008

Some of that is the learning curve of trying to understand how the new game mechanic is supposed to work.

Like here's one example of supply I had to deal with in my game



There's about 32 divisions stacked on my side there and they were severely under supplied even though there is a depot right next to them.

For some reason the Turkey AI never bothered to upgrade the railway leading from the capital to the port. Even though the depot to the port had a level 3 railway, it wasn't doing anything. I had to improve the entire rail line to the capital to at least level 3 and that's still not enough. Also had to change the motorization level on the depot to max.

The AI divisions are also obviously suffering from lack of supply, the Iraqi ones even more so probably since you can see their organization here.

I can't tell if the system is totally broken just yet, probably need more time getting used to it.

Still can't push the AI here though because they have much better air support.

Lostconfused
Oct 1, 2008

Well deserved punishment for getting involved in the 2nd ACW.

You want to do something cool instead? Try uniting China as Left KMT.

Lostconfused
Oct 1, 2008

Dramicus posted:

Hearts of Iron IV: Stuka Blyat

Still the best one imo.


Edit: Divisions out of fuel get capped at like 1km/h speed so they'd just easily get overrun before. Surrender or whatever sounds new.

Lostconfused fucked around with this message at 13:24 on Nov 28, 2021

Lostconfused
Oct 1, 2008

All of that is just something you will get a feel for as you play the game.

For military equipment it's more like you want a constant supply of stuff, because you'll be losing all of your military equipment during combat. That's kind of goes hand in hand with how many divisions you should have. Because to many divisions might consume much more than you can produce and they'll start to get weaker over time as they run out of weapons and gear.

Edit: I suggest sticking with major powers to learn the game. Like USA, Germany, USSR is fine for a start too imo. Small nations are just too limited. You might get screwed over by dumb AI through no fault of your own, and have no way to fix it.

Lostconfused
Oct 1, 2008

The thing about Canada is that it just doesn't have manpower to do poo poo.

You won't really figure out how to build and army and move it around with the pitiful amount of divisions Canada can maintain.

It's good for just screwing around with civilian and economy stuff. Building a bunch of planes is good, and maybe you can screw around with some Navy stuff as Canada.

Edit: Best approach imo is to just play and the moment you run into a problem Google it or start posting about it. Game is dumb, obtuse, and broken, so there's a lot of frustrating things to deal with and other people already figured out two or three solutions for common problems you're probably running into.

Lostconfused
Oct 1, 2008

The new patch screwed up the XP balance because of all the changes.

Before you couldn't use XP for almost anything so it was easy to cap it at 500 and just have it sit there.

Especially since you get more XP for having a large army in combat.

And yeah it's like 100XP to design a 20 width division from scratch.

It costs XP to add and to remove battalions from a template. And it takes like five times more XP to add a new type of battalion to the template.

Lostconfused
Oct 1, 2008

The AI problem is just a chain of self inflicted wounds. After it dumps all of its manpower into the meat grinder it goes for the most brutal conscription laws destroying its production capacity and underpowering their army even more.

Lostconfused
Oct 1, 2008

Navy is actually 100% set it and forget it.

Fighting other navies is completely pointless.

You want a fleet of 300 subs raiding every transport they can. That will destroy the sea trade of any enemy nation and troop movements. Sinking transport ships at sea does huge strength damage, aka losing manpower and equipment, to divisions.

So just set the subs to cover as much of the ocean as they can and leave them on convoy raiding forever.

After that it gets more specific. Like avoid enemy coasts where they can launch torpedo planes from because that will gently caress up your subs and will force you to keep building more of them. You can take Suez Canal and or Gibraltar to stop enemy ships from taking those roots and letting your subs just cover like the southern tip of Africa or something.

Lostconfused fucked around with this message at 00:50 on Nov 29, 2021

Lostconfused
Oct 1, 2008

Navy is incredibly useless because all it matters for is doing naval invasions.

And naval invasions suck, so just use paratroopers instead.

If you want to stop naval invasions then just build the cheapest destroyer possible with naval mines and set them to mine your costs. Which will pretty much stop cold any AI naval invasion.

Lostconfused
Oct 1, 2008

Torpedo mechanics are some super specific BS and not worth getting into unless you really want to.

It goes into fleet composition bullshit. Torpedos are supposed to attack enemy capital ships, but they do no damage unless they get past the screen of light ships. The optimal number is 4 destroyers per 1 large ship. So a fleet of 5 battleships will need 20 destroyers or torpedoes will start getting through and doing damage to them.

There's other stuff that changes torpedo screen efficiency and whatever.

I honestly don't know why you want to even think about any of this crap.

Edit: The torpedo screen matters for subs, so that's why you want your convoy escorts to be a bunch of fast destroyers.

Lostconfused fucked around with this message at 01:10 on Nov 29, 2021

Lostconfused
Oct 1, 2008

Convoys are super vulnerable to anything if there's no escort for them.

The advantages of subs is that they cover a much larger area and are cheaper and faster to build.

Lostconfused
Oct 1, 2008

Doctrines also change convoy raiding efficiency.

So it's pretty much constantly changing.

I don't think you can get a high naval supremacy with just subs though.

Lostconfused fucked around with this message at 01:58 on Nov 29, 2021

Lostconfused
Oct 1, 2008

I thought you could already do that. Ship type depends on their armor and cannons.

A battleship with light armor will turn into a battlecruiser.

Cruisers are light or heavy depending on what guns they have.

Or you mean changing it from a cruiser to a battleship?

Anyway I thought changing the armor and engine on the ship usually takes so long that you are better off just building a new one.

Edit: of course the game also let's you build a ship without any armor at all, and then you can refit it to something else. Which might somehow save you some time.

Lostconfused
Oct 1, 2008

Dandywalken posted:

oh no I meant taking an oldass hull and refitting to modern. if thats already possible then I owe the dead crews of my ww1 era ships SO many apologies

Yeah you can already do that but again it will take a long rear end time. You might be better off building a whole new ship.

Swapping in some AA guns and a sonar/radar might be quick, but changing things like ships engine or armor take a long time.

This was added in Man The Guns expansion, the menu pretty much works like the new tank designer.

Lostconfused
Oct 1, 2008

He probably stopped paying attention after purging the Trotksyites from gosplan in late 20s.

Lostconfused
Oct 1, 2008

Beartaco posted:

Is Canada the weakest of the Commonwealth states? I feel like even as New Zealand I can pump out a formidable navy and become a research powerhouse. I end up providing half the worlds supply of arms due to the lack of manpower, meanwhile can never do anything with Canada.

I feel like you have to go with the Britain aligned focuses, and then you can pump out a solid air force.

Lostconfused
Oct 1, 2008

wiki says

quote:

Each carrier exceeding 4 per side incurs a 20% sortie penalty, up to 80%. The penalty reduces the number of carrier wings that can operate. This penalty does not apply to carrier based fighters.

Lostconfused
Oct 1, 2008

Pierson posted:

Navel invasions seem super-awkward between needing air superiority AND sea superiority AND some weird poo poo with transport that I haven't figured out yet (I have hundreds of spare convoys but for some reason can only have 10 units at a time moving). Is this normal?

You don't need air superiority, you need intel or something. Which you can get from planes flying over or ships moving I think. Air superiority does give a buff to your naval supremacy though.

The naval invasion convoy is a hard limit, you can only have that many divisions assigned to all invasion plans combined at any one time.

You can research something that increases the cap in the naval research tree, it should be at the bottom or something.

Lostconfused
Oct 1, 2008

The arms race started in like 1906 with HMS Dreadnought.

Lostconfused
Oct 1, 2008

If you play Kaiserreich this is why Germany has a huge gently caress off Navy. Wilhelm II was obsessed about the fact that he got owned by English ships.

Lostconfused
Oct 1, 2008

That's a focus

https://store.steampowered.com/news/app/394360/view/2980805584796870848




at least I assume that's one of the decisions you get.

Lostconfused fucked around with this message at 02:28 on Nov 30, 2021

Lostconfused
Oct 1, 2008

You can lendlease aircraft by convoys, forcing them to be only transported by via carrier would make things even more awkward.

You'd probably have to redo the entire mechanic of how a squadron gets formed and how the aircraft move between the national stockpile and their deployment base.

Lostconfused
Oct 1, 2008

Man the Russian civil war is so insanely bad.

I don't know why they mad something so complicated when you just get curb stomped by Stalin anyway.

Edit: lmao



Game is confused, German Soviet treaty got sent to the whites.

Lostconfused fucked around with this message at 05:35 on Dec 1, 2021

Lostconfused
Oct 1, 2008

The supply system is great, people who are complaining about it are just mad that the game isn't as easy as it used to be and don't want to deal with the changes.

My entire front collapsed because Mongolia joined the war as a surprised and the Siberian rail way runs right next to their border and my entire supply line just disappeared.

Now not being able to declare war on Mongolia even though they are the puppet of an enemy nation, and the front line system being a giant pain in the rear end to manage is the same bullshit problems that existed before this patch.

The supply stuff though is excellent :discourse:

Lostconfused
Oct 1, 2008

I mean the entire white revanchism tree is begging the axis powers to help you beat up Stalin, so it makes sense that you'd get that event.

It's just that the way the event is written didn't get updated and it's still written to be explicitly for the soviets.

Lostconfused
Oct 1, 2008

What the hell Paradox?



Imagine fighting to restore monarchy and not restoring Petrograd.

Adbot
ADBOT LOVES YOU

Lostconfused
Oct 1, 2008

Yeah the reason is that communists named so much poo poo that it's too much effort for anyone to try and rename everything again.

Edit: I feel like a case can still be made for Petrograd since this is like 1937, and I might end up in a war with Germany again.

Lostconfused fucked around with this message at 00:48 on Dec 2, 2021

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply