Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Enjoy
Apr 18, 2009
Get in the HoI4 mood by watching this vid about wartime industrial design

https://www.youtube.com/watch?v=Q_0z1kvM6ns

Adbot
ADBOT LOVES YOU

Enjoy
Apr 18, 2009

Hammerstein posted:

Not bitching about Paradox but about German laws. Sorry if that came over as weird, but it's a touchy subject where I live.

This "Hitler" guy sure has a lot to answer for! Jerk!

Enjoy
Apr 18, 2009
Hm that first pic with the Germans tanks says pre-alpha, isn't the game in beta now? I imagine a lot has changed.

Enjoy
Apr 18, 2009
Here is another cool WW2 vid, first is a lecture about the context surrounding the battle of Kurst, second a comparison of production figures and philosophies by country

https://www.youtube.com/watch?v=N6xLMUifbxQ

Enjoy fucked around with this message at 15:28 on May 20, 2016

Enjoy
Apr 18, 2009

Frosted Flake posted:

The OOB and TOE could be fleshed out. Military formations without artillery would have been unthinkable in 1916, let alone 1936.

You can get support artillery companies added at the divisional level and line artillery battalions at the regimental/brigade level

https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-dev-diary-6-division-design.783017/

https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-19th-development-diary-3rd-of-july-2015.867684/

Enjoy fucked around with this message at 21:49 on May 22, 2016

Enjoy
Apr 18, 2009

Frosted Flake posted:

I understand that artillery is available as an attachment.

What is surprising is that it is not a default attachment for all nations, and all divisions in 1936, and also that it costs XP to get organic artillery (within a regiment) that lowers Org, and is also not a default in 1936.

It's just weirdly anachronistic.

How do you know what the default attachments are

Enjoy
Apr 18, 2009

Frosted Flake posted:

DD's plus all the World War Wednesdays.

Danial is playing France in 1936 right now, and French Infantry Divisions start without artillery. That's mind mindbogglingly inaccurate.

Maybe those are a lighter militia or colonial division he's made

Enjoy
Apr 18, 2009

Frosted Flake posted:



No regimental artillery.

I think earlier in the playthrough there was no divisional, but it's hard to find it on youtube.

French Division 1940


So the formation has some artillery, it's just not 100% accurate, is that your complaint?

Enjoy
Apr 18, 2009
Modelling the infantry battalions is good because then you can make lighter divisions of militia/coast guards, and you can bulk out specialist anti-tank divisions that go where the enemy tanks are concentrated instead of being spread out

Enjoy
Apr 18, 2009

Frosted Flake posted:

They're not part of a division, that would be the big difference.

Well there's your reason not to add them, HoI4 combat takes place at divisional level

Enjoy
Apr 18, 2009

Pharnakes posted:

A tank corps in HOI terms is surely just multiple tank divisions operating close to each other? Has there been any detailed info released on how the chain of command is going to work this time round?

Top level is theatres, which are purely for organising armies and army groups

Your generals and field marshals lead armies and army groups respectively, their skills and traits affect the divisions under them

The division is the entity which does the fighting

Divisions are made up of battalions, which are cosmetically arranged into brigades/regiments, and have support companies attached to them

https://forum.paradoxplaza.com/forum/index.php?threads%2Fhearts-of-iron-iv-41st-development-diary-22nd-of-january-2016.903595%2F

https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-dev-diary-6-division-design.783017/

Enjoy
Apr 18, 2009

StarMinstrel posted:

As a newbie that only played bits of HOI2, how will tanks differ from one country to the other if a medium tank technology is the same for everyone? Is it going to be through National focuses, doctrines and advisors bonuses?

I'm just curious of how much it is possible to specialize in one field.

You can tinker with AFVs by spending land experience points to improve them in various areas

https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-developer-diary-8-experience-and-variants.794277/

Enjoy fucked around with this message at 23:57 on May 24, 2016

Enjoy
Apr 18, 2009

Psychotic Weasel posted:

The Germans can also create variants of their Übermensch once you get far enough into the tech tree.

Yeah you need to unlock Gene Tailoring

Enjoy
Apr 18, 2009

Hammerstein posted:

I dunno, but since Germany produced more Stugs than Tigers&Panthers combined, then it might be worth modeling that weapon system. See also: Soviets and the SU- and ISU series....

http://www.hoi4wiki.com/Land_units#Variants

Perhaps the Germans and Russians will have self-propelled guns represented as tank destroyers and artillery? We will see!

Enjoy
Apr 18, 2009

Democrazy posted:

What would be the purpose of adding an assault gun into a division, in gameplay terms?

It would add armour to the unit

"Armor. Halves the number of soft and hard attacks made against the division if the attacking division's piercing is less then the defending division's armor."

Presumably you can specialise the variant to account for the opposition, with self-propelled artillery used against infantry (high soft attacks), tank destroyers against tanks, and tanks when you're not sure what you're up against.

Enjoy
Apr 18, 2009

Phi230 posted:

Came in to see like 40 new posts

All about loving assault gun drama

Fantastic, keep up the good work. Almost 7 days left! Gotta poo poo up the thread even worse until release day.

What would you like to talk about?

Enjoy
Apr 18, 2009

Gamerofthegame posted:

apparently

and i say apparently with the flattest tone ever conceived by man

but apparently they took it down because it lead to a dude's nazi channel except the channel wasn't pro-nazi at all it just kinda looked that way from the titles and people got all frowny because of that

apparently

the mod itself is bad tho

http://webcache.googleusercontent.c...n&ct=clnk&gl=br

It was to this vid, about how liberalism will fade away but the Aryan race is eternal.

https://www.youtube.com/watch?v=1gc1qF-25O0

Enjoy
Apr 18, 2009

Frosted Flake posted:

Something less expensive than a tank with tank armour and a tank gun is pretty obviously distinct from either expensive thinly armoured indirect fire weapon systems, or dedicated tank destroyers.

Seems to me the addition of assault guns wouldn't really fill a niche so they're better off split between TDs and SPART

Enjoy
Apr 18, 2009

ArchangeI posted:

You don't think a high armor, high soft attack vehicle would fill a different niche from a high armor, high hard attack vehicle and a low armor, high soft attack vehicle?

Look at the niche it is filling

SPART: when you're facing mostly infantry

TD: when you're facing tanks

Tanks: when you're facing a mix

What would assault guns be for?

Enjoy
Apr 18, 2009

GaussianCopula posted:

Assault guns would be cheaper than tanks, would have a huge bonus defensively against tanks but a malus offensively against tanks while at the same time hardening an infantry division against other infantry divisions.

I don't think there have been any announcements about units having different abilities against different enemy types, has there? There'd be no way of making them worse against tanks offensively, only worse offensively in general

Without that element, you are just left with "like tanks but cheaper", which isn't such a big niche really

Enjoy
Apr 18, 2009

ArchangeI posted:

For facing infantry with good At weapons, which would destroy SPART in short order?

So use tanks with better guns, or SPART with better armour

WhiskeyWhiskers posted:

There's two different types of damage, soft damage for anti-infantry, and unarmoured vehicles and hard damage for armoured targets.

Yeah but you can't have a unit be good at killing tanks but only on the defence. You either increase the unit's hard attack, and make it better at both attack and defence vs tanks, or you increase its defence, and make it better at defence vs both tanks and infantry.

Enjoy
Apr 18, 2009

WhiskeyWhiskers posted:

Except there's two types of defence too? Hard vulnerability and soft vulnerability. Which is what the damages check against. :shrug:

e:Just to be clear I couldn't give a single gently caress about Paradox modelling assault guns, or not, but the niche they'd apparently fill would be able to be modeled with HoI's stats.

So you're saying assault guns should have low or high softness?

http://www.hoi4wiki.com/Land_units

Enjoy
Apr 18, 2009

dtkozl posted:

Historically they were used for taking out fixed fortifications like bunkers so they should get a bonus to that.

The wiki says combat engineers give this bonus, so that niche is filled

Kaza42 posted:

Probably a low Breakthrough. That seems to be the ability of an attacking unit to reduce damage

This would also make them worse at attacking infantry

Enjoy
Apr 18, 2009

Spiderfist Island posted:

What's the NATO symbol for Airship Carriers / Airship Bombers? We're going to need one if only for the inevitable WWI / Crimson Skies mods that add them as units.

Five aces of spades

Enjoy
Apr 18, 2009

dtkozl posted:

I think a game where we have 5 different abstractions of tanks isn't one that is strict on only having a single unit fill a niche. Having something that provides the engineer bonus plus hardness wouldn't be a bad idea.

So the number of AFVs already in the game is justification for adding more?

Enjoy
Apr 18, 2009

ExtraNoise posted:

Wait, is this what you nerds are talking about when you say "assault guns"? Every time the words are brought up my eyes glaze over and I skip the post, but I was pretty sure you guys were bitching about those shooty things you hold that Obama wants to steal from your cold dead hands.

Yeah they are self-propelled guns with lots of armour. Gun being another name for a big cannon. They are basically tanks without rotating turrets.

German StuG III



Russian SU-76

Enjoy
Apr 18, 2009
The real travesty is Kulik being so bad, he should at least have the Charismatic trait. Jail or Medal!

Enjoy fucked around with this message at 19:24 on May 28, 2016

Enjoy
Apr 18, 2009

wukkar posted:

Obama looks whiter than Paul.

8 years of drone bombings didn't key you in?

Enjoy
Apr 18, 2009
Good news, a mod has been announced that will accurately portray developments in boot technology between the different belligerent powers

https://forum.paradoxplaza.com/forum/index.php?threads/early-mod-first-ideas.925091/

Enjoy
Apr 18, 2009

LostCosmonaut posted:

Get a 25 tile Gaia planet adjacent to my home system, so naturally the game compensates by having an anomaly blow up my science ship a year later. Still, think I came out ahead.

I've been getting these recently as well but I didn't see them before 1.1.0 so I guess they were bugged? I guess it's good that there's some risk now

Enjoy
Apr 18, 2009
Wait what thread are we in

Enjoy
Apr 18, 2009

Phi230 posted:

HoI4 has no supply, resource consumption, or HQs to speak of.

So how is it a wargame?

It's Bland Strategy

Enjoy
Apr 18, 2009

Tuskin38 posted:

Huh, there are supplies and resources.

It's more like a local population cap

Enjoy
Apr 18, 2009

bewbies posted:

Any realistic depiction of military logistics would very quickly change a piece of software from "game" to "work you don't get paid for".

Arsenal of Democracy had a cool logistics model

Enjoy
Apr 18, 2009

Top Hats Monthly posted:

Whens the embargo up?

I'd assume you need explicit permission from Paradox to stream the beta build

Enjoy
Apr 18, 2009

Harsh, but fair

Enjoy
Apr 18, 2009

The Narrator posted:

Was there ever actual relationship effects between (say) a Leninist country and a Radical Leftist country in previous HoIs? For that matter, was there ever potential for interesting effects from having ministers that weren't aligned with your party (e.g. a National Socialist country having a Paternal Autocrat minister)? The party popularity/organisation in HoI3 also seemed like it could've been interesting and fun, but there was never really much way to interact with the system, so it was mostly fun for the computer to process it.

That poster also can't seem to consider that a country's "democratic" party popularity can just be broadly representative of those countries' Social Democrat-Social Liberal-Market Liberal-Social Conservative parties anyway.

Also I'd argue that the game reducing things to "axis vs allies" [vs comintern] helps the theme in the same way it does in Twilight Struggle.

Never played much of HoI3, but in HoI2 and DH, leaders that were on the edge of the authoritarian/democratic split could be taken by the other side. A LWR government could take SD ministers and vice versa, and a PA government could take SC ministers and vice versa.

Enjoy
Apr 18, 2009
Guernica...

Enjoy
Apr 18, 2009

ExtraNoise posted:

HoI4 modern mod question maybe you guys can help me out with:

Should I stick to using the three ideological factions of World War 2 (fascism, communism, and democracy), or should I consider basically name-swapping to three different ideologies for the early 21st century? And, if so, what should those ideologies be?

I was considering doing something along the lines of replacing fascism with religious autocracy, democracy with secularism, and communism with ??? (as to reflect the rise of radical religious governing bodies, particularly in the Middle East), but I can imagine this would open a huge can of worms that might result in the death of the internet.

Maybe stick to just swapping fascism/fascist with nationalism/autocracy and calling it a day?

A Ted Cruz America isn't gonna ally with Iran just because they're both religious, make the major religions their own ideology groups if religion is the primary cause of belligerence.

Adbot
ADBOT LOVES YOU

Enjoy
Apr 18, 2009
lmao that wordfilter

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply