Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
vanity slug
Jul 20, 2010

I've only tuned into the World War Wednesdays since he played Hungary, but are there any streams where he played a bit further? Japan, I guess? I'd like to see the late game, where I imagine motorized and mechanized infantry play a much larger role.

Adbot
ADBOT LOVES YOU

vanity slug
Jul 20, 2010

I'm going Maximum Hitler.

vanity slug
Jul 20, 2010

Phi230 posted:

By the same logic why not just complain about having different tanks all together

just have one tank that is shared between all factions because actually adding in real tanks is for nerds

agreed, comrade

vanity slug
Jul 20, 2010

Triggerhappypilot posted:

Hearts of Iron IV desperately needs multiplayer nuremburg trials

that's this thread

vanity slug
Jul 20, 2010

ModernMajorGeneral posted:

Some of these choices are really puzzling though and I can see why people are mad. I don't know if Paradox has some really clever historical reason for picking some of these people but they would have been better off just googling 'dutch general ww2' and picking the first result.

Czechoslovakia and the Netherlands are also relatively important (in the WW2 context) nations who have not super obscure generals (obviously not like Zhukov or Rommel but at least if you have an interest in WW2 history) like Jan Syrovy or Henri Winkelman, but Paradox has made their only leaders nobodies who have no english wikipedia articles at all.

I mean look at the only Greek general's wikipedia article.

I could be corrected here by some Dutch guy who knows that Petrus Best was actually the most influential architect of Dutch military strategy (as opposed to a red wine which is what comes up if you search for him) but I just have no idea how Paradox would have even come across this guy.

If Petrus Best had his way, the Dutch air defences would've been a lot better in the early days of the war, and thanks to him the resistance at the airports was far greater than expected by the Germans. Otherwise he's not that noticeable. I have no clue why he's a Panzer Leader (he was in charge of the air force) or a Fortress Buster (I guess he was in charge of some artillery during WWI). Winkelman would've been a better choice.

Furstner was commander-in-chief of the Dutch naval forces during WWII. IDK who else would've been a good choice. He wasn't just a politician (according to the English wikipedia)

vanity slug
Jul 20, 2010

gqul posted:

I can talk a bit about the Chinese names. Ironically what bothers me most is the English names Paradox went with. "Nationalist China" should be "Republic of China", and "Communist China" should be "Chinese Soviet Republic", which are the proper translations for the Chinese names you're using. Those are fine. Most warlords didn't have proper names for their territories, they just went with the names of the province they controlled. Guangxi Clique is kind of an exception though, that should probably say 新桂系 (Xīn Guì Xì - "xin" meaning "new", "gui" being an abbreviation of Guangxi, and "xi" being translated as "clique").

I don't know how much you care about this, but orthography is a super political issue in Chinese-speaking places. You're using Simplified Chinese for everything except the Republic of China. I can see how you came up with that, since Simplified Chinese is the standard in China and Singapore, but Traditional Chinese is the standard in the Republic of China (better known as Taiwan). If your concern is simply historicity, I recommend using Traditional across the board, as Simplified wasn't established as a national standard until the 50s. The romanization standard you're using, Pinyin, also wasn't invented until the 50s, though, so you might want to drop that for something like Wade-Giles. If you just want to write it like how most people would write it, though, I recommend Pinyin and Simplified. On the other hand, this game (probably?) isn't going to be sold in China so you might actually have more people who prefer Traditional.

So yeah it's a bit of a clusterfuck. Good luck with your spreadsheet I guess.

On the other hand Wade-Giles is a piece of poo poo and people in the year of our lord 1052016 everybody uses pinyin instead.

vanity slug
Jul 20, 2010

The Narrator posted:

Who is that between Kerry and G.W.B.?

George Clooney

vanity slug
Jul 20, 2010

Arbeidersstaat Nederland sounds tacky. (Socialistische) Sovjetrepubliek der Nederlanden (Socialist Soviet Republic of the Netherlands) would have a nice throwback to the Republiek der Nederlanden from before the monarchy.

vanity slug
Jul 20, 2010

GhostDog posted:

I haven't really followed this, but as far as I can tell you're encouraged/required to draw offensive plans even if you're just defending your border and have no plans to ever advance in order to get the planning bonus. Seems a bit gamey?

Consider those plans like Canada's War Plan Red.

vanity slug
Jul 20, 2010

GhostDog posted:

It just seems like pointless busywork. Planning bonus should be me doing good because I made a good plan, not some flat "fights better because it stood there for a while and the player didn't forget to draw a line". You can model combat bonus due to readyness better by units losing org on the move imo. Not that big of a deal in the end though, and maybe I'm missing something.

I think in general it's good practice to have assault plans ready in case they declare war on you. Offense is the best defense.

vanity slug
Jul 20, 2010

Michaellaneous posted:

"Infantry is the way to go! Spam infantry!"
"Tanks are worthless!"


150 IS-7 rolling to the enemy frontline in a beautiful formation. gently caress the germans. :ussr:

Comrade :ussr:

vanity slug
Jul 20, 2010

Kersch posted:

I don't know if the initial pop-up matters, but you'll keep getting variations of that pop-up later. If you pick the coup option you'll get a civil war instantly that you'll have to win to successfully change. If you keep picking the popular uprising option, you'll transition peacefully but it might take longer.

I think it's the other way around. I've always (5/5) had peaceful transitions with the coup option, I never tried the popular uprising.

vanity slug
Jul 20, 2010

Frog Assassin posted:

One small suggestion to the devs who are reading, please change it so that clicking ok on a news article or another event doesn't unpause the game. Pauses when something happens are great, but an unpause should never be allowed to happen without explicit player input.

I'd also like more options when to pause the game automatically. Like when my research / focuses complete.

Bold Robot posted:

As the USSR, what do I have to do to annex the eastern half of Poland after the Molotov-Ribbentrop Pact without ending up at war with the Allies? Do I have to justify a war on Poland after the Pact and then declare right after Germany does but before Poland joins the Allies?

Nothing, it'll pop up unless Germany screws you.

vanity slug
Jul 20, 2010

ExtraNoise posted:

The name it generated seemed legit, so I was pretty sure it was referencing a different real person. I'm glad you got it working.



:siren: :siren:

Goons, do you want to help my modern mod? I could really use some help. (Please help. :()

:siren: :siren:

I've setup a Google Spreadsheet that I need help filling out. Primarily the first two tabs. If it's light red, it needs filling in. It's open for anyone to edit and is anonymous, so you can put stuff in there directly. (I'm putting my trust in you goons, only let me down a little bit.)

Keep in mind that the mod starts on July 1, 1993.

If you help, please let me know and I'll make sure you are listed in the credits.

I filled in some Dutch stuff.

vanity slug
Jul 20, 2010

ExtraNoise posted:

I've been going with whatever Wikipedia says has the most power. Sometimes it's not always easy to tell. Sometimes Wikipedia will say the dude doesn't do squat, though, which is nice.


I would consider Iran to be Neutral. I've been using fascism, especially in the Middle East, to denote authoritarian regimes. This can bleed a bit, but Iran is a more westernized regime, if that makes sense. If I was breaking it down, I might give the majority support for neutrality and some support for fascism so that it can swing either way in the game.

Ultimately it's just supposed to be a fun mod, so no need to get too nit-picky.


Thanks to everyone who has been helping! All the comments and entries filled out are fantastic.

I've been comparing the in-game ideologies to the party ideologies and using those. So the Netherlands is 40% neutral because socialism is a neutral ideology, etc

vanity slug
Jul 20, 2010

Ofaloaf posted:

But isn't socialism one of the three democratic ideologies?

Oh yeah other way around. It's kinda stupid, tbh.

vanity slug
Jul 20, 2010

oscarthewilde posted:

Dietsland for a fascist Netherlands is a really inspired choice, and one I can't help but applaud. The one thing I'm not sure about is having Bernhard as head of state, sure, he wasn't exactly an angel but I if I to pick a, more or less, fascist politician id have gone for Hans Janmaat, especially if you consider that the fascist leader for Austria is Jörg Hayder.

It was a bit of a joke, honestly, but he'd be a good figurehead for a fascist regime. Janmaat is a good alternative. Hans van Baalen wasn't active at the time, but if it was 10 years later... :)

vanity slug
Jul 20, 2010

Liberating Korea as Communist USA installs the capitalist puppet Syngman Rhee rather than the rightful ruler of the Koreas, Kim Il-Sung. :(

vanity slug
Jul 20, 2010

Friend Commuter posted:

Portugal's lovely for tungsten, but they won't capitulate just from taking their European territories, since their African colonies have eeeeeever so slightly too many victory points for that.

You need to conquer Europe, Africa, and either Macau or Goa for Portugal to capitulate. It sucks.

vanity slug
Jul 20, 2010

gradenko_2000 posted:

Has anyone felt the need to micro-manage particular fronts or battles or theaters where you're driving the divisions around manually like you were still in HOI2?

Mainly when they've already encircled the enemy, or are very close to doing so. Just need that extra nudge to actually kill them.

vanity slug
Jul 20, 2010

Dr. Video Games 0031 posted:

The amount of strategic redeployments the AI employs in the midst of combat is a testament to how busted the front-line AI really is. If after weeks of preparation and planning the opening moves of your offensive involve redeploying half of your divisions six provinces away, then you had a pretty loving poo poo plan. I suspect aggressive front line AI might resolve that to some degree, but that kind of thing shouldn't ever happen on any AI setting.

Actually, the fact that they touted the AI settings as a solution to the front line AI issues is actually a little worrying. Hopefully they realize the issues run far deeper than that. The moment you activate a battle plan, there should be no lateral movement along your line on any AI setting. They should figure that poo poo out in advance.

Even more fun is when they automatically redeploy via the sea when you don't even have naval supremacy.

vanity slug
Jul 20, 2010

Apoffys posted:

Is there any way to set up an offensive battleplan to go through multiple nations? Like if you wanted to do something completely crazy like invading France through Belgium for example.

Who the gently caress would want to do that? What is this, WWI?

vanity slug
Jul 20, 2010

WhiskeyWhiskers posted:

Any easy way to get someone to give you military access?

Declare War.

vanity slug
Jul 20, 2010

slavatuvs posted:

Enver Hoxha is the democratic reformer for Albania wtc

Shouldn't he be non-aligned?

vanity slug
Jul 20, 2010

Another Person posted:

I know this question is a couple days old so you may no longer be playing the PRC, I know, but the PRC has unique mechanics in this game which are not very obvious at first, and they make for a really different game of HOI IV than all the other nations. Every time China hits around 37% communist support in their nation, they will shed an entire state over to the PRC, at the cost of 15% communist support. Your objective as the PRC shouldn't really be world conquest, it should be owning all of China.

That's really cool. I look forward to the DLC that expands this even further.

vanity slug
Jul 20, 2010

davecrazy posted:

No idea, triggered all on its own. Only foreign policy stuff I did was help out Nationalist Spain.

If the Allies support Czechoslovakia and it hasn't fallen yet, there is an event with a MTTH of 150 days to possibly assassinate Hitler.

code:
# Conspiracy Begins!
country_event = {
	id = germany.70
	title = germany.70.t
	desc = germany.70.d
	picture = GFX_report_event_german_reichstag_gathering
	
	fire_only_once = yes

	trigger = {
		tag = GER
		AND = {
			CZE = { has_capitulated = no }
			country_exists = CZE # Should only trigger if CZE hasn't fallen
		}
		has_war_with = CZE
		has_war_with = FRA
		has_war_with = ENG
		has_country_flag = allies_support_czechs
	}
	
	mean_time_to_happen = {
		days = 150
	}
You could end up with a civil war, Himmler, Göring, or Hitler will survive.

vanity slug
Jul 20, 2010

I was pretty stuck as France fighting Russia, but with 1.1 I just drew an offensive battle order from the Caucasus to Arkhangelsk and set it to aggressive, waited for the planning to reach its maximum, and let it rip. A few months later Russia was mine.

vanity slug
Jul 20, 2010

Nukes are kinda meh, actually. Japan was so well entrenched in my game that I had to resort to carpet bombing them with nukes to support the advance of my troops through the Home Islands.

vanity slug
Jul 20, 2010

Dongattack posted:

please america

western china has very little supply

when you send 300 divisions here you are ANTI-HELPING

Bonus: They're not even at war with anyone there, just reinforcing the borders.

vanity slug
Jul 20, 2010

Gort posted:

Anyone else notice that you can't attack a country your alliance doesn't have a border with? Mengjiang became a "major" participant in my allies vs axis war but is completely surrounded by neutral Comintern members, so all we can do is stand around it, even though we have military access with China.

Paratroopers?

vanity slug
Jul 20, 2010

Top Hats Monthly posted:

How many Spanish states seriously consider independence aside from Catalonia?

Also screw it, make every US state independent :getin:

Basques, Galicians...

vanity slug
Jul 20, 2010

ArchangeI posted:

You land on the beach. 12 hours later you realize that the loading masters back home just threw everything they had into the ships and no one made a list what went where. There are no labor parties at the beach nor is there a plan for unloading. Your troops starve because you literally don't know on which ship the food is. In their desperation, your troops start eating whatever grows around them and looks edible. Soon, 50% of your force are down with various forms of food poisoning. They can't be evacuated because no one thought to designate a ship to serve as a hospital or evacuation transport. When you designate a ship, no doctors can be found. They are somewhere in your landing fleet, but because you don't have a list of personnel, you aren't sure where.

A week later, an enemy counter-attack walks right through your line because your frontline troops ran out of ammo for their machine guns - they have plenty of construction timber and venereal disease awareness posters, though.

Welcome to Operation Sealion

vanity slug
Jul 20, 2010

Alchenar posted:

The supply thing is fine, if you can surround an enemy capital then that's going to cause a complete collapse of their logistical infrastructure.

Also the specific problem with motorised units is that fuel supply is a separate and far more restricted resource than regular supply.

yes the US would totally collapse if Washington DC was cut off

surrounded beijing? china's gonna starve, folks

vanity slug
Jul 20, 2010

Slaughterhouse-Ive posted:

I kinda hope there's some fix for the late game slowdown. I know my processor is a little long in the tooth these days but it's pretty ridiculous.

Destroy more nations

vanity slug
Jul 20, 2010

ExtraNoise posted:

He's been added!



Doesn't he look tickled to be included?

Perfect in every way.

vanity slug
Jul 20, 2010

Pinback posted:

Double posting but if anybody's curious about progress on KR, I'm working on the Canada focus tree and have some WIP shots for ya.





This is looking a lot better than Russia's trees.

vanity slug
Jul 20, 2010

LLSix posted:

Assuming 20 width Marine divisions, is there any reason to plan Marine naval invasions with anything other than 3 divisions? I'm watching Quill's Japan LP and he's throwing around groups of 5-10 Marine divisions.

Reserves

vanity slug
Jul 20, 2010

Tommofork posted:

Use cav in Africa. Their speed in rough terrain is better and attack penalties are less than truck boys. They also need little production to make.

Then when you're done colonizing the continent, you use them for their superior suppression.

vanity slug
Jul 20, 2010

xthetenth posted:

I think Strategic Destruction also has some really big buffs to the air superiority modifier that make it a lot more than just strategic bombers.

I wish there was a doctrine just for air superiority. Let others bother with the bombers, I just want my pretty fighters.

Adbot
ADBOT LOVES YOU

vanity slug
Jul 20, 2010

Riso posted:

General paradox thread, but the choice is always Kaiserreich

Fixed that for ya

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply