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You can always set things for historical focuses, for which I am very grateful.
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# ¿ May 22, 2016 20:55 |
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# ¿ Apr 20, 2024 03:59 |
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sudo rm -rf posted:I don't think the AI is capable of boosting party support or supporting coups. I seem to recall a dev diary off handedly mentioning that AI willingness to plan coups had to be tweaked down (which suggests they can), but I could be hallucinating.
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# ¿ May 31, 2016 23:21 |
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What the hell happened in Quill's stream to spawn Russia?
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# ¿ Jun 2, 2016 17:52 |
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I'm not sure I've ever played a strategy game where the AI was actually "smart" enough to deal with a player on equal terms. As long as it can put up enough of a fight to feel like I'm actually in a war in this war game I will be appeased. e; if Germ casually annexes the USSR every game that is a problem tho
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# ¿ Jun 3, 2016 03:53 |
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Ofaloaf posted:tbf in the timelapse, the USSR was apparently also at war with the Allies, which just encouraged the Soviets to overextend and then lose control of the main front. Ye looking at the stream this doesn't seem as dire as people are making it out to be. He's stalled short of Moscow and his manpower is slowly tanking
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# ¿ Jun 3, 2016 03:59 |
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Triggerhappypilot posted:Coups take way, way too long to fire. The time it takes to prepare one should be proportional to party support. It did shred his manpower.
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# ¿ Jun 3, 2016 04:42 |
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Triggerhappypilot posted:yeah on further consideration the winter did stall his offensive, but the AI is really bad at holding important cities, like, oh, say, Moscow. In general it seems maybe too easy to launch naval invasions? It seems like massed Overlord-esque landings should be tied to late war tech or something. Although that fucks with Pacific Theatre and the Scandinavian invasions... this is all armchair bullshitting atm anyway
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# ¿ Jun 3, 2016 05:27 |
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Phi230 posted:Well I like the idea of sandbox vs railroad but I don't want meaningless chaos. I want things to be plausible for alt-history, not things just happening. Right now from all the videos I've seen its all "omg so randumn holds up spork" kind of poo poo. This is why we have historical focus and a 1939 start.
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# ¿ Jun 3, 2016 17:27 |
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ArchangeI posted:The historical focus does not prevent Japan from landing in Finnland. I never said it did. I was only responding to noted tantruming forums baby Phi that he probably doesn't need to worry about "lol random" alt history if he doesn't want to
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# ¿ Jun 3, 2016 17:33 |
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ArchangeI posted:Japan invading Finnland isn't strange and random to you? It's the difference between borked AI and Trotsky's Worker's Paradise teaming up with the French Commune to DP Hitler
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# ¿ Jun 3, 2016 17:46 |
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Phi230 posted:Lol showing concern at a game I like is "throwing a tantrum." Stop being so sensitive. I was actually referring to the (apparently dead, unfortunately) ATG lp. Anyway yeah, if the AI is completely inept that's a problem, although at least it isn't completely inert (lol Stellaris). Trying to create an AI for a grand strategy wargame kind of has its own host of interesting issues, given that there's a degree of specificity that comes from modeling the game after a particular period and war combined with the free form nature of the beast. Games like WitP try to get around this by focusing on a specific theatre and use of scripts with uneven results (see the Allies completely vacating Rangoon in Grey's LP). Obviously basic competency in maintaining a front or responding to threats is one thing, but I don't really expect much more than that from a wargame. The only times I've really been impressed with an AI is in Ultimate General, which has the blessing of an admirably limited focus. And then there's just cases in war where one side does in fact get it's rear end completely kicked; it's not like it was "bad AI" when Guderian cleaved through France. I guess what I'm saying is that making an AI that "feels" plausible Is Hard
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# ¿ Jun 3, 2016 18:11 |
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ArchangeI posted:The AI has shown these issues for months now, and every time someone pointed it out it was shouted down with a chorus of "fixed already in the next build!" People have been showing a healthy skepticism towards HoI ever since it got delayed, this aint the Stellaris pre-release "let me write a five paragraph essay on my snowflake space anarchists" thread. To continue AI chat, one thing I've considered is whether or not people would be more willing to give rough systems a break if they could see its reasoning. The old FPS FEAR remains lauded for what was actually pretty simple squad AI, just because it would constantly chatter in your ear. Kill a squad leader? All the soldiers run around like chickens with their heads cut off shouting "OH poo poo OH poo poo OH poo poo." Soldier flanks you? He says "I'm flanking." It sounds stupidly simple, but when you are stuck in a player's perspective it's actually very difficult for the devs to communicate that enemies are reacting with rudimentary intelligence towards your actions. Civ V experimented with this: the espionage system could give you a rough idea of whether an opponent was preparing a sneak attack invasion or building up units, but it was let down by the fact that V's AI remains shockingly retarded. I'm imagining an offshoot of Victoria 2's newspapers or another use for decryption, some in universe way of roughly communicating the AI's reasoning and priorities.
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# ¿ Jun 3, 2016 18:47 |
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Sulla posted:Yikes. The HoI IV wheel needed to be reinvented after the HoI III wheel (which was really more of a flaming garbage can lid) went careening off a cliff into an orphanage
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# ¿ Jun 3, 2016 20:34 |
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Smoremaster posted:I love these threads cause it's all hype until a few days before release, when it switches to doom and gloom and a loathing of paradox It is important for posterity to know that you didn't have the wool pulled over your eyes before the release of guaranteed-disaster-in-the-making Hearts of Iron IV.
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# ¿ Jun 3, 2016 22:03 |
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Trying to parse the aviation interface could drive a man mad. Otherwise I'm having fun with my fumbling Italy tutorial game. 300,000 good men died in the hills of Yugoslavia, and Legionary Romania ended up sniping Belgrade anyway
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# ¿ Jun 6, 2016 20:21 |
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I'm very impressed with how well this runs on my laptop. Full speed just zips along
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# ¿ Jun 7, 2016 00:36 |
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I've played through to late 41 on three games now, Italy, Turkey, Sweden. I'm impressed with how consistently Germany stomps Poland and France, and how they keep getting stopped juuuuust before Moscow as winter rolls in. Good game.
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# ¿ Jun 7, 2016 02:10 |
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Koesj posted:Re: good division design. Thanks for this, the division designer is the one thing about this game I still find truly opaque. Well, the division designer and the aviation interface.
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# ¿ Jun 8, 2016 01:01 |
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Bombing seems like it has a disproportionately large effect on war participation, but maybe that's just because my SU armies haven't broken into the delicious German interior yet and occupation will take care of that.
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# ¿ Jun 9, 2016 00:15 |
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The Narrator posted:After my first Italy game turned into a bit of a wash at the start of WW2, I started another one last night and already feel like I've done much better. Playing with historical focuses. Gobbled up Yugoslavia in 1937 (last time, Japan's war in China shot up world tension so I couldn't eat Yugoslavia for fear of France's guarantee) and set up lines for Greece when the war itself kicked off. You may know this already, but you can trade more manpower at the expense of slower production by switching conscription laws. As even a moderately large nation you can fight almost indefinitely that way.
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# ¿ Jun 9, 2016 03:55 |
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I really want a WW1 mod.
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# ¿ Jun 9, 2016 18:51 |
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Odobenidae posted:They declared on Switzerland and Liberia after WWII started in one of my Italy runs. Ye the bombing thing needs to be tuned way down.
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# ¿ Jun 11, 2016 08:20 |
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It would be nice if the pacific and european theatres could be technically divided into two wars or something. The Reich has fallen and I just want to carve up Europe to see what borders we get, but in the meantime I'm going to have to wait ~3 years or however long it takes for England and the US to invade Japan.
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# ¿ Jun 11, 2016 18:21 |
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Generally I see the Nationalists win in the starts when I haven't sent volunteers to help Republican Spain.
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# ¿ Jun 12, 2016 08:46 |
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TomViolence posted:France has an extra layer of bother too, since it only accrues 20% of the usual daily political power. You can still burn your first focus on political reorganisation or whatever it's called if you want to rush it, but considering how behind you are on industry it's quite the opportunity cost in the early game. France has a focus tree that helps it transition into alternate governments, and a number of specific striking labor events that will shunt you rapidly into communism. I just wrapped up my French Commune run, which was super fun. Only annoying thing was that I took the path towards making my own faction (gently caress bolshevism) but I think any country that would qualify for joining (i.e, is communist and afraid of fascists) would be instantly stolen by the USSR before I could react.
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# ¿ Jun 12, 2016 09:03 |
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Asproigerosis posted:Is bombing broken for war score? I did most of the groundwork occupying germany, but the soviets just jumped in my airfields and racked up an obscene bombing score. And then promptly hosed up my expansion ambitions by puppeting all the nations I wanted to take land from. Bombing is way out of whack, perhaps because Paradox didn't want the UK to get shafted from a lack of occupation or something. If so they tuned it a little over zealously.
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# ¿ Jun 13, 2016 01:06 |
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The Narrator posted:It's coming along! Is this... Islam is the Light?
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# ¿ Jun 18, 2016 06:46 |
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Panzeh posted:I don't think HOI4 needs to require you to use a strict OOB down to the corps level but a way to subdivide units in the battleplanner would be really helpful in making complicated plans. I think this is what the "aggressive" posture from the upcoming patch is supposed to provide. The wording at least suggests that you won't have panzers and mech infantry peeling off to man the sides of the salient
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# ¿ Jun 19, 2016 00:42 |
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I kind of wish OOB was more of a thing in this game. It doesn't need to be true grognard (or even HoI3) madness, but, say, requiring each theater to have a Field Marshal and representing generals as an actual HQ unit. I also think it would be cool if armies could develop traits, but maybe that would be a little too weird.
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# ¿ Jul 4, 2016 05:12 |
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Has anyone seen an AI Germany launch an invasion of England? One of the reasons I'm generally disinclined to play as an Axis power (other than the Germans) is that even if they take out the USSR and USA doesn't join the Allies, Hitler will never attempt to finish off the Brits, even as the Raj and the rest of the empire crumble to Japan. I feel like control of the Suez and India should definitely tank UK national unity. It's also kind of ridiculous just how many planes they can field; there should be a pilot pool that needs to be invested in to stop them from creating an infinitely expanding airforce from day 1.
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# ¿ Jul 7, 2016 19:51 |
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Psychotic Weasel posted:Today's dev diary on the 1.2 patch is now out: Don't want to come off as butt hurt but I gotta say I'd much rather hear some solid details on tweaks to mechanics and gameplay than the addition of new cores.
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# ¿ Aug 26, 2016 17:55 |
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Poil posted:Wasn't air supplying a terrible idea that didn't work pretty much every single time it was tried in ww2? At Demyansk the 16th Army (or parts of it, anyway) was encircled but was successfully kept supplied by air, ultimately escaping. That increased Hitler's enthusiasm for the idea when Stalingrad was enveloped, which was on an entirely different scale and... somewhat less successful.
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# ¿ Sep 5, 2016 08:14 |
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I'm not normally one to get worked up about DLC but that really seems like it should be in the free patch, imo. Anything that makes the battle planner easier to use, really.
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# ¿ Oct 12, 2016 19:54 |
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Spiderfist Island posted:I did a little more work on my "Latin American super-nations" mod this week. So far I think that I bit off a bit more than I could chew in terms of the original scope of the mod, and so I've decided to create only national focus stuff for the four big players in the mod: Gran Colombia, Peru-Bolivia, La Plata, and Brazil. The smaller nations (Caribbean, Haiti, United Provinces, and Chile) and Mexico will still exist, but there won't be any unique focus trees for them. This looks awesome.
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# ¿ Oct 23, 2016 18:59 |
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Raenir Salazar posted:I would like the OOB to be a bit more detailed. Put the Field Marshals in the theater itself and make Generals cheaper to bring out. Early to Mid game I much prefer my 6 division armies for the flexibility; selecting 6 divisions of a 24 division army for a specific task is kinda difficult to do without excessive pausing. Ye I don't need a full grog OOB but I wouldn't mind having them feel a little more like actual fronts and armies. imo field marshals should be assigned per theater and grant bonuses across the whole shebang. And bring back HQs damnit
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# ¿ Oct 25, 2016 17:44 |
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Psychotic Weasel posted:To be perfectly honest I never cared to keep HQs near the front in 3. Yeah they offered bonuses to nearby troops but after initially putting them somewhere I really couldn't be bothered to move them around. But ~my immersion~~ On a different tack, The Great War mod team have been sending out their beta to streamers and it looks really drat good, the most polished big mod I've seen by far.
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# ¿ Oct 25, 2016 22:36 |
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rear end struggle posted:The long anticipated Great War mod went public beta today.
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# ¿ Nov 11, 2016 18:44 |
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It's pretty great. I'm playing as France, war broke out in 1914 and along historical lines. It's now spring of 1918. Alsace-Lorraine and the Rhineland have been seized, at the cost of 1.4 million dead Frenchmen (and many, many Belgians). I'm going to have to dump on my industry and pass a new conscription law to make up the difference. The Western Front has lapsed into a stalemate; there are just too many German divisions to push through any farther atm, so I'm teching up and building a shitload of tanks. Germany and A-H doubleteamed Russia hard and it collapsed in the spring of 1916 and was replaced by the Soviets, who for the past two years have been engaged in a bloody and inconclusive struggle with the Whites. A-H almost exterminated Serbia, but the entrance of Italy into the war led to a huge push that took most of Hungary and only stopped at the gates of Vienna. With the conclusion of the eastern front swarms of hardened A-H troops have returned and launched a counter offensive that's pushed their enemies back to the starting line (freed up German divisions are what have stalled me out in the west). The United States just joined the war over the Zimmerman telegram, so hopefully they'll push things over the edge. Mod owns, it feels almost like an actual Paradox dlc. e; honestly HoI feels a lot more suited for the slower pace of WWI strategy Fuligin fucked around with this message at 22:41 on Nov 11, 2016 |
# ¿ Nov 11, 2016 22:38 |
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Gamerofthegame posted:ww1 mod has a thousand foci but they're all 70 days and a lot of them for poo poo like "add literally one infrastructure to a province" Gamerofthegame posted:ww1 mod has a thousand foci but they're all 70 days and a lot of them for poo poo like "add literally one infrastructure to a province" I think it's intentional, actually, especially since many have date restrictions as well. It delays the player from turning their country into a killing machine that steamrolls the war.
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# ¿ Nov 12, 2016 06:08 |
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# ¿ Apr 20, 2024 03:59 |
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It definitely needs war ending events that provide a clear resolution to things, but vanilla has the same problem. It might help if national unity was effected by more things; taking enormous casualties, having your own territory be occupied for an extended period of time, whatever. Apparently French Army mutinies can turn them socialist, but I don't know the details on how that's supposed to take place. e; also Kaiserreich is apparently getting ready for a beta release as well Fuligin fucked around with this message at 20:07 on Nov 12, 2016 |
# ¿ Nov 12, 2016 20:01 |