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Mans
Sep 14, 2011

by Jeffrey of YOSPOS
where is the Salazar portrait?

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Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Zeroisanumber posted:

Yes. People playing the loving game wrong(!!!) is why I have trouble with streams and Lets Plays. I admit that the problem is almost totally on my end.

it's weird how much it actually motivates me to buy games. i want to buy HoI4 just to prove how stupid you have to be to be puppeted by sweden

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Earwicker posted:

I thought wacky ahistorical results were the entire point of Paradox games? if you want to see WW2 unfold as it actually did watch a documentary.

**plays as the USSR and sees the entire German Armed forces garrisoned in Denmark**

Yeah well history isn't totally linear wacky ahistorical results are great and

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

sudo rm -rf posted:

Communist/Fascist Endonym names are almost done for Europe.

https://docs.google.com/spreadsheets/d/1vnO-I9pMoHLa69uzo2TbasS31x-lj1cTkfCy2RVV1Y8/pubhtml

You can change ideology with tabs at the top.

Pretty sure Cuba would always be either Cuba or Republic or Cuba, communist or not.

A lot of these names assume the local nation would just change their name to people's revolutionary democratic republic of X when in reality they'd just keep the same name and flag.

But on the other hand that's bland as hell.

Call Communist Portugal "PREC" for "Processo Revolucionario em Curso" (Ongoing Revolutionary Process) :cryingotelo:

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

sudo rm -rf posted:

ok thanks guy

bland is boring, imo. I decided on 'short-form' names for the default/starting/democratic ideology and 'long-form' names for communists and fascists.
either i explained myself wrong or you misunderstood me.

i agree with you in that changing nation's names, even with complete mental creativity, is cool and good while Cuba, be it under Batista Castro or some other dude still being Cuba while realistic is really not as interesting.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
the main problem of the game seems to be the AI which can be patched as the game goes along, much like the AI was patched versus exploits in CK and EU.

plus HOI really shines on the MP so that's what i'm excited for

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Westminster System posted:

Don't be so pedestrian and merciful, employ the instant-capitulation tactic.



I really really aprove of this image

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
so is this game good or is the ai still god awful?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
four games and a year and a half of development and they still can't make naval combat that isn't a joke?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

SkySteak posted:

Is there a sweet spot you on many many Tank or MOT divisions you should throw at a mid-late war Russia? In my Germany campaign I went for a later war start (1943, after dealing with Britain), which means the Soviets are not only at around 500+ divisions but are also able to dump 4000 aircraft into a single area.

What is worse is that my usage of 40 width divisions, though seemingly a good idea, is now causing massive supply problems when combined with the ARM/MOT (I have two armies of 12 ARM/MOT each). In the Middle East it is causing all kinds of nasty problems and I may lose the Suez over it (I wasn't patient enough to have two separate division templates). I still managed to advance in the East but only as far as Minsk before I basically hit a wall in November.

Is this also a case of pulling back some divisions and also equipping everything with a supply company?

there's a reason they attacked in 1941

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
So is this a good time to jump into HoI properly? EU has been smashed to hell so I need a new Paradox home in the meantime.

Popete posted:

Can I lead a penal battalion revolt and take over the USSR and then make Stalin charge at Nazis armed with a fist full of bullets and no gun?

This reminds me of how good the penal battalion expansion for Men of War was.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Playing as social democratic France, I put my foot down and refused the Munich agreement and created a Franco-Czech entente, which then escalated to the normal world war in around six months.

I'm feeling relatively confident on holding the Germans in place but the Italians actually managed to punch through in the south. Held them back on the Rhone, currently waiting for the North Africa campaign to finish so that I can bring that army home and retaliate.

The French have a really interesting focus tree! I was pleasantly surprised.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
The solution, obviously, is to destroy these armies in their entirety.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
How do you gain land experience in any decent way while at peace?

Doing so while training my French army just absolutely wrecks my logistics, but I do need them to get some decent templates...

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Are the planes ordered by quality first or is it something alphabetical, where some 1936 Arado shows up before a jet mig?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

TheMcD posted:

They're ordered by "the time their stockpile appeared in the list", I believe.

So, say you have this:

300 Fighter I
300 TAC I
300 CAS I

Then you deploy all Fighter I. Then you build 50 Fighter II that replace Fighter I in your deployment. Fighter I reappears as a stockpile, and as such is placed at the bottom:

300 TAC I
300 CAS I
50 Fighter I

Eventually, you build 350 more Fighter II. You now have replaced all Fighter I in your air wings, and have 100 Fighter II left over. The Fighter II stockpile was started after the Fighter I stockpile, so it should look like this:

300 TAC I
300 CAS I
300 Fighter I
100 Fighter II

I believe this is how it works. I might be wrong, but it represents what I've experienced in my times of "where the gently caress are my latest fighters I want to deploy".
this is comically bad lol

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Hellioning posted:

The front line system works great if and only if the 'front line' is, in fact, a line. If it's broken up or one side pushes further than the others and increases the length of the line annoying things happen like everyone moving to cover the entire, longer front line.

Anyone playing in Spain knows the pain of playing the republicans and going from happy for creating a gap between the nationalists and the Carlists into immediately pausing the game because the frontline just turned into 2 and your army is shuffling units back and forth without being able to decide which side to defend.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
lmao is there seriously no non-monarchic democratic focus tree or communist tree as germany?

Paradox is wild

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
If Portugal can conquer Brasil, Spain create a Europe-wide anarchist federation and France summon a Napoleon, then I think Germany returning to a parliamentary democracy a few years after Hitler reached power isn't really that utterly astonishing.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Randallteal posted:

The alt history paths they're putting in for countries like Turkey are already on the wrong side of too silly, IMO. What would a democratic Germany run even look like without some other alt-history nonsense like Fash France popping up for them to fight? "Year 10 of waiting for the Soviets to attack. I've run out of infrastructure to improve."

With alt scenarios, you can run really fluid multiplayer games where people decide how they want to roll.

Except if you're German, Italian or soviet, where for some reason you're stuck with "you HAVE to be Mussolini and his path and decisions were actually really good", "Stalin is 100% right" or "you can topple Hitler but you're still forced to pick up a king and run anti Semitic and anti slavic campaigns, just with a crown on top".

It sucks because there's really no point in picking them up, since you'll be doing effectively the same game 100% of times.

Again, it's really weird how you have more flavours of bizantine and ottoman empires in hoi4 but "Italy with no Mussolini' is unthinkable.

And about it risking being boring: there's a focus tree where your entire goal is to be even more obedient and loyal to your Japanese overlord than historically expected.

There's a frigging secret crusader state in Malta if you play in a specific way.

Let me play as papal Italy paradox, you cowards.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

lobster shirt posted:

Hearts of Iron to Stellaris converter is now official

There IS a Star Wars mod for HoI tho :v:

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
There's an incredible satisfaction in, when you're not an experienced player, finally being able to stop the axis onslaught as the Soviets and then actually start to gain some ground.

I managed to stop the offensive in the north on Estonia, the center was being Basle beaten and I lost crimea and was fighting for my life to keep Rostov and Voroshilovgrad.

The north was completely static for six months and I couldn't cross the river into Lithuania no matter what I tried, so I focused armor on the extreme south, reconquered Sevastopol and started driving into crimea, which caused the axis to reinforce the area to stop and envelopment, which allowed a massive push on the south.

I then spent two months just building strnght, with the axis politely letting me do so without attacking, and then I launched a full scale offensive on the entire front.

The south stalled out incredibly fast and the center didn't go too far either by the north finally crossed the river into the Baltics and from then it was just a massive flood into Poland.

I went from being in Estonia to being a stone throw away from Berlin in three weeks.

Now to pivot, destroy the little fascist mooks in the Baltics before I triumphantly stroll into Berlin :getin:

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

stackofflapjacks posted:

I've been playing HoI for a couple months and I'm starting to do okay in single player, playing Kaiserreich a fair bit as well. But yesterday, I learned that I can stop disbanding air wings and reforming them at each new airfield...with the wonders of right clicking a different airfield.

What's funny is I even remember early on wondering why there is experience for air wings if I can't transfer them further towards the front. And I knew they should be able to fly to different airfields, which of course they could the whole time

How about it, any other obscure tips for this complex game?

Don't they also switch airports if you attach them to armies instead of regions?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
While the Soviet focus tree is terrible by comparison to anyone else, you do get the advantage of having a very slim focus tree where you won't get bogged down with all the million decisions.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

PinheadSlim posted:

I dunno I think it's pretty funny that you can go facsist as US or democratic as Germany but god forbid that Italy does anything differently

Or how no matter what path you take as Germany, anti communism is mandatory as well as an anti communist crusade against the soviet union.

It's also funny to play as ultra Churchill and go "no further appeasement" only to realize it only gives CBs for regime change in Italy and Germany because they assume no one else will go fascist in Europe without being run over by the USSR.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Instead of communism, you now have Stalinism, Trotskyism, euro communism, hoxaism, titotism, third worldism, green book Islamic communism, African unity movement, national revolutionary, Maoism, posadism, nativist communism, Arab socialism and even that weird Japanese cult that killed every single one of their members due to being revisionist.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Dreissi posted:

I’m betting there’s a Tukachevasky path that’s either monarchist or fascist. He may have said some real bonkers stuff after getting captured by the Germans in WW1 that could fuel some alt history stuff.

Making Tukachevsky a fascist or monarchist would be a really terrible move.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Organize the wreckers...

Paradox had a very limited focus tree that said that Stalin was right for being paranoid, so they revamped the focus tree and gave a massive amount of choices where they show, in detail, that Stalin was double, triple right.

Is it really Stalin being paranoid if they are literally sabotaging the country and fighting against the collectivisations, selling parts of the country in exchange for foreign interference and over ambitious, Napoleonic generals are looking for the highest bidder for their services unless you do something about it :magemage:

What a mess.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
I think Italy, Switzerland and scandinavia are the only places that don't potentially fall into civil war at the present time.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
They randomly decide how to go forward, but big nations have so many decisions that they might not do anything too crazy.

The most common change is the German civil war, since the trigger is basically the first focus decision and it's a 50/50 chance of occuring..
Meanwhile, the UK fascist coup takes a long time and they probably get busy in a war before they do it.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Dramicus posted:

Right, but when you tell Spain to go communist or anarchist, and then it becomes fascist 9/10 times, the feature doesn't really work.

I know it's a totally different story if you interfere with whats going on but I'd like the game settings to be respected within reason.

The Spanish civil war is a legitimately difficult civil war to handle as a human player, much less the AI, the republicans need to have a great time on the mini game thing and then I'd Stalin decides to send you crap, you're in big trouble.

It's easier to win that civil war as the USSR than as republican spain

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Everytime i see TNO focus trees and a bare minimum of the storyline i just think of Charlie from Always Sunny filled with coke with the conspiracy theory board.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Is there s way to read about these paths and lore without actually playing this bizarre looking mod?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Okay, so I downloaded TNO and started as the Iberian Union.

I'm not sure who developed the lore of the Iberian Union, but drat I'll be surprised if they're not Portuguese or Spanish because the eternal and bullheaded bureaucratic rivalries, the adherence to nitpicking regulations, finding out your specialized machinery that HAD to be used turned out to be terribly inefficient and the concept of the union of both countries turns out to be plagued by fragile egos where the social appeasement is built on no one being satisfied, this is all perfect and too peninsular :allears:

Germany, United States and Japan are fighting to reach the moon. At the same time, the Iberian Union is struggling to build a new road from Madrid to Lisbon.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Mans posted:


Germany, United States and Japan are fighting to reach the moon.
At the same time, the Iberian Union is struggling to build a new road from Madrid to Lisbon.

An update, Hitler died and now Germany is fighting Germany, Germany, Germany, Germany and Germany, while Berlin declared itself a no shooting zone :stare:

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

TwoQuestions posted:

Fallout mod is great! I like it better than TNO because it's got a sense of humor, while the latter feels grimdark for the sake of grimdark. I'm glad other people enjoy hopeless fatalism, but then that's more in keeping with HOI4's subject matter.

I hope they port over Old World Blues for Vicky 3.

Maybe I had a very lucky pick, but the Iberian Union is the complete opposite of grimdark, with with Salazar and Franco both walking in stage, finishing each others sentences and only saying one paragraph of a speech at a time for the sake of equal partnership, Portugal going into an uproar because Spain wants to make siesta a general law, and then going into an uproar when they realize they just opposed something that would allow them to slack off work.

You have Franco visiting Saudi Arabia and being very careful not to praise anything Muslim related so the church doesn't get enraged while Salazar visits the pseudo-NATO countries and tiptoes about praising the free market without offending the national oligarchy built on closed market monopolies.

Sure, anything related to Germany seems bleak, but even in Russia there's some really non grimdark things, Including Siberian anarchists and a pirate faction that uses t-34s instead of boats.

I've had a complete 180 turn in this mod, I can't get enough of it

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Gort posted:

Honestly it's not just border wars that are bad, it's the whole idea that infantry can't efficiently attack infantry. Like, sure, a Somme-style attack into prepared minefields, machineguns and artillery is bad, but that's not what was happening in say, 1936 Chinese warlords attacking each other. Ingame you can easily get battles going on for weeks with little to no casualties since soft attack is so low and terrain penalties are so high, while in reality the fights were bloodbaths.

This is also true in vanilla tho

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

sauer kraut posted:

But that's the whole point of early 20th century games and the lessons learned?
Just attacking with infantry is a hearty lol unless you have overwhelming air support, and/or create gaps with tanks. Or drop paratroopers behind them.
But that's the problem.

If a 50W infantry unit attacked an entrenched 50W infantry unit, the result wouldn't be a two-month-long fight with 300 casualties, it would be an extremely lethal affair.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
What do ya'll think of the road to 56 mod?

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Mans
Sep 14, 2011

by Jeffrey of YOSPOS
I think it's pure fielded manpower yeah

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