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Kyrosiris posted:It's been posited a few times that if RK knew better it would be Geomancer Risk, not Berserker Risk. Ah, yeah, crossposted from the FF Megathread: Schwartzcough posted:Geomancer risk?
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# ¿ May 19, 2016 20:33 |
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# ¿ Apr 27, 2024 08:13 |
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Huzzah! posted:Ah man, I can't wait for this to start. I hope the secret command is 4 zerkers. I'd take that in a heartbeat. Can't tell if serious... 4 Zerkers is "hard" in that it requires an incredible amount of patience to grind levels and hold fast-forward on your emulator and then load state a million times until the RNG stars align, all while having no input on battles outside of gearing up beforehand. It's the "incredibly tedious and soul-sucking" kind of hard, rather than "proving how much of a great gamer you are" hard.
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# ¿ May 19, 2016 23:59 |
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Aerox posted:Going to be doing my first Fiesta thanks to FFRK-induced nostalgia. We can't be sure about this year, but probably the only change will be the new "mystery" option. Here's a link to the other likely commands: http://fourjobfiesta.com/help.php
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# ¿ May 20, 2016 01:15 |
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StrangeAeon posted:Actually, now that I think of it, is there a concise rundown of the pros/cons of the different platforms to play FFV on? I think by now there's, what, 5? (SNES, GBA, PS1, Mobile, Steam) SNES - never an officially released english version. There is a fan translation that's fine, if pretty dry. GBA - looks a bit better than the SNES version. Was given a goofy/fun translation that gives the game a lot more character. Some very late-game bonus jobs that aren't included in the fiesta. PS1 - Looks like the SNES version. Terrible translation (sometimes so bad it's good, but normally just kinda bad). Hard-coded "load times" that make opening any menus or starting battle slow. Worst version. Mobile & Steam - Ugly as sin "HD" graphics. "Fixes" a few tricks from the other versions that make some battles much harder/impossible for some teams. Makes a few things slightly easier (e.g. Berserker targeting is no longer random, and always picks the closest target. Got rid of some "dummy" targets that made random-target abilities mostly useless). Edit: Kyrosiris posted:SNES: Has access to the magic underflow and Ancient Library Teleport glitch Ohh, what's the Ancient Library Teleport glitch?
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# ¿ May 20, 2016 17:54 |
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Orange Fluffy Sheep posted:So let's start the most important thing: brainstorming what we're gonna call Bartz. Well Buttz is good, but so juvenile. So clearly we need to go even more juvenile with other parts of the anatomy. Boobz. Edit: Kyrosiris posted:It's almost definitely quad berserker for Everhate. That's a very nice sentiment. I'm still gonna pass.
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# ¿ May 21, 2016 02:10 |
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DACK FAYDEN posted:I believe it actually happened last year, I know I saw the screenshot. It was all lower case to make it "'tis no beast, just a goat!" I still stand by naming him "dear" for the most patronizing of dialog.
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# ¿ May 21, 2016 03:58 |
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Arrrthritis posted:What the heck makes beastmaster good? Dancer I can see w/ quad strike damage, but on my last fiesta run I had Ninja/Bard/Beastmaster/Chemist and all my beastie ended up doing was double whipping from the back row. Beastmaster is incredibly versatile. There are a ton of different effects you can get from monsters if you look stuff up in a FAQ, and know what challenges are coming up. Since most bosses can be cheesed in one way or another, there's a very high chance that having access to one or two choice monsters will let you get through almost any challenge. But again, it requires a pretty extensive knowledge of available cheese tactics, and then hunting for what monsters can pull that off by scouring FAQs, and then sometimes grabbing the monster earlier enough before it becomes unavailable for whatever reason... they can be a lot of work, and are usually more of a "last resort" if you can't beat bosses other ways. If nothing else, there are several monsters that do a fixed 25% max health damage (up to 9999) that can do big damage to bosses. Also, !Calm is bugged in the SNES/GBA versions and can be used to stop-lock Omega. Beastmasters are one of the handful of classes that can pretty much guarantee you a Triple Crown.
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# ¿ May 23, 2016 23:28 |
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The Mattybee posted:Fixed that. Oh really? Huh, I thought the GBA version was miticulous in carrying over the same bugs intact (except for the thornlet underflow). I didn't think it introduced new ones.
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# ¿ May 24, 2016 05:30 |
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Lechtansi posted:I only recently played ffv for the first time and I loving loved it, so I'm down to replay during the fiesta. I dunno if I'm actually up for the rules, because I'm so new, but I'll at least play along. Nah, play along officially! People have beaten the game for the first time that way, so you can handle the challenge. There are lots of people here and in the IRC to answer questions for you. Rods are a type of weapon most mage classes can use (like the Ice Rod, Fire Rod, Lightning Rod). They boost the corresponding elements' damage when equipped, and the elemental rods can be used as items during battle to cast a level 3 elemental spell of that type, and then the rod breaks. It's incredibly powerful for a good part of the game, so some people stock up on them at 750 gil a piece (hence the 750/no750 sign up types for mages only/ no mages).
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# ¿ May 25, 2016 00:38 |
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Oyster posted:I'm in. I'll be at SGDQ during the first week of July, so obviously won't be playing then, but this cause is a bit near and dear to me. I haven't played FF5 in several, several years, and I'm an OCD completionist whore - every character has every job maxed every time. Lots and lots of statue grinding. I'll be looking to you goons to help as I break that tendency. Are you a speedrunner in the event? Or just observing? And yeah, the FJF is a great way to break the overgrinding habit and just enjoy the game. Being limited to four jobs means the need to grind is minimized if not entirely eliminated.
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# ¿ May 25, 2016 02:26 |
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Mikl posted:$5 for each question I ask and get answered in this thread. I applaud your dedication to finishing, but why include this rule? Part of the fun of the fiesta is conferring in the thread on strats and how various mechanics work in the game. Making questions cost you big chunks of money seems unnecessary.
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# ¿ May 25, 2016 23:43 |
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Lovely Senorita posted:I killed NED with two berserkers and a red mage so yes Why were you relying on mage mashers when you had a Red Mage?
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# ¿ May 28, 2016 20:45 |
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zolthorg posted:I think I usually have Geomancy and that trivializes the forest of Mua. I hate fighting random battles though mostly because of the exp gain. Last time I did a berserker run I was doing chaos and had to fight a bunch of bosses with 4 zerkers so I had to overlevel and a lot of the bosses directly after Flame? felt too easy I think you're misremembering- the Forest of Moore is one of the places where geomancy is drat near useless. Too many times I've ended up there with Geomancer as my main damage dealer, and it's not pleasant.
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# ¿ May 30, 2016 02:55 |
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Detheros posted:Registered for a Chaos Berserker run...but we don't have a lot of berserkers yet... Reiterpallasch posted:
Reiterpallasch posted:Corporate match incoming, too. Open the floodgates InfernoBlade posted:Alright I'm waffling here. I'm going to pledge $3500 but can't decide if I want to vote for a party or not. InfernoBlade posted:Fair enough. Done. Bless you, bless you kind (cruel) souls! I was going to kick in $50, but, uh... don't want to overwater the tree... it's bad for the roots, you see....
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# ¿ Jun 1, 2016 05:37 |
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Reiterpallasch posted:nooooooooo With that setup I doubt they'd bother to even use the Beastmaster- it's too fiddly; too much work when you have Chemist and Spellblade and Blue. Bard, on the other hand, will make sure they make quick work of NED (even more so than the other jobs allow).
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# ¿ Jun 1, 2016 06:02 |
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Nice work! https://twitter.com/FF5ForFutures/status/737865880470687744 Kyrosiris posted:I'm just confused why RK thinks there's 14 zerks per risker. They're 10bux, not 1. Because: https://twitter.com/FF5ForFutures/status/737879733241798656
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# ¿ Jun 1, 2016 07:22 |
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You can also just go to the FJF main website, and use the pull-down menus to select the type of run you want. It will auto-populate a tweet for you.
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# ¿ Jun 2, 2016 05:48 |
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KataraniSword posted:The difference between the Fire Ship and the Ronkan Ruins is that you are supposed to have Geomancers by the point you get to Ronka. At least Geomancers destroy all the random battles in the Ronkan Ruins.... They're easy mode for that section.
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# ¿ Jun 2, 2016 08:01 |
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Bad Seafood posted:Tots for Tots I'll give this a shot too, even if I'm not sure how fast I'll be finishing this year. It's gonna be a rough month. Schwartzcough fucked around with this message at 05:18 on Jun 3, 2016 |
# ¿ Jun 3, 2016 05:14 |
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Kyrosiris posted:
Look at this scrub grinding to level 5. Do you even fiesta, bro? KataraniSword posted:RK's comments on reddit seem to really strongly suggest that it, and not #regeverhate, is in fact the secret command. What if #regeverhate is, like, the anti-Berserker Risk reg mode, in remembrance of Everhate. His spirit takes the berserkers unto him, so you don't have to. 0% Berserker chance.
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# ¿ Jun 4, 2016 08:42 |
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Reiterpallasch posted:I will donate $5.01, without limit, for each person who gets Knight and takes the drat Chicken Knife. You might be shelling out a lot of money....
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# ¿ Jun 4, 2016 23:02 |
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DACK FAYDEN posted:It is definitely hold L+R in the GBA version. I know this because the L button on my DS Lite is broken half the time unless I blow hard or scrub it with a toothbrush. I've done this in the pyramid with one of the trapped chests on VBA, and it involved simply setting up "A" on auto-fire and putting a rubber band around the L&R buttons on the controller. Setting up scripts sounds way more complicated.
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# ¿ Jun 6, 2016 19:35 |
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Mega64 posted:This is a thing of beauty. Thanks for this! I used your boss guide a lot the last year or two as well.
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# ¿ Jun 7, 2016 03:43 |
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Edward_Tohr posted:Against Byblos, they have an easier time than most physical classes, since !Buildup lets them take half as many counter attacks. On the other hand, their damage is completely dependent on their level, and Byblos has a move that cuts level in half (and can be stacked, I believe). Combined with his counter-protect, he can nullify a monk's damage potential pretty quickly.
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# ¿ Jun 8, 2016 05:03 |
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Yeah, the author did seem very good about receiving feedback and continuing to tweak things. Even the old build I played when people complained about it a lot, I don't remember the WoR bosses taking that long. I mean, they're definitely higher than the base game, but you could chump WoR bosses in the base game so hard that it wasn't funny. Really, what the BNW mod does best is make every character good, distinct, and evenly balanced. I had a hard time at Kefka's tower deciding who to leave behind because pretty much everyone was useful.
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# ¿ Jun 8, 2016 22:52 |
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Mega64 posted:I left around 5 EST for family dinner, came back just now and Dragondarch is still on World loving One. And it looks like he's making extensive use of Fast Forward, which won't be allowed in the actual run.
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# ¿ Jun 11, 2016 03:24 |
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InfernoBlade posted:I hope everyone enjoys their berserkers. My wallet is off sobbing in the corner. Looks like 1047 is the number that's going out to riskers. It's up to 1050 zerkers for 810 riskers. That's 1.29 zerkers per risker, but since a lot of the riskers can't get double zerkers, the poor chaos people should expect 2-3 zerkers a piece! Edit: And DD is on NED! It could happen, and soonish!
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# ¿ Jun 12, 2016 00:48 |
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And the final blow was with Goblin Punch. Pay up, pledger!
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# ¿ Jun 12, 2016 00:56 |
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I ended up grinding to 41 so at least my beastmaster could survive Almagest, but at least I got the triple crown with my Beast/zerk/zerk/Dancer squad: For yet another fiesta, a chicken-knifing Dancer was the key to victory (although the two !Released monsters for 20K damage to all parts certainly helped). Found out I was too late for the Tot pledge, but at least I never forgot Doctor Tot.
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# ¿ Jun 16, 2016 19:58 |
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OzFactor posted:What floor of the meatfort are the Black Warlocks on? My worthless red mage army needs another tool in their tiny, ineffective toolbelt. The 5th and the 11th floors give you a 70% chance to run into formations with 2 black warlocks. Those are your best bets.
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# ¿ Jun 16, 2016 23:01 |
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Dwall posted:I knew Gilgabot was trying to lull me into a false sense of security with my first run! Now I get this poo poo: Jeez, congratulations on your triple crown with that OP team. (Seriously, though, congratulations on your triple crown. Bard supremacy.)
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# ¿ Jun 16, 2016 23:39 |
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Dwall posted:Yeah, I've already got a plan for the triple crown; Apollo's Harp, Power Staff, and abusing Mirage Vests should handle Shinryu. Omega is gonna either be Romeo-locked, or worn down by reflected zombies while one guy hides. Go for bard-locking Omega and hitting him with reflected Thundaras. I don't think you can kill omega with the reflected zombie strategy (that works for Shinryu). I think the only damaging ability Omega has that can be reflected is Atomic Ray, and I'm pretty sure he absorbs Fire so that won't help you.
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# ¿ Jun 17, 2016 00:00 |
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Tobacco Grower posted:Doing a bit of theorycrafting for the final boss. Team is Mystic Knight, Berzerker, Ranger, Thief. Everyone is level 30 or 31. I'd rather not have to grind additional levels. Here's what I'm thinking for setups: I think it's viable. Typically the biggest threat in the fight is Almagest, and with Mystic Knight that's not a problem. BE AWARE, though- the Chicken Knife on your spellblade can gently caress you. I've had an experience where I cast Break Blade, and then the !Flee proc on the chicken knife happened every single turn until Almagest went off and wiped me. For your sanity, it might be best to not put the CK on your mystic knight until that part is dead.
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# ¿ Jun 17, 2016 00:11 |
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KataraniSword posted:Right, I forgot that Stop removes evasion. Does !Calm count as Stop for that? Sure does! It just let my two zerkers slowly plink omega to death with Rune Axe/Thor's Hammer.
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# ¿ Jun 17, 2016 01:14 |
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For my second run, Gilgabot bestowed upon me: Dragoon / Dragoon / Dragoon / Summoner. Yeah. Summoner will carry me to victory, but I won't be beating Omega this time. Ah, well.
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# ¿ Jun 17, 2016 08:21 |
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# ¿ Apr 27, 2024 08:13 |
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Countblanc posted:Finally got around to digging into my run, Black Mage/Summoner so far, so basically easy street. Is there a simple guide out there that lists what bosses are weak to certain statuses? It's sort of a pain to pull up the bestiary page for each one individually. This forum's Mega64 put together this boss guide: https://sites.google.com/site/mega64sa/ff5/ff5-boss-guide
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# ¿ Jun 18, 2016 09:35 |