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DoctorJones
Apr 28, 2003

Fortune and Glory.

Rebus posted:

Struggled with that first choke point eh

second point was the more weird of the two. both terrible.

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headcase
Sep 28, 2001

No Wave posted:

I think that's too generous. Hanamura was developed when the game had no hero limits and there were two shield characters and two healers. I imagine they just thought choke point fights would be more epic because they force a 6v6.

It was worse back then... 6 torbs was so brutal at my SR at least. I do miss the comedy of 5 winstons jumping in with a lucio, but the torb turrets would chew through them.

flakeloaf
Feb 26, 2003

Still better than android clock

Eason the Fifth posted:

I really liked the look of Paris. I'm not good enough to know why it sucks, though.

Horizon I just found extremely unfun.

Attacking team: It had a single point of entry, like old Eichenwalde, but without the bridge that Eich had for cover, so you have no sane way to get to A. B has three approaches, but they're all in tiny killboxes, and the skybox over B makes defending pharmacy a real problem

Defending team: If you died in the first teamfight over A you won't have time to walk back to the point before you lose it, and if you're pushed off of cover at B your only rotation is out into the open where you'll die alone and sad

I didn't mind new HLC at all. Hana loving sucks in 222 cause you spend three and a half minutes waiting for your tank to find the W button, then he pushes through and the entire enemy team ults at once; OR you race the other team to sym-rush to both points and wait to see who fucks it up first in round five

DrunkPanda
Apr 24, 2005
I am trolling you, CineD

28 Days Later is actually a great movie

fuck starcraft

TASTE THE PAIN!! posted:

Hanamura and Anubis are easily my least favorite maps in OW1's current state. Since a lot of people in here haven't played OW1 in a while, they recently removed Horizon and Paris from the quick play queue because of the mass exodus of players from the lobby whenever they'd pop up. Paris never really bothered me at all though.

I liked Horizon though :ohdear: Hanamura was alright as well, I hated the other 2CP maps tho

Sakara123
Dec 10, 2019

The Big Chungus

Minera posted:

i tried playing open and got a lot of very sloggy stalematey matches of like double or triple tank and double healer vs double or triple tank and double healer and went back to the role queue lol

yep sounds about right

porfiria
Dec 10, 2008

by Modern Video Games
Overwatch is a bad game, it turns out.

Hypnolobster
Apr 12, 2007

What this sausage party needs is a big dollop of ketchup! Too bad I didn't make any. :(

wow sounds like role queue might be good


e: I take it all back. How are ddos attacks able to cripple a game this big this badly for this long

Hypnolobster fucked around with this message at 01:50 on May 12, 2022

Sakara123
Dec 10, 2019

The Big Chungus

Hypnolobster posted:

wow sounds like role queue might be good


e: I take it all back. How are ddos attacks able to cripple a game this big this badly for this long

The short and sweet is that DDOS mitigation is quite a pain in the rear end for game servers. Data is typically routed along the cheapest & fastest path possible, you can figure out where this is with a few quick pings. They'll often dynamically target both the end target and certain intermediary hops. Due to the amount of data being transferred mitigation options can get quite expensive & fast.

Source : Set up a botnet as an academic project. If you think it's bad now, you should have seen how badly servers got mangled 15 years ago, downtime in the days to weeks timeframes was common place.

For those more technically inclined, Ignore the oversimplifications. I really don't feel like typing out an essay response for a couple people to gloss over and respond with "Big company should do better omegalul".

Sakara123 fucked around with this message at 03:31 on May 12, 2022

teagone
Jun 10, 2003

That was pretty intense, huh?

I hit a railgun shot twice on some Pharah today and they immediately accused me of cheating, lmao. They went in hard with the "we got you on video, enjoy you ban" poo poo in chat. So funny.

Splinter
Jul 4, 2003
Cowabunga!
New beta developer update is up: https://playoverwatch.com/en-us/news/23801626/overwatch-2-pvp-beta-week-2-developer-blog/

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

No matter how much the game changes, the devs remain committed to making Symetra suffer.

I wonder if all of these tank and support buffs are going to backfire once DPS, the class with the most commercially pushed heroes, becomes the third most enjoyable to play.

megane
Jun 20, 2008



We received some confusing feedback from the community, so we checked and discovered that there was indeed a hero in the game named 'Symmetra.' Apparently she's been in the game for some time? We don't have any current plans regarding her, but if this happens again we will consider maybe writing her name on a sticky note or something like that.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Make Symm a support already (again, with actual healing this time)

teagone
Jun 10, 2003

That was pretty intense, huh?

Oh god, are they going to make Mercy's super jump a skill? Also, yes, the obvious thing is to roll Symmetra back to being a support. IDIOTS.

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"
Just make her turrets healing turrets.
Now she is a healer.

teagone
Jun 10, 2003

That was pretty intense, huh?

I liked when Torb had to run around and collect scraps to build armor packs and upgrade his turret. He had his own little metagame :allears: Bring that poo poo back. Give him an option to upgrade his turret to be a healing station or something.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

adhuin posted:

Just make her turrets healing turrets.
Now she is a healer.

they'd have to give her some small way of controlling her heal target but yeah basically

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


Pattonesque posted:

they'd have to give her some small way of controlling her heal target but yeah basically

Not necessarily, Sym With Heal Turrets was one of the wacky test card changes and it worked pretty well - you just set up a healing nest and your team retreats to it when they're injured. Maybe with one supporting the front line.

I don't think that would work in OW2 though, it's too spread out.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Gravitas Shortfall posted:

Not necessarily, Sym With Heal Turrets was one of the wacky test card changes and it worked pretty well - you just set up a healing nest and your team retreats to it when they're injured. Maybe with one supporting the front line.

I don't think that would work in OW2 though, it's too spread out.

Yeah that's kinda what I'm thinking there. Like heal turrets as a concept are good but you really gotta have a way to be like "I would greatly prefer to heal this person <i>right now</i>" even more so in OW2. Ana can do that to anyone in LOS, Mercy can zoom to different targets, Zen can orb, Brig can armor pack, Lucio and Moira can move to someone quickly and do their thing, but Symm would be kinda left out in that regard.

teagone
Jun 10, 2003

That was pretty intense, huh?

Replace Symmetra's right click with an auto-locking shielding beam?

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


Replace her right click with something like Winston's railgun except it heals a small amount and also gives temporary speed boost.

Gravitas Shortfall fucked around with this message at 07:34 on May 13, 2022

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
Healing turrets would be sick but giving her a heal on right click as well as taking away her damage turrets would make her one of the most vulnerable support to flankers. I guess playing harder around teleporter resolves that a bit..?

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"

Minera posted:

Healing turrets would be sick but giving her a heal on right click as well as taking away her damage turrets would make her one of the most vulnerable support to flankers. I guess playing harder around teleporter resolves that a bit..?

Probably. Although If you want her kit to play around the teleporter, her right click would be much more useful than her short range left click.

Arzachel
May 12, 2012

Minera posted:

Healing turrets would be sick but giving her a heal on right click as well as taking away her damage turrets would make her one of the most vulnerable support to flankers. I guess playing harder around teleporter resolves that a bit..?

This sounds like a clunkier Moira tbh

Time Crisis Actor
Apr 28, 2002

by Hand Knit
Revert Symm all the way back to version 1.0 and let her give shields on her E

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Arzachel posted:

This sounds like a clunkier Moira tbh

giving her both turrets in a shared pool of 3, and making her alt fire her primary with a healing version of it on secondary, would probably work out pretty well and interestingly as a support. (maybe slightly overloaded with both turret types, but still...)

teleporter is still really good and enables interesting poo poo and is a useful anti flanker tool

dogstile
May 1, 2012

fucking clocks
how do they work?

Wheeee posted:

yea they haven't gone far enough but OW2 feels substantially better already

Soldier's new recoil mechanic is a huge improvement for the character too, not sure how recent that is tho

I think a lot of this is because you apparently haven't played the game for a year and a half so it feels fresh again :v:

headcase posted:

Are tanks super buff without a 2:1 healer:tank ratio? It seems like they would be sitting ducks in most open queue games. I haven't tried it.

I mean, we used to play quad dps, 1 tank 1 healer as a literal counter to goats. It just means you can't use like, sigma or zarya.

dogstile fucked around with this message at 12:49 on May 13, 2022

DoctorJones
Apr 28, 2003

Fortune and Glory.
symm really hasn't felt that bad in her current form. granted her lack of mobility can be problematic, so it just makes her positioning that much more important. keeping her tp available to use as escape mitigates it some. i also have some success using it as a bargain translocator and positioning it ahead of time on a health pack.

but she shits damage once you get her beam revved up and she tends to melt tanks hilariously. her turrets do feel a bit underwhelming.

kedo
Nov 27, 2007

DoctorJones posted:

but she shits damage once you get her beam revved up and she tends to melt tanks hilariously. her turrets do feel a bit underwhelming.

Yes, her charged beam is wonderful. I almost never play her, but if there’s a tank on the other team that’s over extending and getting greedy I love swapping to her as punishment. There are few things in the game that compare to a Rein’s moment of realization when he’s spinning to avoid turrets and now suddenly there’s a charged Symm chewing through his shield and he has no healers in sight.

Countblanc
Apr 20, 2005

Help a hero out!
That said "this character is good if the other tank keeps loving up" probably means they could use a bit of attention. Though I don't think she needs the complete overhaul and role change other people here are suggesting

megane
Jun 20, 2008



She’s not “good if the other tank fucks up,” she’s barely passable if the enemy tank actively tries to die to her. For this dream scenario to occur, the tank has to a) be completely alone, b) walk into multiple turrets, c) be so befuddled by the tickle beams that he lets Symmetra walk up to him and zap his shield for 2.7 seconds to charge up, all while d) just kindly deciding to not swing his hammer, because even at level 3 against a completely stationary Rein, Sym’s beam takes longer to kill Rein than Rein’s hammer takes to kill Sym. And that’s not even considering Fire Strike or Charge.

Mr. Locke
Jul 28, 2010

megane posted:

She’s not “good if the other tank fucks up,” she’s barely passable if the enemy tank actively tries to die to her. For this dream scenario to occur, the tank has to a) be completely alone, b) walk into multiple turrets, c) be so befuddled by the tickle beams that he lets Symmetra walk up to him and zap his shield for 2.7 seconds to charge up, all while d) just kindly deciding to not swing his hammer, because even at level 3 against a completely stationary Rein, Sym’s beam takes longer to kill Rein than Rein’s hammer takes to kill Sym. And that’s not even considering Fire Strike or Charge.

If a tank is allowed to run in and play in their preferred range, they should kill just about any DPS. 'cause they can tank it. Like, without a massive melee advantage like Reaper's raw damage and life steal, McCree's Flashbang and Fan, or Mei's freeze Rein SHOULD be winning in melee range (and two of those are gone in OW2.)

Sides, it wasn't Sym 1v1ing Rein that made her a Rein soft-counter. It was Sym moving behind her tank burning through Rein's shield in record time, forcing him to make a bad decision and either tank it until break and probably die to everyone shooting him, drop shield and swing and probably die to everyone shooting him, or hope everyone retreated behind the other tank then drop shield and try to run behind the other tank and probably die to everyone shooting him. And that was a VERY soft counter because you had to, y'know, be able to escort Sym to the Rein's shield with your own defense intact, which was very map and team-dependant.

dogstile
May 1, 2012

fucking clocks
how do they work?
Team dependant for sure, because the community had decided that lucio was trash for some reason and that the premier comp wasn't all about "rushing in and murdering a dude before he could get away".

dogstile fucked around with this message at 17:03 on May 13, 2022

kedo
Nov 27, 2007

megane posted:

She’s not “good if the other tank fucks up,” she’s barely passable if the enemy tank actively tries to die to her. For this dream scenario to occur, the tank has to a) be completely alone, b) walk into multiple turrets, c) be so befuddled by the tickle beams that he lets Symmetra walk up to him and zap his shield for 2.7 seconds to charge up, all while d) just kindly deciding to not swing his hammer, because even at level 3 against a completely stationary Rein, Sym’s beam takes longer to kill Rein than Rein’s hammer takes to kill Sym. And that’s not even considering Fire Strike or Charge.

This is why, as you've said, it's a wonderful dream scenario. It almost never happens, so when it does it is just too juicy and delicious.

A Symm unsupported shouldn't (and doesn't) wreck full hp tanks. But a Symm supported by a support definitely can.

pointlessone
Aug 6, 2001

The Triad Frog is pleased with this custom title purchase.
You guys aren't thinking weird enough.

Sym turrets become aoe healing bubbles that heal for a small amount over roughly 10 meters. Can't stack healing amount, but if they are close enough to each other to touch fields, the fields extend to cover a larger area. Short cool down to place so you can't spam them faster than they can they get destroyed.

Healing output is tied to what level Sym's gun is at. Level 1 heals for 15 per second, level 2 gets 30, and level 3 heals for 60. Risk v reward for aggressive play with increased healing output vs the risk of getting flattened and leaving your team shorthanded. Original Ghostbusters beam returns with a damage adjustment.

Ult locks her gun at level 3 for the full duration and instantly refills turret stock.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

everyone has limited ammo now, torb and sym can make ammo dispensers

megane
Jun 20, 2008



Let the turrets stick to allies and heal them while zapping nearby enemies

Just imagine Genji dashing in with six turrets glued to his rear end

teagone
Jun 10, 2003

That was pretty intense, huh?

Lmao, Mercy literally has Pharah jump jet on super low cooldown now, I just tried this in training https://www.reddit.com/r/Overwatch/comments/uoxrv9/doing_mercy_superjump_the_old_way_on_new_beta/

[edit] There's the normie super jump where you just press crouch while doing GA now, which I guess is fine. If you wanna do the super big jump from that reddit video, you just do the super jump the old way. Just make sure to let go of crouch immediately/don't hold it too long after doing the combo keystroke and then hit crouch/ctrl again to fly up super high instead of jump/spacebar.

teagone fucked around with this message at 20:31 on May 13, 2022

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
https://www.fanbyte.com/news/activision-inexplicably-introduces-tool-to-rate-character-diversity-metrics/ weird

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Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.




Amazing. ABK is very proud to announce that they teamed up with MIT and invented dril's big dial that has 'racisim' written on it.

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