|
If it’s connecting to oculus servers it’s still connecting to Facebook servers, no?
|
# ? Oct 8, 2019 13:43 |
|
|
# ? Apr 25, 2024 14:48 |
|
Doctor w-rw-rw- posted:If it’s connecting to oculus servers it’s still connecting to Facebook servers, no? There would be literally no difference between the two at this point.
|
# ? Oct 8, 2019 13:48 |
|
Nalin posted:Does this not work? I have a rift not a quest, so it's back out into the oculus app, go into the menu, reset view. In steamVR I can just bind rotation so I don't have to leave anything. Quick floor fix is also a big one, no matter placement or setup I can't ever seem to do better than tracking up to 6 inches off the floor. Luckily everything I've tried so far has had a magnetic option for floor items, but I'd imagine I'm going to run into things where I need to be able to track to the actual ground.
|
# ? Oct 8, 2019 16:32 |
|
Neddy Seagoon posted:There would be literally no difference between the two at this point. My point is that buying a Oculus store-backed device with the intention of making sure nothing talks to Facebook is a surefire way to pay for a $400 brick. Buying an alternative headset would be a better protest. If you’re going to have to pay Oculus because you think it has something worth using then use Oculus and commit to being judicious in the data you’re willing to trust a third party, especially Oculus+Facebook, with. Piecemeal blocking, if you can do it, is probably just going to make poo poo break in novel ways.
|
# ? Oct 8, 2019 16:41 |
|
Oculus makes great hardware, the quest is amazing, but you'd be a fool to think facebook is benevolent in any regard and that the store front as it exists now will remain untouched and as side loading friendly in the future.
|
# ? Oct 8, 2019 18:17 |
|
bandaid.friend posted:I got a Cosmos. Can I interest you in a vacation time-share condo
|
# ? Oct 8, 2019 19:18 |
|
Zero VGS posted:I guess if I get another Quest (I returned mine months ago because I was worried about them screwing with sideloading) I might have to figure out some kind of DNS shenanigans so that the Quest can't communicate with Facebook on my network, but can still play multiplayer games like Pavlov with Guardian Off (a fave of mine). They aren't removing sideloading as a thing, Pavlov is still just fine and dandy. They updated the TOS in reference to mods that aren't authorized by the game developers. This is also why the virtual desktop sideloaded streaming is still just fine and dandy, its an officially authorized mod. Sideloaded things from developers themselves, like Pavlov aren't an issue. So, say for example when Pavlov comes out officially on the store, someone sideloading mods they made for it to give themselves god mode could be penalized. If the developer of Pavlov though, after its release, hosted a mod for experimental new levels to test out for example, it wouldn't be an issue. Beatsaber devs could legitimize and authorize the song mods for beatsaber, but then any copyright burdens would fall onto them because they legitimized it, but oculus wouldn't have an issue then because its out of their hands and into the developers responsibility.
|
# ? Oct 8, 2019 19:44 |
|
I get all that but they crossed a line.quote:Limit, suspend, disable your Developer Mode; "And we're calling the cops too!" gently caress that, if I want Beat Saber customs I have to what, run everything off wifi and "sanitize" the whole system before I log back in every time? edit: or maybe they'll just update the Quest to log what you do with developer mode while you're offline and snitch to them later. Where does it end?
|
# ? Oct 8, 2019 21:01 |
|
It ends when you buy another headset? edit: Is there anyway to adjust height in SteamVR on the fly? Using ALVR the height is never correct and seems to fluctuate a bit. I don't see an option outside of running the room set-up again. sigher fucked around with this message at 21:18 on Oct 8, 2019 |
# ? Oct 8, 2019 21:15 |
|
sigher posted:It ends when you buy another headset? That overlay we've been discussing has a manual height setting option, OpenVR Advanced Settings
|
# ? Oct 8, 2019 21:52 |
|
Zero VGS posted:I get all that but they crossed a line. Contacting law enforcement for digital crimes is nowhere near unprecedented. The problem, in my personal opinion, is that the guidelines don’t give a sense of proportionality of offense to response, which forces it to be read by the paranoid* as the smallest broken rule to potentially be answered with the maximum punishment. * which is how rules should be read tbh Zero VGS posted:gently caress that, if I want Beat Saber customs I have to what, run everything off wifi and "sanitize" the whole system before I log back in every time? Dunno what industry you work in but crash logging and analytics frameworks have buffered logs locally and batched uploads of them for at least a decade at this point already. This is almost universally standard for any company which doesn’t build their brand on building in extra privacy (as far as FAANG is concerned, mostly just Apple, even though they’re a little hypocritical at times about that, too). “Flight recorder” debugging similarly is a very old concept, unevenly applied, because it’s expensive to record the totality of state, so custom work to only record the minimal necessary state is needed. Codifying that developer mode isn’t intended to be used to impact apps in unwanted (by the developer of the impacted apps) ways isn’t necessarily a commitment to muscular, vigorous enforcement. Nobody has time for that poo poo until it starts hurting the bottom line. It instead reads to me as (insufficiently) clarifying ambiguity, possibly even because Beat Games needs to make promises about best effort enforcement of anti piracy measures, which is a standard content industry thing. Dunno - this is speculation on my part, as well.
|
# ? Oct 8, 2019 22:39 |
|
zer0spunk posted:That overlay we've been discussing has a manual height setting option, OpenVR Advanced Settings Awesome, thanks! Also, my friend is a pilot and I just introduced her to VR and I'm wondering if there's any proper flight sims that support VR natively without much loving around. Something that she could easily set up. I have my Rift S wasting away so I wouldnt mind giving that away to her.
|
# ? Oct 9, 2019 02:41 |
|
sigher posted:Awesome, thanks! Like a commercial pilot? You want to create the vr version of that forklift simulator meme?
|
# ? Oct 9, 2019 02:51 |
|
sigher posted:Awesome, thanks! I think X Plane 11 and one or some of the IL Sturmovich games might be what you looking for. And not a flight sim, but Elite Dangerous has a great flight model and is great in VR.
|
# ? Oct 9, 2019 02:51 |
|
DCS... how does your friend feel about attack aircraft and how good is her computer
|
# ? Oct 9, 2019 02:57 |
|
Also, depending on how much she wants to be doing hardcore adjusting fuel mixtures and such piloting around, vs. just some light hearted fun in their off time, Ultrawings is a fun little 'pilotwings' style game made for VR. Its certainly not a realistic sim, but, maybe she just would enjoy tooling around in something less hardcore?
|
# ? Oct 9, 2019 03:18 |
|
Ultrawings also is really good at giving you that "holy poo poo I'm up high" feeling because of its scale. Obviously if she wants realism, it wont work. War Thunder is free and has a good VR mode, but is about dogfighting
|
# ? Oct 9, 2019 03:35 |
|
Jim Silly-Balls posted:
|
# ? Oct 9, 2019 03:54 |
|
sigher posted:Awesome, thanks! Put her in WarThunder in test flight mode. No enemies, no objectives, no time limit. Just free flying. Plenty of fun to be had just flying around by yourself in VR. For bonus points not only does WarThunder just work out of the box with VR, its also free to play.
|
# ? Oct 9, 2019 04:30 |
|
Seconding Elite Dangerous if she is open to space stuff. It's just so loving zen. As a bonus, it also has all the spergy flight checks and a million buttons.
|
# ? Oct 9, 2019 04:34 |
|
zer0spunk posted:I have a rift not a quest, so it's back out into the oculus app, go into the menu, reset view. In steamVR I can just bind rotation so I don't have to leave anything. Quick floor fix is also a big one, no matter placement or setup I can't ever seem to do better than tracking up to 6 inches off the floor. Luckily everything I've tried so far has had a magnetic option for floor items, but I'd imagine I'm going to run into things where I need to be able to track to the actual ground. What do you mean the Oculus app? You mean the actual app on your computer? That support link says you can press the Oculus button on your right remote to bring up the in-game dash panel and it is one of the options on it.
|
# ? Oct 9, 2019 08:32 |
|
Thanks for all of the suggestions, I didn't have time to show her Ultrawings (it's the only one I own) because she spent so much time "flying" around in Google Earth VR and loved the poo poo out of it. I'll definitely pick some of these up and have her try stuff out then hopefully set up her HOTAS up and the Rift S. It was crazy introducing someone to VR and seeing their reaction for the first time, she picked up the controls quite quick and was showing me her flight routes from city to city in Google Earth. Then she got blown away by some Ocarina of Time environments people made in SteamVR; being able to walk around in her favorite childhood game will do that to someone I guess. On a side-note, is the Pavlov for Quest build broken or something? I got the most recent build and sideloaded it but when I open it it it just stays on the black Oculus loading screen forever and never starts. I don't own Pavlov (yet) on Steam and thought it would be a fun way to get a feel for the game and see if I'd enjoy the full version.
|
# ? Oct 9, 2019 11:03 |
|
Ace Combat has VR now. Not a full flight sim by any stretch, but drat it's good.
|
# ? Oct 9, 2019 11:57 |
|
Zaphod42 posted:Put her in WarThunder in test flight mode. No enemies, no objectives, no time limit. Just free flying. Is there a good video on how to get started in War Thunder? I find it’s interface incomprehensible and I already got my bachelors degree in navigating Elite Dangerous, I’m not going for a PhD
|
# ? Oct 9, 2019 12:52 |
|
Fuzz posted:Ace Combat has VR now. Not a full flight sim by any stretch, but drat it's good. That's not only just PSVR, but also only three missions.
|
# ? Oct 9, 2019 14:30 |
|
aircar is pretty rad, it's more descent style control and not exactly a "game" but still pretty cool. and free.
|
# ? Oct 9, 2019 17:10 |
|
Fuzz posted:Ace Combat has VR now. Not a full flight sim by any stretch, but drat it's good. HerpicleOmnicron5 posted:That's not only just PSVR, but also only three missions. It may come to PC in January, the contract with Sony for VR exclusivity was for one year. It’s only three missions but they’re awesome. The second one is my go-to for showing people how awesome VR is.
|
# ? Oct 9, 2019 17:49 |
|
Microsoft took notice that a modern flight sim would need VR nowadays and apparently committed to introducing VR to the upcoming new MS Flight Simulator.
|
# ? Oct 9, 2019 17:54 |
|
I would pay $20 for aircar with a bigger map and more radio chatter.
|
# ? Oct 9, 2019 17:55 |
|
OctaviusBeaver posted:I would pay $20 for aircar with a bigger map and more radio chatter. I wish I could invert the vertical pitch but other then that, it feels pretty cool once everything clicks and you can fly through narrow objects. I also don't know if there's an altitude ceiling or not, I hit 25k and got bored. Apparently I have an iron stomach, flying upside down or corkscrewing doesn't bother me.
|
# ? Oct 9, 2019 17:58 |
|
OctaviusBeaver posted:I would pay $20 for aircar with a bigger map and more radio chatter. I take it you've heard of Low-Fi before? https://www.youtube.com/watch?v=vkjC3nu7W3A Basically aircar with a game wrapped around it. They just had a kickstarter for it that ended, that seemed to go ok and is coming out next year. I don't know if it will be good overall, but if all you care about is flying around a map, it should certainly provide that in spades.
|
# ? Oct 9, 2019 18:38 |
|
Ugly In The Morning posted:It may come to PC in January, the contract with Sony for VR exclusivity was for one year. That's what I thought about RE7 VR, but that never materialized.
|
# ? Oct 9, 2019 19:52 |
|
Jim Silly-Balls posted:Is there a good video on how to get started in War Thunder? I find it’s interface incomprehensible and I already got my bachelors degree in navigating Elite Dangerous, I’m not going for a PhD Its literally "pick plane, pick mode" The reason it seems confusing is the tech/progression tree is right in your face and you need to pick a plane to fly. But don't overthink it. Progression is per-faction so pick one to stick with for a minute that you like. Pick one of their planes, probably a fighter (they're on the left) and go fly with it. Eventually you'll unlock planes in the flowchart. Planes get matched with like planes so if you fly a biplane you won't get matched up with jets. There's arcade (respawns and reloads), semi-real, and historic mode. Historic means you cannot use 3rd person camera or radar. You must look to see enemies. Very cool but very hard. Used to be VR was at a disadvantage outside historic, but its gotten better. They fixed the VR hud so you can look to the right of your cockpit and see a virtual radar now, stuff like that. Similarly you can see your speed, etc. to your left, although your cockpit gauges are animated accurately so you can fly by them, but they can be hard to read sometimes. Just fly planes. Blow people up, get xp. Die, no big, jump in another match. (Or respawn if arcade) TLDR: Fly British, unlock spitfire, ????, profit Zaphod42 fucked around with this message at 20:48 on Oct 9, 2019 |
# ? Oct 9, 2019 20:45 |
|
War Thunder's tech tree doesn't actually matter until you get to the tiers where you'll be using the same plane/tank/boat longer than a couple of days at a time. Just set whatever looks cool in the next tier as the next thing to research.
|
# ? Oct 9, 2019 20:49 |
|
Since I wanted to try out the new Quest usb link and hand tracking poo poo but I'm still hesitant to see how the dev mode stuff shakes out (and how good the two aforementioned features are), I ordered one from Walmart. They have free next-day shipping and a 90-day return. It confirmed on my order page that I have until Dec 31st to return it. Oddly that's not quite 90 days, and it's too early for the "holiday return window" to be in effect, so maybe it updates once delivered.
|
# ? Oct 9, 2019 21:54 |
|
sigher posted:Awesome, thanks! Aerofly 2 and FlyInside are a few more decent general aviation Sims a rl pilot would enjoy in vr. If she's into sailplane /soaring then Condor2 has hi fidelity flight and weather models tho is a bit spendy being so niche
|
# ? Oct 9, 2019 21:59 |
|
Thoatse posted:Aerofly 2 and FlyInside are a few more decent general aviation Sims a rl pilot would enjoy in vr. Thanks for the suggestions, Aerofly looks pretty drat good so I might pick that up for her when I set her PC up. It's dope to see so many options for something definitely so niche.
|
# ? Oct 9, 2019 22:27 |
I've been messing with Echo Arena in preparation of the bot update (which got delayed, hopefully out this week). The Index controller hasn't worked well for me in Echo VR, because hard throws cause the controller to shift in my hand unless I strap it on uncomfortably tight. As a workaround, I tried remapping the trigger as a grip button, but that led to a disconnect between what my hand was doing, and what it looked like in game (I'd have to squeeze the trigger to extend my index finger), which made my brain mad. As a compromise, I've taken to throwing the disc with the grip sensor, but doing so while squeezing the trigger, because having the trigger squeezed doesn't affect your grip/release of the disc. This is a little cumbersome, but it keeps the controller in place when I do a snapping throw, so I don't have to tighten the straps so much. Ideally I'd like to map the grip sensor to only use the "top" part, where my middle finger is, which would allow me to emulate the Touch controller by releasing my middle finger to let go, while keeping the controllers secure with my ring/pinky fingers, but the Steam controller mapper doesn't appear to have location-specific grip configuration, which is a bummer. In any case, my usual 3/4|sidearm throwing motion wasn't working well for me, accuracy-wise, regardless of what grip type or sensitivity settings I used, so I had to mess around and find a new throwing motion. I tried throwing it kinda like a dart, extending my hand from beside my head to out in front of me, and that works decently enough. I also remapped the jet/boost/brake controls, as the Index stick isn't as convenient to click as the Touch's. I have the hand jets on the B buttons, and the boost/brake on the touchpads (press them anywhere). That way I don't have to mess with the Index' awkwardly placed sticks. It'll take some muscle memory remapping, but I think this will work out alright. Controller annoyances aside, it was nice to play Echo again. I've missed it.
|
|
# ? Oct 10, 2019 00:09 |
|
HerpicleOmnicron5 posted:That's not only just PSVR, but also only three missions. They announced that the next one or next update or something is supposed to have full VR support.
|
# ? Oct 10, 2019 01:12 |
|
|
# ? Apr 25, 2024 14:48 |
|
I've been playing my Quest almost every night this week. Just running demos and stuff from sidequest. That Ninja Legends Demo is pretty fun. I replayed that 10 times and got a crazy sweat going. I may have to buy that one.
|
# ? Oct 10, 2019 01:14 |