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Jim Silly-Balls posted:Magic Leap, more like Tragic Notcheap
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# ? Aug 11, 2018 04:19 |
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# ? Apr 26, 2024 08:40 |
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Got a VIVe on Wednesday. Gotta say I'm pleasantly surprised; I figured I'd be super dizzy still but I played beat saber for at least an hour straight last night. Really the only game that's gotten me feeling not so great is Pavlov, and even then I only feel that after a few minutes after taking the headset off. Beat Saber really does kick rear end though, holy poo poo. As fun as it is to play it normally I wish there were more One Saber songs, which is to say I wish I could find ANY One Saber songs that aren't locked to Expert difficulty. Haven't had much luck finding any custom one saber songs at all, though maybe I'm just not looking hard enough.
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# ? Aug 11, 2018 13:41 |
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jubjub64 posted:I think this will be the most common use of AR when the tech matures enough. No more monitors on your desk. I was at a tech conference where they were really enthusiastic about the return to the old school office with desks free of monitors. The tech is no where near good enough for that kind of usage yet, but I think there's a decent chance AR matures more quickly than VR. There are so many business applications for AR that if a decent product gets out there, even if it's expensive, I bet it'll motivate a lot of development. Compared to VR where you kinda have to wedge it into a business, AR has a lot of straightforward assistance to what people are already doing. Plus B2B poo poo is always expensive so while $2500 glasses are crazy for consumers that's like how much inventory checkers used to cost.
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# ? Aug 11, 2018 21:25 |
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Vr has made it guys! https://www.youtube.com/watch?v=mTLDpwjwvLA
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# ? Aug 11, 2018 22:02 |
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jubjub64 posted:I think this will be the most common use of AR when the tech matures enough. No more monitors on your desk. I'm looking forward to this day. You and only you can see the two, three, four screens on your desk, and if you have visual distractions you can just add some nice mahogany executive style boardroom walls to your cubicle with a door, maybe floor to ceiling windows with a view overlooking Paris, or the Grand Canyon The biggest problem I have at the office is people walking in unexpectedly and disturbing me, and lovely lack of privacy when they aren't, AR would solve both of these problems. Resolution needs to double and FOV needs to increase by 50% before we get there.
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# ? Aug 11, 2018 22:10 |
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Yeah but why not just VR, what is the advantage of being able to see the rest of your depressing office
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# ? Aug 11, 2018 22:18 |
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Probably if your boss comes in and wants to catch up on a project you're working on, or some other unavoidable interruption where you need to talk to a human eye to eye while still being able to reference stuff on your screen. There's a huge spectrum between total visual lockdown and what we're doing right now with physical monitors. Also there's a ton of people, I would say 50% of my office (and we're a tech company) is non-technical and needs face time with others and doesn't like technology (sales, marketing, HR.... business operations, etc), so there are those people that are going to reject the technology straight out.I'll be sexist here and say that probably 70% of the women at my last three jobs would not want full VR. Me personally, I would go for full VR so I have the exact same setup working from home as I do at the office. I already have the same monitor and mouse at home and office, and then move the laptop between the two but I think the people in this thread are on average 50% more than most of society.
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# ? Aug 11, 2018 22:27 |
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Full VR so it looks like you're on a tropical island instead of a crappy office would be pretty sweet.
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# ? Aug 11, 2018 22:32 |
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Hadlock posted:Probably if your boss comes in and wants to catch up on a project you're working on, or some other unavoidable interruption where you need to talk to a human eye to eye while still being able to reference stuff on your screen. There's a huge spectrum between total visual lockdown and what we're doing right now with physical monitors. For some reason I think you'll be taking off the headset entirely if you're going to be talking to people in real life, though I'm not saying AR is bad but it's so much harder and not much more useful than VR for most situations that I think it's gonna be a long time before it's actually worth using
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# ? Aug 11, 2018 23:03 |
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Y'all were right, Beat Saber has gotten me back in to VR cause it's real good and fun and sort of cardio. I hope they aren't too far from full release and put a whole lot more tracks and stuff. The beatsaver options are neat but turns out Toxic is about the only addon track I've loaded up more than once or twice; it's bad when other tracks have slightly out of time boxes or stuff like Bohemian Rhapsody where you have the lovely piano and vocals but hear the loud WHOOSH WHOOSH sounds of hitting boxes.
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# ? Aug 12, 2018 03:28 |
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Lemming posted:Yeah but why not just VR, what is the advantage of being able to see the rest of your depressing office Because VR falls flat on its face the second you need to do any task at all that involves something not computer-related. You can't easily interact with a person in the same room, you can't refer to printed materials or other real-life references, it's going to be a bigger pain for anyone who isn't already a touch typist or times when you have to use a less-common key combination, it's far more limiting basically any time you need to get up and move since you can't do so in any kind of shared space without removing the headset, etc. Everything VR can do for business, AR can also do, and it can do it without isolating people. Immersion is fantastic for simulations, but it's meaningless for office work, so I can't think of a single reason why anyone would prefer VR for that purpose other than the fact that VR is in a more advanced state right now, but as it is neither of them are in a position to replace monitors currently, we're talking about a hypothetical future.
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# ? Aug 12, 2018 04:42 |
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sethsez posted:Because VR falls flat on its face the second you need to do any task at all that involves something not computer-related. You can't easily interact with a person in the same room, you can't refer to printed materials or other real-life references, it's going to be a bigger pain for anyone who isn't already a touch typist or times when you have to use a less-common key combination, it's far more limiting basically any time you need to get up and move since you can't do so in any kind of shared space without removing the headset, etc. Talking about things far in the future is pointless because good AR is a superset of VR, if you want to do a VR thing you'd use the AR headset in VR mode that would occlude the entire environment. The point is that AR is sufficiently more difficult than VR its usefulness is going to lag significantly behind VR for the near future.
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# ? Aug 12, 2018 04:58 |
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Lemming posted:Talking about things far in the future is pointless... But that was the whole point of this discussion - when AR matures enough to be widely accepted as a desktop replacement. I don't think VR is always going to be very far ahead of AR in development. Just in this beginning period where we are still figuring out tracking, displays and input. Eventually, I think they will progress more or less in parity. Also, in the future I'm pretty sure an AR setup will be able to easily trasition to a fully enclosed VR environment.
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# ? Aug 12, 2018 05:41 |
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Developer review showing off the Magic Leap. The potential is huge for AR and it will take over VR duties in the future.
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# ? Aug 12, 2018 06:51 |
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teh_Broseph posted:Y'all were right, Beat Saber has gotten me back in to VR cause it's real good and fun and sort of cardio. I hope they aren't too far from full release and put a whole lot more tracks and stuff. The beatsaver options are neat but turns out Toxic is about the only addon track I've loaded up more than once or twice; it's bad when other tracks have slightly out of time boxes or stuff like Bohemian Rhapsody where you have the lovely piano and vocals but hear the loud WHOOSH WHOOSH sounds of hitting boxes. Leave your music comfort zone, there’s tons of good maps. Bennydabeast, blackblazon, awfulnaut, fafurion, rustic, jewelsvr, ruckus, bomb and a handful of others I can’t remember at the moment. Look up those mappers.
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# ? Aug 12, 2018 08:33 |
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StarVR are announcing presumably a consumer version of their 200 degree fov headset on the 14th. Wondered if more 2.0-ish hmds would start to turn up with the interest in Pimax (and their total loving failure to deliver a thing). I'd definitely be down for a cheaper version of Star's commercial set, apparently it was pretty good a couple years ago
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# ? Aug 12, 2018 10:12 |
If you're just now getting into Beat Saber you really owe it to yourself to play Gangnam Style. Even if you hate the song itself, the beat track will really help you appreciate just how cool the experience can be.
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# ? Aug 12, 2018 12:35 |
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nickhimself posted:If you're just now getting into Beat Saber you really owe it to yourself to play Gangnam Style. Even if you hate the song itself, the beat track will really help you appreciate just how cool the experience can be. Yeah I’m not super into the song but Gangnam Style the first time I tried it was one of my top VR experiences due to the smartly made blocks. I am really constantly impressed with the game. I haven’t been into other rhythm games (except Parappa the Rapper back in the day) so I don’t know if what I am about to describe is normal in these games or not. I’m finding that I’m not getting better at memorizing blocks but I’m getting better at anticipating what comes next logically. I have been playing around with Tank (the Cowboy Bebop song) even though it only has expert because that is the closest thing to jazz I can find in Beatsaver. It was way beyond me and quite hard but I’d put on no fail mode and just chop blocks. Three days later (and three days after starting the game) I was able to score a C, which is nothing to brag about but considering I am new and the difficulty of the tracks I was really surprised since I can’t really recall block directions or anything, my hands just kind of know which way to go due to the logic of how it matches with the music and how certain Saber directions rely on other directions. It reminds me of how in actual music I am not thinking of tiny, individual things when playing fast with a pick or a bow but rather thinking of larger movements that contain a bunch of smaller notes. I think that connection is what’s helping me do a complicated track like Tank with little experience. It also really makes me want to make some levels - I am having fun playing every well designed level I find but having me be really into the music at the same time with Tank makes it a really cool experience. Like when the sax solo comes in it reminds me of actually playing with other people and having someone start to rip a solo while contributing on bass or guitar.
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# ? Aug 12, 2018 16:08 |
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Check out the Beat It map if you liked the Gangnam Style one for similarly clever block placements.
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# ? Aug 12, 2018 18:44 |
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We Know the Way from Moana Is pretty creative. Same with Tenacious D gently caress Her Gently.
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# ? Aug 13, 2018 04:00 |
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Humble Bundle is having a VR sale. https://www.humblebundle.com/store/promo/vr-sale
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# ? Aug 13, 2018 19:04 |
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This article+video convinced me that magic leap was OKAY. It's a developer giving a really in depth demo of the dev kit and what experiences are available today and how they work. Still too damned expensive and the FOV is super disappointing, but at least the tech is there. https://medium.com/webmr/magic-leap-one-vive-forar-3a86084e31ff
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# ? Aug 13, 2018 19:17 |
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Any thoughts on the Rick and Morty game? It is on sale through Humble Bundle for 15 bucks so now would be the time for me to get it if it is any good
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# ? Aug 13, 2018 19:29 |
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Surprise Giraffe posted:AR will let housing developers forgo interior design entirely in favor of bare walled 3x3m concrete cubicles separated by plastic curtains at best https://m.youtube.com/watch?v=cCeeTfsm8bk
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# ? Aug 13, 2018 20:02 |
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rio posted:Any thoughts on the Rick and Morty game? It is on sale through Humble Bundle for 15 bucks so now would be the time for me to get it if it is any good If you're a fan of the show, $15 is a fair price. I wouldn't pay more than that, and if you aren't a fan of the show don't bother at all.
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# ? Aug 13, 2018 20:25 |
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Enos Cabell posted:If you're a fan of the show, $15 is a fair price. I wouldn't pay more than that, and if you aren't a fan of the show don't bother at all. Thats what I've been waiting to hear specifically, I can piss away 15-20 bucks if i get 3-5 hours of good times. Finally buying that thing I guess. Thanks!
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# ? Aug 13, 2018 21:00 |
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Wait wasn’t this a Kenna music video forever ago?
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# ? Aug 13, 2018 21:11 |
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Happy Noodle Boy posted:Wait wasn’t this a Kenna music video forever ago? New Order was the original soundtrack, if I recall Kenna then got permission to use the animation in one of their music videos.
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# ? Aug 14, 2018 08:10 |
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rio posted:Any thoughts on the Rick and Morty game? It is on sale through Humble Bundle for 15 bucks so now would be the time for me to get it if it is any good It's basically Job Simulator: Rick and Morty edition. The gameplay is basically the same, though there's a slight bit more plot.
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# ? Aug 14, 2018 15:37 |
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Yeah, you move around a little more freely and do some very, very light puzzle solving but Job Simulator is a good comparison point. I thought it was good.
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# ? Aug 14, 2018 15:42 |
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The new SteamVR update that dropped the other day really upped performance for me on that which shall not be named, which is a nice bonus, and its good to see they are making real changes, not just rearranging the deck chairs.
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# ? Aug 14, 2018 15:44 |
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Jim does yours stay cenetered when playing elite? Mine moves to the right like an inch a minute which makes it unplayable and I can't figure out how to fix it? Wmr sets are around $100 now though so I'll probably be taking this one back soon.
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# ? Aug 14, 2018 15:58 |
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It moves somewhat, not usually an inch a minute. I just recenter it if I notice it though. Mine seems to lose tracking a bit when my computer is really stressed and it seems like it has a hard time processing the tracking info it gets from the headset and then gets behind and I wind up off-center. Thats all anecdotal guesses from my specific PC and experience though. I'd have to try a different PC to definitively say, but I only have one VR-capable machine. All of that has gotten better with the latest SteamVR, as the patch notes say they improved reprojection and compositing performance, and I can definitely see it.
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# ? Aug 14, 2018 16:01 |
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It occurs to me that it's kinda silly to have an issue that's solved by having someone manually push a button once in a while. Is there any reason why the software couldn't be "pushing the button" itself every second, before there's any noticeable drift? Or would there be no way to avoid the "jerking" sensation?
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# ? Aug 14, 2018 16:06 |
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Phenotype posted:It occurs to me that it's kinda silly to have an issue that's solved by having someone manually push a button once in a while. Is there any reason why the software couldn't be "pushing the button" itself every second, before there's any noticeable drift? Or would there be no way to avoid the "jerking" sensation? It wouldn't work because if you were looking anywhere other than centered dead ahead, it would center on that point, which isnt the correct center. Part of the centering process is you need to look ahead to the actual center, then the game resets itself to that point. It might also partially be an elite thing? I've seen Vive and Rift users on Twitch have to recenter after a while in Elite as well, but yeah, with no camera tracking, that which shall not be named is more susceptible to drift. You could jank together a trackir system and make it work, but at that point you're into WMR territory
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# ? Aug 14, 2018 16:09 |
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I kind of hate H3VR, because it is such a fantastic game, especially with the new Take and Hold Containment mode and the fact that almost literally every other VR game featuring guns is comparatively worse.
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# ? Aug 14, 2018 19:31 |
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Speaking of H3VR, I only just now realized that you can use surfaces and objects to do one-handed reloads/round chambering and stuff. Defended a T&H point with dual-wielded handguns by lining up magazines ahead of time on the top of a barrier, reloading by pressing the pistol magwells down onto the magazines and racking the slides against eachother or the barrier itself.
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# ? Aug 14, 2018 19:37 |
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Would love to see a short video or gif of this in action, for those of us who aren't yet part of the vr master class
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# ? Aug 14, 2018 19:46 |
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Hadlock posted:Would love to see a short video or gif of this in action, for those of us who aren't yet part of the vr master class basically, https://www.youtube.com/watch?v=eVJhlVgr9lM but with sausages
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# ? Aug 14, 2018 20:12 |
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# ? Apr 26, 2024 08:40 |
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Here's the first news article I could find on the StarVR announcement today: https://www.marketwatch.com/press-release/starvr-unveils-advanced-virtual-reality-headset-with-integrated-tobii-eye-tracking-2018-08-14 The gist is that they're announcing a "StarVR One" headset with integrated Tobii Eye tracking including apparently foveated rendering. The only thing I give a poo poo about is will it use Lighthouse and be available for consumers, or is it just another commercial-only offering. I owned a Tobii stand alone eye tracker that goes under your monitor, it was extremely low latency and accurate to about a centimeter of what I was looking straight at on the monitor. I was able to play a Diablo type game and attack/loot reliably by gaze. So this could actually turn out pretty good. Zero VGS fucked around with this message at 20:48 on Aug 14, 2018 |
# ? Aug 14, 2018 20:45 |