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If you have a rift and are itching to get in on the roomscale stuff on the cheap, before touch comes out, and you're willing to spend ~$50, here's how to do it: Buy a leap motion, an extension cable, some putty and some velcro ties: http://www.amazon.com/Leap-Motion-Controller-interaction-Packaging/dp/B0176M1GHA http://www.amazon.com/Sabrent-22AWG-Extension-Cable-Female/dp/B019E0LIH0 http://www.amazon.com/Saunders-Removable-Adhesive-Putty-99683/dp/B0000AQODM http://www.amazon.com/VELCRO-Brand-ONE-WRAP-Reusable-Light/dp/B003WB6MYM Optionally, get some masking tape and cut out a piece of masking tape the size of the leap. Take a picture of the front of your rift while on. You'll see some IR lights; put the tape in the center without blocking any of the lights. Use the putty to mount the leap angled downwards onto the rift on top of the tape so it's mounted without blocking the lights. Then, take off the U-shaped plastic cable band and thread the longer leap cable through it. use the cable ties to attach the leap cable alongside the headset cable all the way back. Go into Oculus Home, Options, "Allow Unknown Sources". Install SteamVR. Download and install the Orion Beta drivers: https://developer.leapmotion.com/get-started Download and install the Leap to Steam Controller drivers: https://github.com/cbuchner1/driver_leap/releases Download and install blocks to make sure everything is working.: https://developer.leapmotion.com/gallery/blocks Do the SteamVR Room setup. It can be tricky going through the prompts because you don't do it while wearing the headset (!!) but with a bit of ingenuity you should get it. Load up The Lab. Keep your hands relaxed and palms facing you/each other, index finger to palm for the triggers and any of the other 3 for the side button. thumb to palm for the touchpad. Make a timeout T with your hand for the menu button and fingers together palm facing your face for the select button. The touchpad / teleport is wonky but you should be able to do most of the games.
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# ¿ May 24, 2016 21:06 |
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# ¿ Apr 28, 2024 22:07 |
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If it's steam you can launch everything once on online mode then set steam to offline and our should work fine.
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# ¿ May 31, 2016 02:20 |
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The Walrus posted:adr1ft is on sale and now works on the vive. worth it? It's a game where they figured being in 3d was enough and didn't really have to bother with good mechanics, a plot, or really a complete game. It's pretty much a floating tour of a wrecked space station with some basic unlock/upgrade mechanics for your suit tacked on. I REALLY didn't like some of the ham-fisted design decisions, like a really slow maximum velocity and how when you go "out of bounds" (more than 5 feet from the station) your suit develops a massive O2 leak and you die in about 20 seconds. It would be really cool if it just let me explore, but no, the entire gameplay is "flip a switch at this end OK now fly back and flip a switch over there to unlock the door, but go straight down the corridor and don't think outside the box". The oxygen mechanic is just plain bad. The controls aren't stellar. But hell - you're in space on a wrecked space station in VR! That's worth $10 to me. It's just that they could have done so much more. I don't really get VR sick but the game was the closest I got, especially with the roll controls. Bhodi fucked around with this message at 16:36 on Jun 1, 2016 |
# ¿ Jun 1, 2016 16:34 |
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Rockybar posted:Is there any kind of free exploration option? Also were you using Revive? If there's a free exploration, I haven't unlocked it.
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# ¿ Jun 1, 2016 16:51 |
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1 800 J JAMES posted:I am trying to get this working with my Leap, but every time I try and download the file ('Alpha releases' 3 & 4) Chrome has auto-deleted the apparently virus-ridden file and having reversed that, Adaware automatically quarantines the installed driver. Should I trust those programs and move on, or is it in fact safe and is there a way to whitelist it?
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# ¿ Jun 3, 2016 14:48 |
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I loaded up the disney VR thing and was REALLY disappointed to see that it was just a dumb frontend for a handful of grainy 360 no-depth videos just like jaunt and youtube. No need for an app for that.
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# ¿ Jun 3, 2016 15:47 |
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Rated PG-34 posted:disappointed but not surprised i hope Bhodi fucked around with this message at 16:01 on Jun 3, 2016 |
# ¿ Jun 3, 2016 15:59 |
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theBeaz posted:Shame. That's exactly what I would have expected too. Guess I'm not sad to be locked out of it. Maybe all that stuff is too experimental or it's too soon. I think everyone just wants to play with lightsabers. I know there's a $4 game on steam "Lightblade VR" taking a bit advantage of that itch, I don't know if anyone has tried it. Bhodi fucked around with this message at 16:04 on Jun 3, 2016 |
# ¿ Jun 3, 2016 16:02 |
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I don't even like cockpit view in war thunder. I just use standard newbie mouse fly mode with chase cam in arcade mode. It's still a rush when you dive bomb ground targets. I tried hooking up my joystick and playing one of those harder battles but honestly didn't enjoy it much at all. BTW those who like space, apparently star conflict also supports VR. Haven't installed it yet to try; i played it years ago and then they patched some super grind in and I stopped. Bhodi fucked around with this message at 12:57 on Jun 4, 2016 |
# ¿ Jun 4, 2016 12:55 |
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redhalo posted:Can someone else confirm if SteamVR environments don't work correctly with a Rift? I'd use steamvr full-time if there was a way to select things through a controller or keyboard, since I don't have the wands.
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# ¿ Jun 6, 2016 13:30 |
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Do you guys still get fantastic contraption and tiltbrush free if you order today, or was that just for preorders? I want to play with them but they're both really expensive for a 'mayyyyybe this will work with leap' risk. I know I could 'return' them but I don't really want to do that, and I figure there will be discounts/sales on them eventually.
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# ¿ Jun 6, 2016 16:52 |
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No, we just really really want you to stop threadshitting
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# ¿ Jun 6, 2016 19:32 |
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You guys really need to pick up house of the dying sun. It's $17 bucks of goon-made fun and looks fantastic in VR.
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# ¿ Jun 7, 2016 20:03 |
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Hamelekim posted:Doesn't look like it has Vive support. Do we know if that is being added in the future? It runs through steam VR, works fine on vive.
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# ¿ Jun 7, 2016 20:53 |
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I'm happy with chaperone even with the rift; I know how close the red wirefreame is compared to things in the real world. It could get dicey if you are squeezing your play area in and have either objects inside it at floor level or a hard surface at the wall itself (instead of arms length farther out)
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# ¿ Jun 8, 2016 16:56 |
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The wobbly is when it's lost external tracking and is going on internal gyros alone. The rift tracking method is headset gyros and then constantly correcting for drift using the external camera, so it's going in and out which happens at max range or if it can't see 3 tracking LEDs. My stand is in the corner and tracking is fine to the end of the cable. That means when the touch controller comes out, and you have stands in opposite corners, both will track around 3m^2 and you could have a room double that if can deal with temporary occlusion if you either buy a longer headset cable or put your PC in the center of the room somehow. Bhodi fucked around with this message at 01:57 on Jun 10, 2016 |
# ¿ Jun 10, 2016 01:54 |
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EdEddnEddy posted:HotRS is a awesome game but I cannot get it to work with the Rift for any period of time. (I am using the Beta branch so I'm getting updates as fast as he releases them) Launching it from the SteamVR Option (from the 3 choices on the desktop) will just crash Steam (though SteamVR stayed running kind of which was odd). ShadowMoo posted:You have way too much money if you have both a vive and a rift. Give me some.
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# ¿ Jun 10, 2016 18:24 |
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Surprisingly with all this anger, there aren't really any for exclusives; only stuff ripped from the steam store. I'm sad that they removed the hundreds of tech demos / concepts from the store. Don't want any half-baked stuff on there I guess! Bhodi fucked around with this message at 17:51 on Jun 14, 2016 |
# ¿ Jun 14, 2016 17:49 |
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I don't buy games sight unseen for >$20, so oculus isn't getting my money unless there's a big sale anyway. I also don't like the look of the future of oculus home, so I'm actively avoiding buying games there as well. We'll see if my attitude holds out once the touch controllers arrive.
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# ¿ Jun 15, 2016 21:16 |
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I was sad to discover that portal adventures didn't work with the leap. But the lab does!!
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# ¿ Jun 16, 2016 20:41 |
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Angle the leap downwards and you don't have to look at your hands. It works a lot better than straight and you don't really put your hands over your head anyway.
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# ¿ Jun 16, 2016 20:45 |
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Anyone have experience with modded minecraft? I loaded up blightfall but WAILA and the map/way pointer mod don't seem to work at all. A shame because minecraft is really cool in VR.
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# ¿ Jun 21, 2016 04:07 |
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wolrah posted:I just installed Minecrift-Vive (now Vivecraft) with Forge support, then dropped the mods folder from my normal modpack install on top of it. The server I play on runs a modified version of the Direwolf20 pack so there are a lot of mods installed and it all seems to work. It is definitely crashy though, I've crashed to desktop about half the times I've played.
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# ¿ Jun 22, 2016 03:26 |
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So the two games worth buying that aren't avail on steam that have been recommended in this thread are darknet and chronos?
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# ¿ Jun 23, 2016 21:24 |
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The biggest thing I need in war thunder is a mouse reset to center button. With vr its wayyyy too easy to lose track of the mouse and nosedive into the ground because of it. Picked up subnautica this weekend. Once you get used to the cursor being bound to what you're looking at, it's really fun in VR. Works great!
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# ¿ Jul 5, 2016 04:59 |
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AndrewP posted:The number one thing keeping me from playing longer sessions in the Rift is physical discomfort - the thing sits on my face like a weight. Constantly adjusting it up or down when either my cheek bones or brow gets sore. Thinking Oculus should have tried something like PSVR has where the weight is to the back of your head.
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# ¿ Jul 5, 2016 16:37 |
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I've had very few problems running subnautica, and i have a pc that oculus home keeps repeatedly saying is trash. You have to put it on an ssd for sure though, the stuttering is not render based, it's texture reading from disk. Hacknet was incredibly disappointing, its a game that does not show off or use vr in any way except level transitions. The game itself is an ok puzzle game but honestly something I'd expect to see on kongregate.
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# ¿ Jul 7, 2016 13:51 |
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TBF, the roomscale config is still a travesty, literally anyone could come up with a better setup. Having to put on and remove the headset to do the config is silly. But oculus home is completely dead in the water, months later the only significant feature I've seen is to finally switch sound input/output like steam when you put the headset on. You still get dumped to their stupid house, it opens in the background wasting resources for no reason when you go into steamvr and I'm still unable to hide that stupid "your computer sucks" message even though my PC works perfectly fine.
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# ¿ Aug 8, 2016 20:12 |
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Lemming posted:You can skip the stupid house in certain circumstances, like I launch BigScreen though steam and the only thing I have to do is stare through the health and safety thing like an idiot and then I go to a good house
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# ¿ Aug 8, 2016 20:25 |
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The Win10 version of minecraft is a port of the pocket pc version, which is all C++. It's also the direction that microsoft has declared they are moving in - they are going to feature freeze the java version and concentrate development on the pocket pc version moving forward. Due to all this, it's super smooth but there are no mods and there won't be until they nail down the API in some future version. It's going to be a while, probably years, if ever. Microsoft paid two billion dollars so they figure they'll be able to monetize it somehow, likely with DLC so there probably won't be as robust a modding community.
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# ¿ Aug 16, 2016 01:23 |
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Surprise Giraffe posted:gonna try combining my rift and leap motion. Looks pretty janky but some roomscale has to be better than none. I really want to get back to The Lab!
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# ¿ Aug 16, 2016 16:52 |
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Breakfast All Day posted:Minecrift has handed to the torch the Vivecraft, which still works.
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# ¿ Aug 16, 2016 17:05 |
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Elite is so great that people hacked in a way to watch tv inside the video game because otherwise it's too boring
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# ¿ Aug 25, 2016 15:33 |
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speaking of skyrim and witcher, is vorpx worth buying yet? $40 is pretty drat steep for me unless there are full config files I can download and just have it mostly "work" with my current rift cv1 drivers.
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# ¿ Sep 6, 2016 19:20 |
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Rectus posted:Cool, going to have to buy that when it goes on sale.
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# ¿ Sep 8, 2016 16:16 |
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GlyphGryph posted:I enjoy it quite a bit, but yeah it's easy to screw up and lose your momentum and then it becomes a slog until you figure out how to get back on top of things. The concept is amazing though, it would fit really well into more of a speed-based race style game rather than an exploration focused one.
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# ¿ Sep 8, 2016 16:25 |
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FuzzySlippers posted:The Ubisoft bird game pretty much plays out like that. I can't gush about that one enough. I also see it's part of their lovely uplay launcher - of course it would be. Oh boy, TWO launchers I didn't want on my computer! Subjunctive posted:I have effectively-final hardware on my shelf, and they're allowing people to post photo/video of Touch on the web. They're pretty close.
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# ¿ Sep 9, 2016 01:39 |
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Mordaedil posted:I think first person is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants to not see their game character or look down the sights of a gun and awkwardly shuffle around on a keyboard. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way. e: you can't drag artistically-inclined people off of drawing/sculpting apps even if they aren't normally what you'd consider gamers, you're talking like fps is the one true game type and yeah it doesn't translate well Bhodi fucked around with this message at 17:12 on Sep 10, 2016 |
# ¿ Sep 10, 2016 17:08 |
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If you're disabled, VR is life-changing. In the "real world", that is, discounting liesure time, people are experimenting with VR for home renovations and CAD and surgery and anything where a 3rd dimension and a sense of scale and presence is advantageous. You aren't going to be grocery shopping with it, ever. Bhodi fucked around with this message at 17:46 on Sep 10, 2016 |
# ¿ Sep 10, 2016 17:43 |
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# ¿ Apr 28, 2024 22:07 |
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Basic Chunnel posted:That's a very good point but it's got to go way beyond the disabled. If working in the (rapidly privatizing) transportation sector has taught me anything it's that the free market doesn't consider the disabled to be a userbase that's worth the investment to reach. You don't have to have an all-inclusive market, you just need one that's big enough to sustain growth and innovation.
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# ¿ Sep 10, 2016 17:52 |