|
Are there any YouTubers doing videos that show themselves playing the game alongside the view inside the headset, to give some idea of what the experience of playing VR games is, and the videos are actually good?
|
# ¿ Oct 23, 2017 03:39 |
|
|
# ¿ Apr 27, 2024 03:45 |
|
GutBomb posted:You mean what it looks like through the lenses? That's really not something that can be recorded with a camera in any accurate sense that comes close to how it would look. Not a recording of the lenses, just the normal flatscreen rendering. But with picture-in-picture showing synched up video of the person playing IRL. And also the videos aren't terrible.
|
# ¿ Oct 23, 2017 03:46 |
|
rage-saq posted:You might want to be more specific about that last part. A/V quality is good enough to tell what's going on, the player interacts with the game properly and shows/discusses the gameplay, videos are edited somewhat sensibly so you don't have to watch an hour to get 30 seconds of information. I think that's probably what most people would think of for a non-terrible video showing games off?
|
# ¿ Oct 23, 2017 04:02 |
|
SpikeMcclane posted:Not just VR stuff on there, but Node. Thanks, the video on here of a bunch of different people playing GORN is pretty interesting. Also thanks EbolaIvory for the Twitch suggestion, I hadn't thought of that.
|
# ¿ Oct 23, 2017 04:23 |
|
Paingod556 posted:Did you mean like these? Yep that's the kind of format I'm trying to describe e: and I prefer no green screen because it's easier to tell how the person is moving around in their room as they play.
|
# ¿ Oct 23, 2017 05:38 |
|
Tom Guycot posted:The scary part isn't really anything with celebrities, its those classmates, that coworker, that ex you want to get back at, yourself, your family, your kids, whoever has a picture to access being turned into an unwilling porn actor. This intuition that lots of people seem to share is pretty interesting. So the idea is that unscrupulous people will create convincing fake sex videos of others, without their permission, and then put them up publicly online? In the case that that became possible, everyone would know it was possible the same way everyone knows it's possible to photoshop someone into a fake sex photo right now. Being photoshop-ed into sex photos doesn't seem to be ruining people's lives today, so the most likely outcome is that this will also have a negligible effect on our lives just like photoshop did. If the idea is that people are going to create VR sex scenes with proxies of other people for their own private consumption, then, sorry to say but people have been doing that since forever with their imaginations and they will probably continue to do so even with this technology when they don't have the exact program to get the scenario they want to fantasize about.
|
# ¿ Oct 31, 2017 05:43 |
|
So the current feeling is that Vive is going to have an upgrade to wireless option but Oculus will require a new headset? For buying right now, and ignoring the knuckle controller as speculative, that seems like the biggest functional difference?
|
# ¿ Nov 2, 2017 21:08 |
|
Lemming posted:Edit: ^^^^^ ReVive has an option to change the grip/trigger for EA, the fact that the grip buttons suck for the game is sort of inherent to the controllers So you mean both existing headsets are going to have an upgrade path to wireless?
|
# ¿ Nov 2, 2017 21:31 |
|
Hmm that was my biggest issue in thinking about this, Rift is so much cheaper. Think I'm gonna buy one soonish if my existing PC mobo and PSU will handle a 1070 or whatever. Otherwise I don't think I can be bothered building a new computer right now. E: oh actually with that bundle HTC is doing that is even cheaper than Rift Seashell Salesman fucked around with this message at 21:44 on Nov 2, 2017 |
# ¿ Nov 2, 2017 21:40 |
|
Or being able to input a ^ or a DEL or whatever you hardly ever have to type.
|
# ¿ Nov 2, 2017 22:55 |
|
Tom Guycot posted:I haven't posted anything about photogrammetry stuff in a while, but I came upon the holy grail for what I've been trying to do to speed things up and fix geometry: Without going and looking up papers, trying to answer like an interview question or something, I'd say to generate volumes for each of the meshes of increasing size (but the size here indicates fidelity to the original mesh since each generated volume is representing the full mesh, just aggregated) until you reach a point where there does not exist a rotation for the second volume that matches the first volume. The last size where a matching rotation existed, take that rotation and apply it to the original meshes. So eg. you start off creating a1x1 volume for each mesh, find matching rotation, then 2x2, etc. until you get to two volumes that cannot be rotated to match and then, my argument goes, you have reached the point where the differences in the original meshes is discernable from the level of fidelity of the volumes and you take the last rotation as your approximation. Seashell Salesman fucked around with this message at 01:52 on Nov 3, 2017 |
# ¿ Nov 3, 2017 01:30 |
|
Regardless of the crazy shoes that video is amazing.
|
# ¿ Nov 7, 2017 02:37 |
|
Also it really seems like he wants to create electric shoes for transportation and he just retrofit them for VR purposes in order to get investments, since presumably no one else in the world is actually interested in his transportation idea.
|
# ¿ Nov 7, 2017 04:34 |
|
Cojawfee posted:What's up my knifegrabs? I updated the prices for the Rift and Vive in the OP. I'm gonna update PSVR and probably just delete all those other headsets. I'm gonna add in the Windows ones eventually. What do people want in there? Seems like the Samsung Odyssey is the most popular headset of the MR headsets. And I guess I'll throw the Pimax in there since it seems like it's a real thing that actually works. Throughout the thread there are mentions of pre built machines for running VR being the best value and least hassle, available somewhere online (Newegg?). If the info on that is easily recallable to someone, can you add that to the op? It seems like there is very solid advice on choosing an HMD now, but less so for a machine to drive it.
|
# ¿ Nov 16, 2017 19:42 |
|
EbolaIvory posted:Hp does rift bundles for 999.99 pc and rift It seems like this offer expired. Was this the HP Omen bundle?
|
# ¿ Nov 16, 2017 21:14 |
|
For people using gun stocks-- how do you switch between single handed and two-handed while playing? Do you just do everything with your controllers fixed in the stocks, apart from one another? How would stuff like reloading work in H3VR?
|
# ¿ Nov 22, 2017 06:59 |
|
El Grillo posted:Huh. I've wondered that for a while. Surely you miss when you're trying to get the RH controller back in and have to fumble around for a while? Unless you play all the time in which case I guess you'd get used to it. I don't know about that. I don't have very much time to play and the cost of a stock accessory isn't discouraging my interest in them. My biggest concerns are having to fiddle with it to make different games recognize the LH controller location as foregrip, pump/lever actions, quickly swapping an item between hands or doing weird two handed gestures, using two handed melee weapons, and just plain old getting the controllers in/out without wasting mental bandwidth thinking about it.
|
# ¿ Nov 22, 2017 17:38 |
|
BMan posted:Stock chat? Time to post my not-actually-a-stock Vive controller attachment again: This looks like a Rift stock some guy (YouTube name is punkbuddy89) is selling called Magstock, although there is a version with no magnet without a name. How does your guy do with pump and lever actions?
|
# ¿ Nov 22, 2017 18:55 |
|
rage-saq posted:Pump actions are the only kind of guns that are somewhat difficult to use with most stock configurations because you want the front controller cup rigid so your positions stay solid and your aim is good. What is the thing you're using in Tales of Glory? Would you recommend it for melee games?
|
# ¿ Nov 23, 2017 05:13 |
|
rage-saq posted:It’s my protube that’s been reconfigured a bit. It’s so amazing with the claymore and other 2H weapons. That's very interesting. I guess this is useful for 2H swords but I'd figure most other 2H weapons (polearms) would require at least one hand being free to constantly move up and down the shaft during a fight.
|
# ¿ Nov 23, 2017 08:09 |
|
rage-saq posted:Hm, I don't think your hands move up and down the polearm in Tales of Glory, otherwise that would be a problem. I think the distance between the natural point on the hands (to mimic the natural swinging motion, which is used to calculate damge) would need to be further apart, but should work just fine if you modified the controller to have a greater distance. The tube I chose to make my protube sword was the smallest one because the 2H claymore is soooooo good. It's definitely better than using a mouse and keyboard, but the idea of two handing a polearm and being able to switch from anchoring with offhand for swinging it and anchoring with the main hand for thrusting it, and really thrusting or slamming it down on someone, is pretty tantalizing. I've seen some videos of H3 where things like axes and sledges are swung with the main hand sliding down the handle and it looks very satisfying.
|
# ¿ Nov 23, 2017 19:04 |
|
GTX 1080 and 1070Ti both seem like a reasonable price point for something generally considered okay for VR-- can anyone confirm that the 1080 (non-Ti) is desirable over the other and worth the small price difference? Also, is the 1080Ti better than the 1080 by enough to justify the large price difference?
|
# ¿ Nov 24, 2017 21:54 |
|
Haha now I'm even less sure which to buy than before I asked. It seems like 1080 is 40-90 dollars more than 1070Ti but without doing days of research it's hard to know which pairs of cards are a fair comparison. e: I'm inclined to buy this because the equivalent card in 1080 is out of stock, but before I do I'm curious to know what the important spec difference(s) are between this an non-Ti 1080 for VR purposes if anyone knows off the top of their head? Seashell Salesman fucked around with this message at 22:28 on Nov 24, 2017 |
# ¿ Nov 24, 2017 22:23 |
|
EbolaIvory posted:The 1080 is faster and for 50 bucks you’d be dumb to not go that route. The ones I see like that on Amazon are a Gigabyte one with a blower that looks really loud, and an MSI card that's out of stock. I think I may have to pay a little more to get one with more fans and sinking. e: because I have a baby and my study is near where he sleeps Seashell Salesman fucked around with this message at 22:44 on Nov 24, 2017 |
# ¿ Nov 24, 2017 22:40 |
|
So I ordered the Rift + Touch yesterday and a 1080 per the conversation ITT, but I didn't bother to order a 3rd sensor for now since I want to keep it in my study and not move it to a free room immediately. I figured that 360 rotating on the spot and arm swinger locomotion would work in the 2 sensor configuration if I stood back from my desk with the sensors up above my head in the corners of the room. Is that not possible though?
|
# ¿ Nov 26, 2017 03:47 |
|
Boxman posted:I don’t have personal experience but - It's not harder or easier to set up in this room with adjacent or opposite corners. Room is not a square but square-ish. I can get the sensors up 8ft easily and I'm exactly 6ft tall.
|
# ¿ Nov 26, 2017 04:21 |
|
Okay I'm convinced. 3rd camera bought, and luckily it's free one day so will arrive before other stuff does anyhow. Has anyone successfully mounted them with just gaffer tape and/or 3M command strips? I don't want to go through the effort of planning out permanent mounting for this room.
|
# ¿ Nov 26, 2017 05:48 |
|
Switched.on posted:I bought these and you can use command strips to stick em to your wall. Seems like only one guy sells these on Amazon and all the colors and pack sizes are back-ordered
|
# ¿ Nov 26, 2017 06:21 |
|
Cancelled 3rd sensor, will experiment in this tiny room first. Thanks for so many people sharing their experience
|
# ¿ Nov 26, 2017 06:59 |
|
metztli posted:What games would you guys recommend that are good for a workout? I'm thinking something like 30 minutes of decent activity, and maybe one doesn't need to actually be good at it to play so that someone who is out of shape could easily have fun in it without having to deal with frustration or fatigue - for example, GORN but with invulnerable and just keep rampaging for the whole time or something. What's wrong with playing GORN and sometimes dying and restarting? Seems more inherently motivating than an endless rampage without any sense of improvement.
|
# ¿ Nov 26, 2017 18:21 |
|
Ralith posted:By far the most intense exercise I've ever gotten in VR was Holopoint. It's not pretty, it's not fancy, and it's perhaps a little expensive, but good god does the core gameplay loop work and keep you moving. Audioshield is nothing in comparison. Best of all, it's got a very smooth ramp-up of difficulty and gradual introduction of new mechanics, so it's very accessible despite this. Do you think this is the best archery game or just the most intense exercise?
|
# ¿ Nov 27, 2017 05:50 |
|
I've already seen games on the store tagged with Windows Mixed Reality support so I'd guess it's out.
|
# ¿ Nov 27, 2017 22:11 |
|
Thanks everyone for the advice in buying and setting up. All my stuffs arrived today, set up, played. Maybe best gaming experience of my life. Just loading the Arizona night scene in H3VR and shooting at bottles and setting off fireworks, while listening to music is such a good way to spend time.
|
# ¿ Nov 28, 2017 09:04 |
|
Where are US people buying protubes? The manufacturer site seems crummy.
|
# ¿ Nov 28, 2017 18:29 |
|
Jesus loving Christ H3VR's Quickdraw sequences in M.E.A.T.S. are so good it blows my mind.It's like I'm a kid playing Point Blank all over again but so much better even than that.
|
# ¿ Nov 29, 2017 07:44 |
|
I'm having an annoying time getting audio to go to my Oculus headphones when I'm in VR and not when I'm not. I seem to have to manually make it the default playback device every time I start using it. Then, at random intervals (can be over an hour in between), its sound will totally cut out until I go disable/reenable it in playback devices. Anyone experienced and fixed this issue?
|
# ¿ Nov 30, 2017 18:51 |
|
Tom Guycot posted:Is this happening across the board, or just with steamVR? I've never had that issue before, except when using steamVR and I'll usually have to change it manually, or it will change on its own but not change back, and sometimes there wasn't audio. If its happening in oculus home and with native stuff too, maybe make sure the cable is plugged in tightly to the headset (if you haven't done this before the facial pad pops out as a unit and the plug is behind it), and maybe try a different usb 3.0 port for the headset, or even give a 2.0 port a try for the headset. I think the cutting out is everywhere and the choosing device thing is only steamvr, but I only play games in steamvr really so not very sure about straight Oculus behavior.
|
# ¿ Nov 30, 2017 19:46 |
|
EbolaIvory posted:Set steam and oculus to default input. Manually swap to rift in sound manager. I'll try that thanks. What I want (I think) is when I'm actually using my HMD for all audio to go through Rift headphones, and when not using it for all audio to go through speakers. I realize "when I'm using" might not be information that Windows knows, but some approximation would be nice. E: also is there a way to control Spotify from inside steamvr?
|
# ¿ Nov 30, 2017 20:50 |
|
Anything special to know about setting up 2 Oculus sensors opposite each other?
|
# ¿ Dec 2, 2017 00:03 |
|
|
# ¿ Apr 27, 2024 03:45 |
|
Nalin posted:Guide: https://scontent.fsnc1-1.fna.fbcdn....943&oe=5AD0D947 Thanks!
|
# ¿ Dec 2, 2017 00:36 |