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oh yeah I forgot I have dungeon lords too. it is my favorite Vlaada game. my brain is broken since I think it's really simple with just a bit of fiddly combat but nobody aside from my regular board gaming group (i.e. close friends) will play it. I seem to forget the explosion of icons that needs to be interpreted since I play a bunch of games that have different ones (Puerto Rico and race for the Galaxy) and its second nature. I remember bringing it to board game night at the game store once and tried to explain the combat mechanics for ~45 min until I gave up and we pulled out a different game instead. Apparently I'm #1 Kotori fan |
# ? May 28, 2016 14:17 |
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# ? Apr 24, 2024 15:32 |
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Chill la Chill posted:I can't wait to play galaxy trucker when I go back home. I have the anniversary edition and that box is huge. galaxy trucker owns so much |
# ? May 28, 2016 15:13 |
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Gross Dude posted:My friends and I play this quite a bit, it's sort of like Mafia or Werewolf, but no one is ever eliminated, so everyone gets to play the whole way. It's a lot of fun. I just picked up one of the creators other bluffing games and it looks good af. I forget the name offhand, but I'm going to play it on Monday and will update the thread. |
# ? May 28, 2016 15:21 |
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I have a bunch of board games but don't get to play them as much as I'd like. games i have include star wars imperial assault pandemic legacy blood bowl dominion zombies!!! betrayal at house on the hill galaxy trucker small world I remember toying with the idea of doing a co-op thread where we play imperial assault but that would have been an insane amount of work so i didn't. |
# ? May 28, 2016 15:27 |
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I'm glad to see so many people recommending galaxy trucker! For anyone curious about it, there is a well made phone app that is pretty faithful to the actual game, I think it's only 6 bucks. It helps me pass the time at work occasionally Later today if I'm feeling less like poo poo from this dumb cold I'll make a huge effort post about either dungeon lords or galaxy trucker. Maybe even with pictures! No promises |
# ? May 28, 2016 15:46 |
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Bo-Pepper posted:I have a bunch of board games but don't get to play them as much as I'd like. games i have include hey peeps you ever gonna do that impasse forum game? Apparently I'm #1 Kotori fan |
# ? May 28, 2016 16:15 |
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woops guess you answered the question at the bottom of the post
Apparently I'm #1 Kotori fan |
# ? May 28, 2016 16:15 |
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I Was The Fury posted:I'm glad to see so many people recommending galaxy trucker! For anyone curious about it, there is a well made phone app that is pretty faithful to the actual game, I think it's only 6 bucks. It helps me pass the time at work occasionally I Was The Fury posted:Later today if I'm feeling less like poo poo from this dumb cold I'll make a huge effort post about either dungeon lords or galaxy trucker. Maybe even with pictures!
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# ? May 28, 2016 16:32 |
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Here comes some more effort: Dungeon Lords: Happy Anniversary Edition Dungeon Lords is a Vlaada Chvatil game, which means it is a good game. The Happy Anniversary Edition is the special 5 year edition that comes with the Festival Season expansion and Kickstarter Rewards, but the base game is great on its own. All in all it makes for a large package, though it does handle organization of its components well In Dungeon Lords, you are a Dungeon Lord in training. The game itself is your exam to get your Lord's License. It takes place over the course of two years, at the end of which the Dungeon Board will judge your performance and either grant you your license (you win) or not (you lose). In this way, everyone who plays can be a winner, although everyone knows the person with the highest score on the test is the real winner. The game has two rounds consisting of two phases each: the year long building phase, and the end of year invasion phase. During the building phase you will barter and threaten the nearby town for food, recruit imps and monsters to work and defend your dungeon, mine tunnels and gold, build new rooms in your dungeon, set up traps, and engage in some good old fashioned public relations. To accomplish these things, you bid against your fellow Dungeon Lords on the town board There are only three spots for each resource, and four dungeon lords competing for those spots, so it is possible to be shut out of the resource you wanted. Each resource also has different conditions on each of its spots. For example, at the food location, the first person to go there pays the town a gold, and gets 2 food cubes. The second person shows up after all of the food for sale has been sold, so they have to threaten the town and extort three food cubes, and get evil points that raises their level on the evil-o-meter, seen at the right. The third person shows up so late that there is no food left to be extorted, so they have to pillage the town, stealing three food and one gold, but they go up on the evil-o-meter as well. Once a player passes a specific threshold on the evil-o-meter, they call the attention of a paladin to their dungeon, which is a very strong foe who focuses on whoever is the most evil dungeon lord in the land. The resource bidding takes place for 4 seasons (five with the expansion in play), during which players will also attract the attention of the towns adventuring heroes (seen above the town on the season tracker), have to pay their recruited monsters, pay taxes on their dungeon, and face a randomly selected event that is usually detrimental to their goals. After the end of the final season, the season tracker, seen above the town board, flips over and becomes the combat tracker, which shares cardboard real estate with the final scoreboard. The combat tracker keeps track of the rounds of combat and which spell the adventuring wizards will be casting that round, if there are any wizards in the first place. The wizards and other adventures gather outside of your dungeon Your dungeon (I forgot to put adventurers, but they go in the empty rectangles at the top left of the board) consists of a pantry for your food, a treasury for your gold, rooms for your monsters, minions, and imps, a storeroom for traps, a prison for defeated adventurers, a bulletin board for notices on your late taxes, and the dungeon proper. The dungeon has tunnels that your imps can mine for gold, and full rooms that have varying effects from generating food or imps to reducing your evil through propaganda to the town, and eventually just end game scoring. Over the course of the year, you will build up your dungeon. During the combat phase, the adventurers you accrued during the year will assault the dungeon. When the adventurers come stomping through your dungeon, you will send your monsters and prepare your traps in order to capture them. The combat phase itself can be kind of obtuse to understand, but the dungeon board has icons across the top that track the course of each step of each phase. The game also has a combat tutorial that walks you through all the elements of combat and uses special setups on the back of each dungeon board with specific adventurer lineups, monster selection, and trap availabilities. All in all Dungeon Lords is a great game for great people. It plays from 2 to 4 players but is best with 4. It takes about 2 hours to play, maybe a bit more. If your group doesn't want to commit that much time then you can play just the first year, it provides a pretty natural stopping point. The second year introduces new room and monster options, as well as stronger adventurers and spells though, so it's definitely worth staying with it. I heartily recommend this game! Any questions? I'd be glad to answer |
# ? May 29, 2016 03:25 |
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The best part about dungeon lords are the in-universe explanations for game mechanics. My favorite is the bit about a workers' union for the goblins so if you have too many of them managing the bank or digging tunnels, you need a foreman to make sure they are OK, regardless of how many goblins you have working (up to the max).
Apparently I'm #1 Kotori fan |
# ? May 29, 2016 04:08 |
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The first person who bids on traps spends a gold to buy a trap the independent imps have built. The imps get so excited about having sold a trap that they accidentally give away a trap to the second bidder. Then realizing their mistake they charge the third person double but gives them two traps to make up for the price increase. Imps are excitable and not very intelligent. |
# ? May 29, 2016 04:14 |
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where does this thread stand on tabletop simulator? |
# ? May 29, 2016 05:03 |
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I have it. I prefer actual physical copies of games but it works well enough as long as everyone participates. |
# ? May 29, 2016 05:10 |
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I would kill for a VR tabletop simulator
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# ? May 29, 2016 05:46 |
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Someone brought over Shadows Over Camelot tonight and honestly I've never played a worse game. Holy gently caress what a needlessly complicated piece of poo poo. |
# ? May 29, 2016 06:47 |
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Granted I was very drunk and so were the people teaching me, but jesus that game seemed way more complicated than it needed to be. |
# ? May 29, 2016 06:51 |
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Lizard Wizard posted:where does this thread stand on tabletop simulator? I have it and it's nice as a way to demo board games before buying them. the physics engine is really superfluous but some people really want to play dominos or roll "real" dice or consider the ability to flip the table a must have. I wish there was a way to turn it off so your stuff doesn't get knocked around by attacking dice. Apparently I'm #1 Kotori fan |
# ? May 29, 2016 15:38 |
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tao of lmao posted:Someone brought over Shadows Over Camelot tonight and honestly I've never played a worse game. Holy gently caress what a needlessly complicated piece of poo poo. https://boardgamegeek.com/thread/298572/comparing-shadows-over-camelot-candy-land-deluxe Apparently I'm #1 Kotori fan |
# ? May 30, 2016 16:12 |
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Last night my girlfriend invited some new friends over, and they were very excited about board games. The only games they've played outside of monopoly-style family games are the two towers and return of the king LOTR deckbuilding games. I introduced them to King of New York (they loved it) and my girlfriend made us play Munchkin (they liked it but that's probably because one of them made the turns interesting and varied by playing his one-use cards every time he had them and then they had to leave 30 minutes in so we didn't hit the hour long level 9 slog). They are excited to come back and want to learn DnD, as well as any other board games I want to recommend. I told them to look for dominion if they like deckbuilding. They should be coming back sometime this week and I will show them the way of vlaada |
# ? May 31, 2016 18:35 |
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I Was The Fury posted:Last night my girlfriend invited some new friends over, and they were very excited about board games. The only games they've played outside of monopoly-style family games are the two towers and return of the king LOTR deckbuilding games. I introduced them to King of New York (they loved it) and my girlfriend made us play Munchkin (they liked it but that's probably because one of them made the turns interesting and varied by playing his one-use cards every time he had them and then they had to leave 30 minutes in so we didn't hit the hour long level 9 slog). They are excited to come back and want to learn DnD, as well as any other board games I want to recommend. I told them to look for dominion if they like deckbuilding. They should be coming back sometime this week and I will show them the way of vlaada Success story! I LOVE board games and never get to play my collection enough. My girlfriend is FINALLY starting to get into playing them with me so I'm slowly moving through things.
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# ? May 31, 2016 18:38 |
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Quidnose posted:Success story! Don't make the same mistake I did and burn her out using netrunner and doomtown. She enjoyed playing and going to tournaments with me at first for a few months and then out of seemingly nowhere she didn't want to play anything 2 player anymore and only games when we have other guests. I don't hold it against her because I was and am pretty intense about my excitement for fresh cardboard, and she just doesn't share the level of passion. |
# ? May 31, 2016 18:42 |
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She's interested enough to try a few new things and we have some 2p staples we come back to. Right now her favorite is Dixit with a large group and she demands I bring that with me whenever we go places
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# ? May 31, 2016 18:43 |
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i didn't actually respond to your content at all, my bad. i will keep that in mind, thank you for the advice!
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# ? May 31, 2016 18:44 |
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If she likes dixit, then she might really enjoy the new version of codenames that is coming out that uses pictures instead of words. I don't know when it's supposed to be out though, and I don't know if the pictures are art pieces like dixit or if they're just easily identifiable clip art style pictures, so I'd definitely do some research first. |
# ? May 31, 2016 18:48 |
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can't wake daddy
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# ? May 31, 2016 18:49 |
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smoobles posted:can't wake daddy DON'T wake daddy, and I always wanted that game.
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# ? May 31, 2016 19:24 |
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I Was The Fury posted:If she likes dixit, then she might really enjoy the new version of codenames that is coming out that uses pictures instead of words. I don't know when it's supposed to be out though, and I don't know if the pictures are art pieces like dixit or if they're just easily identifiable clip art style pictures, so I'd definitely do some research first. Is this for real? from what I recall, people just combined the two into a weird but enjoyable game that still works. Apparently I'm #1 Kotori fan |
# ? May 31, 2016 19:32 |
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Imagine if we could start a full game of CAMPAIGN FOR NORTH AFRICA here in the 'yob. We'd need approx 10 people (we could rotate people out as needed) and 1000 hours. e: it's only 1000, but we could play 10 games for a sweet 10k marathon game Apparently I'm #1 Kotori fan |
# ? May 31, 2016 19:33 |
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Chill la Chill posted:Is this for real? from what I recall, people just combined the two into a weird but enjoyable game that still works. Quidnose posted:DON'T wake daddy, and I always wanted that game. No he's talking about Can't Wake Daddy, the morbid game that teaches children about mortality and the dangers of brain aneurysms. |
# ? May 31, 2016 19:36 |
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Quidnose posted:DON'T wake daddy, and I always wanted that game. it's a game about child abuse |
# ? May 31, 2016 20:06 |
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I will be logistics officer for the byob campaign for north africa game, whichever side I don't care. but I won't be rationing extra water for the brits' tea or italians' pasta
Apparently I'm #1 Kotori fan |
# ? May 31, 2016 20:35 |
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I might get into the grognard genre of 18XX games. Woo 7 hour board games
Apparently I'm #1 Kotori fan |
# ? May 31, 2016 22:24 |
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My friend and I played Twilight Struggle one time as a learning game for it (reading the rulebook a little beforehand and then using it as we went along) and it took us like 5.5 hours, not including a dinner break. It was a TON of fun, but I've never picked it up since. Probably should sometime. I've got the reprint of 1965 coming which I understand is similar to Twilight Struggle but not as crazy difficult, so I think my Girlfriend and I will try that and then if she digs that we can break into TS...
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# ? May 31, 2016 22:27 |
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I really love the idea of sitting down and playing a really meaty board game for 12 hours straight but the idea is probably better than the reality. But just imagine doing accounting, having to do all sorts of repetitive calculations for the best combination of resources and goods, and having a spreadsheet open for the game A nice way to spend a saturday Apparently I'm #1 Kotori fan |
# ? May 31, 2016 22:35 |
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Like, look at the glory of this thing: A guide to logistics; or, how do you play this thing, anyway? Campaign for North Africa is the most complex board game ever produced, at least as far as logistics (supplies) is concerned. This is going to be a guide on how to work out how to run a supply net for a single unit. Situation: It’s early in the campaign (Sept 1940), and we are going to move a single Commonwealth reconnaissance unit from central Cairo to Tobruk. For the purposes of this guide, we will ignore coastal shipping and railways. We are going to drive across country (by road, we aren’t stupid) and set up our supply line as we go. The map is totally empty of all units (enemy and friendly) except for our recce unit in Central Cairo (E1830). We have unlimited supplies in Cairo, and an unlimited number of light trucks. Our objective is to drive all the way to Tobruk, and keep the unit supplied once there. The road distance is about 119 hexes, so we will need to spend several turns to get there. We will need to set up supply dumps on the way, so that we can keep up a continuous supply train. Light trucks have a CPA (move allowance) of 40, but it costs 2 CP to load or unload, so we should set up our dumps no more than 36 hexes apart. We will place one in Burg el Arab (33 hexes from Cairo), one in Mersa Matruh (33 hexes) and one in Bardia (36 hexes). Bardia is 17 hexes from Tobruk. Our combat unit is of type hh, which has a CPA of 45, a maximum strength of 8 steps (TO/E) and a fuel rate of 1. This means the unit has a “fuel tank” of 45/5*8*1 =72 fuel points. We will keep it fully fuelled, so we need at least 72 points of fuel to be carried by attached (1st line) trucks. Every 5 hexes or part thereof costs 1 fuel point per TO/E step. Light Trucks have a CPA of 40, fuel rate of 1 and can carry 50 fuel points each. The trucks themselves have a fuel capacity of 40/5 *1= 8 fuel points. If we attach 2 light trucks, we will have 100 points of fuel in the back of the trucks, plus 72 in the recce unit and 16 in the trucks’ tanks. If this group moves 33 hexes (such as el Arab to Mersa) will cost us 33/5 rounded up =7 fuel per step (10 steps= 8 recce plus 2 trucks) or a total of 70 fuel. A move of 36 hexes would cost 80. Note that if the recce unit moved it’s full 45 CPA, it would have to leave it’s trucks behind, as they could only move 40. Evaporation: each turn, we are going to lose fuel to evaporation. We will assume normal weather for the whole scenario, given the date that means we will have the rubbish early war fuel cans, giving a 9% loss of all fuel (wherever it is). For our combat group, that makes 9% of whatever is left after moving. If we don’t move we will lose 16.9, rounded down to 16 points every turn from the 188 points available, so we might as well burn some off by moving. Game turn 1: Move phase: The combat group moves to Burg el Arab for 70 fuel, -10 evaporation. Convoy phase: 14 trucks move 742 fuel to el Arab, leaving 2 more trucks in Cairo. After refuelling the combat group and the trucks, and after evaporation, 577 fuel remains. Game turn 2: Move phase: The combat group moves to Mersa Matruh at a cost of 70 fuel, -10 evaporation. Convoy phase: 10 trucks carry 510 fuel to Mersa. 2 trucks carry 102 spare fuel to el Arab 2 trucks return to Cairo from el Arab, empty. El Arab now holds 141 fuel, Mersa now holds 391. Game turn 3: Move phase: The combat group moves to Bardia at a cost of 80 fuel, -10 evaporation. Convoy phase: 6 trucks carry 300 fuel to Bardia. 2 trucks move empty from Mersa to el Arab, and the Cairo- el Arab convoys are repeated. El Arab now holds 128 Mersa now holds 163 Bardia now holds 191 (after all refuelling and evaporation). Game turn 4: Move phase: The combat group arrives in Tobruk, at a cost of 40 fuel. Convoy phase: 4 trucks Arrive in Tobruk with 216 fuel. El Arab has shrunk to 116 fuel. Mersa has shrunk to 152. Bardia now holds 54. The total present in Tobruk is 151, after refuelling and evaporation. Thereafter, the intermediate dumps will continue to shrink unless additional trucks are allocated. Tobruk will continue to expand (214 fuel next turn, 271 the next) while the combat unit remains in Tobruk. The best way is to make sure you are putting more into each dump than you are taking out. For example, have 4 trucks in each direction from Cairo to Burg el Arab, 3 from el Arab to Mersa, two from Mersa to Bardia and just 1 from Bardia to Tobruk. Ammunition: The combat unit needs 3 ammo points per TO/E point, for a total of 24 points for the recce unit. That requires a further 12 light truck units to carry (in addition to the recce unit’s internal supplies). As you can see, the fuel requirement just went up by more than double (10 +12). Water: While in Cairo, Tobruk or Bardia, the units have unlimited water supplies. The units starting in el Arab or Mersa must roll for water availability. Fortunately, the minimum amount is 100 points of water at these locations (up to a maximum of 500) and villages can store up to 1000 points. A high roll has a 1 in 6 chance of depleting that village until the next rains, however. Each truck and mechanised TO/E uses 1 water per turn, infantry 1 water per unit (any size). One truck can carry 40 water points, so the extra requirements are minimal, even when away from cities. In reality, the Commonwealth may use any rail hex connected to a friendly city as an unlimited water source, unless the pipeline running through that hex is destroyed. This is of course where the famous “pasta” rule comes in, with Italian infantry having to spend 1 extra water per battalion. Good job there’s no tea rule… Stores: Once every 3 turns (one game turn), every TO/E point needs 4 stores points. These don’t need to be carried around once delivered, but our example unit will need 8*4=32 points every 4 turns. A light truck can carry 6 points. You would therefore need to get 6 truck loads to the frontline every 3 turns, otherwise they start to suffer attrition (2% loss every 2 turns). Units can go on half rations, but only if there are no stores present. That’s a quick look at how to supply a single combat unit. Multiplying up by the size of all three armies will give you an idea of just how scary (or boring, depending on your point of view) this game is. Apparently I'm #1 Kotori fan |
# ? May 31, 2016 22:39 |
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ok I've played castles of mad King Ludwig a couple more times and it's still very entertaining. however, I will say that 3 players isn't good at all due to how easy it is to save a wanted room and get cheap rooms instead. only tried it once with 3 players but it seems to be more imbalanced for utility closets due to being able to get wanted rooms more easily.
Apparently I'm #1 Kotori fan |
# ? Jun 6, 2016 20:00 |
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also Apparently I'm #1 Kotori fan |
# ? Jun 6, 2016 20:01 |
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Chill la Chill posted:ok I've played castles of mad King Ludwig a couple more times and it's still very entertaining. however, I will say that 3 players isn't good at all due to how easy it is to save a wanted room and get cheap rooms instead. I've noticed many games work best with the maximum number of players (obviously excluding games with completely ridiculous maxs like Werewolf). I really want that This War of Mine game because lookit all that stuff but I want to play a game on someone elses dime before I fork out my own. |
# ? Jun 6, 2016 20:54 |
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Chill la Chill posted:https://boardgamegeek.com/thread/298572/comparing-shadows-over-camelot-candy-land-deluxe haha that's funny. I was wayyyyy too drunk to try and learn a new game and chances are I probably wouldn't hate it if I approached it normally. I kept trying to ask my friends to effectively take my turns for me (as we had no traitor intentionally), so I could learn the flow of the game and figure out wtf was even going on, and they couldn't ever really give me a straight answer (most likely because they were blitzed, too). It was just a frustrating experience overall and I gave up after 2 or 3 times around the board. |
# ? Jun 7, 2016 03:10 |
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# ? Apr 24, 2024 15:32 |
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shinmai posted:I've noticed many games work best with the maximum number of players (obviously excluding games with completely ridiculous maxs like Werewolf). "Look at all that stuff" is the exact and only reason I backed the dark souls board game. The combat system looks bad but those minis look real good and I can't pass up the chance to have well made ornstein and smough miniatures, not to mention all the other minis I'll get. I'll probably play the game itself a couple of times and then cannibalize it to use the minis in DnD |
# ? Jun 7, 2016 19:14 |